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	<title>Minecraft:Mannequin - Revision history</title>
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	<updated>2026-04-12T18:36:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Mannequin&amp;diff=89143&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
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		<updated>2026-04-12T11:16:23Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{About|the entity that resembles a player in {{JE}}|the interactive mob in {{BE}} and {{EE}}|NPC}}&lt;br /&gt;
{{distinguish|Armor Stand}}&lt;br /&gt;
{{exclusive|java}}&lt;br /&gt;
{{Infobox entity&lt;br /&gt;
|image=Alex (slim) JE2.png&lt;br /&gt;
|health={{hp|20}}&lt;br /&gt;
|size=Height: 1.8 blocks&amp;lt;br&amp;gt;Width: 0.6 blocks&lt;br /&gt;
|spawn=By commands&lt;br /&gt;
|usableitems= &lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mannequins&amp;#039;&amp;#039;&amp;#039; are [[Minecraft:mob]]-like [[Minecraft:entities]] that resemble a [[Minecraft:player]]&amp;#039;s avatar without having a connected player.&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
Mannequins can only be spawned with {{cmd|summon}} or {{cmd|execute summon}}. They do not spawn naturally or have an associated [[Minecraft:spawn egg]].&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
=== On death ===&lt;br /&gt;
Mannequins do not drop any [[Minecraft:item]]s or [[Minecraft:experience]] upon death.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Mannequins function like a player avatar, even if the player is not connected. They can hold items in their hands, wear [[Minecraft:armor]], take damage, and have attributes and effects. Unlike [[Minecraft:player]]s, they cannot pick up items, though they can have items placed into their hands or armor slots with commands. Armor can also be equipped on them via [[Minecraft:dispenser]].&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Vindicator]]s named &amp;quot;Johnny&amp;quot; will attack mannequins, but other hostile mobs will not.&lt;br /&gt;
&lt;br /&gt;
Models will match those of players, with the specific exception of [[Minecraft:deadmau5]], whose ears will not render. Mojang have confirmed that this is not something they consider an issue.&amp;lt;ref&amp;gt;{{bug|MC-301771}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although player avatars do, mannequins will not take damage when outside the [[Minecraft:world border]].&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{SoundTable|{{SoundLine&lt;br /&gt;
| sound =Player hurt1.ogg&lt;br /&gt;
|sound2=Player hurt2.ogg&lt;br /&gt;
|sound3=Player hurt3.ogg&lt;br /&gt;
|subtitle=Dying&lt;br /&gt;
|source=Friendly Creatures&lt;br /&gt;
|description=When a mannequin dies&lt;br /&gt;
|id=entity.generic.death&lt;br /&gt;
|translationkey=subtitles.entity.generic.death&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}|{{SoundLine&lt;br /&gt;
|subtitle=Something hurts&lt;br /&gt;
|source=Friendly Creatures&lt;br /&gt;
|description=When a mannequin is damaged&lt;br /&gt;
|id=entity.generic.hurt&lt;br /&gt;
|translationkey=subtitles.entity.generic.hurt&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}|{{SoundLine&lt;br /&gt;
|sound=Fall damage big.ogg&lt;br /&gt;
|subtitle=Something fell&lt;br /&gt;
|source=Friendly Creatures&lt;br /&gt;
|description=When a mannequin fell from more than 8 blocks&lt;br /&gt;
|id=entity.generic.big_fall&lt;br /&gt;
|translationkey=subtitles.entity.generic.big_fall&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}|type=java}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|firstcolumnname=Entity&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Mannequin&lt;br /&gt;
|nameid=mannequin&lt;br /&gt;
|translationkey=entity.minecraft.mannequin&lt;br /&gt;
|foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Entity data ===&lt;br /&gt;
&amp;lt;!-- Removed --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=&amp;quot;entity data&amp;quot;/&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound}} Entity data&lt;br /&gt;
** {{nbt inherit/entity}}&lt;br /&gt;
** {{nbt inherit/mob}}&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;except for&amp;#039;&amp;#039;&amp;#039; the tags: {{cd|CanPickUpLoot}}, {{cd|DeathLootTable}}, {{cd|DeathLootTableSeed}}, {{cd|drop_chances}}, {{cd|home_pos}}, {{cd|home_radius}}, {{cd|leash}}, {{cd|LeftHanded}}, {{cd|NoAI}}, and {{cd|PersistenceRequired}}.&lt;br /&gt;
** {{nbt|string}}{{nbt|compound|profile}} The textures and/or player profile used to render the mannequin&amp;#039;s player model. Cannot be removed, and is always saved as a {{nbt|compound}} compound. If specified as a string, it corresponds to {{nbt|string|name}}. Represents the {{DCL|minecraft:profile}} component.&lt;br /&gt;
*** {{Nbt inherit/profile}}&lt;br /&gt;
** {{nbt|list|hidden_layers}} - List of outer skin layers to hide.&lt;br /&gt;
*** Valid entries: &amp;lt;code&amp;gt;cape&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;jacket&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;left_sleeve&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;right_sleeve&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;left_pants_leg&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;right_pants_leg&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;hat&amp;lt;/code&amp;gt;.&lt;br /&gt;
** {{nbt|string|main_hand}} - Which hand is the main hand of the mannequin.&lt;br /&gt;
*** One of &amp;lt;code&amp;gt;left&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;right&amp;lt;/code&amp;gt;.&lt;br /&gt;
** {{nbt|string|pose}} - The pose of the mannequin.&lt;br /&gt;
*** Valid entries: &amp;lt;code&amp;gt;standing&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;crouching&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;swimming&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fall_flying&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sleeping&amp;lt;/code&amp;gt;&lt;br /&gt;
** {{nbt|bool|immovable}} - Optional boolean specifying that the mannequin cannot be moved (defaults to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;).&lt;br /&gt;
** {{nbt|string}}{{nbt|list}}{{nbt|compound|description}} - Optional [[Minecraft:text component]] shown where a [[Minecraft:Player]]&amp;#039;s &amp;lt;code&amp;gt;below_name&amp;lt;/code&amp;gt; score would show.&lt;br /&gt;
*** The default &amp;quot;NPC&amp;quot; (&amp;lt;code&amp;gt;entity.minecraft.mannequin.label&amp;lt;/code&amp;gt;) text is shown if omitted.&lt;br /&gt;
** {{nbt|bool|hide_description}} - Optional boolean specifying that no description should be shown at all.&lt;br /&gt;
*** A mannequin with the description hidden displays as if a [[Minecraft:Player]] had no &amp;lt;code&amp;gt;below_name&amp;lt;/code&amp;gt; display.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=&amp;quot;entity data&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
Advancements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load advancements|Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.21.9|dev=25w36a|Added mannequins.&lt;br /&gt;
|[[File:Steve (slim) JE2.png|32px]] Mannequins currently use the classic{{verify|The displayed texture is entity/player/slim/steve but the data says entity/player/wide/steve. Additionally, summoning a mannequin with the classic skin texture is different than summoning a mannequin without data.}} Steve skin with the slim model by default.}}&lt;br /&gt;
|{{HistoryLine|||dev=25w37a|[[File:Steve (classic) JE6.png|32px]] Mannequins now use the classic Steve skin with the classic model by default.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|[[File:Alex (slim) JE2.png|32px]] Mannequins now use the slim Alex skin with the slim model by default.&lt;br /&gt;
|Mannequins description text can now be configured.&lt;br /&gt;
|Now accept {{cd|minecraft:profile}} component from spawner items.&lt;br /&gt;
|{{cd|CustomNameVisible}} tag now works on mannequins. Previously, mannequins always acted as if the tag was set to true.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{issue list|projects=mc}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox entities|other}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Spielerpuppe]]&lt;br /&gt;
[[Minecraft:es:Maniquí]]&lt;br /&gt;
[[Minecraft:it:Manichino]]&lt;br /&gt;
[[Minecraft:ja:マネキン]]&lt;br /&gt;
[[Minecraft:ko:마네킹]]&lt;br /&gt;
[[Minecraft:lzh:人偶]]&lt;br /&gt;
[[Minecraft:pl:Manekin]]&lt;br /&gt;
[[Minecraft:pt:Manequim]]&lt;br /&gt;
[[Minecraft:ru:Манекен]]&lt;br /&gt;
[[Minecraft:zh:玩家模型]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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