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	<title>Minecraft:Mob conversion - Revision history</title>
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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Villager becoming Witch.gif|thumb|Villagers converting to witches is an example of mob conversion.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mob conversion&amp;#039;&amp;#039;&amp;#039; is a game mechanic whereby certain [[Minecraft:mob]]s can convert to mobs of a different [[Minecraft:mob type|type]], or to a different [[Minecraft:mob variant|variant]] of the same type of mob, under specific circumstances.&lt;br /&gt;
&lt;br /&gt;
== List of mob conversions ==&lt;br /&gt;
=== Mob type conversions ===&lt;br /&gt;
In these instances, a mob converts to different [[Minecraft:mob]], with a different identifier. {{IN|JE}}, data is transferred according to {{slink||Data transfer}}.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!From&lt;br /&gt;
!To&lt;br /&gt;
!Method&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Hoglin}}&lt;br /&gt;
|{{EntityLink|Zoglin}}&lt;br /&gt;
|Being outside the [[Minecraft:Nether]] for too long&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Husk}}&lt;br /&gt;
|{{EntityLink|Zombie}}&lt;br /&gt;
|Drowning in [[Minecraft:water]]&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Mooshroom}}&lt;br /&gt;
|{{EntityLink|Cow}}&lt;br /&gt;
|[[Minecraft:Shearing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Pig}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{EntityLink|Zombified Piglin}}&lt;br /&gt;
|[[Minecraft:Lightning]] strike&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Piglin}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Being outside the [[Minecraft:Nether]] for too long&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Piglin Brute}}&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Skeleton}}&lt;br /&gt;
|{{EntityLink|Stray}}&lt;br /&gt;
|Freezing in [[Minecraft:powder snow]]&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Tadpole}}&lt;br /&gt;
|{{EntityLink|Frog}}&lt;br /&gt;
|Aging naturally&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| {{EntityLink|Villager}}&lt;br /&gt;
|{{EntityLink|Witch}}&lt;br /&gt;
|[[Minecraft:Lightning]] strike&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Zombie Villager}}&lt;br /&gt;
|Killed by either [[Minecraft:zombie]]s, [[Minecraft:zombie villager]]s, [[Minecraft:husk]]s, or [[Minecraft:drowned]], or [[Minecraft:zombified piglin]]s{{only|java|short=1}}&amp;lt;ref group=note&amp;gt;The chance of conversion is dependent on the [[Minecraft:difficulty]] setting.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Zombie}}&lt;br /&gt;
|{{EntityLink|Drowned}}&lt;br /&gt;
|Drowning in [[Minecraft:water]]&lt;br /&gt;
|-&lt;br /&gt;
|{{EntityLink|Zombie Villager}}&lt;br /&gt;
|{{EntityLink|Villager}}&lt;br /&gt;
|Fed [[Minecraft:golden apple]] while afflicted by [[Minecraft:Weakness]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mob variant conversions ===&lt;br /&gt;
In these instances, a mob converts to a different [[Minecraft:Mob variant|variant]] of the same type of mob. Only one top-level data field is modified.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Mob type&lt;br /&gt;
!Converts to&lt;br /&gt;
!Method&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|id=chick|link=Baby|text=Ageable babies}} (32)&lt;br /&gt;
| An adult&lt;br /&gt;
| Aging naturally&lt;br /&gt;
| This cannot be [[Minecraft:Baby#Interaction_with_golden_dandelions|age-locked]].&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Bogged}}&lt;br /&gt;
| A sheared bogged&lt;br /&gt;
| [[Minecraft:Shearing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | {{EntityLink|Copper golem}}&lt;br /&gt;
| A more [[Minecraft:oxidized]] variant&lt;br /&gt;
| [[Minecraft:Oxidation]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A less [[Minecraft:oxidized]] variant&lt;br /&gt;
| Scraping with an [[Minecraft:axe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Creeper}}&lt;br /&gt;
| A charged creeper&lt;br /&gt;
| [[Minecraft:Lightning]] strike&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Goat}}&lt;br /&gt;
| A goat with one fewer horn&lt;br /&gt;
| Ramming certain blocks ({{Tag link|block|snaps_goat_horn}}). See {{slink|Goat|Goat horns}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | {{EntityLink|Iron golem}}&lt;br /&gt;
| A more cracked variant&lt;br /&gt;
| Taking damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A less cracked variant&lt;br /&gt;
| Being healed, including being repaired by a player using [[Minecraft:iron ingot]]s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Mooshroom}}&lt;br /&gt;
| The other variant (red or brown)&lt;br /&gt;
| [[Minecraft:Lightning]] strike&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Snow golem}}&lt;br /&gt;
| The sheared variant&lt;br /&gt;
| [[Minecraft:Shearing]]&lt;br /&gt;
| Although canonically a simple change of equipment, this &amp;quot;conversion&amp;quot; is included here because sheared and unsheared snow golems are considered different variants by the game.&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;See also {{bug|MC-301192||Snow Golem pumpkin is stored as a boolean, rather than a head equipment slot|Invalid}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | {{EntityLink|Sheep}}&lt;br /&gt;
| A different color of sheep&lt;br /&gt;
|[[Minecraft:Sheep#Dyeing|Dyeing]] or an [[Minecraft:Evoker#Sheep_color_conversion_spell|evoker&amp;#039;s conversion spell]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A rainbow sheep, or a fixed-color sheep&lt;br /&gt;
| [[Minecraft:Name tag|Naming]] the sheep &amp;quot;jeb_&amp;quot;, or renaming &amp;quot;jeb_&amp;quot; to something else, respectively&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A sheared sheep&lt;br /&gt;
| [[Minecraft:Shearing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A woolly sheep&lt;br /&gt;
| Eating grass&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Shulker}}&lt;br /&gt;
| A different-colored shulker&lt;br /&gt;
| [[Minecraft:Dyeing]]{{only|bedrock}}&lt;br /&gt;
| They can be dyed only in [[Minecraft:Creative]] mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Villager}}&lt;br /&gt;
| A different profession of villager&lt;br /&gt;
| See {{Slink|Villager|Professions}}&lt;br /&gt;
| Not relevant to [[Minecraft:zombie villager]]s, as they cannot change professions without first converting to a villager.&lt;br /&gt;
|-&lt;br /&gt;
| {{EntityLink|Rabbit}} &lt;br /&gt;
| A toast rabbit, or a regular rabbit &lt;br /&gt;
| [[Minecraft:Naming]] the rabbit &amp;quot;Toast&amp;quot;, or renaming from &amp;quot;Toast&amp;quot; to something else, respectively&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
== Data transfer ==&lt;br /&gt;
{{exclusive|Java|section=1}}&lt;br /&gt;
&amp;lt;!--The list below should be accurate of [[Minecraft:25w41a]] and later--&amp;gt;&lt;br /&gt;
A mob which converts to another mob retains the following entity data, provided that the new mob is able to make use of said data:&amp;lt;ref group=note&amp;gt;The initial version of this list was provided by Mojang in the [[Minecraft:24w37a]] changelog&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;AbsorptionAmount&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;active_effects&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Age&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;angry_at&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;anger_end_time&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Brain.memories.minecraft:angry_at.ttl&amp;lt;/code&amp;gt;{{Needs testing|Is it still the case after 25w41a?}}&lt;br /&gt;
* &amp;lt;code&amp;gt;Brain.memories.minecraft:angry_at.value&amp;lt;/code&amp;gt;{{Needs testing|Is it still the case after 25w41a?}}&lt;br /&gt;
* &amp;lt;code&amp;gt;CanBreakDoors&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CanPickUpLoot&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CustomName&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CustomNameVisible&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;drop_chances&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fall_distance&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FallFlying&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Fire&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;ForcedAge&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;HurtByTimestamp&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;HurtTime&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Invulnerable&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;IsBaby&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Leash&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;LeftHanded&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Motion&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;NoAI&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;NoGravity&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;OnGround&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Passengers&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;PersistenceRequired&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;PortalCooldown&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Position&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;RootVehicle&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Rotation&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Silent&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;sleeping_pos&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Tags&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Team&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notably, the following fields are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; retained:&lt;br /&gt;
* &amp;lt;code&amp;gt;attributes&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Brain&amp;lt;/code&amp;gt;, except for the sub-fields mentioned above{{Needs testing|Is it still the case after 25w41a?}}&lt;br /&gt;
* &amp;lt;code&amp;gt;Gossips&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Health&amp;lt;/code&amp;gt;&amp;lt;ref group=note&amp;gt;The health of the converted mob is set to the same percentage of max health as the original mob had before conversion.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Loot tables&lt;br /&gt;
* &amp;lt;code&amp;gt;UUID&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;VillagerData&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Xp&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, &amp;lt;code&amp;gt;equipment.saddle&amp;lt;/code&amp;gt; is not retained when a saddled pig converts to a zombified piglin.&amp;lt;ref&amp;gt;{{bug|MC-304420}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mobs which split into several upon death===&lt;br /&gt;
A related case to mob conversion is where a mob (specifically a [[Minecraft:slime]] or [[Minecraft:magma cube]]) splits into several mobs upon death. In terms of entity data, this is treated as a conversion except that the following fields are additionally &amp;#039;&amp;#039;not&amp;#039;&amp;#039; transferred:&lt;br /&gt;
* &amp;lt;code&amp;gt;drop_chances&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;equipment&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fall_distance&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FallFlying&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;HurtByTimestamp&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;HurtTime&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Leash&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Motion&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;OnGround&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Passengers&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Position&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Rotation&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;sleeping_pos&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Minecraft:Mob type]]&lt;br /&gt;
* [[Minecraft:Mob variant]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox entities|mobs}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:pt:Conversão de criatura]]&lt;br /&gt;
[[Minecraft:zh:生物转化]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
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