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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3ASample_Parkour_World</id>
	<title>Minecraft:Sample Parkour World - Revision history</title>
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	<updated>2026-06-10T17:16:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Sample_Parkour_World&amp;diff=76933&amp;oldid=prev</id>
		<title>SyncBot: Fix template calls: add MC/ prefix</title>
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		<updated>2026-04-09T20:54:40Z</updated>

		<summary type="html">&lt;p&gt;Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:54, 9 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Exclusive|Bedrock}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MC/&lt;/ins&gt;Exclusive|Bedrock}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox map&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox map&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| image = Sample Parkour World.jpg&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| image = Sample Parkour World.jpg&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Summary ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Summary ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sample Climb.png|thumb|The ladder tower.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sample Climb.png|thumb|The ladder tower.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player will bluntly spawn inside of a chamber made out of dark prismarine, holding a full stack of cooked beef near a spawn point setter. Beside that is a [[Minecraft:chest]], containing a second stack of beef. The first challenge will be simple, being a few prismarine brick pillars that lead to a room with a small platform and [[Minecraft:ladder]] in case the player falls into a very small pit. {{Control|Jumping}} past that will lead to two similar platform situations with slightly different proportions, the second requiring very specific timing running over the ladder to cross. After that the player will balance on top of prismarine walls, before climbing up to a higher level with a new spawn point.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player will bluntly spawn inside of a chamber made out of dark prismarine, holding a full stack of cooked beef near a spawn point setter. Beside that is a [[Minecraft:chest]], containing a second stack of beef. The first challenge will be simple, being a few prismarine brick pillars that lead to a room with a small platform and [[Minecraft:ladder]] in case the player falls into a very small pit. {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MC/&lt;/ins&gt;Control|Jumping}} past that will lead to two similar platform situations with slightly different proportions, the second requiring very specific timing running over the ladder to cross. After that the player will balance on top of prismarine walls, before climbing up to a higher level with a new spawn point.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At this point, the ladders become the platform, players having to cling onto them several times. At first, this will simply be on a prismarine wall, then moving into a chamber where they must circle a dark prismarine tower. To make it more manageable, the floor will be made of hay bales. At the top, the player will find a divided floor in a triangular position, with sea lanterns preventing the player from jumping over the hole. Instead, they must {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;control&lt;/del&gt;|sprint}}, and discover warped doors.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At this point, the ladders become the platform, players having to cling onto them several times. At first, this will simply be on a prismarine wall, then moving into a chamber where they must circle a dark prismarine tower. To make it more manageable, the floor will be made of hay bales. At the top, the player will find a divided floor in a triangular position, with sea lanterns preventing the player from jumping over the hole. Instead, they must {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MC/Control&lt;/ins&gt;|sprint}}, and discover warped doors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exiting the prismarine sector, the player will find a new aesthetic, mostly consisted of black and gray [[Minecraft:concrete]], and redstone lamps, with another spawn point setter near. The first challenge here will be to cross over divisions made of soul sand, slowly down sprints, and then the opposite, blue ice. The blue ice platforms will lead into another room, where the player must cross two lone blue ice blocks before climbing another ladder. There will be another spawn point, this floor higher than ever, as the player will need to take a leap of faith onto slime blocks. If the player is able to land that, they will arrive in a similar chamber where they must cling onto honey blocks, which then transition to platforming across big dripleaves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exiting the prismarine sector, the player will find a new aesthetic, mostly consisted of black and gray [[Minecraft:concrete]], and redstone lamps, with another spawn point setter near. The first challenge here will be to cross over divisions made of soul sand, slowly down sprints, and then the opposite, blue ice. The blue ice platforms will lead into another room, where the player must cross two lone blue ice blocks before climbing another ladder. There will be another spawn point, this floor higher than ever, as the player will need to take a leap of faith onto slime blocks. If the player is able to land that, they will arrive in a similar chamber where they must cling onto honey blocks, which then transition to platforming across big dripleaves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the end of the dripleaf hall will be an iron door, opening that with a [[Minecraft:lever]] will reveal an expansive room made of quartz bricks and [[Minecraft:glowstone]]. The path out is a spiral of nether brick blocks, with additional steps the player must activate using levers. The first will be right beside another spawn point switch, triggering a [[Minecraft:piston]] to push a nether brick block. After that the player will have to platform across the piston head itself, then two nether brick walls before reaching another spawn setter. The final two steps will seem like a cake walk, the first lever being easily reachable. The second will seem out of reach initially, but can be grabbed by {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;control&lt;/del&gt;|sneaking}}.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the end of the dripleaf hall will be an iron door, opening that with a [[Minecraft:lever]] will reveal an expansive room made of quartz bricks and [[Minecraft:glowstone]]. The path out is a spiral of nether brick blocks, with additional steps the player must activate using levers. The first will be right beside another spawn point switch, triggering a [[Minecraft:piston]] to push a nether brick block. After that the player will have to platform across the piston head itself, then two nether brick walls before reaching another spawn setter. The final two steps will seem like a cake walk, the first lever being easily reachable. The second will seem out of reach initially, but can be grabbed by {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MC/Control&lt;/ins&gt;|sneaking}}.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Fletch sample.png|thumb|The first archery puzzle.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Fletch sample.png|thumb|The first archery puzzle.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The end will be in sight by this point, being a rainbow colored room. This final challenge will be slightly different, however, with a nearby chest containing a [[Minecraft:bow]] and stack of [[Minecraft:arrow]]s. Firing an arrow at a [[Minecraft:button]] will trigger two nether brick platforms, however a set back will come when jumping to the next area; the player will grab the arrow, causing the blocks to retract into the wall. The final two platforms will have pressure plates on top, which will trigger two [[Minecraft:dispenser]]s that fire arrows. A trick is to use the bow to shoot the plates, triggering the arrows before the player will touch them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The end will be in sight by this point, being a rainbow colored room. This final challenge will be slightly different, however, with a nearby chest containing a [[Minecraft:bow]] and stack of [[Minecraft:arrow]]s. Firing an arrow at a [[Minecraft:button]] will trigger two nether brick platforms, however a set back will come when jumping to the next area; the player will grab the arrow, causing the blocks to retract into the wall. The final two platforms will have pressure plates on top, which will trigger two [[Minecraft:dispenser]]s that fire arrows. A trick is to use the bow to shoot the plates, triggering the arrows before the player will touch them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Quotes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Quotes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Quote|This sample is the world that is walked through in the Parkour documentation as examples of block mechanics, player mechanics, and Redstone mechanics that can be used to make a fun player experience.|GitHub description}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MC/&lt;/ins&gt;Quote|This sample is the world that is walked through in the Parkour documentation as examples of block mechanics, player mechanics, and Redstone mechanics that can be used to make a fun player experience.|GitHub description}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{HistoryTable&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{HistoryTable&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine|Bedrock Edition}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MC/&lt;/ins&gt;HistoryLine|Bedrock Edition}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||June 7, 2022|link=https://github.com/microsoft/minecraft-samples/tree/main/parkour_sample_world|The Sample Parkour World is released on Github.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MC/&lt;/ins&gt;HistoryLine||June 7, 2022|link=https://github.com/microsoft/minecraft-samples/tree/main/parkour_sample_world|The Sample Parkour World is released on Github.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||September 12, 2022|link=https://github.com/microsoft/minecraft-samples/commit/f5b422bb1b70c42e3a7236c977e8c4d3ce17ed58|The Sample Parkour World is updated, making it no longer require update steps.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MC/&lt;/ins&gt;HistoryLine||September 12, 2022|link=https://github.com/microsoft/minecraft-samples/commit/f5b422bb1b70c42e3a7236c977e8c4d3ce17ed58|The Sample Parkour World is updated, making it no longer require update steps.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Navigation ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Navigation ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox worlds|Demonstration}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MC/&lt;/ins&gt;Navbox worlds|Demonstration}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Sample_Parkour_World&amp;diff=70269&amp;oldid=prev</id>
		<title>SyncBot: Remove broken links to missing pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Sample_Parkour_World&amp;diff=70269&amp;oldid=prev"/>
		<updated>2026-04-09T16:03:20Z</updated>

		<summary type="html">&lt;p&gt;Remove broken links to missing pages&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:03, 9 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox map&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox map&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| image = Sample Parkour World.jpg&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| image = Sample Parkour World.jpg&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| developers = &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;Mojang Studios&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| developers = Mojang Studios&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| editions = Bedrock&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| editions = Bedrock&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| price = Free&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| price = Free&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Summary ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Summary ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sample Climb.png|thumb|The ladder tower.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sample Climb.png|thumb|The ladder tower.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player will bluntly spawn inside of a chamber made out of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;dark prismarine&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;, holding a full stack of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;cooked beef&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;near a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;spawn point&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;setter. Beside that is a [[Minecraft:chest]], containing a second stack of beef. The first challenge will be simple, being a few &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;prismarine brick&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;pillars that lead to a room with a small platform and [[Minecraft:ladder]] in case the player falls into a very small pit. {{Control|Jumping}} past that will lead to two similar platform situations with slightly different proportions, the second requiring very specific timing running over the ladder to cross. After that the player will balance on top of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;prismarine &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wall]]s&lt;/del&gt;, before climbing up to a higher level with a new spawn point.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player will bluntly spawn inside of a chamber made out of dark prismarine, holding a full stack of cooked beef near a spawn point setter. Beside that is a [[Minecraft:chest]], containing a second stack of beef. The first challenge will be simple, being a few prismarine brick pillars that lead to a room with a small platform and [[Minecraft:ladder]] in case the player falls into a very small pit. {{Control|Jumping}} past that will lead to two similar platform situations with slightly different proportions, the second requiring very specific timing running over the ladder to cross. After that the player will balance on top of prismarine &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walls&lt;/ins&gt;, before climbing up to a higher level with a new spawn point.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At this point, the ladders become the platform, players having to cling onto them several times. At first, this will simply be on a prismarine wall, then moving into a chamber where they must circle a dark prismarine tower. To make it more manageable, the floor will be made of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;hay &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bale]]s&lt;/del&gt;. At the top, the player will find a divided floor in a triangular position, with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;sea &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lantern]]s &lt;/del&gt;preventing the player from jumping over the hole. Instead, they must {{control|sprint}}, and discover &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;warped &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;door]]s&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At this point, the ladders become the platform, players having to cling onto them several times. At first, this will simply be on a prismarine wall, then moving into a chamber where they must circle a dark prismarine tower. To make it more manageable, the floor will be made of hay &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bales&lt;/ins&gt;. At the top, the player will find a divided floor in a triangular position, with sea &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lanterns &lt;/ins&gt;preventing the player from jumping over the hole. Instead, they must {{control|sprint}}, and discover warped &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doors&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exiting the prismarine sector, the player will find a new aesthetic, mostly consisted of black and gray [[Minecraft:concrete]], and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;redstone &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lamp]]s&lt;/del&gt;, with another spawn point setter near. The first challenge here will be to cross over divisions made of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;soul sand&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;, slowly down sprints, and then the opposite, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;blue ice&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;. The blue ice platforms will lead into another room, where the player must cross two lone blue ice blocks before climbing another ladder. There will be another spawn point, this floor higher than ever, as the player will need to take a leap of faith onto &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;slime &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;block]]s&lt;/del&gt;. If the player is able to land that, they will arrive in a similar chamber where they must cling onto &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;honey &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;block]]s&lt;/del&gt;, which then transition to platforming across &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;big dripleaves&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exiting the prismarine sector, the player will find a new aesthetic, mostly consisted of black and gray [[Minecraft:concrete]], and redstone &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lamps&lt;/ins&gt;, with another spawn point setter near. The first challenge here will be to cross over divisions made of soul sand, slowly down sprints, and then the opposite, blue ice. The blue ice platforms will lead into another room, where the player must cross two lone blue ice blocks before climbing another ladder. There will be another spawn point, this floor higher than ever, as the player will need to take a leap of faith onto slime &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blocks&lt;/ins&gt;. If the player is able to land that, they will arrive in a similar chamber where they must cling onto honey &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blocks&lt;/ins&gt;, which then transition to platforming across big dripleaves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the end of the dripleaf hall will be an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;iron door&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;, opening that with a [[Minecraft:lever]] will reveal an expansive room made of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;quartz bricks&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;and [[Minecraft:glowstone]]. The path out is a spiral of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;nether brick&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;blocks, with additional steps the player must activate using levers. The first will be right beside another spawn point switch, triggering a [[Minecraft:piston]] to push a nether brick block. After that the player will have to platform across the piston head itself, then two &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;nether brick &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wall]]s &lt;/del&gt;before reaching another spawn setter. The final two steps will seem like a cake walk, the first lever being easily reachable. The second will seem out of reach initially, but can be grabbed by {{control|sneaking}}.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the end of the dripleaf hall will be an iron door, opening that with a [[Minecraft:lever]] will reveal an expansive room made of quartz bricks and [[Minecraft:glowstone]]. The path out is a spiral of nether brick blocks, with additional steps the player must activate using levers. The first will be right beside another spawn point switch, triggering a [[Minecraft:piston]] to push a nether brick block. After that the player will have to platform across the piston head itself, then two nether brick &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walls &lt;/ins&gt;before reaching another spawn setter. The final two steps will seem like a cake walk, the first lever being easily reachable. The second will seem out of reach initially, but can be grabbed by {{control|sneaking}}.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Fletch sample.png|thumb|The first archery puzzle.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Fletch sample.png|thumb|The first archery puzzle.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The end will be in sight by this point, being a rainbow colored room. This final challenge will be slightly different, however, with a nearby chest containing a [[Minecraft:bow]] and stack of [[Minecraft:arrow]]s. Firing an arrow at a [[Minecraft:button]] will trigger two nether brick platforms, however a set back will come when jumping to the next area; the player will grab the arrow, causing the blocks to retract into the wall. The final two platforms will have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;pressure &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plate]]s &lt;/del&gt;on top, which will trigger two [[Minecraft:dispenser]]s that fire arrows. A trick is to use the bow to shoot the plates, triggering the arrows before the player will touch them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The end will be in sight by this point, being a rainbow colored room. This final challenge will be slightly different, however, with a nearby chest containing a [[Minecraft:bow]] and stack of [[Minecraft:arrow]]s. Firing an arrow at a [[Minecraft:button]] will trigger two nether brick platforms, however a set back will come when jumping to the next area; the player will grab the arrow, causing the blocks to retract into the wall. The final two platforms will have pressure &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plates &lt;/ins&gt;on top, which will trigger two [[Minecraft:dispenser]]s that fire arrows. A trick is to use the bow to shoot the plates, triggering the arrows before the player will touch them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, the player will pass a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;tripwire&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;, summoning a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:firework]]s &lt;/del&gt;show and the text &quot;You Win!&quot; This concludes the map.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, the player will pass a tripwire, summoning a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fireworks &lt;/ins&gt;show and the text &quot;You Win!&quot; This concludes the map.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Quotes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Quotes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Sample_Parkour_World&amp;diff=50797&amp;oldid=prev</id>
		<title>imported&gt;Flaash: Added see also section.</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Sample_Parkour_World&amp;diff=50797&amp;oldid=prev"/>
		<updated>2025-03-01T09:46:23Z</updated>

		<summary type="html">&lt;p&gt;Added see also section.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Exclusive|Bedrock}}&lt;br /&gt;
{{Infobox map&lt;br /&gt;
| image = Sample Parkour World.jpg&lt;br /&gt;
| developers = [[Minecraft:Mojang Studios]]&lt;br /&gt;
| editions = Bedrock&lt;br /&gt;
| price = Free&lt;br /&gt;
| release = June 7, 2022&lt;br /&gt;
| external article = {{Cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/parkourworldwalkthrough?view=minecraft-bedrock-stable|title=Parkour Map Walkthrough|website=Microsoft Learn}}&lt;br /&gt;
| website page = [https://github.com/microsoft/minecraft-samples/tree/main/parkour_sample_world Parkour Sample World on GitHub]&lt;br /&gt;
}}&amp;#039;&amp;#039;&amp;#039;Sample Parkour World&amp;#039;&amp;#039;&amp;#039;, also called &amp;#039;&amp;#039;&amp;#039;Parkour Sample World&amp;#039;&amp;#039;&amp;#039; or just &amp;#039;&amp;#039;&amp;#039;Parkour Map&amp;#039;&amp;#039;&amp;#039;, is a world made to teach and demonstrate parkour mechanics. Unlike many other maps, it was not distributed through the [[Minecraft:Marketplace]], but instead a GitHub page.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[File:Sample Climb.png|thumb|The ladder tower.]]&lt;br /&gt;
The player will bluntly spawn inside of a chamber made out of [[Minecraft:dark prismarine]], holding a full stack of [[Minecraft:cooked beef]] near a [[Minecraft:spawn point]] setter. Beside that is a [[Minecraft:chest]], containing a second stack of beef. The first challenge will be simple, being a few [[Minecraft:prismarine brick]] pillars that lead to a room with a small platform and [[Minecraft:ladder]] in case the player falls into a very small pit. {{Control|Jumping}} past that will lead to two similar platform situations with slightly different proportions, the second requiring very specific timing running over the ladder to cross. After that the player will balance on top of [[Minecraft:prismarine wall]]s, before climbing up to a higher level with a new spawn point.&lt;br /&gt;
&lt;br /&gt;
At this point, the ladders become the platform, players having to cling onto them several times. At first, this will simply be on a prismarine wall, then moving into a chamber where they must circle a dark prismarine tower. To make it more manageable, the floor will be made of [[Minecraft:hay bale]]s. At the top, the player will find a divided floor in a triangular position, with [[Minecraft:sea lantern]]s preventing the player from jumping over the hole. Instead, they must {{control|sprint}}, and discover [[Minecraft:warped door]]s.&lt;br /&gt;
&lt;br /&gt;
Exiting the prismarine sector, the player will find a new aesthetic, mostly consisted of black and gray [[Minecraft:concrete]], and [[Minecraft:redstone lamp]]s, with another spawn point setter near. The first challenge here will be to cross over divisions made of [[Minecraft:soul sand]], slowly down sprints, and then the opposite, [[Minecraft:blue ice]]. The blue ice platforms will lead into another room, where the player must cross two lone blue ice blocks before climbing another ladder. There will be another spawn point, this floor higher than ever, as the player will need to take a leap of faith onto [[Minecraft:slime block]]s. If the player is able to land that, they will arrive in a similar chamber where they must cling onto [[Minecraft:honey block]]s, which then transition to platforming across [[Minecraft:big dripleaves]].&lt;br /&gt;
&lt;br /&gt;
At the end of the dripleaf hall will be an [[Minecraft:iron door]], opening that with a [[Minecraft:lever]] will reveal an expansive room made of [[Minecraft:quartz bricks]] and [[Minecraft:glowstone]]. The path out is a spiral of [[Minecraft:nether brick]] blocks, with additional steps the player must activate using levers. The first will be right beside another spawn point switch, triggering a [[Minecraft:piston]] to push a nether brick block. After that the player will have to platform across the piston head itself, then two [[Minecraft:nether brick wall]]s before reaching another spawn setter. The final two steps will seem like a cake walk, the first lever being easily reachable. The second will seem out of reach initially, but can be grabbed by {{control|sneaking}}. &lt;br /&gt;
[[File:Fletch sample.png|thumb|The first archery puzzle.]]&lt;br /&gt;
The end will be in sight by this point, being a rainbow colored room. This final challenge will be slightly different, however, with a nearby chest containing a [[Minecraft:bow]] and stack of [[Minecraft:arrow]]s. Firing an arrow at a [[Minecraft:button]] will trigger two nether brick platforms, however a set back will come when jumping to the next area; the player will grab the arrow, causing the blocks to retract into the wall. The final two platforms will have [[Minecraft:pressure plate]]s on top, which will trigger two [[Minecraft:dispenser]]s that fire arrows. A trick is to use the bow to shoot the plates, triggering the arrows before the player will touch them.&lt;br /&gt;
&lt;br /&gt;
Finally, the player will pass a [[Minecraft:tripwire]], summoning a [[Minecraft:firework]]s show and the text &amp;quot;You Win!&amp;quot; This concludes the map.&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
{{Quote|This sample is the world that is walked through in the Parkour documentation as examples of block mechanics, player mechanics, and Redstone mechanics that can be used to make a fun player experience.|GitHub description}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|Bedrock Edition}}&lt;br /&gt;
|{{HistoryLine||June 7, 2022|link=https://github.com/microsoft/minecraft-samples/tree/main/parkour_sample_world|The Sample Parkour World is released on Github.}}&lt;br /&gt;
|{{HistoryLine||September 12, 2022|link=https://github.com/microsoft/minecraft-samples/commit/f5b422bb1b70c42e3a7236c977e8c4d3ce17ed58|The Sample Parkour World is updated, making it no longer require update steps.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:First Sample.png|The first shot of the map.&lt;br /&gt;
File:Long Sample.png|A difficult spot.&lt;br /&gt;
File:Sample Division.png&lt;br /&gt;
File:Sample Leap.png|The slime pit.&lt;br /&gt;
File:Sample Nether.png|The first room to use Nether blocks.&lt;br /&gt;
File:Near Final Sample.png|A third person view of the approach to the end.&lt;br /&gt;
File:Victorious Sample.png|&amp;quot;You Win!&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Minecraft:Tutorial Skin Pack]], a similar sample product&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox worlds|Demonstration}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Flaash</name></author>
	</entry>
</feed>