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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{distinguish|Villager|Vindicator|Illager|Evoker|MCL:Warrior}}&lt;br /&gt;
{{Dungeons hatnote|type=mob}}&lt;br /&gt;
{{See also|Raid captain}}&lt;br /&gt;
{{Infobox entity&lt;br /&gt;
| image = Pillager JE3.png&lt;br /&gt;
| imagecaption = {{JE}}&lt;br /&gt;
| image2 = Pillager BE1.png&lt;br /&gt;
| image2size = 120px&lt;br /&gt;
| image2caption = {{BE}}&lt;br /&gt;
| invimage = Pillager Spawn Egg&lt;br /&gt;
| health = {{hp|24}}&lt;br /&gt;
| behavior = Hostile&amp;lt;br&amp;gt;Passive (only if without a crossbow){{only|java|short=1}}&lt;br /&gt;
| mobtype = {{EntityLink|Illager}}&amp;lt;br&amp;gt;{{EntityLink|Monster}}&lt;br /&gt;
| damage = &amp;#039;&amp;#039;&amp;#039;Ranged:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{ItemLink|Crossbow}}: &amp;lt;br&amp;gt;&lt;br /&gt;
Easy: {{hp|2}} - {{hp|3}} &amp;lt;br&amp;gt;Normal: {{hp|3}} - {{hp|5}}&amp;lt;br&amp;gt;Hard: {{hp|5}} - {{hp|7}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Melee:&amp;#039;&amp;#039;&amp;#039;{{only|Bedrock|short=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;Easy: {{hp|2.5}}&lt;br /&gt;
&amp;lt;br&amp;gt;Normal: {{hp|3}}&lt;br /&gt;
&amp;lt;br&amp;gt;Hard: {{hp|4.5}}&lt;br /&gt;
| size = &amp;#039;&amp;#039;&amp;#039;{{IN|Java}}:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 1.95 blocks&amp;lt;br&amp;gt;Width: 0.6 blocks&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{IN|Bedrock}}:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 1.9 blocks&amp;lt;br&amp;gt;Width: 0.6 blocks&lt;br /&gt;
| spawn = [[Minecraft:Patrol]]s&amp;lt;br&amp;gt;&lt;br /&gt;
{{EnvLink|Pillager Outpost}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Minecraft:Raid]]s&lt;br /&gt;
| equipment = {{drop|Item|Crossbow}} (right hand: 95%; left hand: 5%{{only|java|short=1}}; may be enchanted)&lt;br /&gt;
}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;pillager&amp;#039;&amp;#039;&amp;#039; is an [[Minecraft:illager]] armed with a [[Minecraft:crossbow]] found in wandering [[Minecraft:patrol]]s, in [[Minecraft:pillager outpost]]s, or as a participant in [[Minecraft:raid]]s. It attacks by firing arrows at the player.&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
{{IN|JE}}, a pillager spawned by a player using a [[Minecraft:spawn egg]] or [[Minecraft:command]]s can be a captain, which has an [[Minecraft:ominous banner]] in their [[Minecraft:Slot|head slot]], which displays as attached to the back of their head.&lt;br /&gt;
&lt;br /&gt;
=== Patrols ===&lt;br /&gt;
{{IN|java}}, the number of pillagers [[Minecraft:Mob spawning|spawn]]ing in each [[Minecraft:patrol]] varies from one to five and depends on the [[Minecraft:regional difficulty]], with one spawning as a [[Minecraft:raid captain|patrol captain]]. Patrols occur after 5{{frac|1|2}} in-game days, any time and independently of structures, which means they still spawn in worlds without [[Minecraft:generated structure]]s. A patrol spawns 24 to 48 blocks away from a random player, on the highest solid block. The individual pillagers of a patrol can spawn only at block [[Minecraft:light]] level less than 9, regardless of sky light.&lt;br /&gt;
&lt;br /&gt;
{{IN|Bedrock}}, each patrol spawns two to five pillagers with one spawning as a patrol captain. After 5{{frac|1|2}} in-game days, patrols appear 24 to 48 blocks away from the [[Minecraft:player]], at a light level of 0-7.&lt;br /&gt;
&lt;br /&gt;
=== Pillager outposts ===&lt;br /&gt;
Pillagers continually spawn in a 72×54×72 [[Minecraft:block]] volume centered on the top floor in a [[Minecraft:pillager outpost]]. Some pillagers spawn as outpost captains. They may spawn on any valid opaque block if the block light level is less than or equal to 8. &lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, there can be unlimited pillagers that spawn in outposts naturally, limited only by the natural spawning rules.&lt;br /&gt;
&lt;br /&gt;
{{IN|Bedrock}}, pillagers continually spawn at or below a particular location in the outpost, choosing the highest opaque block with a non-solid block on top and spawning on the northwest corner. A maximum of eight pillagers spawn naturally in an outpost.&lt;br /&gt;
&lt;br /&gt;
=== Raids ===&lt;br /&gt;
In a [[Minecraft:raid]], pillagers are more common in the earlier waves and decrease in number as the waves progress. Despite this, they still constitute the majority of raiders in total. &lt;br /&gt;
&lt;br /&gt;
One pillager spawns riding a [[Minecraft:ravager]] in the fifth wave. &lt;br /&gt;
&lt;br /&gt;
{{IN|bedrock}}, one of the ravagers is ridden by a pillager instead of a [[Minecraft:vindicator]] in the seventh wave.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, pillagers spawn during bonus waves and have the largest chance of being the raid captain in the first wave, but in the second wave and onward, vindicators have a greater chance than pillagers of being the [[Minecraft:raid captain]].&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
=== On death ===&lt;br /&gt;
{{DropTable&lt;br /&gt;
|{{DropLine|name=Ominous Bottle|notes=leader}}&lt;br /&gt;
|{{DropLine|name=Arrow|edition=bedrock|quantity=0-2|lootingquantity=0-1}}&lt;br /&gt;
|{{DropLine|name=Emerald|edition=bedrock|notes=raideasy|quantity=0-1|lootingquantity=0-1|independent=&lt;br /&gt;
 {{DropLine|quantity=0-1|lootingquantity=0-1|dropchance=65%|multiplychance=40/156|mutuallyexclusive&lt;br /&gt;
=&lt;br /&gt;
    {{DropLine|quantity=2-3|lootingquantity=0-1|dropchance=65%|multiplychance=20/156}},&lt;br /&gt;
    {{DropLine|quantity=4-5|lootingquantity=0-1|dropchance=65%|multiplychance=8/156}}&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
|{{DropLine|name=Emerald|edition=bedrock|notes=raidhard|quantity=0-1|lootingquantity=0-1|independent=&lt;br /&gt;
 {{DropLine|quantity=0-1|lootingquantity=0-1|dropchance=80%|multiplychance=40/156|mutuallyexclusive&lt;br /&gt;
=&lt;br /&gt;
    {{DropLine|quantity=2-3|lootingquantity=0-1|dropchance=80%|multiplychance=20/156}},&lt;br /&gt;
    {{DropLine|quantity=4-5|lootingquantity=0-1|dropchance=80%|multiplychance=8/156}}&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
|{{DropLine|name=Enchanted Book|edition=bedrock|notes=enchantment30,raideasy|dropchance=65%|multiplychance=8/156}}&lt;br /&gt;
|{{DropLine|name=Enchanted Book|edition=bedrock|notes=enchantment30,raidhard|dropchance=80%|multiplychance=8/156}}&lt;br /&gt;
|{{DropLine|name=Iron Pickaxe|edition=bedrock|notes=gear,raideasy|dropchance=65%|multiplychance=10/156}}&lt;br /&gt;
|{{DropLine|name=Iron Pickaxe|edition=bedrock|notes=gear,raidhard|dropchance=80%|multiplychance=10/156}}&lt;br /&gt;
|{{DropLine|name=Iron Axe|edition=bedrock|notes=gear,raideasy|dropchance=65%|multiplychance=10/156}}&lt;br /&gt;
|{{DropLine|name=Iron Axe|edition=bedrock|notes=gear,raidhard|dropchance=80%|multiplychance=10/156}}&lt;br /&gt;
|{{DropLine|name=Iron Shovel|edition=bedrock|notes=gear,raideasy|dropchance=65%|multiplychance=10/156}}&lt;br /&gt;
|{{DropLine|name=Iron Shovel|edition=bedrock|notes=gear,raidhard|dropchance=80%|multiplychance=10/156}}&lt;br /&gt;
|{{DropLine|name=Iron Sword|edition=bedrock|notes=gear,raideasy|dropchance=65%|multiplychance=10/156}}&lt;br /&gt;
|{{DropLine|name=Iron Sword|edition=bedrock|notes=gear,raidhard|dropchance=80%|multiplychance=10/156}}&lt;br /&gt;
|{{DropLine|name=Iron Helmet|edition=bedrock|notes=gear,raideasy|dropchance=65%|multiplychance=10/156}}&lt;br /&gt;
|{{DropLine|name=Iron Helmet|edition=bedrock|notes=gear,raidhard|dropchance=80%|multiplychance=10/156}}&lt;br /&gt;
|{{DropLine|name=Iron Chestplate|edition=bedrock|notes=gear,raideasy|dropchance=65%|multiplychance=10/156}}&lt;br /&gt;
|{{DropLine|name=Iron Chestplate|edition=bedrock|notes=gear,raidhard|dropchance=80%|multiplychance=10/156}}&lt;br /&gt;
|{{DropLine|name=Iron Leggings|edition=bedrock|notes=gear,raideasy|dropchance=65%|multiplychance=10/156}}&lt;br /&gt;
|{{DropLine|name=Iron Leggings|edition=bedrock|notes=gear,raidhard|dropchance=80%|multiplychance=10/156}}&lt;br /&gt;
|{{DropLine|name=Iron Boots|edition=bedrock|notes=gear,raideasy|dropchance=65%|multiplychance=10/156}}&lt;br /&gt;
|{{DropLine|name=Iron Boots|edition=bedrock|notes=gear,raidhard|dropchance=80%|multiplychance=10/156}}&lt;br /&gt;
|notes=&lt;br /&gt;
leader =  Only when the pillager is a [[Minecraft:raid captain]] and is not participating in a [[Minecraft:raid]]. Its level is randomized from 1 to 5.&lt;br /&gt;
not_raid.bedrock = Only if not spawned in a [[Minecraft:raid]].&lt;br /&gt;
raideasy = Only if spawned in a [[Minecraft:raid]] and the [[Minecraft:difficulty]] is easy or normal.&lt;br /&gt;
raidhard = Only if spawned in a [[Minecraft:raid]] and the [[Minecraft:difficulty]] is hard.&lt;br /&gt;
be_not_player.bedrock = Only when &amp;#039;&amp;#039;not&amp;#039;&amp;#039; killed by a [[Minecraft:player]] or a a tamed [[Minecraft:wolf]].&lt;br /&gt;
enchantment30 = The enchanted book has a level 30 enchantment, may be treasure enchantment.&lt;br /&gt;
gear = Its durability is randomized from 30% to 90%. It has a 50% chance of being enchanted with a random enchantment at level 5-19.&lt;br /&gt;
}}&lt;br /&gt;
==== Guaranteed drops ====&lt;br /&gt;
When a pillager spawns as a raid captain, it always drops their [[Minecraft:ominous banner]] on death, while equipped. [[Minecraft:Armor]] equipped by [[Minecraft:dispenser]]s always drop on death. {{IN|je}}, the armor&amp;#039;s durability won&amp;#039;t be affected by damage. {{IN|be}}, the armor&amp;#039;s durability is still vulnerable to attacks, as if a player is wearing it.&lt;br /&gt;
&lt;br /&gt;
==== Naturally-spawned equipment ====&lt;br /&gt;
Pillagers have a 8.5% chance to drop a [[Minecraft:crossbow]] when killed by the [[Minecraft:player]] or a tamed [[Minecraft:wolf]]. The crossbow may be loaded or unloaded depending on the crossbow&amp;#039;s state when the pillager dies. The drop chance increases by 1% per level of [[Minecraft:Looting]]. The crossbow is of a random [[Minecraft:durability]] and has a chance of being enchanted. The chance ranges from 0% to 10% depending on the [[Minecraft:regional difficulty]]. The enchantment level is from 5 to 19.&lt;br /&gt;
&lt;br /&gt;
==== Experience ====&lt;br /&gt;
{{xp|5}} [[Minecraft:experience]] points and an additional {{xp|1|3}} points per naturally-spawned equipment drop when killed by the player or a tamed wolf, if the pillager does not drop their naturally-spawned equipment.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Pillagers move slowly when wandering or loading crossbows {{In|je}}. {{IN|be}}, pillagers move from one place to another as fast as when they&amp;#039;re provoked.&lt;br /&gt;
&lt;br /&gt;
In &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039;, pillagers point their crossbows at any player or mob they are looking at, whether their crossbows are loaded or unloaded. In &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039;, pillagers only point their crossbows to other mobs when it is loaded.&lt;br /&gt;
&lt;br /&gt;
Pillagers flee from [[Minecraft:Creaking|creakings]] when within a range of 8 blocks.&lt;br /&gt;
&lt;br /&gt;
=== Hostility ===&lt;br /&gt;
Pillagers are hostile toward [[Minecraft:player]]s, [[Minecraft:iron golem]]s, [[Minecraft:wandering trader]]s and adult [[Minecraft:villager]]s. Pillagers also aid other pillagers attacked by other mobs. [[Minecraft:Illager]]s do not retaliate at each other. A pillager that accidentally harms another neutral/hostile mob (except goats) causes the mob to retaliate against the pillager.&lt;br /&gt;
&lt;br /&gt;
A pillager attacks by shooting [[Minecraft:arrow]]s from its [[Minecraft:crossbow]] every three seconds from up to eight [[Minecraft:block]]s away and sees enemies for up to 32 blocks {{in|java}} or 16 blocks {{in|bedrock}}.&lt;br /&gt;
&lt;br /&gt;
{{IN|je}}, if a pillager gets attacked by a mob (excluding [[Minecraft:illager]]s and goats) or player, it alerts other pillagers to target the attacker, regardless of distance, unless the pillager was killed in one hit.&lt;br /&gt;
&lt;br /&gt;
[[File:Passive Pillager.png|thumb|left|A passive pillager holding an [[ominous banner]] in the right hand.]]&lt;br /&gt;
A pillager does not attack the player if summoned with [[Minecraft:commands]] {{in|bedrock}} using the &amp;lt;code&amp;gt;minecraft:calm&amp;lt;/code&amp;gt; attribute.&lt;br /&gt;
&lt;br /&gt;
When a player is in [[Minecraft:Creative]] mode or applied with the [[Minecraft:Invisibility]] effect, getting near a pillager still causes it to take notice and stare at the player. If a pillager notices an enemy while staring at the player, the pillager stops staring and attacks the enemy. If a player with the invisibility effect attacks a pillager, the pillager still retaliates.&lt;br /&gt;
&lt;br /&gt;
=== Patrols ===&lt;br /&gt;
[[File:Pillager Staring.png|alt=A pillager creature is shown staring at a player in creative mode and pointing its crossbow toward.|thumb|A pillager stares at the player and points its crossbow toward them when they&amp;#039;re in creative mode or have the [[Invisibility]] effect.]]&lt;br /&gt;
The patrol captain wears an [[Minecraft:ominous banner]] on its head. The other illagers follow the captain around. The pillagers that are part of a [[Minecraft:patrol]] do not attack immediately. The patrol members&amp;#039; heads turn to follow the player or mob who attracted their attention. Players or villager-like mobs attacking or approaching within ten blocks of the patrol members provokes them into loading their crossbows and attacking.&amp;lt;ref name=&amp;quot;MC-148387&amp;quot;&amp;gt;{{bug|MC-148387}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raids ===&lt;br /&gt;
If raiding pillagers kill all the villagers in a [[Minecraft:village]] or all [[Minecraft:bed]]s are destroyed, they celebrate their victory by jumping and laughing. Unarmed pillagers also cheer. {{IN|bedrock}}, pillagers wave their arms while holding their crossbows in their main hand when cheering.&lt;br /&gt;
&lt;br /&gt;
During a raid, pillagers equip ominous banners dropped on the ground within 3 blocks, but non-raider pillagers don&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Crossbow usage ===&lt;br /&gt;
==== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ====&lt;br /&gt;
11% of pillagers use [[Minecraft:Crossbow|crossbows]] on their [[Minecraft:off-hand]].&lt;br /&gt;
&lt;br /&gt;
Pillagers load their crossbows when their target is within a 8 block radius and shoot when the target is within its pursuing radius, which is 64 blocks.&lt;br /&gt;
&lt;br /&gt;
The command &amp;lt;code&amp;gt;/summon pillager ~ ~ ~ {}&amp;lt;/code&amp;gt; summons a passive pillager, without a crossbow, that does not attack.&lt;br /&gt;
&lt;br /&gt;
A pillager&amp;#039;s [[Minecraft:crossbow]] eventually breaks after 465 uses without the [[Minecraft:Unbreaking]] enchant, unlike weapons wielded by other mobs.&amp;lt;ref name=&amp;quot;MC-163960&amp;quot;&amp;gt;{{bug|MC-163960|||WAI}}&amp;lt;/ref&amp;gt; Unarmed pillagers are passive toward all entities, but they still frighten [[Minecraft:villager]]s and [[Minecraft:iron golem]]s are still hostile toward them. This behavior is included to pillagers that have any other item that isn&amp;#039;t a crossbow.&lt;br /&gt;
&lt;br /&gt;
A pillager spawned with arrows or [[Minecraft:firework rocket]]s in its off-hand slot uses them, depleting the stack over time and switching to regular arrows once running out of ammunition.&amp;lt;ref name=&amp;quot;MC-145121&amp;quot;&amp;gt;{{bug|MC-145121}}&amp;lt;/ref&amp;gt; When firing firework rockets, pillagers aim above the target as when using arrows, despite rockets being unaffected by gravity.&amp;lt;ref name=&amp;quot;MC-145114&amp;quot;&amp;gt;{{bug|MC-145114}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; ====&lt;br /&gt;
Pillagers cannot use their crossbows in their off-hand, as mobs cannot use weapons in their off-hand, just like players.&lt;br /&gt;
[[File:Java Pillager and Bedrock Pillager texture.png|thumb|left|The differences between the pillager texture in Java Edition (left) and Bedrock Edition (right).]]&lt;br /&gt;
Pillagers use an outdated behavior.&amp;lt;ref&amp;gt;{{bug|MCPE-143949||Pillager Outdate AI}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{bug|MC-137755||Pillagers are near enemies when attacking|Fixed}}&amp;lt;/ref&amp;gt; They also have different arm textures.&amp;lt;ref&amp;gt;{{bug|MCPE-48628||Pillager has broken arm texture in BE}}&amp;lt;/ref&amp;gt; Newly-spawned pillagers hold their crossbow in a lowered position similar to [[Minecraft:piglin]]s until they start attacking a target, in which they raise their weapon. Pillagers load their crossbows when their target is at its pursuing radius, which is 16 blocks, and only shoot when the target is within a 8 block radius. After loading their crossbows, they begin to chase down the target endlessly, being slower than in &amp;#039;&amp;#039;Java Edition.&amp;#039;&amp;#039; Pillagers are not hostile to players before their crossbows are loaded, so sometimes they don&amp;#039;t look at players or run around while loading their crossbows. &lt;br /&gt;
&lt;br /&gt;
A [[Minecraft:dispenser]] can equip a pillager with [[Minecraft:armor]]. However, it isn&amp;#039;t rendered on the pillager&amp;#039;s model. If a player summons a pillager without a crossbow by [[Minecraft:spawn event]] or [[Minecraft:Commands/replaceitem|replaceitem]] command, it still shoots arrows to attack targets, like other arrow-shooting ranged mobs. This is due to the fact that in the &amp;lt;samp&amp;gt;pillager.json&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;ranged piglin.json&amp;lt;/samp&amp;gt; files, the &amp;lt;code&amp;gt;component_groups&amp;lt;/code&amp;gt; have both &amp;lt;code&amp;gt;minecraft:behavior.ranged_attack&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;minecraft:behavior.charge_held_item&amp;lt;/code&amp;gt;, so if a pillager does not have a crossbow, the &amp;lt;code&amp;gt;charge_held_item&amp;lt;/code&amp;gt; behavior cannot trigger and it continuously shoots arrows due to the &amp;lt;code&amp;gt;ranged_attack&amp;lt;/code&amp;gt; behavior. This results in the arrows being shot more quickly without a crossbow than with one.&lt;br /&gt;
&lt;br /&gt;
Unlike {{In|je}}, the crossbows of pillagers {{in|bedrock}} don&amp;#039;t break.&amp;lt;ref&amp;gt;{{bug|MCPE-67489||Pillager doesn&amp;#039;t break their crossbow}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pillagers do melee attacks while underwater, unlike pillagers in &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; that maintain using crossbows underwater, where the shot arrows travel slower underwater and sink after a short distance.&lt;br /&gt;
&lt;br /&gt;
== Bad Omen ==&lt;br /&gt;
Whenever a [[Minecraft:raid captain|pillager captain]] dies, an [[Minecraft:ominous bottle]] of a random level from 1 to 5 is always dropped. Drinking the bottle gives the player [[Minecraft:Bad Omen]]. The effect lasts for 100 minutes (five in-game days) and can be removed by drinking [[Minecraft:milk]]. When a player afflicted with Bad Omen enters a [[Minecraft:village]], the effect converts to [[Minecraft:Raid Omen]]. When [[Minecraft:Raid Omen]] runs out after 30 seconds, a [[Minecraft:raid]] commences in that village, bringing about waves of illagers that seek and try to kill all [[Minecraft:villager]]s.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Bad Omen]] can also be used to start [[Minecraft:ominous trial]]s.&lt;br /&gt;
&lt;br /&gt;
Each [[Minecraft:patrol]] spawns one pillager captain, meanwhile [[Minecraft:pillager outpost]]s can continually spawn pillager captains. &lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Raid captain]]s do not drop [[Minecraft:ominous bottle]]s while participating in a [[Minecraft:raid]].&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Pillager idle1.ogg&lt;br /&gt;
|sound2=Pillager idle2.ogg&lt;br /&gt;
|sound3=Pillager idle3.ogg&lt;br /&gt;
|sound4=Pillager idle4.ogg&lt;br /&gt;
|subtitle=Pillager murmurs&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=Randomly&lt;br /&gt;
|id=entity.pillager.ambient&lt;br /&gt;
|translationkey=subtitles.entity.pillager.ambient&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Pillager celebrate1.ogg&lt;br /&gt;
|sound2=Pillager celebrate2.ogg&lt;br /&gt;
|sound3=Pillager celebrate3.ogg&lt;br /&gt;
|sound4=Pillager celebrate4.ogg&lt;br /&gt;
|sound5=Pillager horn celebrate.ogg&lt;br /&gt;
|subtitle=Pillager cheers&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a pillager has won a raid&lt;br /&gt;
|id=entity.pillager.celebrate&lt;br /&gt;
|translationkey=subtitles.entity.pillager.celebrate&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Pillager death1.ogg&lt;br /&gt;
|sound2=Pillager death2.ogg&lt;br /&gt;
|subtitle=Pillager dies&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a pillager dies&lt;br /&gt;
|id=entity.pillager.death&lt;br /&gt;
|translationkey=subtitles.entity.pillager.death&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Pillager hurt1.ogg&lt;br /&gt;
|sound2=Pillager hurt2.ogg&lt;br /&gt;
|sound3=Pillager hurt3.ogg&lt;br /&gt;
|subtitle=Pillager hurts&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a pillager is damaged&lt;br /&gt;
|id=entity.pillager.hurt&lt;br /&gt;
|translationkey=subtitles.entity.pillager.hurt&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Pillager idle1.ogg&lt;br /&gt;
|sound2=Pillager idle2.ogg&lt;br /&gt;
|sound3=Pillager idle3.ogg&lt;br /&gt;
|sound4=Pillager idle4.ogg&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=Randomly&lt;br /&gt;
|id=mob.pillager.idle&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=Randomly while in a raid&lt;br /&gt;
|id=mob.pillager.idle&lt;br /&gt;
|volume=3.0&lt;br /&gt;
|pitch=0.8-1.2}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Pillager celebrate1.ogg&lt;br /&gt;
|sound2=Pillager celebrate2.ogg&lt;br /&gt;
|sound3=Pillager celebrate3.ogg&lt;br /&gt;
|sound4=Pillager celebrate4.ogg&lt;br /&gt;
|sound5=Pillager horn celebrate.ogg&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a pillager has won a raid&lt;br /&gt;
|id=mob.pillager.celebrate&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Pillager death1.ogg&lt;br /&gt;
|sound2=Pillager death2.ogg&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a pillager dies&lt;br /&gt;
|id=mob.pillager.death&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Pillager hurt1.ogg&lt;br /&gt;
|sound2=Pillager hurt2.ogg&lt;br /&gt;
|sound3=Pillager hurt3.ogg&lt;br /&gt;
|source=hostile&lt;br /&gt;
|description=When a pillager is damaged&lt;br /&gt;
|id=mob.pillager.hurt&lt;br /&gt;
|volume=1.0&lt;br /&gt;
| pitch = 0.8-1.2&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showentitytags=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Pillager&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=pillager&lt;br /&gt;
|entitytags=illager, illager_friends, raiders&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Pillager&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=pillager&lt;br /&gt;
|showentityfamily=y&lt;br /&gt;
|entityfamily=illager,mob,monster,pillager&lt;br /&gt;
|id=114&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Entity data ===&lt;br /&gt;
Pillagers have entity data associated with them that contains various properties.&lt;br /&gt;
&lt;br /&gt;
{{el|java}}:&lt;br /&gt;
{{main|Entity format}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;entity data&amp;quot;/&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound}} Entity data&lt;br /&gt;
** {{nbt inherit/entity}}&lt;br /&gt;
** {{nbt inherit/mob}}&lt;br /&gt;
** {{nbt inherit/raidable}}&lt;br /&gt;
** {{nbt|list|Inventory}}: Each compound tag in this list is an item in the pillager&amp;#039;s inventory, up to a maximum of 5 slots. Items in two or more slots that can be stacked together are automatically be condensed into one slot. Pillagers don&amp;#039;t change their inventory automatically or drop items from it upon death. The inventory is currently unused.{{more info}}&lt;br /&gt;
*** {{nbt|compound}} An item in the inventory, excluding the Slot tag.&lt;br /&gt;
**** {{nbt inherit/itemnoslot|indent=****}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=&amp;quot;entity data&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{el|bedrock}}:&lt;br /&gt;
: See [[Minecraft:Bedrock Edition level format/Entity format]].&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|Monster Hunter;It Spreads;I&amp;#039;ve got a bad feeling about this;We&amp;#039;re being attacked!;Sound the Alarm!}}&lt;br /&gt;
&lt;br /&gt;
Achievements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load achievements|Overkill;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Not Today, Thank You;Voluntary Exile;Who&amp;#039;s the Pillager Now;Monster Hunter;Monsters Hunted;It Spreads;Hero of the Village}}&lt;br /&gt;
&lt;br /&gt;
Advancements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load advancements|Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{MoreImages|&lt;br /&gt;
* Pillagers before Bedrock Edition Beta 1.9.0.2.&lt;br /&gt;
* Renders of unarmed pillagers before and after [[Minecraft:20w29a]] ({{bug|MC-158735}})&lt;br /&gt;
|section=true&lt;br /&gt;
}}&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||March 27, 2017|link=https://www.reddit.com/r/Minecraft/comments/61n196/new_mob_idea_the_pillager/|[[Minecraft:Jeb]] replies to a [[Minecraft:wikipedia:Reddit|Reddit]] post suggesting to add pillagers, saying that they were already planned to be added in the future.}}&lt;br /&gt;
|{{HistoryLine||September 29, 2018|link={{tweet|minecraft|1046094916902965249}}|Pillagers are announced at [[Minecraft:MINECON Earth 2018]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43a|[[File:Pillager JE1.png|64px]] Added pillagers.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w45a|Pillagers can now spawn naturally during [[Minecraft:illager patrol]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w46a|The pillager&amp;#039;s AI has been improved.&lt;br /&gt;
|Pillagers no longer drop [[Minecraft:emerald]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w47a|Pillagers now spawn as part of [[Minecraft:raid]]s.&lt;br /&gt;
|Pillagers now spawn around [[Minecraft:pillager outpost]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w47b|Pillagers now spawn less often around pillager outposts.&lt;br /&gt;
|Pillagers no longer cross their arms when not equipped with a [[Minecraft:crossbow]], which has changed the poses from [[File:Pillager (unarmed) Revision 1.png|x64px]] to [[File:Pillager (unarmed) Revision 2.png|x64px]].}}&lt;br /&gt;
|{{HistoryLine|||dev=19w09a|Pillagers can now use [[Minecraft:tipped arrow]]s, [[Minecraft:spectral arrow]]s and [[Minecraft:firework rocket|fireworks]] in their offhand when shooting their crossbow.&amp;lt;ref&amp;gt;{{bug|MC-106133}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=19w13a|Pillagers can now open [[Minecraft:door]]s during [[Minecraft:raid]]s.&lt;br /&gt;
|[[File:Pillager celebrating.gif|44px]] If [[Minecraft:raid]]ing pillagers killed all the [[Minecraft:villager]]s in the [[Minecraft:village]] or the [[Minecraft:bed]]s were destroyed, pillagers celebrate their victory by cheering and jumping.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w14a|Pillagers no longer open doors during raids.}}&lt;br /&gt;
|{{HistoryLine||1.14.4|dev=pre4|[[File:Pillager JE2.png|x64px]] The pillager&amp;#039;s arm texture has been changed.}}&lt;br /&gt;
|{{HistoryLine||1.15|dev=19w39a|[[File:Pillager (unarmed) Revision 3.png|x64px]] Pillagers no longer have arms when they&amp;#039;re not armed with a [[Minecraft:crossbow]].}}&lt;br /&gt;
|{{HistoryLine|||dev=19w45a|[[File:Pillager (unarmed) Revision 4.png|x64px]] Both of the arms of pillagers now display correctly even if the pillager does not have an armed crossbow.}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=21w37a|Pillagers no longer attack baby villagers.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|Pillagers can now spawn on [[Minecraft:snow block]]s.}}&lt;br /&gt;
|{{HistoryLine||1.19|dev=22w17a|[[File:Pillager JE3.png|x64px]] Changed its model, slightly shortened its coat to match its actual texture.}}&lt;br /&gt;
|{{HistoryLine||1.21.4|dev=24w45a|Pillagers now prefer to pick [[Minecraft:crossbow]]s from the ground as opposed to other items.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|exp=Experimental Gameplay|[[File:Pillager.png|64px]] Added pillagers, currently behind [[Minecraft:Experimental Gameplay]]. &lt;br /&gt;
|Pillagers do not have [[Minecraft:sound]]s or animations.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.9.0.2|Pillagers now have the [[Minecraft:crossbow]] animations and reloading sounds.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.9.0.3|The crossbow held in the pillager&amp;#039;s hand is now larger.}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Pillagers now have their own [[Minecraft:sound]]s.&lt;br /&gt;
|Pillagers are no longer available only through [[Minecraft:Experimental Gameplay (Option)|Experimental Gameplay]].&lt;br /&gt;
|Pillagers now spawn around [[Minecraft:pillager outpost]]s.}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Pillagers now spawn as part of [[Minecraft:illager patrol]]s and during [[Minecraft:raid]]s.&lt;br /&gt;
|Pillagers can now spawn as a [[Minecraft:raid captain]].&lt;br /&gt;
|Pillagers no longer attack baby [[Minecraft:villager]]s.&lt;br /&gt;
|Pillagers can now ride [[Minecraft:ravager]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.11.0.4|Pillagers in [[Minecraft:raid]]s may now drop special [[Minecraft:item]]s when killed.}}&lt;br /&gt;
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|[[File:Pillager celebrating BE.gif|74px]] If [[Minecraft:raid]]ing pillagers killed all the [[Minecraft:villager]]s in the [[Minecraft:village]] or the [[Minecraft:bed]]s were destroyed, pillagers celebrate their victory by cheering and raising their arms in the [[Minecraft:air]].}}&lt;br /&gt;
|{{HistoryLine|||dev=release|[[Minecraft:Looting]] now increases the [[Minecraft:crossbow]] drop chance for pillagers by 1% per level, rather than 12%, to bring [[Minecraft:parity]] with {{el|java}}.}}&lt;br /&gt;
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Pillagers no longer load their crossbows after spawning, and now load their crossbows only when they find their target.|The unloaded crossbow pose of pillagers has been changed to [[File:Pillager BE1.png|x64px]], the same pose as a [[Minecraft:piglin]] with a crossbow. |Pillagers now pick up illager [[Minecraft:banner]]s within 3 distances from it.}}&lt;br /&gt;
|{{HistoryLine||1.17.40|dev=beta 1.17.40.20|Armor is no longer visible on pillagers.}}&lt;br /&gt;
|{{HistoryLine||1.21.0|Pillager captains now drop [[Minecraft:Ominous Bottle]]s instead of giving [[Minecraft:Bad Omen]] directly.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;PlayStation 4 Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|ps4}}&lt;br /&gt;
|{{HistoryLine||1.90|[[File:Pillager.png|x64px]] Added pillagers.&lt;br /&gt;
|Pillagers are available only in [[Minecraft:creative]] mode.}}&lt;br /&gt;
|{{HistoryLine||1.91|Pillagers now spawn in [[Minecraft:raid]]s, [[Minecraft:illager patrol]]s and around [[Minecraft:pillager outpost]]s.&lt;br /&gt;
|Pillagers can now spawn as a [[Minecraft:raid captain]].&lt;br /&gt;
|Pillagers can now ride [[Minecraft:ravager]]s.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Alongside [[Minecraft:crossbows]], pillagers were taken from [[Minecraft:Minecraft Dungeons]], even though they were added to the base game first.&amp;lt;ref&amp;gt;{{cite Discord|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&amp;amp;A|date=March 11, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Pillagers were added in [[Minecraft:Village &amp;amp; Pillage]] as a means to give villagers a &amp;quot;true&amp;quot; adversary in order to balance the new village mechanics.&amp;lt;ref&amp;gt;{{mcnet|meet-pillagers|Meet the Pillagers|April 13, 2019|Per Landin}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* An original design of the pillager appeared like a pirate wearing an orange vest. However, Mojang Studios&amp;#039; mob designers changed the mob&amp;#039;s design to look more like brigandine armor.&lt;br /&gt;
* {{IN|bedrock}}, a running pillager uses the player&amp;#039;s running animation rather than that of other [[Minecraft:illager]]s.&lt;br /&gt;
* Summoning an unarmed pillager in &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; that is invulnerable (&amp;lt;code&amp;gt;/summon pillager ~ ~ ~ {Invulnerable:1b}&amp;lt;/code&amp;gt;) does not cause villagers to run away from the pillager.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Renders ===&lt;br /&gt;
==== Poses ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pillager Aiming with Crossbow JE.png|A pillager aiming in {{JE}}.&lt;br /&gt;
Pillager_Aiming_with_Crossbow BE.png|A pillager aiming in {{BE}}.&lt;br /&gt;
File:PillagerWithoutCrossbow.png|A pillager without a crossbow.&lt;br /&gt;
File:Ravager Jockey (Pillager).png|A pillager riding a [[Minecraft:ravager]].&lt;br /&gt;
File:Sitting Pillager.png|A sitting pillager.&lt;br /&gt;
File:Pillager Aiming with Crossbow BE.png|A pillager aiming a [[Minecraft:crossbow]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Animations ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Pillager Charging Crossbow.gif|A pillager loading up a [[Minecraft:crossbow]].&lt;br /&gt;
File:Pillager celebrating.gif|A pillager celebrating.{{Only|Java}}&lt;br /&gt;
File:Pillager celebrating BE.gif|A pillager celebrating.{{only|be}} &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots === &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PillagerMinecon.png|A pillager armed with a [[Minecraft:crossbow]], shown at [[Minecraft:MINECON Earth 2018]].&lt;br /&gt;
PillagersMinecon.png|A group of pillagers, shown at MINECON Earth 2018.&lt;br /&gt;
Group of Pillagers.png|A group of pillagers.&lt;br /&gt;
Pillager and villager.png|A pillager patrol leader with a [[Minecraft:villager]] (before [[Minecraft:18w46a]]).&lt;br /&gt;
Pillager Outpost Inside Desert Temple.png|A [[Minecraft:pillager outpost]] inside of a [[Minecraft:desert temple]] with pillagers inside and outside of the temple.&lt;br /&gt;
Pillager attacking villager.png|A pillager attacking a villager.&lt;br /&gt;
Patrol looking villager.png|A villager attracts the attention of a pillager patrol.&lt;br /&gt;
Pillagers in a raid.png|A large group of pillagers together, with some riding on ravagers.&lt;br /&gt;
pillager firing at villager.gif|A pillager firing its crossbow at a panicking villager in Java Edition.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mojang screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Window Villager.jpg|Pillagers looking at a villager through a window.&lt;br /&gt;
File:Ominousbottle-header.jpeg|A pillager aiming a crossbow.&lt;br /&gt;
File:Ominousbottle-ingame.jpeg|Pillagers raiding a village.&lt;br /&gt;
File:Pillager-bug-example-no-arms.jpeg|An example of a bug which involves a pillager.&lt;br /&gt;
File:Frozen Peak Pillagers.jpg|Pillagers in the [[Minecraft:Frozen Peaks|frozen peaks]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Concept artwork ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pillager Old Texture.jpg|The old texture file of pillagers.&lt;br /&gt;
File:Pillager Revision 2.jpg|An early rendition of pillagers.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Textures ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
File:Pillager (texture).png|Pillager texture file&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Defend pillager.png|Artwork of a single pillager.&lt;br /&gt;
File:Pillager (Dungeons).png|A [[Minecraft:MCD:Pillager|pillager]] as it appears in &amp;#039;&amp;#039;[[Minecraft:Minecraft Dungeons]]&amp;#039;&amp;#039;.&lt;br /&gt;
File:Pillagers &amp;amp; Outpost Artwork.png|Artwork of several pillagers near a [[Minecraft:Pillager Outpost]].&lt;br /&gt;
File:Pillager Art.jpg|Official artwork of pillagers.&lt;br /&gt;
File:Pillager Artwork 1.jpg|Official artwork of a pillager.&lt;br /&gt;
File:Pillager Artwork 2.jpg|Official artwork of a pillager.&lt;br /&gt;
File:Pillager Artwork 3.jpg|Official artwork of a pillager.&lt;br /&gt;
File:Pillager Artwork 4.jpg|Official artwork of a pillager.&lt;br /&gt;
File:Mojang114.jpg|A group of pillagers and [[Minecraft:illager]]s shown within the [[Minecraft:Village &amp;amp; Pillage]] artwork.&lt;br /&gt;
File:Learn to Code Update.png|A pillager in promotional artwork for [[Minecraft:Education Edition 1.14.50]].&lt;br /&gt;
File:Caves &amp;amp; Cliffs cover art.png|A pillager in promotional artwork for the first [[Minecraft:Caves &amp;amp; Cliffs]] update.&lt;br /&gt;
File:Pillager and Camel.jpg|Promotional render showing a pillager shooting at [[Minecraft:Sunny]] and [[Minecraft:Alex]] on a [[Minecraft:camel]].&lt;br /&gt;
File:Loot Looking Sticker.gif|Gif of the pillager depicted in the Trails &amp;amp; Tales promotional art.&lt;br /&gt;
File:LEGO Pillager.png|A [[Minecraft:Lego Minecraft|LEGO]] pillager.&lt;br /&gt;
File:Pillager Plush.jpg|A pillager plush.&lt;br /&gt;
File:Bad Omen shirt.png|&amp;quot;Bad Omen,&amp;quot; an official T-Shirt design featuring a pillager.&lt;br /&gt;
File:Witness.jpeg|[[Minecraft:M.A.R.I.L.L.A.]] and [[Minecraft:Narrator (YouTube)|Narrator]] witnessing pillagers.&lt;br /&gt;
File:Pillager word search.jpeg|A word search filled with &amp;#039;&amp;#039;[[Minecraft:Minecraft]]&amp;#039;&amp;#039;-related words.&lt;br /&gt;
File:Bees chasing pillager.jpg|[[Minecraft:Bees]] chasing a pillager&lt;br /&gt;
File:AMCM live event pillager.png|A pillager as seen in &amp;#039;&amp;#039;[[Minecraft:A Minecraft Movie Live Event]].&amp;#039;&amp;#039; &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox entities|mobs}}&lt;br /&gt;
{{Navbox villagers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hostile mobs]]&lt;br /&gt;
[[Category:Illagers]]&lt;br /&gt;
[[Category:Humanoid mobs]]&lt;br /&gt;
[[Category:Monster mobs]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:cs:Nájezdník]]&lt;br /&gt;
[[Minecraft:de:Plünderer]]&lt;br /&gt;
[[Minecraft:es:Saqueador]]&lt;br /&gt;
[[Minecraft:fr:Pillard]]&lt;br /&gt;
[[Minecraft:it:Predone]]&lt;br /&gt;
[[Minecraft:ja:ピリジャー]]&lt;br /&gt;
[[Minecraft:ko:약탈자]]&lt;br /&gt;
[[Minecraft:lzh:劫寇]]&lt;br /&gt;
[[Minecraft:pl:Rozbójnik]]&lt;br /&gt;
[[Minecraft:pt:Saqueador]]&lt;br /&gt;
[[Minecraft:ru:Разбойник]]&lt;br /&gt;
[[Minecraft:th:กองโจร]]&lt;br /&gt;
[[Minecraft:zh:掠夺者]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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