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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{about|the desert skeleton variant|other mobs|Skeleton (disambiguation)|and|Husk (disambiguation)}}{{Infobox entity&lt;br /&gt;
| defaultimagesize = 100px&lt;br /&gt;
| image = Parched JE2.png&lt;br /&gt;
| image2 = Parched BE2.png&lt;br /&gt;
| image1size = x200px&lt;br /&gt;
| image2size = x200px&lt;br /&gt;
| imagecaption = {{JE}}&lt;br /&gt;
| image2caption = {{BE}}&lt;br /&gt;
| invimage = Parched Spawn Egg&lt;br /&gt;
| health = {{hp|16}}&lt;br /&gt;
| armor = {{armor|0}}&lt;br /&gt;
| behavior = Hostile&lt;br /&gt;
| mobtype = {{EntityLink|Undead}}&amp;lt;br&amp;gt;{{EntityLink|Monster}}&lt;br /&gt;
| damage = &amp;#039;&amp;#039;&amp;#039;Ranged:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{ItemLink|Bow}}: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{IN|Java}}:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Easy: {{hp|2}} - {{hp|4}}&amp;lt;br&amp;gt;&lt;br /&gt;
Normal: {{hp|3}} – {{hp|5}}&amp;lt;br&amp;gt;&lt;br /&gt;
Hard: {{hp|4}} - {{hp|8}}&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;{{IN|Bedrock}}:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Easy and Normal: {{hp|1}} - {{hp|4}},&amp;lt;br&amp;gt; &lt;br /&gt;
depending on proximity&amp;lt;br&amp;gt;&lt;br /&gt;
Hard: {{hp|1}} - {{hp|5}},&amp;lt;br&amp;gt;&lt;br /&gt;
depending on proximity&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Arrow of Weakness.png|16px]] [[Minecraft:Tipped Arrow|Arrow of Weakness]] : &amp;lt;br&amp;gt;&lt;br /&gt;
{{EffectLink|Weakness}} for 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Melee:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Easy: {{hp|2}}&amp;lt;br&amp;gt;&lt;br /&gt;
Normal: {{hp|2}}&amp;lt;br&amp;gt;&lt;br /&gt;
Hard: {{hp|3}}&amp;lt;br&amp;gt;&lt;br /&gt;
| size = &amp;#039;&amp;#039;&amp;#039;Java:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Height: 1.99 blocks&amp;lt;br&amp;gt;Width: 0.6 blocks&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bedrock:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Height: 1.9 blocks&amp;lt;br&amp;gt;Width: 0.6 blocks&lt;br /&gt;
| spawn = * {{BiomeLink|Desert}} at night or during thunderstorms. &lt;br /&gt;
* When a [[Minecraft:camel husk jockey]] spawns, as a passenger.&lt;br /&gt;
| equipment = {{drop|Item|Bow}} (right hand: 95%; left hand: 5% {{only|java|short=y}}; may be enchanted)&amp;lt;br&amp;gt;&lt;br /&gt;
{{drop|Item|id=chestplate|Armor}} (occasionally, may be enchanted)&amp;lt;br&amp;gt;&lt;br /&gt;
{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween){{only|je|short=1}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{drop|Block|Jack o&amp;#039;Lantern}} (2.5% chance, only during Halloween){{only|je|short=1}}&lt;br /&gt;
}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;parched&amp;#039;&amp;#039;&amp;#039; is a [[Minecraft:skeleton]] variant that spawns in [[Minecraft:desert]]s. Parched behave similarly to skeletons, but have less [[Minecraft:health]], do not burn in [[Minecraft:sun]]light, fire their [[Minecraft:bow]]s more slowly, take freeze damage, cannot convert to [[Minecraft:stray]]s, and shoot [[Minecraft:tipped arrow]]s of [[Minecraft:Weakness]].&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
Parched can [[Minecraft:Mob spawning|spawn]] in [[Minecraft:desert]]s at night, replacing some [[Minecraft:skeleton]]s.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, parched spawn directly under the sky in groups of 4 in place of 50% of all skeletons spawned in desert biomes.&lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, parched spawn on the surface in groups of 2-4 in place of {{frac|1|3}} (~33%) of all skeletons spawned in desert biomes. &lt;br /&gt;
&lt;br /&gt;
{{Mob spawn table}}&lt;br /&gt;
&lt;br /&gt;
=== Camel husk jockeys ===&lt;br /&gt;
When a [[Minecraft:husk]] spawns [[Minecraft:spawn cycle|naturally]] and spawns in a space that does not block the collision box required for a [[Minecraft:camel husk]], it has a 10% chance to spawn as a [[Minecraft:camel husk jockey]], i.e. riding a camel husk, and spawning a parched as the second passenger.&lt;br /&gt;
&lt;br /&gt;
=== Spider jockeys ===&lt;br /&gt;
{{exclusive|Bedrock|section=1}}[[Minecraft:Spider]]s and [[Minecraft:cave spider]]s spawned in deserts have a 1% chance to spawn as a [[Minecraft:spider jockey]], with an 80% chance of the rider being a parched.&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
=== On death ===&lt;br /&gt;
{{DropTable&lt;br /&gt;
|{{DropLine|name=Bone|quantity=0-2|lootingquantity=0-1}}&lt;br /&gt;
|{{DropLine|name=Arrow|quantity=0-2|lootingquantity=0-1}}&lt;br /&gt;
|{{DropLine|name=Arrow of Weakness|notes=player|quantity=0-1|lootingquantity=0-1|limit=1}}&lt;br /&gt;
}}&lt;br /&gt;
* Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up. &lt;br /&gt;
* Any naturally spawned equipment, including the [[Minecraft:bow]], has an 8.5% chance of dropping (9.5% with [[Minecraft:Looting]] I, 10.5% with Looting II and 11.5% with Looting III). It is damaged and may be enchanted. &lt;br /&gt;
* {{xp|5}} [[Minecraft:experience]] orbs when killed by a player or tamed [[Minecraft:wolf]] and an extra {{xp|1|3}} if the parched has [[Minecraft:armor]].&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Parched mostly behave like normal [[Minecraft:skeleton]]s but shoot extended [[Minecraft:arrows of Weakness]] instead of normal arrows. Their cooldown between each [[Minecraft:bow]] shot is longer than normal skeletons at every 3.5 seconds on Easy and Normal and every 2.5 seconds on Hard. Parched do not burn in sunlight. Parched are unaffected by the [[Minecraft:Weakness]] effect, although this does not usually affect them anyway, since they attack using projectiles.&lt;br /&gt;
&lt;br /&gt;
{{IN|be}}, parched ride [[Minecraft:camel husk]]s when pushed into one.&lt;br /&gt;
&lt;br /&gt;
{{IN|be}}, the eyes of parched are [[Minecraft:emissive]] when [[Minecraft:Vibrant Visuals]] is enabled.&lt;br /&gt;
&lt;br /&gt;
Being an [[Minecraft:undead]] mob, they are: &lt;br /&gt;
* Damaged by the status effect [[Minecraft:Instant Health]] and healed by the status effect [[Minecraft:Instant Damage]].&lt;br /&gt;
* Unaffected by the status effects [[Minecraft:Regeneration]] and [[Minecraft:Poison]].&lt;br /&gt;
* Ignored by the [[Minecraft:wither]].&lt;br /&gt;
* Affected by the [[Minecraft:Smite]] [[Minecraft:enchantment]].&lt;br /&gt;
* Unable to swim in [[Minecraft:water]], but do not drown.&lt;br /&gt;
* A threat to [[Minecraft:armadillo]]s, causing them to hide in their shell.&lt;br /&gt;
&lt;br /&gt;
As they are also under the &amp;quot;skeletons&amp;quot; [[Minecraft:entity type tag]]{{only|java}}, if a parched kills a [[Minecraft:creeper]], the creeper drops a [[Minecraft:music disc]], randomly selected from [[Minecraft:13]], [[Minecraft:Music Disc cat|cat]], [[Minecraft:Music Disc blocks|blocks]], [[Minecraft:chirp]], [[Minecraft:far]], [[Minecraft:mall]], [[Minecraft:mellohi]], [[Minecraft:stal]], [[Minecraft:strad]], [[Minecraft:ward]], [[Minecraft:11]], and [[Minecraft:wait]]. They will also run away from wild and tamed wolves similar to other skeleton variants.&lt;br /&gt;
&lt;br /&gt;
Similar to [[Minecraft:bogged]], parched take freezing [[Minecraft:damage]] and do not convert into [[Minecraft:stray]]s.&amp;lt;ref&amp;gt;{{bug|MC-268579||Bogged in powder snow freeze on death instead of converting to Stray|WAI}}&amp;lt;/ref&amp;gt; Unlike [[Minecraft:husk]]s, parched do not turn into skeletons when submerged in [[Minecraft:water]] for too long.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
|type=java&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
|sound=Parched ambient1.ogg&lt;br /&gt;
|sound2=Parched ambient2.ogg&lt;br /&gt;
|sound3=Parched ambient3.ogg&lt;br /&gt;
|sound4=Parched ambient4.ogg&lt;br /&gt;
|subtitle=Parched rattles&amp;lt;ref name=&amp;quot;subtitle&amp;quot;&amp;gt;{{bug|MC-303654||Closed captions of parched show as strays}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=Randomly&lt;br /&gt;
|id=entity.parched.ambient&lt;br /&gt;
|translationkey=subtitles.entity.parched.ambient&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16&lt;br /&gt;
}}&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
|sound=Parched hurt1.ogg&lt;br /&gt;
|sound2=Parched hurt2.ogg&lt;br /&gt;
|sound3=Parched hurt3.ogg&lt;br /&gt;
|sound4=Parched hurt4.ogg&lt;br /&gt;
|subtitle=Parched hurts&amp;lt;ref name=&amp;quot;subtitle&amp;quot;/&amp;gt;&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a parched is damaged&lt;br /&gt;
|id=entity.parched.hurt&lt;br /&gt;
|translationkey=subtitles.entity.parched.hurt&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16&lt;br /&gt;
}}&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
|sound=Parched death.ogg&lt;br /&gt;
|subtitle=Parched dies&amp;lt;ref name=&amp;quot;subtitle&amp;quot;/&amp;gt;&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a parched dies&lt;br /&gt;
|id=entity.parched.death&lt;br /&gt;
|translationkey=subtitles.entity.parched.death&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16&lt;br /&gt;
}}&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
|sound=Parched step1.ogg&lt;br /&gt;
|sound2=Parched step2.ogg&lt;br /&gt;
|sound3=Parched step3.ogg&lt;br /&gt;
|sound4=Parched step4.ogg&lt;br /&gt;
|subtitle=Footsteps&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a parched walks&lt;br /&gt;
|id=entity.parched.step&lt;br /&gt;
|translationkey=subtitles.block.generic.footsteps​&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
|type=bedrock&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
|sound=Parched ambient1.ogg&lt;br /&gt;
|sound2=Parched ambient2.ogg&lt;br /&gt;
|sound3=Parched ambient3.ogg&lt;br /&gt;
|sound4=Parched ambient4.ogg&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=Randomly&lt;br /&gt;
|id=mob.parched.ambient&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
}}&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
|sound=Parched hurt1.ogg&lt;br /&gt;
|sound2=Parched hurt2.ogg&lt;br /&gt;
|sound3=Parched hurt3.ogg&lt;br /&gt;
|sound4=Parched hurt4.ogg&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a parched is damaged&lt;br /&gt;
|id=mob.parched.hurt&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
}}&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
|sound=Parched death.ogg&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a parched dies&lt;br /&gt;
|id=mob.parched.death&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
}}&lt;br /&gt;
|{{SoundLine&lt;br /&gt;
|sound=Parched step1.ogg&lt;br /&gt;
|sound2=Parched step2.ogg&lt;br /&gt;
|sound3=Parched step3.ogg&lt;br /&gt;
|sound4=Parched step4.ogg&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a parched walks&lt;br /&gt;
|id=mob.parched.step&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showentitytags=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Parched&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=parched&lt;br /&gt;
|entitytags=can_breathe_under_water, ignores_poison_and_regen, inverted_healing_and_harm, sensitive_to_smite, skeletons, undead, wither_friends&lt;br /&gt;
|foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Parched&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=parched&lt;br /&gt;
|showentityfamily=y&lt;br /&gt;
|entityfamily=mob,monster,parched,skeleton,undead&lt;br /&gt;
|id=151&lt;br /&gt;
|foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|Monster Hunter;It Spreads;Sniper Duel}}&lt;br /&gt;
&lt;br /&gt;
Achievements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load achievements|Overkill;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
&amp;lt;!-- Cite errors with ref tag --&amp;gt;&amp;lt;!-- Parched is not a valid mob for Sniper Duel.--&amp;gt;&lt;br /&gt;
{{load advancements|Not Today, Thank You;It Spreads;Monster Hunter;Monsters Hunted}}&lt;br /&gt;
&lt;br /&gt;
Advancements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load advancements|Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.21.11|dev=25w44a|[[File:Parched JE1.png|32px]] Added parched.}}&lt;br /&gt;
|{{HistoryLine|||dev=25w46a|Parched are now immune to the [[Minecraft:Weakness]] effect.&lt;br /&gt;
|[[File:Parched_JE2.png|32px]] Updated the parched leg UV by moving it by 1 pixel.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|Parched can no longer pick up spears.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.24|[[File:Parched BE1.png|32px]] Added parched.&lt;br /&gt;
|When a parched detects a [[Minecraft:camel husk]] within 16 blocks, it waits {{convert|16|ticks|seconds}} before running toward it to ride it. This behavior takes priority over all other actions, including attacking players.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.130.26|Parched no longer look for camel husks to mount. However, they can still mount one when pushed into one.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.130.27|[[File:Parched BE2.png|32px]] Updated the parched leg UV by moving it by 1 pixel.|[[File:Spider Jockey (Parched) BE.png|64px]] Parched can now spawn as riders of [[Minecraft:spider jockey]]s when spawned in desert biomes.&amp;lt;ref&amp;gt;{{bug|MCPE-230231||Parched cannot spawn as riders of Spider Jockeys|F}}&amp;lt;/ref&amp;gt;|Parched now deal a base damage amount of {{hp|2}} instead of {{hp|3}}, matching {{JE}}.|Parched now have the same vertical offsets in vehicles as other [[Minecraft:skeleton]] variants.}}&lt;br /&gt;
|{{HistoryLine||26.0|dev=Preview 26.0.23|Parched can no longer pick up [[Minecraft:spear]]s.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Renders ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Parched JE2.png|A parched{{only|JE|short=1}}&lt;br /&gt;
Parched BE2.png|A parched{{only|BE|short=1}}&lt;br /&gt;
Parched Aiming JE2.png|A parched aiming{{only|JE|short=1}}&lt;br /&gt;
Parched Aiming BE2.png|A parched aiming{{only|BE|short=1}}&lt;br /&gt;
Spider Jockey (Parched) BE.png|A parched spider jockey{{only|BE|short=1}}&lt;br /&gt;
Parched without its second layer.png|A parched without its second layer (this state cannot be seen in vanilla gameplay)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Development renders ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Parched BE1.png|A parched (model used {{in|BE}} from preview [[Minecraft:1.21.130.24]] to [[Minecraft:1.21.130.27]])&lt;br /&gt;
Parched Aiming BE1.png|A parched aiming (model used {{in|BE}} from preview [[Minecraft:1.21.130.24]] to [[Minecraft:1.21.130.27]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Skeleton comparison.png|A parched being compared to the other skeletons {{in|je}}.&lt;br /&gt;
Parched.jpg|A parched&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mojang images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mounts of Mayhem Camel Husk A.jpg|A [[Minecraft:camel husk jockey]] and two standalone parched&lt;br /&gt;
File:Mounts of Mayhem Camel Husk B.jpg|A camel husk jockey attacking&lt;br /&gt;
File:Mounts of Mayhem Camel Husk C.jpg|A camel husk jockey&lt;br /&gt;
File:Mounts of Mayhem Parched A.jpg|A parched shooting&lt;br /&gt;
File:Mounts of Mayhem Parched B.jpg|A parched aiming&lt;br /&gt;
File:Meet the Parched.jpg|Two parched.&lt;br /&gt;
File:Dev Diaries Parched.jpeg|Parched in [[Minecraft:THE HORROR OF MINECRAFT]]&lt;br /&gt;
File:Zuri and Noor vs parched.jpg|Several parched fighting [[Minecraft:Zuri]] and [[Minecraft:Noor]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Texture ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
Parched (texture).png|Parched texture file&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox desert}}&lt;br /&gt;
{{Navbox entities|mobs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hostile mobs]]&lt;br /&gt;
[[Category:Undead mobs]]&lt;br /&gt;
[[Category:Monster mobs]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Vertrockneter]]&lt;br /&gt;
[[Minecraft:es:Momificado]]&lt;br /&gt;
[[Minecraft:fr:Desséché]]&lt;br /&gt;
[[Minecraft:it:Ossecco]]&lt;br /&gt;
[[Minecraft:ja:パーチド]]&lt;br /&gt;
[[Minecraft:ko:파치트]]&lt;br /&gt;
[[Minecraft:lzh:枯髑]]&lt;br /&gt;
[[Minecraft:pl:Oschlak]]&lt;br /&gt;
[[Minecraft:pt:Ressecado]]&lt;br /&gt;
[[Minecraft:ru:Пустынник]]&lt;br /&gt;
[[Minecraft:uk:Засушень]]&lt;br /&gt;
[[Minecraft:zh:焦骸]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
</feed>