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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{wip}}&lt;br /&gt;
{{joke feature}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Living block]] types are an internal classification that controls the {{slink||Behavior}}, {{slink||Collision}}, {{slink||Interactions}} (response to interact and hurt), {{slink||Movement}}, and {{slink||Fire immunety}} of the living block.&lt;br /&gt;
&lt;br /&gt;
Almost all of these properties are uniquely defined (each block has only one of each) with the exception of behavior, where the same type can have more than one behavior or none.&lt;br /&gt;
&lt;br /&gt;
Each living block has only one type, and this type is uniquely defined by the ID of the item associated with the living block. Each item in the game can correspond to a maximum of one type. Some types are shared by more than one item.&lt;br /&gt;
&lt;br /&gt;
Blocks whose item does not correspond to a type, receives the type &amp;#039;&amp;#039;default block&amp;#039;&amp;#039; or &amp;#039;&amp;#039;default item&amp;#039;&amp;#039;.&lt;br /&gt;
{{TOC|none|limit=2}}&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== Presets ===&lt;br /&gt;
&lt;br /&gt;
Some types of living blocks share properties that are predefined. Below is a list of presets and the property of each.&lt;br /&gt;
&lt;br /&gt;
In addition, presets can be used to define other presets. &lt;br /&gt;
A pesete could be the union of other presenters.&lt;br /&gt;
&lt;br /&gt;
Below is a table of the most basic gifts; the days only define a list of behaviors.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable collapsible&amp;quot;&lt;br /&gt;
! Preset&lt;br /&gt;
! Behaviors&lt;br /&gt;
! Sub-presets&lt;br /&gt;
|-&lt;br /&gt;
|Default ||&lt;br /&gt;
Act on desire&lt;br /&gt;
* Desire: Appoach&lt;br /&gt;
* Response: Move towards&lt;br /&gt;
Act on desire&lt;br /&gt;
* Desire: Attack&lt;br /&gt;
* Response: Be mad at&lt;br /&gt;
Be crafting ingredient&lt;br /&gt;
Avoid being in the way of crafting&lt;br /&gt;
| &amp;#039;&amp;#039;None&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|Deffend ||&lt;br /&gt;
Protect position: Be mad at intruders&lt;br /&gt;
&lt;br /&gt;
Protect position: Return home when able&lt;br /&gt;
| &amp;#039;&amp;#039;None&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|Smelting ||&lt;br /&gt;
Smelt: Lava&lt;br /&gt;
&lt;br /&gt;
Smelt: Fire&lt;br /&gt;
| &amp;#039;&amp;#039;None&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
|Melee || Attack entity|| &amp;#039;&amp;#039;None&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| Default Melee&lt;br /&gt;
| - &lt;br /&gt;
|Default&lt;br /&gt;
Melee&lt;br /&gt;
&lt;br /&gt;
Deffend&lt;br /&gt;
|-&lt;br /&gt;
| Ranged ||  Back away from attack|| &amp;#039;&amp;#039;None&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| Default Ranged&lt;br /&gt;
| - &lt;br /&gt;
|Default&lt;br /&gt;
Ranged&lt;br /&gt;
&lt;br /&gt;
Deffend&lt;br /&gt;
|-&lt;br /&gt;
| Mining  ||&lt;br /&gt;
Mine specific block: Mine the block&lt;br /&gt;
&lt;br /&gt;
Mine specific block: Move to block to mine&lt;br /&gt;
| &amp;#039;&amp;#039;None&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| Passive ||&lt;br /&gt;
Act on desire&lt;br /&gt;
* Desire: Appoach&lt;br /&gt;
* Response: Move towards&lt;br /&gt;
| &amp;#039;&amp;#039;None&amp;#039;&amp;#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
More complete presets&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable collapsible&amp;quot;&lt;br /&gt;
! Preset&lt;br /&gt;
! Sub-presets&lt;br /&gt;
! Behavior&lt;br /&gt;
! Move&lt;br /&gt;
! Collision&lt;br /&gt;
|-&lt;br /&gt;
|Block&lt;br /&gt;
|&lt;br /&gt;
Default melee&lt;br /&gt;
&lt;br /&gt;
Smelting&lt;br /&gt;
|&lt;br /&gt;
Build&lt;br /&gt;
&lt;br /&gt;
Equip on entity&lt;br /&gt;
| Rolling&lt;br /&gt;
| Block&lt;br /&gt;
|-&lt;br /&gt;
|Item&lt;br /&gt;
|&lt;br /&gt;
Default melee&lt;br /&gt;
&lt;br /&gt;
Smelting&lt;br /&gt;
| Equip on entity&lt;br /&gt;
| Floating&lt;br /&gt;
| Entity&lt;br /&gt;
|-&lt;br /&gt;
| Tool&lt;br /&gt;
|&lt;br /&gt;
Default&lt;br /&gt;
&lt;br /&gt;
Melee&lt;br /&gt;
&lt;br /&gt;
Mining&lt;br /&gt;
&lt;br /&gt;
Smelting&lt;br /&gt;
| -&lt;br /&gt;
| Bouncing&lt;br /&gt;
| Entity&lt;br /&gt;
|-&lt;br /&gt;
| Container&lt;br /&gt;
|&lt;br /&gt;
Default melee&lt;br /&gt;
&lt;br /&gt;
Smelting&lt;br /&gt;
| Equip on entity&lt;br /&gt;
| Rolling&lt;br /&gt;
| Block&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some presets are also types in themselves, which can be used as a living block type or presets in a registry.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable collapsible&amp;quot;&lt;br /&gt;
! Preset/Type&lt;br /&gt;
! Sub-Presets&lt;br /&gt;
! Other&lt;br /&gt;
|-&lt;br /&gt;
|Default block&lt;br /&gt;
|&lt;br /&gt;
Default melee&lt;br /&gt;
&lt;br /&gt;
Block&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Default non collidable block || Block ||&amp;#039;&amp;#039;&amp;#039;Collision:&amp;#039;&amp;#039;&amp;#039; Entity &lt;br /&gt;
|-&lt;br /&gt;
|Default item&lt;br /&gt;
|&lt;br /&gt;
Default melee&lt;br /&gt;
&lt;br /&gt;
Item&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bucket type&lt;br /&gt;
| Default item&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;On Interact:&amp;#039;&amp;#039;&amp;#039; Empty bucket interaction&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;On hurt:&amp;#039;&amp;#039;&amp;#039; Empty content on death&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If a property is not defined for a block type, it uses its default value, that is:&lt;br /&gt;
&lt;br /&gt;
* Behavior: Empty list&lt;br /&gt;
* Collision: Block&lt;br /&gt;
* On interact: Consume item&lt;br /&gt;
* On hurt: Do nothing&lt;br /&gt;
* Moviment: Rolling&lt;br /&gt;
* Fire immune: False&lt;br /&gt;
&lt;br /&gt;
=== Register ===&lt;br /&gt;
&lt;br /&gt;
The living blocks of an item in the list below always receive the type associated with the item. For other living blocks, it depends. If the item is associated with a block (i.e., it is an instance of [[Minecraft:Hardcoded_item_properties_(Java_Edition)#BlockItem|BlockItem]]) and is not in the {{cd|[[Minecraft:Java_Edition_26w14a#Item_tags|#block_placers]]}} tag, it receives the type &amp;#039;&amp;#039;default block&amp;#039;&amp;#039;; otherwise, it receives the type &amp;#039;&amp;#039;default item&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; | Items ({{tooltip|#|Number of items of the same type}})&lt;br /&gt;
! Preset&lt;br /&gt;
! Behavior&lt;br /&gt;
! Interactions&lt;br /&gt;
! Other&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|TNT}} ||Default block ||  &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;On hurt:&amp;#039;&amp;#039;&amp;#039; Primint TNT ||&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Ender Pearl}} ||Default item ||  || Teleport player randomly ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Flatlist| &lt;br /&gt;
* {{ItemLink|Wooden Pickaxe}}&lt;br /&gt;
* {{ItemLink|Golden Pickaxe}}&lt;br /&gt;
* {{ItemLink|Stone Pickaxe}}&lt;br /&gt;
* {{ItemLink|Copper Pickaxe}}&lt;br /&gt;
* {{ItemLink|Iron Pickaxe}}&lt;br /&gt;
* {{ItemLink|Diamond Pickaxe}}&lt;br /&gt;
* {{ItemLink|Netherite Pickaxe}} (7)&lt;br /&gt;
}}&lt;br /&gt;
| Tool ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Flatlist|&lt;br /&gt;
* {{ItemLink|Wooden Shovel}}&lt;br /&gt;
* {{ItemLink|Golden Shovel}}&lt;br /&gt;
* {{ItemLink|Stone Shovel}}&lt;br /&gt;
* {{ItemLink|Copper Shovel}}&lt;br /&gt;
* {{ItemLink|Iron Shovel}}&lt;br /&gt;
* {{ItemLink|Diamond Shovel}}&lt;br /&gt;
* {{ItemLink|Netherite Shovel}} (7)&lt;br /&gt;
}}&lt;br /&gt;
| Tool &lt;br /&gt;
| Randomly use item&lt;br /&gt;
&lt;br /&gt;
* Chance: 1%&lt;br /&gt;
* Reach: 0.5&lt;br /&gt;
* Predicate: Block is [[Minecraft:Shovel#Dirt_paths|flattenable]]&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Flatlist|&lt;br /&gt;
* {{ItemLink|Wooden Axe}}&lt;br /&gt;
* {{ItemLink|Golden Axe}}&lt;br /&gt;
* {{ItemLink|Stone Axe}}&lt;br /&gt;
* {{ItemLink|Copper Axe}}&lt;br /&gt;
* {{ItemLink|Iron Axe}}&lt;br /&gt;
* {{ItemLink|Diamond Axe}}&lt;br /&gt;
* {{ItemLink|Netherite Axe}} (7)&lt;br /&gt;
}}&lt;br /&gt;
| Toll &lt;br /&gt;
| Randomly use item&lt;br /&gt;
* Chance: 1%&lt;br /&gt;
* Reach: 0.5&lt;br /&gt;
* Predicate: Block is [[Minecraft:Axe#Stripping_and_scraping|strippble]] &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Flatlist|&lt;br /&gt;
*{{ItemLink|Wooden Hoe}}&lt;br /&gt;
*{{ItemLink|Golden Hoe}}&lt;br /&gt;
*{{ItemLink|Stone Hoe}}&lt;br /&gt;
*{{ItemLink|Copper Hoe}}&lt;br /&gt;
*{{ItemLink|Iron Hoe}}&lt;br /&gt;
*{{ItemLink|Diamond Hoe}}&lt;br /&gt;
*{{ItemLink|Netherite Hoe}} (7)&lt;br /&gt;
}}&lt;br /&gt;
|Toll &lt;br /&gt;
| Randomly use item&lt;br /&gt;
* Chance: 1%&lt;br /&gt;
* Reach: 0.5&lt;br /&gt;
* Predicate: Block is [[Minecraft:Hoe#Tilling|tillable]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Arrow}}&lt;br /&gt;
| Passive &lt;br /&gt;
| Target nearest living block&lt;br /&gt;
* Predicate: The living block is one of {{Flatlist|&lt;br /&gt;
** {{ItemLink|Bow|text=Living bow}}&lt;br /&gt;
** {{ItemLink|Crossbow|text=Living crossbow}}&lt;br /&gt;
}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039; Floating&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Collision:&amp;#039;&amp;#039;&amp;#039; Entity&lt;br /&gt;
|-&lt;br /&gt;
|{{Flatlist|&lt;br /&gt;
* {{ItemLink|Bow}}&lt;br /&gt;
* {{ItemLink|Crossbow}} (2)&lt;br /&gt;
}}&lt;br /&gt;
| Default ranged &lt;br /&gt;
|&lt;br /&gt;
Consume nearby living block&lt;br /&gt;
* Distance: 3.0&lt;br /&gt;
* Comsume all: False&lt;br /&gt;
* Predicate: Has not {{DCL|charged_projectiles}}&lt;br /&gt;
* Selector: {{ItemLink|Arrow|text=Living arrow}}&lt;br /&gt;
* Output: Add an arrow in {{cd|charged_projectiles}}&lt;br /&gt;
Fire at entity&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039; Floating&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Collision:&amp;#039;&amp;#039;&amp;#039; Entity&lt;br /&gt;
|-&lt;br /&gt;
|{{BlockLink|Carved Pumpkin}} ||Default block &lt;br /&gt;
|&lt;br /&gt;
Combine into copper golem&lt;br /&gt;
* Distance: 4.0&lt;br /&gt;
Combine into buildable entity: Iron golem&lt;br /&gt;
* Distance: 4.0&lt;br /&gt;
Combine into buildable entity: Snow golem&lt;br /&gt;
* Distance: 4.0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemLink|Flint and Steel}}&lt;br /&gt;
|Default item &lt;br /&gt;
|&lt;br /&gt;
Combine into portal&lt;br /&gt;
* Distance: 4.0&lt;br /&gt;
Primes TNT&lt;br /&gt;
* Distance: 4.0&lt;br /&gt;
Random ignition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&amp;#039;&amp;#039;Fire immune&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039; Bouncing&lt;br /&gt;
* Jump height: 1.0&lt;br /&gt;
* Ticks between jumps: 1&lt;br /&gt;
* Horizontal movement speed: 0.15&lt;br /&gt;
|-&lt;br /&gt;
|{{Flatlist|&lt;br /&gt;
*{{BlockLink|Obsidian}}&lt;br /&gt;
*{{BlockLink|Crying Obsidian}} (2)&lt;br /&gt;
}}&lt;br /&gt;
|Default block ||  ||  || &amp;#039;&amp;#039;Fire immune&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemLink|Fire Charge}}&lt;br /&gt;
|Default item &lt;br /&gt;
|&lt;br /&gt;
Combine into portal&lt;br /&gt;
* Distance: 4.0&lt;br /&gt;
Primes TNT&lt;br /&gt;
* Distance: 4.0&lt;br /&gt;
Random ignition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|{{BlockLink|Wither Skeleton Skull}}&lt;br /&gt;
|Default block&lt;br /&gt;
|Combine into buildable entity: Wither&lt;br /&gt;
* Distance: 4.0&lt;br /&gt;
||  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemLink|Eye of Ender}}&lt;br /&gt;
|Default item&lt;br /&gt;
|Combine with: End portal frame&lt;br /&gt;
* Distance: 3.0&lt;br /&gt;
|Throw eye of ender&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemLink|Elytra}}&lt;br /&gt;
|Default item&lt;br /&gt;
| Launch colliding block&lt;br /&gt;
* Launch velocity: 2.0&lt;br /&gt;
* Min distance: 0.1&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{BlockLink|End Portal Frame}}&lt;br /&gt;
|Default block&lt;br /&gt;
|Combine into end portal&lt;br /&gt;
* Min distance: 4.0&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Animate|s=Block|White Concrete Powder;Orange Concrete Powder;Magenta Concrete Powder;Light Blue Concrete Powder;Yellow Concrete Powder;Lime Concrete Powder;Pink Concrete Powder;Gray Concrete Powder;Light Gray Concrete Powder;Cyan Concrete Powder;Purple Concrete Powder;Blue Concrete Powder;Brown Concrete Powder;Green Concrete Powder;Red Concrete Powder;Black Concrete Powder|16}} [[Minecraft:Concrete Powder]] ({{Tooltip|1×16|Each concrete powder has a unique type, as it transforms into a different concrete.}})&lt;br /&gt;
|Default block&lt;br /&gt;
| Transform when intersecting&lt;br /&gt;
* Intersect with: {{BlockLink|Water}}&lt;br /&gt;
* Transform into: {{Animate|s=Block|White Concrete;Orange Concrete;Magenta Concrete;Light Blue Concrete;Yellow Concrete;Lime Concrete;Pink Concrete;Gray Concrete;Light Gray Concrete;Cyan Concrete;Purple Concrete;Blue Concrete;Brown Concrete;Green Concrete;Red Concrete;Black Concrete|16}} [[Minecraft:Concrete]] (same collor)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{BlockLink|Sponge}}&lt;br /&gt;
|Default block&lt;br /&gt;
| Transform when intersecting&lt;br /&gt;
* Intersect with: {{BlockLink|Water}}&lt;br /&gt;
* Transform into: {{BlockLink|Wet sponge}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{BlockLink|Wet sponge}}&lt;br /&gt;
|Default block&lt;br /&gt;
|&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;On hurt&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Place block on death&lt;br /&gt;
* {{BlockLink|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{Flatlist|&lt;br /&gt;
*{{Itemlink|All Boats|link=Boat}}&lt;br /&gt;
*{{Itemlink|All Boats with Chest|link=Boat with Chest}}&lt;br /&gt;
*{{Itemlink|Bamboo Raft}}&lt;br /&gt;
*{{Itemlink|Bamboo Raft with Chest}}&lt;br /&gt;
*{{ItemLink|Minecart}}&lt;br /&gt;
*{{ItemLink|Minecart with Chest}}&lt;br /&gt;
*{{ItemLink|Minecart with Hopper}}&lt;br /&gt;
*{{ItemLink|Minecart with TNT}}&lt;br /&gt;
*{{ItemLink|Minecart with Command Block}} (25)&lt;br /&gt;
}}&lt;br /&gt;
|Default item&lt;br /&gt;
|  &lt;br /&gt;
|Summon vehicle||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Flatlist|&lt;br /&gt;
*{{BlockLink|Logs}}&lt;br /&gt;
*{{BlockLink|Stripped Logs}}&lt;br /&gt;
*{{BlockLink|Wood}}&lt;br /&gt;
*{{BlockLink|Stripped Wood|id=Stripped Oak Wood}}&lt;br /&gt;
*{{BlockLink|Planks|id=Spruce Planks}}&amp;lt;!--Overworld Planks--&amp;gt;&lt;br /&gt;
*{{BlockLink|Wooden Slabs|id=Birch Slab}}&lt;br /&gt;
*{{BlockLink|Wooden Stairs|id=Jungle Stairs}}&lt;br /&gt;
*{{BlockLink|Wooden Fences|id=Acacia Fence}}&lt;br /&gt;
*{{BlockLink|Fence Gates|id=Cherry Fence Gate}}&lt;br /&gt;
*{{BlockLink|Shelves|id=Pale Oak Shelf}}&lt;br /&gt;
*{{BlockLink|Wooden Buttons|id=Dark Oak Button}}&lt;br /&gt;
*{{BlockLink|Wooden Trapdoors|id=Mangrove Trapdoor}}&lt;br /&gt;
*{{BlockLink|Creaking Heart}} (109)&lt;br /&gt;
}}&lt;br /&gt;
(except {{BlockSprite|Bamboo Planks|text=Bamboo}}, {{BlockSprite|Crimson Planks|text=Crimson}}, and {{BlockSprite|Warped Planks|text=Warped}} variants)&lt;br /&gt;
&lt;br /&gt;
|Block&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039; Water floating&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemLink|Bucket}}&lt;br /&gt;
|Default item&lt;br /&gt;
|&lt;br /&gt;
Transform when intersecting&lt;br /&gt;
* Intersect with: {{BlockLink|Water}}&lt;br /&gt;
* Transform into: {{ItemLink|Water Bucket}}&lt;br /&gt;
Transform when intersecting&lt;br /&gt;
* Intersect with: {{BlockLink|Lava}}&lt;br /&gt;
* Transform into: {{ItemLink|Lava Bucket}}&lt;br /&gt;
Transform when intersecting: &lt;br /&gt;
:Transform bucket into [[Minecraft:powder snow bucket]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Flatlist|&lt;br /&gt;
* {{ItemLink|Water Bucket}}&lt;br /&gt;
* {{ItemLink|Lava Bucket}}&lt;br /&gt;
* {{ItemLink|Powder Snow Bucket}}&lt;br /&gt;
* {{ItemLink|Bucket of aquatic mob}} (9)&lt;br /&gt;
}}&lt;br /&gt;
| Bucket type ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Pointed Dripstone}} ||Default item &lt;br /&gt;
|Falling attack &lt;br /&gt;
* Fall height: 2.0&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Anvil}} ||Default item &lt;br /&gt;
|Falling attack &lt;br /&gt;
* Fall height: 20.0&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Bone Meal}}&lt;br /&gt;
|Default item &lt;br /&gt;
| Grow tree&lt;br /&gt;
* {{Tooltip|Block:|The grow tree behavior occurs 11 times, for different block}}&lt;br /&gt;
: {{BlockLink|Oak Sapling}}&lt;br /&gt;
: {{BlockLink|Spruce Sapling}}&lt;br /&gt;
: {{BlockLink|Birch Sapling}}&lt;br /&gt;
: {{BlockLink|Jungle Sapling}}&lt;br /&gt;
: {{BlockLink|Acacia Sapling}}&lt;br /&gt;
: {{BlockLink|Cherry Sapling}}&lt;br /&gt;
: {{BlockLink|Dark Oak Sapling}}&lt;br /&gt;
: {{BlockLink|Pale Oak Sapling}}&lt;br /&gt;
: {{BlockLink|Mangrove Propagule}}&lt;br /&gt;
: {{BlockLink|Azalea}}&lt;br /&gt;
: {{BlockLink|Flowering azalea}}&lt;br /&gt;
| ||&lt;br /&gt;
|- &lt;br /&gt;
|{{BlockLink|Beds}} (16)&lt;br /&gt;
| Block||  &lt;br /&gt;
|Sleep on bed ||&lt;br /&gt;
|-&lt;br /&gt;
|{{BlockLink|Snow}}&lt;br /&gt;
| Default block &lt;br /&gt;
| Absorb snow || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{BlockLink|Cactus}}&lt;br /&gt;
| Default block &lt;br /&gt;
| Damage entities on touch&lt;br /&gt;
* [[Minecraft:Damage type]]: {{cd|cactus}}&lt;br /&gt;
* Damage amount: 1.0&lt;br /&gt;
* Ignore living blocks: true&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|{{Flatlist|&lt;br /&gt;
* {{BlockLink|Crafting Table}}&lt;br /&gt;
* {{BlockLink|Crafter}} (2)&lt;br /&gt;
}}&lt;br /&gt;
| Default block&lt;br /&gt;
| Show crafting grid&lt;br /&gt;
| Crafting menu&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039; Water floating&lt;br /&gt;
|-&lt;br /&gt;
|{{BlockLink|Enchanting table}}&lt;br /&gt;
| Default block&lt;br /&gt;
| Enchantment table&lt;br /&gt;
| Enchant random item&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|{{BlockLink|Furnace}}&lt;br /&gt;
|Default &lt;br /&gt;
| Smelt nearby living block&lt;br /&gt;
* [[Minecraft:Recipe_(Java_Edition)#JSON_format|Recipe type]]: {{cd|smelting}}&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{BlockLink|Blast Furnace}}&lt;br /&gt;
|Default &lt;br /&gt;
| Smelt nearby living block&lt;br /&gt;
* [[Minecraft:Recipe_(Java_Edition)#JSON_format|Recipe type]]: {{cd|blasting}}&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{BlockLink|Smoker}}&lt;br /&gt;
|Default &lt;br /&gt;
| Smelt nearby living block&lt;br /&gt;
* [[Minecraft:Recipe_(Java_Edition)#JSON_format|Recipe type]]: {{cd|smoking}}&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Flatlist|&lt;br /&gt;
* {{BlockLink|Campfire}}&lt;br /&gt;
* {{BlockLink|Soul campfire}} (2)&lt;br /&gt;
}}&lt;br /&gt;
|Default &lt;br /&gt;
| Smelt nearby living block&lt;br /&gt;
* [[Minecraft:Recipe_(Java_Edition)#JSON_format|Recipe type]]: {{cd|campifre_cooking}}&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{TooltipSprite||Oak Door}}{{TooltipSprite||Spruce Door}}{{TooltipSprite||Birch Door}}{{TooltipSprite||Jungle Door}}{{TooltipSprite||Acacia Door}}{{TooltipSprite||Cherry Door}}{{TooltipSprite||Dark Oak Door}}{{TooltipSprite||Pale Oak Door}}{{TooltipSprite||Mangrove Door}}{{TooltipSprite||Bamboo Door}} [[Minecraft:Wooden Door]] (10)&lt;br /&gt;
| Block &lt;br /&gt;
| Combine into house&lt;br /&gt;
* Distance: 15.0&lt;br /&gt;
| &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039; Water floating&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Flatlist| &lt;br /&gt;
* {{BlockLink|Iron Door}}&lt;br /&gt;
* {{BlockLink|Crimson door}}&lt;br /&gt;
* {{BlockLink|Warped door}}&lt;br /&gt;
* {{BlockLink|Copper doors}} (11)}} &lt;br /&gt;
| Block &lt;br /&gt;
| Combine into house&lt;br /&gt;
* Distance: 15.0&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Chorus Fruit}}&lt;br /&gt;
| Default item &lt;br /&gt;
| Use item on condition&lt;br /&gt;
* Distance: 2.0&lt;br /&gt;
* Predicate: The player has [[Minecraft:hunger]] lees then {{hunger|10}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Chest}}&lt;br /&gt;
| Container&lt;br /&gt;
| Living block container&lt;br /&gt;
* Container size: 27&lt;br /&gt;
* Eat sound: {{sound|Llama eats|Llama eat1.ogg|&lt;br /&gt;
|Llama eat2.ogg&lt;br /&gt;
|Llama eat3.ogg}}&lt;br /&gt;
* Burp sound: {{sound|Llama sprits|Llama sprit1.ogg|&lt;br /&gt;
|Llama sprit2.ogg}}&lt;br /&gt;
| Open container&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039; Water floating&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Copper Chests|link=Copper Chest}} (8)&lt;br /&gt;
| Container&lt;br /&gt;
| Living block container&lt;br /&gt;
* Container size: 27&lt;br /&gt;
* Eat sound: {{sound|Copper Golem appears|Copper golem regular spawn.wav}}&lt;br /&gt;
* Burp sound: {{sound|Copper Golem hurts|Copper golem regular hurt1.wav|&lt;br /&gt;
|Copper golem regular hurt2.wav&lt;br /&gt;
|Copper golem regular hurt3.wav&lt;br /&gt;
|Copper golem regular hurt4.wav}}&lt;br /&gt;
| Open container&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039; Water floating&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Barrel}}&lt;br /&gt;
| Container&lt;br /&gt;
|&lt;br /&gt;
Living block container&lt;br /&gt;
* Container size: 27&lt;br /&gt;
* Eat sound: {{sound|Llama eats|Llama eat1.ogg|&lt;br /&gt;
|Llama eat2.ogg&lt;br /&gt;
|Llama eat3.ogg}}&lt;br /&gt;
* Burp sound: {{sound|Llama sprits|Llama sprit1.ogg|&lt;br /&gt;
|Llama sprit2.ogg}}&lt;br /&gt;
Barrel roll&lt;br /&gt;
| Open container&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039; Water floating&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Ender Chest}}&lt;br /&gt;
| Container&lt;br /&gt;
| Living block container&lt;br /&gt;
* Container size: 27&lt;br /&gt;
* Eat sound: {{sound|Enderman vwoops|Enderman idle1.ogg|Enderman idle2.ogg&lt;br /&gt;
|Enderman idle3.ogg&lt;br /&gt;
|Enderman idle4.ogg&lt;br /&gt;
|Enderman idle5.ogg}}&lt;br /&gt;
* Burp sound: {{sound|Enderman teleports|Teleport1.ogg&lt;br /&gt;
|Teleport2.ogg}}&lt;br /&gt;
| Open container&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039; Water floating&lt;br /&gt;
|-&lt;br /&gt;
| {{BlockLink|Shulker Boxes}} (17)&lt;br /&gt;
| Container&lt;br /&gt;
| &lt;br /&gt;
Living block mob container&lt;br /&gt;
* Container size: 27&lt;br /&gt;
* Eat sound: {{sound|Shulker opens|Shulker open1.ogg&lt;br /&gt;
|Shulker open2.ogg&lt;br /&gt;
|Shulker open3.ogg&lt;br /&gt;
|Shulker open4.ogg&lt;br /&gt;
|Shulker open5.ogg}}&lt;br /&gt;
* Burp sound: {{sound|Shulker shoots|Shulker shoot1.ogg&lt;br /&gt;
|Shulker shoot2.ogg&lt;br /&gt;
|Shulker shoot3.ogg&lt;br /&gt;
|Shulker shoot4.ogg}}&lt;br /&gt;
Teleport randomly when attacked&lt;br /&gt;
| Open container&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039; Water floating&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemLink|Totem of Undying}}&lt;br /&gt;
|Default item&lt;br /&gt;
|Use item on condition&lt;br /&gt;
* Distance: 10.0&lt;br /&gt;
* Predicate: The living entity is dead or dying&lt;br /&gt;
|  ||&lt;br /&gt;
|-&lt;br /&gt;
|{{BlockLink|Dispenser}}&lt;br /&gt;
|Default block || &lt;br /&gt;
| Dispense living block ||&lt;br /&gt;
|-&lt;br /&gt;
|{{BlockLink|Dropper}}&lt;br /&gt;
|Default block || &lt;br /&gt;
| Drop living block ||&lt;br /&gt;
|-&lt;br /&gt;
|{{BlockLink|Lever}}&lt;br /&gt;
|Default block&lt;br /&gt;
|Annoying click clack&lt;br /&gt;
|Flip lever interaction ||&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemLink|Bundles}} (17)&lt;br /&gt;
|Container&lt;br /&gt;
| Living block container&lt;br /&gt;
* Container size: 27&lt;br /&gt;
* Eat sound: {{sound|Fox eats|Fox eat1.ogg&lt;br /&gt;
|Fox eat2.ogg&lt;br /&gt;
|Fox eat3.ogg}}&lt;br /&gt;
* Burp sound: {{sound|Fox spits|Fox spit1.ogg&lt;br /&gt;
|Fox spit2.ogg&lt;br /&gt;
|Fox spit3.ogg}}&lt;br /&gt;
* Only same: True&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039; Floating&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Collision:&amp;#039;&amp;#039;&amp;#039; Entity&lt;br /&gt;
|-&lt;br /&gt;
|{{BlockLink|Wool}} (16)&lt;br /&gt;
| Block &lt;br /&gt;
| &lt;br /&gt;
| Leash to player&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039; Floating&lt;br /&gt;
|-&lt;br /&gt;
|{{Flatlist|&lt;br /&gt;
* {{BlockLink|Saplings}}&lt;br /&gt;
* {{BlockLink|Mangrove Propagule}} &lt;br /&gt;
* {{BlockLink|Short Grass}}&lt;br /&gt;
* {{BlockLink|Fern}}&lt;br /&gt;
* {{BlockLink|Bush}}&lt;br /&gt;
* {{BlockLink|Dead Bush}}&lt;br /&gt;
* {{BlockLink|Firefly Bush}}&lt;br /&gt;
* {{BlockLink|Short Dry Grass}}&lt;br /&gt;
* {{BlockLink|Tall Dry Grass}}&lt;br /&gt;
* {{BlockLink|Seagrass}}&lt;br /&gt;
* {{BlockLink|Dandelion}}&lt;br /&gt;
* {{BlockLink|Golden Dandelion}}&lt;br /&gt;
* {{BlockLink|Closed Eyeblossom}}&lt;br /&gt;
* {{BlockLink|Poppy}}&lt;br /&gt;
* {{BlockLink|Blue Orchid}}&lt;br /&gt;
* {{BlockLink|Allium}}&lt;br /&gt;
* {{BlockLink|Azure Bluet}}&lt;br /&gt;
* {{BlockLink|Tulips}}&lt;br /&gt;
* {{BlockLink|Oxeye Daisy}}&lt;br /&gt;
* {{BlockLink|Cornflower}}&lt;br /&gt;
* {{BlockLink|Lily of the Valley}}&lt;br /&gt;
* {{BlockLink|Wither Rose}}&lt;br /&gt;
* {{BlockLink|Torchflower}}&lt;br /&gt;
* {{BlockLink|Pitcher Plant}}&lt;br /&gt;
* {{BlockLink|Spore Blossom}}&lt;br /&gt;
* {{BlockLink|Mushrooms}}&lt;br /&gt;
* {{BlockLink|Nether Fungi}}&lt;br /&gt;
* {{BlockLink|Nether Roots|id=All Nether Roots}}&lt;br /&gt;
* {{BlockLink|Nether Sprouts}}&lt;br /&gt;
* {{BlockLink|Weeping Vines}}&lt;br /&gt;
* {{BlockLink|Twisting Vines}}&lt;br /&gt;
* {{BlockLink|Sugar Cane}}&lt;br /&gt;
* {{BlockLink|Kelp}}&lt;br /&gt;
* {{BlockLink|Pink Petals}}&lt;br /&gt;
* {{BlockLink|Wildflowers}}&lt;br /&gt;
* {{BlockLink|Leaf Litter}}&lt;br /&gt;
* {{BlockLink|Pale Hanging Moss}}&lt;br /&gt;
* {{BlockLink|Hanging Roots}}&lt;br /&gt;
* {{BlockLink|Big Dripleaf}}&lt;br /&gt;
* {{BlockLink|Small Dripleaf}}&lt;br /&gt;
* {{BlockLink|Cactus Flower}}&lt;br /&gt;
* {{BlockLink|Vines}}&lt;br /&gt;
* {{BlockLink|Glow Lichen}}&lt;br /&gt;
* {{BlockLink|Sculk Vein}}&lt;br /&gt;
* {{BlockLink|Sunflower}}&lt;br /&gt;
* {{BlockLink|Lilac}}&lt;br /&gt;
* {{BlockLink|Rose Bush}}&lt;br /&gt;
* {{BlockLink|Peony}}&lt;br /&gt;
* {{BlockLink|Tall Grass}}&lt;br /&gt;
* {{BlockLink|Large Fern}}&lt;br /&gt;
* {{BlockLink|Coral}}&lt;br /&gt;
* {{BlockLink|Dead Coral}}&lt;br /&gt;
* {{BlockLink|Coral Fans}}&lt;br /&gt;
* {{BlockLink|Dead Coral Fans}} (114)&lt;br /&gt;
}}&lt;br /&gt;
| Default non collidable block &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{BlockLink|Iron Bars}}&lt;br /&gt;
| Default Block&lt;br /&gt;
| Combine with&lt;br /&gt;
* Distance: 5.0&lt;br /&gt;
* Selector: {{BlockLink|Iron Bars}}&lt;br /&gt;
* Output: {{InvLink|Iron Trap}}&lt;br /&gt;
* Amount: 8&lt;br /&gt;
* Chance: 0.01%&lt;br /&gt;
* [[Minecraft:Advancement trigger]]: {{cd|built_trap}}&lt;br /&gt;
|  ||&lt;br /&gt;
|-&lt;br /&gt;
|{{InvLink|Iron Trap}}&lt;br /&gt;
| Default Block&lt;br /&gt;
|&lt;br /&gt;
Target nearest player&lt;br /&gt;
* Distance: 20.0&lt;br /&gt;
* Target entity: False &lt;br /&gt;
Trap player&lt;br /&gt;
* Distance: 2.0&lt;br /&gt;
* Bars: {{BlockLink|Iron Bars}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Animate|s=Block|Copper Bars;Waxed Copper Bars;Exposed Copper Bars;Waxed Exposed Copper Bars;Weathered Copper Bars;Waxed Weathered Copper Bars;Oxidized Copper Bars;Waxed Oxidized Copper Bars|16}} [[Minecraft:Copper Bars]] ({{Tooltip|1×8|Each copper bars has a unique type, as it&amp;#039;s selector and output into a different variant.}}) &amp;lt;!--&amp;lt;sup&amp;gt;{{Animate|s=Inv|Air;Honeycomb|10}}&amp;lt;/sup&amp;gt;--&amp;gt;&lt;br /&gt;
| Default Block&lt;br /&gt;
| Combine with&lt;br /&gt;
* Distance: 5.0&lt;br /&gt;
* Selector: {{Animate|s=Block|Copper Bars;Waxed Copper Bars;Exposed Copper Bars;Waxed Exposed Copper Bars;Weathered Copper Bars;Waxed Weathered Copper Bars;Oxidized Copper Bars;Waxed Oxidized Copper Bars|16}} [[Minecraft:Copper Bars]] (same) &lt;br /&gt;
* Output: {{Animate|s=Inv|Copper Trap;Waxed Copper Trap;Exposed Copper Trap;Waxed Exposed Copper Trap;Weathered Copper Trap;Waxed Weathered Copper Trap;Oxidized Copper Trap;Waxed Oxidized Copper Trap|16}} [[Minecraft:Copper Trap]] (same variant)&lt;br /&gt;
* Amount: 8&lt;br /&gt;
* Chance: 0.01%&lt;br /&gt;
* [[Minecraft:Advancement trigger]]: {{cd|built_trap}}&lt;br /&gt;
|  ||&lt;br /&gt;
|-&lt;br /&gt;
|{{Animate|s=Inv|Copper Trap;Waxed Copper Trap;Exposed Copper Trap;Waxed Exposed Copper Trap;Weathered Copper Trap;Waxed Weathered Copper Trap;Oxidized Copper Trap;Waxed Oxidized Copper Trap|16}} [[Minecraft:Copper Trap]] ({{Tooltip|1×8|Each copper trap has a unique type, as it&amp;#039;s bars into a different variant.}})&lt;br /&gt;
| Default Block&lt;br /&gt;
|&lt;br /&gt;
Target nearest player&lt;br /&gt;
* Distance: 20.0&lt;br /&gt;
* Target entity: False &lt;br /&gt;
Trap player&lt;br /&gt;
* Distance: 2.0&lt;br /&gt;
* Bars: {{Animate|s=Block|Copper Bars;Waxed Copper Bars;Exposed Copper Bars;Waxed Exposed Copper Bars;Weathered Copper Bars;Waxed Weathered Copper Bars;Oxidized Copper Bars;Waxed Oxidized Copper Bars|16}} [[Minecraft:Copper Bars]] (same variant)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|{{BlockLink|Torch}}&lt;br /&gt;
| Item&lt;br /&gt;
|&lt;br /&gt;
Combine Into 9x9&lt;br /&gt;
* Torch: {{BlockLink|Torch}}&lt;br /&gt;
* Structure: {{cd|minecraft:herding/nine&amp;lt;wbr/&amp;gt;_by&amp;lt;wbr/&amp;gt;_nine}} &lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
|{{BlockLink|Soul Torch}}&lt;br /&gt;
| Item&lt;br /&gt;
|&lt;br /&gt;
Combine Into 9x9&lt;br /&gt;
* Torch: {{BlockLink|Soul Torch}}&lt;br /&gt;
* Structure: {{cd|minecraft:herding/nine&amp;lt;wbr/&amp;gt;_by&amp;lt;wbr/&amp;gt;_nine&amp;lt;wbr/&amp;gt;_soul&amp;lt;wbr/&amp;gt;_torch}}&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
|{{BlockLink|Copper Torch}}&lt;br /&gt;
| Item&lt;br /&gt;
|&lt;br /&gt;
Combine Into 9x9&lt;br /&gt;
* Torch: {{BlockLink|Copper Torch}}&lt;br /&gt;
* Structure: {{cd|minecraft:herding/nine&amp;lt;wbr/&amp;gt;_by&amp;lt;wbr/&amp;gt;_nine&amp;lt;wbr/&amp;gt;_copper&amp;lt;wbr/&amp;gt;_torch}}&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
&lt;br /&gt;
Behavior controls certain actions of living blocks, such as when they will perform and stop performing the action, what happens when they die, and other things.&lt;br /&gt;
&lt;br /&gt;
Below is a summary of the living block behaviors, using the class name in the code{{note|All is subclasses of {{jcp|net.minecraft.world.entity.livingblock.behavior.LivingBlockBehavior}}. Note that the subsection names and the names used in the table are not the class names, the class name is the subsection name in [[Minecraft:w:CamelCase|UpperCamelCase]] with Behavior at the end, exect {{cd|AvoidBeingInTheWayOfCrafting}} and {{cd|BeCraftingIngredient}}.}}:&lt;br /&gt;
&lt;br /&gt;
{{columns-list|&lt;br /&gt;
* {{BlockLink|Snow|AbsorbSnowBehavior|link=#Absorb snow}}&lt;br /&gt;
* {{ItemLink|Move|ActOnDesireBehavior|link=#Act on desire}}&lt;br /&gt;
* {{BlockLink|Lever Side|AnnoyingClickClackBehavior|link=#Annoying click clack}}&lt;br /&gt;
* {{ItemLink|Attack / Mine|AttackEntityBehavior|link=#Attack entity}}&lt;br /&gt;
* {{ItemLink|Craft|AvoidBeingInTheWayOfCrafting|link=#Avoid being in the way of crafting}}&lt;br /&gt;
* {{EffectLink|Speed|BackAwayFromAttackBehavior|link=#Back away from attack}}&lt;br /&gt;
* {{BlockLink|Barrel|BarrelRollBehavior|link=#Barrel roll}}&lt;br /&gt;
* {{ItemLink|Knowledge Book|BeCraftingIngredient|link=#Be crafting ingredient}}&lt;br /&gt;
* {{ItemLink|Build|BuildBehavior|link=#Build}}&lt;br /&gt;
* {{BlockLink|Cobblestone|CombineInto9x9Behavior|link=#Combine into 9x9}}&lt;br /&gt;
* {{EntityLink|Iron golem|CombineIntoBuildableEntityBehavior|link=#Combine into buildable entity}}&lt;br /&gt;
* {{BlockLink|End Portal|CombineIntoEndPortalBehavior|link=#Combine into end portal}}&lt;br /&gt;
* {{BlockLink|Pale Oak Door|CombineIntoHouseBehavior|link=#Combine into house}}&lt;br /&gt;
* {{BlockLink|Nether Portal|CombineIntoPortalBehavior|link=#Combine into portal}}&lt;br /&gt;
* {{BlockLink|End Portal Frame Eye|CombineWithBehavior|link=#Combine with}}&lt;br /&gt;
* {{ItemLink|crossbow-arrow|ConsumeNearbyLivingBlockBehavior|link=#Consume nearby living block}}&lt;br /&gt;
* {{BlockLink|Cactus|DamageEntitiesOnTouchBehavior|link=#Damage entities on touch}}&lt;br /&gt;
* {{BlockLink|Enchanting Table|EnchantmentTableBehavior|link=#Enchantment table}}&lt;br /&gt;
* {{ItemLink|Armor|EquipOnEntityBehavior|link=#Equip on entity}}&lt;br /&gt;
* {{BlockLink|Anvil|FallingAttackBehavior|link=#Falling attack}}&lt;br /&gt;
* {{BlockLink|Fire|FireAtEntityBehavior|link=#Fire at entity}}&lt;br /&gt;
* {{EnvLink|Tree|GrowTreeBehavior|link=#Grow tree}}&lt;br /&gt;
* {{ItemLink|Elytra|LaunchCollidingBlockBehavior|link=#Launch colliding block}}&lt;br /&gt;
* {{BlockLink|Chest|LivingBlockContainerehavior|link=#Living block container}}&lt;br /&gt;
* {{BlockLink|Shulker Box|LivingBlockMobContainerBehavior|link=#Living block mob container}}&lt;br /&gt;
* {{BlockLink|Iron Ore|MineSpecificBlockBhavior|link=#Mine specific block}}&lt;br /&gt;
* {{BlockLink|TNT|PrimesTntBhavior|link=#Primes TNT}}&lt;br /&gt;
* {{BlockLink|Bricks|ProtectPositionBhavior|link=#Protect position}}&lt;br /&gt;
* {{ItemLink|Flint and Steel|RandomIgnitionBhavior|link=#Random ignition}}&lt;br /&gt;
* {{ItemLink|Iron Tools|RandomUseItemBhavior|link=#Random use item}}&lt;br /&gt;
* {{BlockLink|Crafting Table|ShowCraftingGridBhavior|link=#Show crafting grid}}&lt;br /&gt;
* {{BlockLink|Lava|SmeltBhavior|link=#Smelt}}&lt;br /&gt;
* {{BlockLink|Furnace|SmeltNearbyLivingBlockBhavior|link=#Smelt nearby living block}}&lt;br /&gt;
* {{ItemLink|Arrow|TargetNearestLivingBlockBhavior|link=#Target nearest living block}}&lt;br /&gt;
* {{InvLink|Iron Trap|TargetNearestPlayerBhavior|link=#Target nearest player}}&lt;br /&gt;
* {{BlockLink|Cyan Shulker Box|TeleportRandomlyWhenAttackedBhavior|link=#Teleport randomly when attacked}}&lt;br /&gt;
* {{BlockLink|CONCRETE POWDER|TransformWhenIntersectingBhavior|link=#Transform when intersecting}}&lt;br /&gt;
* {{InvLink|Copper Trap|TrapPlayerBhavior|link=#Trap player}}&lt;br /&gt;
* {{ItemLink|TOTEM OF UNDYING|UseItemOnConditionBhavior|link=#Use item on condition}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Absorb snow===&lt;br /&gt;
&lt;br /&gt;
If the living block don&amp;#039;t have 8 layers of snow, passing over a [[Minecraft:snow]] increases its layer by one and decreases the block&amp;#039;s layer by one (transforming the block into air if it only has one layer). Passing over a [[Minecraft:snow block]] transforms it into snow with seven layers. With some additional conditions:&lt;br /&gt;
&lt;br /&gt;
* The distance from the last absorbed block must be greater than one in some horizontal axis.&lt;br /&gt;
** When the internal data from the living block is loaded, for example when it is summoned or loaded into the world, consider that the last block absorbed was at position 0, 0, 0. &lt;br /&gt;
* The last absorbed block must have been more than 20 ticks away.&lt;br /&gt;
&lt;br /&gt;
===Act on desire===&lt;br /&gt;
{{empty section}}&lt;br /&gt;
===Annoying click clack===&lt;br /&gt;
&lt;br /&gt;
Within a 10-tick interval, A random number between 0 and 1 is generated:&lt;br /&gt;
* If the number is lass to 0.25 (25%) and the living block is powered, it producing a particle {{cd|dust{color:16711680,scale:0.5} }}&lt;br /&gt;
** The particle&amp;#039;s position is the same as a lever block in that block and has the same {{cd|facing}} and {{cd|face}}. Since the living block rarely goes to this same position as the block, the particle ends up appearing in a random place. However, unmoved living floor levers regularly produce particles.&lt;br /&gt;
* If the number is lass to 0.10 (10%) living block changing its {{cd|powered}} state.&lt;br /&gt;
** Note that whenever a powered living block changing, it will emit a particle first, and whenever a living block  producing a particle, it has a 40% chance of changing its powered status.&lt;br /&gt;
&lt;br /&gt;
===Attack entity===&lt;br /&gt;
{{empty section}}&lt;br /&gt;
=== Avoid being in the way of crafting ===&lt;br /&gt;
{{empty section|All other subsequent subsections as well.}}&lt;br /&gt;
===Back away from attack===&lt;br /&gt;
&lt;br /&gt;
===Barrel roll===&lt;br /&gt;
&lt;br /&gt;
=== Be crafting ingredient ===&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
&lt;br /&gt;
===Combine into 9x9===&lt;br /&gt;
&lt;br /&gt;
===Combine into buildable entity===&lt;br /&gt;
&lt;br /&gt;
===Combine into copper golem===&lt;br /&gt;
&lt;br /&gt;
===Combine into end portal===&lt;br /&gt;
&lt;br /&gt;
===Combine into house===&lt;br /&gt;
&lt;br /&gt;
===Combine into portal===&lt;br /&gt;
&lt;br /&gt;
===Combine with===&lt;br /&gt;
&lt;br /&gt;
===Consume nearby living block===&lt;br /&gt;
&lt;br /&gt;
===Damage entities on touch===&lt;br /&gt;
&lt;br /&gt;
===Enchantment table===&lt;br /&gt;
&lt;br /&gt;
===Equip on entity===&lt;br /&gt;
&lt;br /&gt;
===Falling attack===&lt;br /&gt;
&lt;br /&gt;
===Fire at entity===&lt;br /&gt;
&lt;br /&gt;
===Grow tree===&lt;br /&gt;
&lt;br /&gt;
===Launch colliding block===&lt;br /&gt;
&lt;br /&gt;
===Living block container===&lt;br /&gt;
&lt;br /&gt;
===Living block mob container===&lt;br /&gt;
&lt;br /&gt;
===Mine specific block===&lt;br /&gt;
&lt;br /&gt;
===Primes TNT===&lt;br /&gt;
&lt;br /&gt;
===Protect position===&lt;br /&gt;
&lt;br /&gt;
===Random ignition===&lt;br /&gt;
&lt;br /&gt;
===Randomly use item===&lt;br /&gt;
&lt;br /&gt;
===Show crafting grid===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ===Simple container=== &lt;br /&gt;
Basically, it only serves to make the open container action work for both container and mob container.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Smelt===&lt;br /&gt;
&lt;br /&gt;
===Smelt nearby living block===&lt;br /&gt;
&lt;br /&gt;
===Target nearest living block===&lt;br /&gt;
&lt;br /&gt;
===Target nearest player===&lt;br /&gt;
&lt;br /&gt;
===Teleport randomly when attacked===&lt;br /&gt;
&lt;br /&gt;
===Transform when intersecting===&lt;br /&gt;
&lt;br /&gt;
===Trap player===&lt;br /&gt;
&lt;br /&gt;
===Use item on condition===&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
&lt;br /&gt;
=== On interact ===&lt;br /&gt;
{{empty section}}&lt;br /&gt;
=== On hurt ===&lt;br /&gt;
{{empty section}}&lt;br /&gt;
== Other properties ==&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
{{empty section}}&lt;br /&gt;
=== Collision ===&lt;br /&gt;
{{empty section}}&lt;br /&gt;
=== Fire immunety ===&lt;br /&gt;
{{empty section}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
</feed>