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		<title>SyncBot: Sync: new page from Minecraft</title>
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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Redirect|Render}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Rendering&amp;#039;&amp;#039;&amp;#039; refers to the process of converting digital information to a form which can be displayed via a visual output such as a computer monitor. This is often done using dedicated rendering engines such as [[Minecraft:Blaze3D]], or rendering pipelines such as [[Minecraft:RenderDragon]].&lt;br /&gt;
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== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ==&lt;br /&gt;
=== World terrain ===&lt;br /&gt;
Blocks comprising the world are defined via block [[Minecraft:model]] files. Each model defines &amp;quot;quads&amp;quot;, which are often planar rectangles. Each quad is comprised of two triangles. Fluids are also defined geometrically using quads; in this case, they are not necessarily coplanar.&lt;br /&gt;
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Triangles are defined by three vertices, and have a direction in which to render. Rendering is done by means of a fragment shader.&lt;br /&gt;
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How blocks render depends on the render type of each block. There are five options: solid, cutout, cutout mipped, translucent, and tripwire.{{until|java 1.21.11}}&lt;br /&gt;
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== Navigation ==&lt;br /&gt;
{{Navbox Minecraft|all}}&lt;br /&gt;
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[[Minecraft:pt:Renderização]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
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