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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{About|the [[Minecraft:villager]] profession|the character in {{AMCM}}|Movie:Nitwit|the character in {{MCE}}|Earth:Nitwit}}&lt;br /&gt;
{{Infobox profession&lt;br /&gt;
| group1 = Plains&lt;br /&gt;
| 1-1 = Plains Nitwit.png&lt;br /&gt;
| group1size = x272px&lt;br /&gt;
| group2 = Desert&lt;br /&gt;
| 2-1 = Desert Nitwit.png&lt;br /&gt;
| group2size = x272px&lt;br /&gt;
| group3 = Savanna&lt;br /&gt;
| 3-1 = Savanna Nitwit.png&lt;br /&gt;
| group3size = x272px&lt;br /&gt;
| group4 = Taiga&lt;br /&gt;
| 4-1 = Taiga Nitwit.png&lt;br /&gt;
| group4size = x272px&lt;br /&gt;
| group5 = Snowy&lt;br /&gt;
| 5-1 = Snowy Nitwit.png&lt;br /&gt;
| group5size = x272px&lt;br /&gt;
| group6 = Jungle&lt;br /&gt;
| 6-1 = Jungle Nitwit.png&lt;br /&gt;
| group6size = x272px&lt;br /&gt;
| group7 = Swamp&lt;br /&gt;
| 7-1 = Swamp Nitwit.png&lt;br /&gt;
| group7size = x272px&lt;br /&gt;
| workstation = None&lt;br /&gt;
| buys = None&lt;br /&gt;
| sells = None&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nitwit&amp;#039;&amp;#039;&amp;#039; is a [[Minecraft:villager]] profession. Unlike other villagers, they lack a [[Minecraft:workstation]], or even any [[Minecraft:trades]] at all, spending most of their time walking around, talking to other villagers, or sleeping.&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
{{Main|Villager#Spawning}}&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
{{IN|je}}, due to a bug, nitwits cannot spawn in through breeding.&amp;lt;ref&amp;gt;{{bug|MC-156556}}&amp;lt;/ref&amp;gt; As such, they can only be found naturally or by [[#Curing|curing]] naturally spawned zombie villagers. Zombie villagers can also be spawned as babies, so this is the only way to encounter baby nitwits in Survival mode.&lt;br /&gt;
&lt;br /&gt;
{{IN|be}}, every baby villager has a 10% chance to become a nitwit when they become an adult, as well as having a different sleep schedule where they wander around the village for about 2000 ticks (1 minute 40 seconds) after other villagers go to sleep, before seeking a bed. If they can claim a bed, they arise in the morning 2000 ticks after the rest of the village wakes up.&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
Nitwits do not drop experience or items in any circumstance, even when the player has the [[Minecraft:Hero of the Village]] effect, as they do not have professions and cannot trade.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
{{Main|Villager#Behavior}}&lt;br /&gt;
Nitwits cannot change their profession, [[Minecraft:trade]], or gather around [[Minecraft:bell]]s, but are still able to breed. They are not equipped with a level badge visually since they cannot trade.&lt;br /&gt;
&lt;br /&gt;
=== Movement patterns ===&lt;br /&gt;
Nitwit leave their homes at day and begin to explore the village. Generally, they wander inside the village during the day. They may go indoors or outdoors, periodically making mumbling sounds. Occasionally, two villagers (nitwits or otherwise) may stop and turn to look at each other, in a behavior called [[Minecraft:villager#Socializing|socializing]], during which they stare at another villager for 4–5 seconds at a time.&lt;br /&gt;
&lt;br /&gt;
When it rains, a nitwit will stay outside longer than others unless being chased by an [[Minecraft:illager]] or [[Minecraft:zombie]].&lt;br /&gt;
&lt;br /&gt;
=== Schedules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; -webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid&amp;quot; data-description=&amp;quot;Villager schedules&amp;quot;&lt;br /&gt;
|+Villager schedule {{in|java}}&lt;br /&gt;
!Image&lt;br /&gt;
!Ticks ([[Minecraft:Daylight cycle#24-hour Minecraft day|time]])&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Nitwit&lt;br /&gt;
!Child&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(112 158 239 / 45%);&amp;quot; |{{ClockPhase|10}}&lt;br /&gt;
|00010 (06:00:36)|| colspan=2 {{tc|planned|Wander}} || rowspan=2 {{tc|planned|Wander}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%);&amp;quot; |{{ClockPhase|2000}}&lt;br /&gt;
|02000 (08:00:00)|| rowspan=3 {{tc|yes|Work}} || rowspan=3 {{tc|planned|Wander}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%);&amp;quot; |{{ClockPhase|3000}}&lt;br /&gt;
|03000 (09:00:00)|| rowspan=1 {{tc|rarely|Play}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%);&amp;quot; |{{ClockPhase|6000}}&lt;br /&gt;
|06000 (12:00:00)|| rowspan=2 {{tc|planned|Wander}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%);&amp;quot; |{{ClockPhase|9000}}&lt;br /&gt;
|09000 (15:00:00)|| colspan=2 rowspan=2 {{tc|neutral|Gather}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%);&amp;quot; |{{ClockPhase|10000}}&lt;br /&gt;
|10000 (16:00:00)|| rowspan=2 {{tc|rarely|Play}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%);&amp;quot; |{{ClockPhase|11000}}&lt;br /&gt;
|11000 (17:00:00)|| colspan=2 {{tc|planned|Wander}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(112 157 237 / 45%);&amp;quot; |{{ClockPhase|12000}}&lt;br /&gt;
|12000 (18:00:00)|| colspan=3 {{tc|unknown|Sleep}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; -webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid&amp;quot; data-description=&amp;quot;Villager schedules&amp;quot;&lt;br /&gt;
|+Villager schedule {{in|bedrock}}&lt;br /&gt;
!Image&lt;br /&gt;
!Ticks ([[Minecraft:Daylight cycle#24-hour Minecraft day|time]])&lt;br /&gt;
!Employed&lt;br /&gt;
!Unemployed&lt;br /&gt;
!Child&lt;br /&gt;
!Nitwit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(112 157 237 / 45%);&amp;quot; |{{ClockPhase|0}}&lt;br /&gt;
|00000 (06:00:00)|| rowspan=&amp;quot;2&amp;quot; {{tc|yes|Work}} || rowspan=2 {{tc|planned|Wander}} || rowspan=4 {{tc|rarely|Play}} || {{tc|unknown|Sleep}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%);&amp;quot; |{{ClockPhase|2000}}&lt;br /&gt;
|02000 (08:00:00)|| colspan=1 rowspan=5 {{tc|planned|Wander}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%);&amp;quot; |{{ClockPhase|8000}}&lt;br /&gt;
|08000 (14:00:00)|| colspan=&amp;quot;2&amp;quot; {{tc|neutral|Gather}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%);&amp;quot; |{{ClockPhase|10000}}&lt;br /&gt;
|10000 (16:00:00)|| {{tc|yes|Work}} || {{tc|planned|Wander}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(120 169 255 / 45%);&amp;quot; |{{ClockPhase|11000}}&lt;br /&gt;
|11000 (17:00:00)|| colspan=&amp;quot;3&amp;quot; {{tc|partial|Home}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(112 157 237 / 45%);&amp;quot; |{{ClockPhase|12000}}&lt;br /&gt;
|12000 (18:00:00)|| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot; {{tc|unknown|Sleep}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(45 64 97 / 45%);&amp;quot; |{{ClockPhase|13000}}&lt;br /&gt;
|13000 (19:00:00)|| {{tc|partial|Home}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgb(0 0 0 / 45%);&amp;quot; |{{ClockPhase|14000}}&lt;br /&gt;
|14000 (20:00:00)|| {{tc|unknown|Sleep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Villager idle1.ogg&lt;br /&gt;
|sound2=Villager idle2.ogg&lt;br /&gt;
|sound3=Villager idle3.ogg&lt;br /&gt;
|subtitle=Villager mumbles&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while awake&lt;br /&gt;
|id=entity.villager.ambient&lt;br /&gt;
|translationkey=subtitles.entity.villager.ambient&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager death.ogg&lt;br /&gt;
|subtitle=Villager dies&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a nitwit dies or becomes zombified&lt;br /&gt;
|id=entity.villager.death&lt;br /&gt;
|translationkey=subtitles.entity.villager.death&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager hurt1.ogg&lt;br /&gt;
|sound2=Villager hurt2.ogg&lt;br /&gt;
|sound3=Villager hurt3.ogg&lt;br /&gt;
|sound4=Villager hurt4.ogg&lt;br /&gt;
|subtitle=Villager hurts&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a nitwit is damaged&lt;br /&gt;
|id=entity.villager.hurt&lt;br /&gt;
|translationkey=subtitles.entity.villager.hurt&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|rowspan=2&lt;br /&gt;
|sound=Villager accept1.ogg&lt;br /&gt;
|sound2=Villager accept2.ogg&lt;br /&gt;
|sound3=Villager accept3.ogg&lt;br /&gt;
|subtitle=Villager cheers&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a nitwit wins a raid&lt;br /&gt;
|id=entity.villager.celebrate&lt;br /&gt;
|translationkey=subtitles.entity.villager.celebrate&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager deny1.ogg&lt;br /&gt;
|sound2=Villager deny2.ogg&lt;br /&gt;
|sound3=Villager deny3.ogg&lt;br /&gt;
|subtitle=Villager disagrees&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a player trades with either a nitwit&lt;br /&gt;
|id=entity.villager.no&lt;br /&gt;
|translationkey=subtitles.entity.villager.no&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Villager idle1.ogg&lt;br /&gt;
|sound2=Villager idle2.ogg&lt;br /&gt;
|sound3=Villager idle3.ogg&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while awake&lt;br /&gt;
|id=mob.villager.idle&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager death.ogg&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a nitwit dies or becomes zombified&lt;br /&gt;
|id=mob.villager.death&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager hurt1.ogg&lt;br /&gt;
|sound2=Villager hurt2.ogg&lt;br /&gt;
|sound3=Villager hurt3.ogg&lt;br /&gt;
|sound4=Villager hurt4.ogg&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a nitwit is damaged&lt;br /&gt;
|id=mob.villager.hit&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Villager deny1.ogg&lt;br /&gt;
|sound2=Villager deny2.ogg&lt;br /&gt;
|sound3=Villager deny3.ogg&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a player trades with either a nitwit&lt;br /&gt;
|id=mob.villager.no&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|generatetranslationkeys=&lt;br /&gt;
|displayname=Villager&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=nitwit&lt;br /&gt;
|showentitytags=y&lt;br /&gt;
|entitytags=followable_friendly_mobs&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Villager (old)&lt;br /&gt;
|showentityfamily=y&lt;br /&gt;
|entityfamily=nitwit&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|spritename=villager-revision-1&lt;br /&gt;
|nameid=villager&lt;br /&gt;
|id=15}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Villager (new)&lt;br /&gt;
|showentityfamily=y&lt;br /&gt;
|entityfamily=nitwit&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|spritename=villager&lt;br /&gt;
|nameid=villager_v2&lt;br /&gt;
|id=115&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Entity data ===&lt;br /&gt;
Nitwits have entity data associated with them that contains various properties.&lt;br /&gt;
&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{main|Entity format}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;entity data&amp;quot;/&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound}} Entity data&lt;br /&gt;
** {{nbt inherit/breedable}}&lt;br /&gt;
** {{nbt inherit/entity}}&lt;br /&gt;
** {{nbt inherit/mob}}&lt;br /&gt;
** &amp;lt;section begin=&amp;quot;villager base data&amp;quot;/&amp;gt;{{nbt|list|Gossips}}: Pieces of [[Minecraft:Villager#Gossiping|gossip]] that can be exchanged between villagers when they meet. Is not preserved when removed.&lt;br /&gt;
*** {{nbt|compound}} A piece of gossip.&lt;br /&gt;
**** {{nbt|int|Value}}: The strength of the gossip.&lt;br /&gt;
***** for {{code|major_negative}}: weight -5, max 100, +25 if the villager sees you kill another villager, -10 every 20min, -10 when shared&lt;br /&gt;
***** for {{code|minor_negative}}: weight -1, max 200, +25 when hit, -20 every 20min, -20 when shared&lt;br /&gt;
***** for {{code|major_positive}}: weight 5, max 20, +20 when cured, does not decrease and never shared&lt;br /&gt;
***** for {{code|minor_positive}}: weight 1, max 200, +25 when cured, -1 every 20min, -5 when shared&lt;br /&gt;
***** for {{code|trading}}: weight 1, max 25, +2 per trade, -2 every 20min, -20 when shared&lt;br /&gt;
**** {{nbt|int-array|Target}} The [[Minecraft:UUID]] of the player who caused the gossip, stored as four ints.&lt;br /&gt;
**** {{nbt|string|Type}}: An ID value indicating the type of gossip. The possible values are {{cd|major_negative|minor_negative|major_positive|minor_positive|trading|d=and}}.&lt;br /&gt;
** {{nbt|compound|Offers}}: Is generated when the trading menu is opened for the first time.&lt;br /&gt;
*** {{nbt|list|Recipes}}: List of trade options.&lt;br /&gt;
**** {{nbt|compound}} A trade option.&lt;br /&gt;
***** {{nbt|compound|buy}}: The first &amp;#039;cost&amp;#039; item, without the Slot tag.&lt;br /&gt;
****** {{nbt inherit/itemnoslot|indent=******}}&lt;br /&gt;
***** {{nbt|compound|buyB}}: Optional. The second &amp;#039;cost&amp;#039; item, without the Slot tag.&lt;br /&gt;
****** {{nbt inherit/itemnoslot|indent=******}}&lt;br /&gt;
***** {{nbt|int|demand}}: The price adjuster of the first &amp;#039;cost&amp;#039; item based on demand. Updated when a villager resupply.&lt;br /&gt;
***** {{nbt|int|maxUses}}: The maximum number of times this trade can be used before it is disabled. Increases by a random amount from 2 to 12 when offers are refreshed.&lt;br /&gt;
***** {{nbt|float|priceMultiplier}}: The multiplier on the {{nbt|int|demand}} price adjuster; the final adjusted price is added to the first &amp;#039;cost&amp;#039; item&amp;#039;s price.&lt;br /&gt;
***** {{nbt|byte|rewardExp}}: 1 or 0 (true/false) – Whether this trade provides XP orb drops. All trades from naturally-generated villagers in Java Edition reward XP orbs.&lt;br /&gt;
***** {{nbt|compound|sell}}: The item being sold for each set of cost items, without the Slot tag.&lt;br /&gt;
****** {{nbt inherit/itemnoslot|indent=******}}&lt;br /&gt;
***** {{nbt|int|specialPrice}}: A modifier added to the original price of the first &amp;#039;cost&amp;#039; item. &lt;br /&gt;
***** {{nbt|int|uses}}: The number of times this trade has been used. The trade becomes disabled when this is greater or equal to maxUses.&lt;br /&gt;
***** {{nbt|int|xp}}: How much experience the villager gets from this trade.&lt;br /&gt;
** {{nbt|compound|VillagerData}}: Information about the villager’s type, profession, and level.&lt;br /&gt;
*** {{nbt|int|level}}: The current level of this villager&amp;#039;s profession. Influences the trading options generated by the villager. If it is greater than their profession&amp;#039;s maximum level, no new offers are generated. Increments when the villager fills his trading xp bar. Also used for badge rendering.&lt;br /&gt;
**** 1: Novice&lt;br /&gt;
**** 2: Apprentice&lt;br /&gt;
**** 3: Journeyman&lt;br /&gt;
**** 4: Expert&lt;br /&gt;
**** 5: Master&lt;br /&gt;
*** {{nbt|string|profession}}: A [[Minecraft:resource location]] indicating the villager&amp;#039;s profession; see {{slink|{{#ifeq:{{PAGENAME}}|Villager||Villager}}|Professions}}.&lt;br /&gt;
*** {{nbt|string|type}}: A [[Minecraft:resource location]] indicating the villager&amp;#039;s type; see {{slink|{{#ifeq:{{PAGENAME}}|Villager||Villager}}|Appearance}}.&lt;br /&gt;
** {{nbt|int|Xp}}: How much experience the villager currently has, increases with trading in various amounts.&lt;br /&gt;
*** 0 to 9: Novice&lt;br /&gt;
*** 10 to 69: Apprentice&lt;br /&gt;
*** 70 to 149: Journeyman&lt;br /&gt;
*** 150 to 249: Expert&lt;br /&gt;
*** 250 and more: Master&amp;lt;section end=&amp;quot;villager base data&amp;quot;/&amp;gt;&lt;br /&gt;
** {{nbt|list|Inventory}}: Each compound tag in this list is an item in the villager&amp;#039;s inventory, up to a maximum of 8 slots. Items in two or more slots that can be stacked together are automatically condensed into one slot. If there are more than 8 slots, the last slot is removed until the total is 8. If there are 9 slots but two previous slots can be condensed, the last slot returns after the two other slots are combined.&lt;br /&gt;
***{{nbt|compound}} An item in the inventory, excluding the Slot tag.&lt;br /&gt;
**** {{nbt inherit/itemnoslot|indent=****}}&lt;br /&gt;
** {{nbt|long|LastRestock}}: The last tick the villager went to their job site block to resupply their trades.&lt;br /&gt;
** {{nbt|long|LastGossipDecay}}: The last tick all gossip of the villager has decreased strength naturally.&lt;br /&gt;
** {{nbt|int|RestocksToday}}: The number of restocks a villager has done in 10 minutes from the last restock, or &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; if the villager has not restocked in the last 10 minutes. When a villager has restocked twice in less than 10 minutes, it waits at least 10 minutes for another restock.&lt;br /&gt;
** {{nbt|byte|Willing}}: 1 or 0 (true/false) – true if the villager is willing to mate. Becomes true after certain trades (those that would cause offers to be refreshed), and false after mating.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
: See [[Minecraft:Bedrock Edition level format/Entity format]].&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|Overkill;Over-Overkill}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Adventure;Surge Protector;Zombie Doctor;Very Very Frightening;Take Aim;Arbalistic;A Throwaway Joke;Over-Overkill}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
{{quote|It started because players could summon villagers without a career by using commands: it was the only way to get villagers with green robes. Whenever we discover we have a bug which is used by the community we just see it as &amp;#039;undefined behaviour&amp;#039; - and &amp;#039;fix&amp;#039; it by making it a feature. In this case we just needed a profession for the green-robed villager. I don&amp;#039;t remember what name we came up with first - I think it was &amp;#039;unemployed&amp;#039; or something, but it doesn&amp;#039;t really fit in the world, because I don&amp;#039;t really think the other villagers are employed by anyone either. So I think the next suggestion was &amp;#039;village idiot&amp;#039; but I thought &amp;#039;nitwit&amp;#039; was a more fun name.|[[Minecraft:Jeb]] about the Nitwit&amp;lt;ref name=&amp;quot;meet-nitwit&amp;quot;&amp;gt;{{Mcnet|meet-nitwit|Meet the Nitwit|January 23, 2017}}&amp;lt;/ref&amp;gt;||Jens Bergensten Mojang avatar.png}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||September 29, 2018|link={{tweet|Minecraft|1046094052414967811}}|The [[Minecraft:Village and Pillage]] update, which improves villagers and [[Minecraft:village]]s, was announced at [[Minecraft:MINECON Earth 2018]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Nitwit.png|x48px]] Added villagers, including a villager wearing a green robe.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w02a|Following a massive revamp in the [[Minecraft:trading]] system, trading with generic villagers will crash the game.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w02c|Generic villagers can now be spawned only by using negative profession numbers.}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w32b|Generic villagers have been re-added. They are now called Nitwits, as profession 5. However, they can no longer trade, as right-clicking on them does nothing.}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w50a|Added the new Nitwit profession.|Villagers now have different skins based on [[Minecraft:biome]] (including [[Minecraft:swamp]]s and [[Minecraft:jungle]]s, which do not contain [[Minecraft:village]]s), as well as profession.&lt;br /&gt;
|[[File:Desert Nitwit.png|x48px]] Added [[Minecraft:desert]] variant. This variant also spawn in [[Minecraft:badlands]] biomes.&lt;br /&gt;
|[[File:Jungle Nitwit.png|x48px]] Added [[Minecraft:jungle]] variant. However, jungles do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them.&lt;br /&gt;
|[[File:Plains Nitwit.png|x48px]] Added [[Minecraft:plains]] variant.&lt;br /&gt;
|[[File:Savanna Nitwit.png|x48px]] Added [[Minecraft:savanna]] variant.&lt;br /&gt;
|[[File:Snowy Nitwit.png|x48px]] Added snowy variant. This variant spawn in any snowy [[Minecraft:biome]], including [[Minecraft:frozen river]]s, [[Minecraft:frozen ocean]]s (and their variants) and [[Minecraft:snowy beach]]es.&lt;br /&gt;
|[[File:Swamp Nitwit.png|x48px]] Added [[Minecraft:swamp]] variant. However, swamps do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them.&lt;br /&gt;
|[[File:Taiga Nitwit.png|x48px]] Added [[Minecraft:taiga]] variant. This variant also spawn in [[Minecraft:giant tree taiga]] and [[Minecraft:windswept hills]] biomes.}}&lt;br /&gt;
|{{HistoryLine||1.15|dev=19w35a|Nitwit villagers no longer have a leveling gemstone in their belt.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|exp=Experimental Gameplay|Villagers now have different skins based on [[Minecraft:biome]] (including [[Minecraft:swamp]]s and [[Minecraft:jungle]]s, which do not contain [[Minecraft:village]]s), as well as profession.&lt;br /&gt;
|[[File:Desert Nitwit.png|x48px]] Added [[Minecraft:desert]] variant. This variant also spawn in [[Minecraft:badlands]] biomes.&lt;br /&gt;
|[[File:Jungle Nitwit.png|x48px]] Added [[Minecraft:jungle]] variant. However, jungles do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them.&lt;br /&gt;
|[[File:Plains Nitwit.png|x48px]] Added [[Minecraft:plains]] variant.&lt;br /&gt;
|[[File:Savanna Nitwit.png|x48px]] Added [[Minecraft:savanna]] variant.&lt;br /&gt;
|[[File:Snowy Nitwit.png|x48px]] Added snowy variant. This variant spawn in any snowy [[Minecraft:biome]], including [[Minecraft:frozen river]]s, [[Minecraft:frozen ocean]]s (and their variants) and [[Minecraft:snowy beach]]es.&lt;br /&gt;
|[[File:Swamp Nitwit.png|x48px]] Added [[Minecraft:swamp]] variant. However, swamps do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them.&lt;br /&gt;
|[[File:Taiga Nitwit.png|x48px]] Added [[Minecraft:taiga]] variant. This variant also spawn in [[Minecraft:giant tree taiga]] and [[Minecraft:windswept hills]] biomes.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;PlayStation 4 Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|ps4}}&lt;br /&gt;
|{{HistoryLine||1.91|Villagers now have different skins based on [[Minecraft:biome]] (including [[Minecraft:swamp]]s and [[Minecraft:jungle]]s, which do not contain [[Minecraft:village]]s), as well as profession.&lt;br /&gt;
|[[File:Desert Nitwit.png|x48px]] Added [[Minecraft:desert]] variant. This variant also spawn in [[Minecraft:badlands]] biomes.&lt;br /&gt;
|[[File:Jungle Nitwit.png|x48px]] Added [[Minecraft:jungle]] variant. However, jungles do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them.&lt;br /&gt;
|[[File:Plains Nitwit.png|x48px]] Added [[Minecraft:plains]] variant.&lt;br /&gt;
|[[File:Savanna Nitwit.png|x48px]] Added [[Minecraft:savanna]] variant.&lt;br /&gt;
|[[File:Snowy Nitwit.png|x48px]] Added snowy variant. This variant spawn in any snowy [[Minecraft:biome]], including [[Minecraft:frozen river]]s, [[Minecraft:frozen ocean]]s (and their variants) and [[Minecraft:snowy beach]]es.&lt;br /&gt;
|[[File:Swamp Nitwit.png|x48px]] Added [[Minecraft:swamp]] variant. However, swamps do not contain villages, so these villagers spawn only after the [[Minecraft:player]] has created a village for them.&lt;br /&gt;
|[[File:Taiga Nitwit.png|x48px]] Added [[Minecraft:taiga]] variant. This variant also spawn in [[Minecraft:giant tree taiga]] and [[Minecraft:windswept hills]] biomes.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{issue list}}&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Render ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Lying Plains Nitwit.png|Lying plains nitwit&lt;br /&gt;
Lying Desert Nitwit.png|Lying desert nitwit&lt;br /&gt;
Lying Savanna Nitwit.png|Lying savanna nitwit&lt;br /&gt;
Lying Taiga Nitwit.png|Lying taiga nitwit&lt;br /&gt;
Lying Snowy Nitwit.png|Lying snowy nitwit&lt;br /&gt;
Lying Jungle Nitwit.png|Lying jungle nitwit&lt;br /&gt;
Lying Swamp Nitwit.png|Lying swamp nitwit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Illagers attacking a villager.jpg|Several [[Minecraft:illagers]] chasing a nitwit.&lt;br /&gt;
File:Cat on Village.png|A nitwit looking down at a [[Minecraft:cat]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mojang screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Over here.jpeg|Two [[Minecraft:Pillager|pillagers]] targeting a nitwit from behind a building.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Textures ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
File:Nitwit (texture).png|Nitwit overlay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Horse Update image.png|A nitwit in artwork for the [[Minecraft:Horse Update]], predating their introduction&lt;br /&gt;
File:Nitwit Villager (Story Mode).png|An unused {{MCSM|nitwit}} meant to appear in [[Minecraft: Story Mode - Season Two|&amp;#039;&amp;#039;Minecraft: Story Mode - Season Two&amp;#039;&amp;#039;]].&lt;br /&gt;
File:V&amp;amp;P Promo 6.jpg|A nitwit in [[Minecraft:Village and Pillage: Official Trailer]].&lt;br /&gt;
File:Nitwit Ravager Agent.jpeg|A nitwit on a [[Minecraft:ravager]] with an [[Minecraft:agent]].&lt;br /&gt;
File:Nitwit bow.png|A {{MCE|nitwit}} playing {{MCE}}.  &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{CharacterLink|Villager No. 15}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox villagers}}&lt;br /&gt;
{{Navbox entities|mobs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Villager professions]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[Category:Passive mobs]]&lt;br /&gt;
[[Category:Humanoid mobs]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Minecraft:cs:Vesničan]]&lt;br /&gt;
[[Minecraft:de:Dorfbewohner]]&lt;br /&gt;
[[Minecraft:es:Aldeano]]&lt;br /&gt;
[[Minecraft:fr:Villageois]]&lt;br /&gt;
[[Minecraft:hu:Falusi]]&lt;br /&gt;
[[Minecraft:it:Villico]]&lt;br /&gt;
[[Minecraft:ja:村人]]&lt;br /&gt;
[[Minecraft:ko:주민]]&lt;br /&gt;
[[Minecraft:lzh:鄉民]]&lt;br /&gt;
[[Minecraft:nl:Dorpeling]]&lt;br /&gt;
[[Minecraft:pl:Osadnik]]&lt;br /&gt;
[[Minecraft:pt:Palerma]]&lt;br /&gt;
[[Minecraft:ru:Деревенский житель]]&lt;br /&gt;
[[Minecraft:th:ชาวบ้าน]]&lt;br /&gt;
[[Minecraft:uk:Селянин]]&lt;br /&gt;
[[Minecraft:zh:村民]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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