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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AMinecraft_4k%2FWater</id>
	<title>Minecraft:Minecraft 4k/Water - Revision history</title>
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	<updated>2026-04-18T01:29:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Minecraft_4k/Water&amp;diff=89932&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Minecraft_4k/Water&amp;diff=89932&amp;oldid=prev"/>
		<updated>2026-04-14T11:07:32Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Conjecture}}&lt;br /&gt;
{{Exclusive|customtext=This feature is exclusive to &amp;#039;&amp;#039;[[Minecraft:Minecraft 4k]]&amp;#039;&amp;#039;.|nocat=1}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
| image = 4KJS Water.png&lt;br /&gt;
| rows =&lt;br /&gt;
{{infobox row|[[Minecraft:Light|Luminous]]|No}}&lt;br /&gt;
{{infobox row|[[Minecraft:Opacity|Transparent]]|No}}&lt;br /&gt;
}}&lt;br /&gt;
In the [[Minecraft:4k-JavaScript|JavaScript version]] of &amp;#039;&amp;#039;[[Minecraft:Minecraft 4k]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;water&amp;#039;&amp;#039;&amp;#039; has a block ID of 9.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
Since the mechanic for breaking blocks was completely removed in the version the block was added, there is no way to obtain or break it.&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
The block generates randomly throughout the world in a tunnel-like formation.&lt;br /&gt;
&lt;br /&gt;
== Texture ==&lt;br /&gt;
{{info needed section|describe the code used - not yet implemented by MC-TextureGen, so someone will have to examine the code}}&lt;br /&gt;
The texture for water was presumably generated by the game at runtime (similarly to [[Minecraft:Procedural animated texture generation|what was done in Java Edition at that time for water and lava]]), rather than being stored inside of the code as an image file. There have been no attempts to implement this algorithm elsewhere so far.&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|nonameid=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|spritename=water-4k&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|id=9&lt;br /&gt;
|form=block&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable|{{HistoryLine|Minecraft 4k}}|{{HistoryLine||4k-JavaScript|[[File:Water block 4K.png|32px]] Added water, replacing [[Minecraft:Minecraft 4k/Dirt|dirt]] with block ID 9.}}}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Textures ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
4KJS Water (top texture).png|Top texture&lt;br /&gt;
4KJS Water (side texture).png|Side texture&lt;br /&gt;
4KJS Water (bottom texture).png|Bottom texture&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Minecraft 4k}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:pt:Minecraft 4k/Água]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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