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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{About|mob types|other uses|Mob (disambiguation)}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;mob type&amp;#039;&amp;#039;&amp;#039; is a gameplay classification the game uses to group mobs. This classification is applied in several gameplay aspects, including but not limited to achievements, mob spawning population control caps, and conditions for taking damage.&lt;br /&gt;
&lt;br /&gt;
Most of the mobs are classified into categories, such as the [[Minecraft:animal]]s or the [[Minecraft:monster]]s. Some creatures are then further classified into more specific groups, based on detailed characteristics and properties they share with other members of that group. There are a total of four mob classifications that display unique characteristics from other mobs.&lt;br /&gt;
&lt;br /&gt;
Some mobs are weak or immune to certain type of damage. For example, aquatic creatures, such as [[Minecraft:turtle]]s and [[Minecraft:guardian]]s, take more damage from tridents that are enchanted with [[Minecraft:Impaling]]{{only|java}}{{until|Java Combat Tests|nocat=1}}. All undead mobs are healed by [[Minecraft:potion]]s of [[Minecraft:Harming]] and take extra damage from weapons enchanted with [[Minecraft:Smite]], along with taking damage from potions of [[Minecraft:Healing]]. Many of these weaknesses and immunities are a result of what category (see below) of mobs that mob falls into.&lt;br /&gt;
&lt;br /&gt;
== List of mob types ==&lt;br /&gt;
=== Animals ===&lt;br /&gt;
{{main|Animal}}&lt;br /&gt;
[[File:animals_preview.png|260px|right|thumb|Some of the many animals in {{MC}}.]]&lt;br /&gt;
Animal refers to a category of [[Minecraft:mob]]s that are mainly based on real-life animals. Mobs mentioned on this page are classified as {{cd|Animal}} or {{cd|WaterAnimal}} in the game code. Many other mobs and even some [[Minecraft:block]]s are also based on real life animals, but are not treated as such in &amp;#039;&amp;#039;Minecraft&amp;#039;&amp;#039;. Most of these mobs are also called animals in many [[Minecraft:advancements]].&lt;br /&gt;
&lt;br /&gt;
Animals are usually either [[Minecraft:Mob#Passive mobs|passive]] (fleeing) or [[Minecraft:Mob#Neutral mobs|neutral]] (fighting), with the only exceptions being the [[Minecraft:hoglin]] and the [[Minecraft:Killer Bunny]], which are [[Minecraft:Mob#Hostile mobs|hostile]].&lt;br /&gt;
&lt;br /&gt;
Examples of common animals:&lt;br /&gt;
*{{EntityLink|Chicken}}&lt;br /&gt;
*{{EntityLink|Cow}}&lt;br /&gt;
*{{EntityLink|Pig}}&lt;br /&gt;
*{{EntityLink|Sheep}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Aquatic ===&lt;br /&gt;
{{main|Aquatic}}&lt;br /&gt;
[[File:Dolphins and Item.png|thumb|right|A [[dolphin]] chasing a [[Minecraft:raw cod]].]]&lt;br /&gt;
This group of mobs includes many different aquatic mobs such as [[Minecraft:squid]], [[Minecraft:fish]], and [[Minecraft:guardian]]s, but not drowned.&amp;lt;ref&amp;gt;[https://bugs.mojang.com/browse/MC-128249?focusedCommentId=459312&amp;amp;page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-459312 MC-128249 - comment from cojomax99]&amp;lt;/ref&amp;gt; They take extra damage from tridents enchanted with [[Minecraft:Impaling]],{{only|java}}{{until|Java Combat Tests|nocat=1}} and, except axolotls, do not cause pufferfish to inflate nor take damage from them. All aquatic mobs except dolphins are immune to drowning, and all except guardians, elder guardians, and turtles take suffocation damage if out of water for too long. Aquatic mobs have the ability to freely swim vertically, whereas other mobs simply float on the surface of the [[Minecraft:water]] or sink.&lt;br /&gt;
&lt;br /&gt;
Examples of common aquatic mobs:&lt;br /&gt;
*{{EntityLink|Cod}}&lt;br /&gt;
*{{EntityLink|Pufferfish}}&lt;br /&gt;
*{{EntityLink|Salmon}}&lt;br /&gt;
*{{EntityLink|Tropical Fish}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Arthropods ===&lt;br /&gt;
{{Main|Arthropod}}&lt;br /&gt;
[[File:Arthropod Mobs.png|thumb|Every arthropod in &amp;#039;&amp;#039;[[Minecraft]]&amp;#039;&amp;#039;]]&lt;br /&gt;
This group consists of mobs based on a real life group of invertebrate animals, the {{w|arthropod}}s. They take extra damage and receive the [[Minecraft:Slowness]] IV effect when attacked with [[Minecraft:weapon]]s enchanted with [[Minecraft:Bane of Arthropods]].&lt;br /&gt;
&lt;br /&gt;
Examples of common arthropods:&lt;br /&gt;
*{{EntityLink|Spider}}&lt;br /&gt;
*{{EntityLink|Silverfish}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Illagers ===&lt;br /&gt;
{{main|Illager}}&lt;br /&gt;
Illagers&amp;lt;ref&amp;gt;&amp;quot;The Illagers were created because we were talking about having some kind of generic, evil soldier mob in the game—slightly more intelligent than skeletons. It felt natural to have an evil villager. We figured they were ill-willed villagers and so from the beginning they were supposed to be &amp;quot;Ill Villagers&amp;quot;. And then Tommaso suggested they should be EVIL-agers—and then we cut it down to just Illagers.&amp;quot;-[[Minecraft:Jens Bergensten]]-{{Mcnet|meet-vindicator|Meet the Vindicator|June 20, 2017}}&amp;lt;/ref&amp;gt; are a type of [[Minecraft:hostile mob]] that regularly [[Minecraft:Mob spawning|spawn]] in [[Minecraft:woodland mansion]]s, [[Minecraft:patrol]]s, [[Minecraft:raid]]s, and [[Minecraft:pillager outpost]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:All Illagers.png|thumb|Every illager in {{MC}}, from left to right: [[pillager]], [[Minecraft:vindicator]], [[Minecraft:evoker]], and [[Minecraft:illusioner]].{{only|JE|short=1}} ]]&lt;br /&gt;
&lt;br /&gt;
[[File:raid.png|thumb|right|Illagers attacking villagers on a raid]]&lt;br /&gt;
This group includes [[Minecraft:pillager]]s, [[Minecraft:illusioner]]s{{only|java|short=1}}, [[Minecraft:evoker]]s, and [[Minecraft:vindicator]]s. They are immune to evoker fangs [[Minecraft:damage]] and ignored by vindicators named &amp;quot;Johnny&amp;quot;. They are hostile toward adult [[Minecraft:villager]]s, [[Minecraft:wandering trader]]s, [[Minecraft:iron golem]]s and [[Minecraft:player]]s in [[Minecraft:Survival]] or [[Minecraft:Adventure]] mode. [[Minecraft:Ravager]]s, [[Minecraft:witch]]es, and [[Minecraft:vex]]es accompany them in [[Minecraft:raid]]s but are not illagers themselves. Illusioners (and witches{{only|bedrock}}) can see players or targets through blocks.&lt;br /&gt;
&lt;br /&gt;
Examples of common illagers:&lt;br /&gt;
*{{EntityLink|Evoker}}&lt;br /&gt;
*{{EntityLink|Pillager}}&lt;br /&gt;
*{{EntityLink|Vindicator}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
{{main|Monster}}&lt;br /&gt;
[[File:OverWorld Monsters.png|260px|right|thumb|Some of the many common monsters in {{MC}}.]]&lt;br /&gt;
&lt;br /&gt;
The term monster refers to mobs that are hostile to player, They are classified as {{cd|Monster}} or {{cd|Enemy}} in the game code and [[Minecraft:Mob spawning|spawning mechanics]].&lt;br /&gt;
Several monster mobs are attacked by [[Minecraft:iron golem]]s and [[Minecraft:snow golems]].&lt;br /&gt;
&lt;br /&gt;
Many monsters despawn in [[Minecraft:Peaceful]] difficulty, prevent the player from [[Minecraft:sleeping]], and are attacked by [[Minecraft:conduit]]s.&lt;br /&gt;
&lt;br /&gt;
{{IN|JE}} several of these mobs trigger the &amp;quot;Monster Hunter&amp;quot; [[Minecraft:advancement]] and are required for the &amp;quot;Monsters Hunted&amp;quot; challenge.&lt;br /&gt;
&lt;br /&gt;
{{IN|BE}} several of these mobs trigger the &amp;quot;Monster Hunter&amp;quot; [[Minecraft:achievement]].&lt;br /&gt;
&lt;br /&gt;
Several [[Minecraft:overworld]] monsters spawn in [[Minecraft:light]] level 0.&lt;br /&gt;
&lt;br /&gt;
Examples of common monsters:&lt;br /&gt;
*{{EntityLink|Creeper}}&lt;br /&gt;
*{{EntityLink|Enderman}}&lt;br /&gt;
*{{EntityLink|Slime}}&lt;br /&gt;
*{{EntityLink|Witch}}&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
{{main|Undead}}&lt;br /&gt;
[[File:Zombie Death.png|thumb|right|A dying zombie.]]&lt;br /&gt;
This group of mobs includes mobs that are damaged by potions of Healing, healed by potions of Harming, are unaffected by Regeneration and Poison, and are immune to drowning (except for husks and zombies, which transform into zombies and drowned if submerged underwater, respectively). Zombies, zombie villagers, drowned, skeletons, strays, bogged, zombie nautiluses, and phantoms burn when under direct sunlight, unless they are touching water or wearing a helmet. Under the [[Minecraft:Fire Resistance]] effect, these undead mobs still catch fire in direct sunlight but are not damaged by it. All undead mobs except for drowned, phantoms, zombie nautiluses, and withers cannot swim and sink when in water. All undead mobs take extra damage from weapons enchanted with [[Minecraft:Smite]], are ignored by withers, and scare [[Minecraft:armadillo]]s into hiding into their shells.&lt;br /&gt;
&lt;br /&gt;
Many undead mobs can spawn with the ability to pick up [[Minecraft:item]]s and equipment from the ground. Some can sometimes spawn wearing [[Minecraft:armor]], or holding [[Minecraft:tool]]s or [[Minecraft:weapon]]s.&lt;br /&gt;
&lt;br /&gt;
Examples of common undead mobs:&lt;br /&gt;
*{{EntityLink|Drowned}}&lt;br /&gt;
*{{EntityLink|Phantom}}&lt;br /&gt;
*{{EntityLink|Skeleton}}&lt;br /&gt;
*{{EntityLink|Zombie}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Minecraft:Mob]]&lt;br /&gt;
* [[Minecraft:Mob conversion]]&lt;br /&gt;
* [[Minecraft:Mob spawning]]&lt;br /&gt;
* [[Minecraft:Mob variant]]&lt;br /&gt;
* {{EntityLink|id=steve|Mob (entity)}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox gameplay}}&lt;br /&gt;
{{Navbox entities|mobs}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:pt:Tipos de criaturas]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
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