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	<title>Minecraft:Riptide - Revision history</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox enchantment&lt;br /&gt;
| maxlevel = III&lt;br /&gt;
| primaryitems = {{ItemSprite|Trident|link=Trident}}&lt;br /&gt;
| weight = 2&lt;br /&gt;
| id = riptide&lt;br /&gt;
| incompat = * [[Minecraft:Loyalty]]&lt;br /&gt;
* [[Minecraft:Channeling]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Riptide&amp;#039;&amp;#039;&amp;#039; is an [[Minecraft:enchantment]] applied to [[Minecraft:trident]]s that causes the trident to launch the user when used in water or rain, replacing the trident&amp;#039;s ability to be thrown as a projectile.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Riptide can be obtained from [[Minecraft:enchanting table]]s, drops from mobs that have spawned in a [[Minecraft:raid]],{{only|bedrock}} books obtained by [[Minecraft:fishing]], [[Minecraft:monster room]] chests, [[Minecraft:vault]]s, [[Minecraft:librarian]] [[Minecraft:villager]]s, and non-village [[Minecraft:structure]] loot.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
[[File:RiptideExample.gif|thumb|[[Sunny]] using a Riptide trident in the rain.]]&lt;br /&gt;
Tridents enchanted with Riptide can be thrown only when a [[Minecraft:player]] stands in water or when exposed to [[Minecraft:rain]]. In these situations, a thrown trident launches the player with it. Players can reach greater heights by throwing a Riptide trident straight upward, and travel further distances by throwing it from a higher altitude, or by [[Minecraft:sprinting]] or [[Minecraft:sprint-swimming]] while in motion. If a Riptide-enchanted trident is held in both the main and off-hands, the player&amp;#039;s velocity is not doubled and only the trident in the main is used (see [[Minecraft:dual wield]]), although the animation for both tridents is displayed on the [[Minecraft:Heads-up display|HUD]]. Throwing a Riptide trident consumes 1 durability.{{only|java|short=1}}&lt;br /&gt;
&lt;br /&gt;
The formula for the number of blocks the trident throws the user is (6 × level) + 3 when in rain or standing in water, and (4 × level) + 3 while underwater.&lt;br /&gt;
&lt;br /&gt;
Riptide cannot be used in biomes (or altitudes) where it doesn&amp;#039;t rain, even if the current weather in these locations is snow or overcast.&lt;br /&gt;
&lt;br /&gt;
If the player collides with a mob or another player, the trident deals throwing damage (including critical damage if the player is falling) and the player&amp;#039;s movement is abruptly stopped. In this situation, a Riptide trident can bypass the defense of a shield. Colliding with a mob to deal damage consumes 1 durability regardless of version, which means a collision {{in|JE}} damages the trident twice. If the Riptide trident is in the off-hand, any damage would be dealt with the item in the main hand.&lt;br /&gt;
&lt;br /&gt;
If an item is being held in the off-hand during movement, on the HUD, the held item appears at the top-left, with the top of the item texture facing the direction the player is (unless that item is another [[Minecraft:trident]], in which case the same animation as the Riptide trident is played, regardless of if the trident in the off-hand is enchanted with Riptide or not). The same is true if the trident is in the off-hand and the held item in the main hand, if any. The trident, the item in the main/off-hand (if any), and other items can be swapped, rearranged, or thrown out to create different animation combinations.&lt;br /&gt;
[[File:Riptide.png|thumb|A trident being enchanted with Riptide.]]&lt;br /&gt;
A thrown Riptide-enchanted trident can hit multiple targets.{{only|bedrock|short=1}}&lt;br /&gt;
&lt;br /&gt;
=== Elytra ===&lt;br /&gt;
A Riptide trident can be used to propel a player wearing [[Minecraft:elytra]] if in rainy weather or in a body of water. This allows players to reach speeds upwards of 500 blocks per second,&amp;lt;ref&amp;gt;{{Citation|url=https://youtu.be/dNbT3kjQr0c|title=Riptide + Elytra Testing 1.21.11|author=yellowtyper|website=YouTube|date=2026-02-21}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{bug|MC-147173||Using riptide tridents while elytra flying can boost the player to excessive speeds}}&amp;lt;/ref&amp;gt; compared to 33.5 blocks per second using [[Minecraft:firework rocket]]s.&lt;br /&gt;
&lt;br /&gt;
== Incompatibilities ==&lt;br /&gt;
The [[Minecraft:Loyalty]] enchantment cannot be combined with Riptide, as a Riptide trident never leaves the player&amp;#039;s hand when used. [[Minecraft:Channeling]] is also mutually exclusive with Riptide, both because the trident never lands anywhere, and because it would strike lightning at the player&amp;#039;s own position.&lt;br /&gt;
&lt;br /&gt;
If combined using commands, Riptide takes priority over Loyalty and Channeling.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{Edition|Java}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound =Riptide I.ogg&lt;br /&gt;
|subtitle=Trident zooms&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a Riptide I trident is used&lt;br /&gt;
|id=item.trident.riptide_1&lt;br /&gt;
|translationkey=subtitles.item.trident.riptide&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Riptide II.ogg&lt;br /&gt;
|subtitle=Trident zooms&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a Riptide II trident is used&lt;br /&gt;
|id=item.trident.riptide_2&lt;br /&gt;
|translationkey=subtitles.item.trident.riptide&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Riptide III.ogg&lt;br /&gt;
|subtitle=Trident zooms&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a Riptide III or higher trident is used&lt;br /&gt;
|id=item.trident.riptide_3&lt;br /&gt;
|translationkey=subtitles.item.trident.riptide&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Edition|Bedrock}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Riptide I.ogg&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a Riptide I trident is used&lt;br /&gt;
|id=item.trident.riptide_1&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Riptide II.ogg&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a Riptide II trident is used&lt;br /&gt;
|id=item.trident.riptide_2&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Riptide III.ogg&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a Riptide III or higher trident is used&lt;br /&gt;
|id=item.trident.riptide_3&lt;br /&gt;
|volume=1.0&lt;br /&gt;
| pitch = 1.0&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|nameid=riptide&lt;br /&gt;
|displayname=Riptide&lt;br /&gt;
|translationtype=enchantment&lt;br /&gt;
|foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=1&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|nameid=riptide&lt;br /&gt;
|displayname=Riptide&lt;br /&gt;
|id=30&lt;br /&gt;
|translationkey=enchantment.tridentRiptide&lt;br /&gt;
|foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Achievement ==&lt;br /&gt;
{{load achievements|Do a Barrel Roll!}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=18w07a|Riptide is added alongside [[Minecraft:trident]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w14a|Riptide&amp;#039;s functionality now replaces the throwing functionality of the trident, rather than doing both simultaniously.&lt;br /&gt;
|Riptide is no longer compatible with [[Minecraft:Channeling]] or [[Minecraft:Loyalty]].}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w07a|Riptide tridents no longer work in cold biomes where Y≥90 and when it is snowing.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|exp=Experimental Gameplay|Added Riptide as part of [[Minecraft:Experimental Gameplay]], able to be applied to the new [[Minecraft:trident]]s.}}&lt;br /&gt;
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Riptide was fully implemented and is no longer part of Experimental Gameplay.&lt;br /&gt;
|[[Minecraft:Trident]]s are now fully implemented and can now be enchanted with Riptide.}}&lt;br /&gt;
|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Added an animation when using Riptide in first person perspective.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Riptide is added alongside tridents.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox enchantments}}&lt;br /&gt;
{{Navbox combat|melee-ranged}}&lt;br /&gt;
[[Category:Transport]]&lt;br /&gt;
[[Minecraft:de:Sog]]&lt;br /&gt;
[[Minecraft:es:Propulsión acuática]]&lt;br /&gt;
[[Minecraft:fr:Impulsion]]&lt;br /&gt;
[[Minecraft:ja:激流]]&lt;br /&gt;
[[Minecraft:pt:Correnteza]]&lt;br /&gt;
[[Minecraft:th:พุ่งทะยาน]]&lt;br /&gt;
[[Minecraft:zh:激流]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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