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	<title>Minecraft:Shield - Revision history</title>
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	<updated>2026-04-09T06:52:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>imported&gt;Fletcher4: Incorrect information</title>
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		<updated>2026-03-29T23:47:46Z</updated>

		<summary type="html">&lt;p&gt;Incorrect information&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{About|the item in &amp;#039;&amp;#039;[[Minecraft:Minecraft]]&amp;#039;&amp;#039;|the object in {{AMCM}}|Movie:Shield}}{{Infobox item&lt;br /&gt;
| group = Plain&lt;br /&gt;
| 1-1 = Shield.png&lt;br /&gt;
| invimage = Shield&lt;br /&gt;
| invimage2 = ----&lt;br /&gt;
| group2 = White&lt;br /&gt;
| 2-1 = White Shield.png&lt;br /&gt;
| invimage3 = White Shield&lt;br /&gt;
| group3 = Light Gray&lt;br /&gt;
| 3-1 = Light Gray Shield.png&lt;br /&gt;
| invimage4 = Light Gray Shield&lt;br /&gt;
| group4 = Gray&lt;br /&gt;
| 4-1 = Gray Shield.png&lt;br /&gt;
| invimage5 = Gray Shield&lt;br /&gt;
| group5 = Black&lt;br /&gt;
| 5-1 = Black Shield.png&lt;br /&gt;
| invimage6 = Black Shield&lt;br /&gt;
| group6 = Brown&lt;br /&gt;
| 6-1 = Brown Shield.png&lt;br /&gt;
| invimage7 = Brown Shield&lt;br /&gt;
| group7 = Red&lt;br /&gt;
| 7-1 = Red Shield.png&lt;br /&gt;
| invimage8 = Red Shield&lt;br /&gt;
| group8 = Orange&lt;br /&gt;
| 8-1 = Orange Shield.png&lt;br /&gt;
| invimage9 = Orange Shield&lt;br /&gt;
| group9 = Yellow&lt;br /&gt;
| 9-1 = Yellow Shield.png&lt;br /&gt;
| invimage10 = Yellow Shield&lt;br /&gt;
| group10 = Lime&lt;br /&gt;
| 10-1 = Lime Shield.png&lt;br /&gt;
| invimage11 = Lime Shield&lt;br /&gt;
| group11 = Green&lt;br /&gt;
| 11-1 = Green Shield.png&lt;br /&gt;
| invimage12 = Green Shield&lt;br /&gt;
| group12 = Cyan&lt;br /&gt;
| 12-1 = Cyan Shield.png&lt;br /&gt;
| invimage13 = Cyan Shield&lt;br /&gt;
| group13 = Light Blue&lt;br /&gt;
| 13-1 = Light Blue Shield.png&lt;br /&gt;
| invimage14 = Light Blue Shield&lt;br /&gt;
| group14 = Blue&lt;br /&gt;
| 14-1 = Blue Shield.png&lt;br /&gt;
| invimage15 = Blue Shield&lt;br /&gt;
| group15 = Purple&lt;br /&gt;
| 15-1 = Purple Shield.png&lt;br /&gt;
| invimage16 = Purple Shield&lt;br /&gt;
| group16 = Magenta&lt;br /&gt;
| 16-1 = Magenta Shield.png&lt;br /&gt;
| invimage17 = Magenta Shield&lt;br /&gt;
| group17 = Pink&lt;br /&gt;
| 17-1 = Pink Shield.png&lt;br /&gt;
| invimage18 = Pink Shield&lt;br /&gt;
| group18 = Ominous &lt;br /&gt;
| 18-1 = Ominous Shield.png&lt;br /&gt;
| invimage19 = Ominous Shield&lt;br /&gt;
| usecooldown = 5 seconds (100 ticks)&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;When disabled by an axe.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| durability = 336&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;shield&amp;#039;&amp;#039;&amp;#039; is a defensive [[Minecraft:tool]] that can be used to block [[Minecraft:damage]] from melee attacks, ranged attacks and explosions. Shields are temporarily disabled when hit by an [[Minecraft:axe]] or attacked by a [[Minecraft:warden]] while blocking, and certain damage sources ignore a shield&amp;#039;s protection. Shields can have ornamental [[Minecraft:banner]] designs applied to them.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head=1&lt;br /&gt;
|showname=0&lt;br /&gt;
|A1=Any Planks&lt;br /&gt;
|B1=Iron Ingot&lt;br /&gt;
|C1=Any Planks&lt;br /&gt;
|A2=Any Planks&lt;br /&gt;
|B2=Any Planks&lt;br /&gt;
|C2=Any Planks&lt;br /&gt;
|B3=Any Planks&lt;br /&gt;
|Output=Shield&lt;br /&gt;
|type=Combat&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
|Shield&lt;br /&gt;
|Matching Banner&lt;br /&gt;
|A2=Shield&lt;br /&gt;
|B2=Banner&lt;br /&gt;
|Output=Matching Shield&lt;br /&gt;
|type=combat&lt;br /&gt;
|foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Generated loot ===&lt;br /&gt;
{{LootChestItem|damaged-shield}}&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
{{Trade sources}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Defense ===&lt;br /&gt;
Shields are used for [[Minecraft:blocking]] incoming attacks. {{control|Using}}{{Only|Java|short=1}} or {{Control|sneaking}}{{Only|Bedrock|short=1}} causes a player to slow to a [[Minecraft:sneaking]] pace, and after {{convert|5|ticks|seconds}}&amp;lt;ref&amp;gt;{{bug|MC-100949||Shield blocking is delayed}}&amp;lt;/ref&amp;gt;, non-piercing attacks coming from in front of the player are blocked, dealing no damage. Shields deal knockback when blocking melee attacks, unless the entity is immune to knockback.{{Only|Bedrock|short=1}} When the shield blocks an attack of {{hp|3}} or stronger, it takes durability damage equal to the strength of the attack rounded up. When a player enters a boat, their shields exhibit the blocking animation.  &lt;br /&gt;
&lt;br /&gt;
Most blocked projectiles that carry status effects (such as [[Minecraft:shulker bullet]]s, flaming [[Minecraft:arrow]]s, or tipped arrows {{Only|Java|short=1}}), do not affect the blocker, while the effects of tipped arrow still applies.{{Only|bedrock|short=1}} [[Minecraft:Channeling]] tridents still summon lightning upon blocking, but the trident itself does not damage the player.{{Only|Bedrock|short=1}} [[Minecraft:Trident]]s and arrows can be deflected into other targets. Knockback from melee attacks and projectiles is prevented, while knockback from [[Minecraft:explosion]]s, [[Minecraft:hoglin]], [[Minecraft:zoglin]], and [[Minecraft:ravager]] attacks are significantly reduced. {{Only|Java|short=1}}&lt;br /&gt;
&lt;br /&gt;
The shield directionally blocks all attacks coming from within the horizontal direction the wielder is facing, providing a full semicylinder of coverage to them. Pitch is unaccounted for.&lt;br /&gt;
&lt;br /&gt;
Mobs that deal continuous contact damage such as the [[Minecraft:slime]], [[Minecraft:magma cube]], and [[Minecraft:blaze]] rapidly drain the shield&amp;#039;s durability for as long as the shielded player remains within the mob&amp;#039;s hitbox.&amp;lt;ref&amp;gt;{{bug|MC-169167}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{bug|MCPE-119451||Slimes, magma cubes, and ender dragons can attack quickly, using up a shield&amp;#039;s durability in seconds|Fixed}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Blockable attacks ====&lt;br /&gt;
Attacks that can be blocked include:&lt;br /&gt;
*Melee attacks from all sources. When blocking melee attacks from axe-wielding players, axe-wielding mobs, and [[Minecraft:warden]]s, only a single attack can be blocked before a shield is disabled for 5 seconds.&lt;br /&gt;
** Status effects do not carry through to the blocker.&lt;br /&gt;
*Normal, tipped, and spectral [[Minecraft:arrow]]s&lt;br /&gt;
** Arrows other than [[Minecraft:Piercing]] are deflected and can hit other targets.&lt;br /&gt;
** Status effects do not carry through to the blocker.&lt;br /&gt;
*[[Minecraft:Flame|Flaming arrows]]&lt;br /&gt;
** Burning does not carry through to the blocker.&lt;br /&gt;
*Thrown [[Minecraft:trident]]s&lt;br /&gt;
*[[Minecraft:Snowball]]s and [[Minecraft:egg]]s&lt;br /&gt;
*Spines from [[Minecraft:pufferfish]]&lt;br /&gt;
*Bullets from [[Minecraft:shulker]]s&lt;br /&gt;
** The Levitation effect does not carry through to the blocker.{{Only|Java|short=1}}&lt;br /&gt;
*Spit from [[Minecraft:llama]]s&lt;br /&gt;
*[[Minecraft:Fireball]]s, such as from [[Minecraft:blaze]]s and [[Minecraft:fire charge]]s&lt;br /&gt;
** Burning does not carry through to the blocker.&lt;br /&gt;
*Direct hits from [[Minecraft:ghast]] [[Minecraft:fireball]]s&lt;br /&gt;
** These still cause environmental damage.&lt;br /&gt;
*All explosions{{only|JE|short=1}}&lt;br /&gt;
*Explosion damage from [[Minecraft:creeper]]s&lt;br /&gt;
*[[Minecraft:TNT]] that another player lit&lt;br /&gt;
*Skull attacks from the [[Minecraft:wither]]&lt;br /&gt;
*[[Minecraft:Ravager]] headbutts&lt;br /&gt;
** These still knock the blocker back by about 3 blocks.&lt;br /&gt;
** Blocking these strikes has a chance to stun the ravager for a moment, and it roars afterward.&lt;br /&gt;
*Ravager roars are blocked but still knock back the blocker.&lt;br /&gt;
*[[Minecraft:Bee]] stings are blocked, but bees continuously attack until the player stops blocking and the player is stung.&lt;br /&gt;
&lt;br /&gt;
==== Unblockable attacks ==== &lt;br /&gt;
Attacks that cannot be blocked include:&lt;br /&gt;
*Arrows from a [[Minecraft:crossbow]] enchanted with [[Minecraft:Piercing]]&lt;br /&gt;
** This does not reduce the shield&amp;#039;s durability.&lt;br /&gt;
*Lightning, even from Channeling tridents&lt;br /&gt;
*Status effects from splash/lingering [[Minecraft:potion]]s, [[Minecraft:evoker]]s&amp;#039; fangs, or breath from the [[Minecraft:ender dragon]]&lt;br /&gt;
*Warden&amp;#039;s sonic boom attack&lt;br /&gt;
*[[Minecraft:Fall damage]], including that from [[Minecraft:ender pearl]]s&lt;br /&gt;
** This also includes when the player rides an [[Minecraft:entity]] that died due to fall damage.&lt;br /&gt;
&lt;br /&gt;
Laser beam attacks from [[Minecraft:guardian]]s and [[Minecraft:elder guardian]]s are only partially blocked (does not block the magic damage they deal).&lt;br /&gt;
&lt;br /&gt;
=== Disabling ===&lt;br /&gt;
*All of a user&amp;#039;s shields are disabled for 5 seconds if hit by an [[Minecraft:axe]]-wielding player while the user&amp;#039;s shield is up.&lt;br /&gt;
*Melee strikes from a warden or any axe-wielding mob (e.g., [[Minecraft:vindicator]]s, [[Minecraft:piglin brute]]s, [[Minecraft:zombie]]s, etc) also disable shields for 5 seconds.&lt;br /&gt;
*A shield cannot be disabled during their 5 game tick blocking delay. The shield must be fully active to be disabled.&lt;br /&gt;
&lt;br /&gt;
=== Applying patterns ===&lt;br /&gt;
[[File:Cyan Shield Screenshot.png|250px|thumb|A custom shield.]]&lt;br /&gt;
Shields can be decorated by applying a [[Minecraft:banner]].&lt;br /&gt;
&lt;br /&gt;
{{Crafting&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|Shield&lt;br /&gt;
|Matching Banner&lt;br /&gt;
|Output=Matching Shield&lt;br /&gt;
|B2link=Banner&lt;br /&gt;
|Olink=Shield&lt;br /&gt;
|type=Combat&lt;br /&gt;
|description=Applies the banner pattern to the shield. The banner is consumed.&amp;lt;br&amp;gt;The shield must have no preexisting patterns.&amp;lt;br&amp;gt;Does not change existing durability or enchantments on the shield.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike with [[Minecraft:banner]]s, shields cannot be repainted or washed in a [[Minecraft:cauldron]]. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called &amp;lt;code&amp;gt;entity/shield&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, shields with patterns can also be obtained using the same commands as banners, except &amp;lt;code&amp;gt;banner&amp;lt;/code&amp;gt; has to be replaced with &amp;lt;code&amp;gt;shield&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Calculator|banner|icon=shield}}&lt;br /&gt;
&lt;br /&gt;
=== Repairing ===&lt;br /&gt;
==== Combining ====&lt;br /&gt;
{{Crafting&lt;br /&gt;
|ingredients=Damaged Shield&lt;br /&gt;
|Damaged Shield&lt;br /&gt;
|Damaged Shield&lt;br /&gt;
|Output=Shield&lt;br /&gt;
|type=Combat&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|description= The durability of the two shields is added together, plus an extra 5% durability. The repaired shield has no pattern.&lt;br /&gt;
}}&lt;br /&gt;
{{Grinding&lt;br /&gt;
|ingredients=Damaged Shield &lt;br /&gt;
|Damaged Shield&lt;br /&gt;
|Damaged Shield&lt;br /&gt;
|Shield&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|description= The durability of the two shields is added together, plus an extra 5% durability. The repaired shield has no pattern.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Unit repair ====&lt;br /&gt;
{{main|Anvil mechanics#Unit repair}}&lt;br /&gt;
{{Repairing&lt;br /&gt;
|head=1&lt;br /&gt;
|Damaged Shield&lt;br /&gt;
|Damaged Shield; Any Planks&lt;br /&gt;
|Shield&lt;br /&gt;
|tail=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A shield can be repaired in an [[Minecraft:anvil]] by adding [[Minecraft:planks]] or another shield. Shields repaired on anvils retain their pattern. One plank restores 25% of the shield&amp;#039;s durability.{{verify}}&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
A shield can receive the following [[Minecraft:enchantments]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Max Level&lt;br /&gt;
![[Minecraft:Enchanting|Method]]&lt;br /&gt;
!Weight&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Unbreaking]]&lt;br /&gt;
|Grants a chance to negate durability consumption.&lt;br /&gt;
|III&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Mending]]&lt;br /&gt;
|Repairs the shield when obtaining [[Minecraft:experience]].&lt;br /&gt;
|I&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Curse of Vanishing]]&lt;br /&gt;
|The shield vanishes upon death, not dropping as an item.&lt;br /&gt;
|I&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Despite using iron in its crafting recipe, shields cannot be smelted into [[Minecraft:iron nugget]]s.&amp;lt;ref&amp;gt;{{bug|MC-111738}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{edition|java}}&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound =Shield block1.ogg&lt;br /&gt;
|sound2=Shield block2.ogg&lt;br /&gt;
|sound3=Shield block3.ogg&lt;br /&gt;
|sound4=Shield block4.ogg&lt;br /&gt;
|sound5=Shield block5.ogg&lt;br /&gt;
|subtitle=Shield blocks&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When an attack is blocked using a shield&lt;br /&gt;
|id=item.shield.block&lt;br /&gt;
|translationkey=subtitles.item.shield.block&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Equip generic1.ogg&lt;br /&gt;
|sound2=Equip generic2.ogg&lt;br /&gt;
|sound3=Equip generic3.ogg&lt;br /&gt;
|sound4=Equip generic4.ogg&lt;br /&gt;
|sound5=Equip generic5.ogg&lt;br /&gt;
|sound6=Equip generic6.ogg&lt;br /&gt;
|subtitle=Gear equips&amp;lt;ref group=sound name=genericity&amp;gt;Use of this generic sound event instead of something specific to shields is apparently intended; see {{bug|MC-259789}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a shield is placed in the offhand slot&lt;br /&gt;
|id=item.armor.equip_generic|idnote=&amp;lt;ref group=sound name=genericity/&amp;gt;&lt;br /&gt;
|translationkey=subtitles.item.armor.equip|translationkeynote=&amp;lt;ref group=sound name=genericity/&amp;gt;&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Random break.ogg&lt;br /&gt;
|subtitle=Item breaks&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a shield is stunned by an axe, or when a shield&amp;#039;s durability is exhausted&lt;br /&gt;
|id=item.shield.break&lt;br /&gt;
|translationkey=subtitles.entity.item.break&lt;br /&gt;
|volume=0.8&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Shield block1.ogg&lt;br /&gt;
|sound2=Shield block2.ogg&lt;br /&gt;
|sound3=Shield block3.ogg&lt;br /&gt;
|sound4=Shield block4.ogg&lt;br /&gt;
|sound5=Shield block5.ogg&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When an attack is blocked using a shield&lt;br /&gt;
|id=item.shield.block&lt;br /&gt;
|volume=0.7&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Equip generic1.ogg&lt;br /&gt;
|sound2=Equip generic2.ogg&lt;br /&gt;
|sound3=Equip generic3.ogg&lt;br /&gt;
|sound4=Equip generic4.ogg&lt;br /&gt;
|sound5=Equip generic5.ogg&lt;br /&gt;
|sound6=Equip generic6.ogg&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a shield is placed in the offhand slot&lt;br /&gt;
|id=armor.equip_generic&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Random break.ogg&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a shield is stunned by an axe, or when a shield&amp;#039;s durability is exhausted&lt;br /&gt;
|id=random.break&lt;br /&gt;
|volume=1.0&lt;br /&gt;
| pitch = 0.9&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Shield&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=shield&lt;br /&gt;
|form=item&lt;br /&gt;
|translationkey=item.minecraft.shield, item.minecraft.shield.white, item.minecraft.shield.orange, item.minecraft.shield.magenta, item.minecraft.shield.light_blue, item.minecraft.shield.yellow, item.minecraft.shield.lime, item.minecraft.shield.pink, item.minecraft.shield.gray, item.minecraft.shield.light_gray, item.minecraft.shield.cyan, item.minecraft.shield.purple, item.minecraft.shield.blue, item.minecraft.shield.brown, item.minecraft.shield.green, item.minecraft.shield.red, item.minecraft.shield.black&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Shield&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=shield&lt;br /&gt;
|id=355&lt;br /&gt;
|form=item&lt;br /&gt;
|translationkey=item.shield.name, item.shield.white.name, item.shield.orange.name, item.shield.magenta.name, item.shield.lightBlue.name, item.shield.yellow.name, item.shield.lime.name, item.shield.pink.name, item.shield.gray.name, item.shield.silver.name, item.shield.cyan.name, item.shield.purple.name, item.shield.blue.name, item.shield.brown.name, item.shield.green.name, item.shield.red.name, item.shield.black.name&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Item data ===&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{see also|Data component format}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound|components}}: the item&amp;#039;s &amp;#039;&amp;#039;&amp;#039;components&amp;#039;&amp;#039;&amp;#039; tag.&lt;br /&gt;
{{:Data component format/banner_patterns}}&lt;br /&gt;
{{:Data component format/base_color}}&lt;br /&gt;
{{:Data component format/blocks_attacks}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{see also|Bedrock Edition level format/Item format}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Not Today, Thank You}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Development ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||July 10, 2011|link=http://minetimes.wordpress.com/2011/07/10/interview-mit-jeb-ihr-konntet-die-fragen-stellen/|During an interview, [[Minecraft:Jeb]] says that &amp;quot;shields for the left arm&amp;quot; might be added.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w33c|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Added shields.&lt;br /&gt;
|Shields replace the [[Minecraft:blocking]] functionality of [[Minecraft:sword]]s, although blocking more [[Minecraft:damage]].&lt;br /&gt;
|The current [[Minecraft:crafting]] recipe of shields includes [[Minecraft:wool]], producing 16 possible colored shields. There currently isn&amp;#039;t a blank, uncolored shield.&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;collapsible collapsed&amp;quot; data-description{{=}}&amp;quot;Recipe&amp;quot;&lt;br /&gt;
! Recipe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1=Matching Wool |B1=Any Planks&lt;br /&gt;
|A2=Matching Wool |B2=Any Planks |C2=Iron Ingot&lt;br /&gt;
|A3=Matching Wool |B3=Any Planks&lt;br /&gt;
|Output=Matching Shield&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Any of the colored base shields can be [[Minecraft:crafting|crafted]] with a [[Minecraft:banner]] of the same base color, to produce a patterned shield.&lt;br /&gt;
}}&lt;br /&gt;
|{{HistoryLine|||dev=15w34c|When an attack is blocked by a shield, the attacker now may be knocked back.&lt;br /&gt;
|Being attacked with an [[Minecraft:axe]] now may disable shield use for 5 seconds.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w37a|The [[Minecraft:crafting]] recipe of shields has been changed to 6 [[Minecraft:planks]] and 1 [[Minecraft:iron ingot]].&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;collapsible collapsed&amp;quot; data-description{{=}}&amp;quot;Recipe&amp;quot;&lt;br /&gt;
! Recipe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1=Any Planks |B1=Iron Ingot |C1=Any Planks&lt;br /&gt;
|A2=Any Planks |B2=Any Planks |C2=Any Planks&lt;br /&gt;
|B3=Any Planks&lt;br /&gt;
|Output=Shield&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|[[File:Shield JE1.png|22px]] Crafting a shield now produces a base wooden shield that can be crafted together with any [[Minecraft:banner]].&lt;br /&gt;
|The cooldown of shields has been reduced from 0.5s to 0.25s.&lt;br /&gt;
|Blocking with shields now prevents some side effects.{{verify}}&lt;br /&gt;
|[[Minecraft:Arrow]]s now ricochet off shields.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w44a|Shields can now be repaired by combining with other shields. This removes any [[Minecraft:banner]] that had been applied.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w45a|Crafting a banner onto a shield now consumes the banner.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w47b|Added shield blocking [[Minecraft:sound]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=16w07a|Added more variation of shield blocking sounds.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|The [[Minecraft:durability]] of shields has been increased from 181 to 337.}}&lt;br /&gt;
|{{HistoryLine||1.10|dev=16w21a|Shields can now be equipped by [[Minecraft:dispenser]]s.}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w33a|[[Minecraft:Crafting]] a shield with a banner no longer changes the durability, nor does it remove [[Minecraft:enchanting|enchantments]] from it.}}&lt;br /&gt;
|{{HistoryLine|||dev=16w35a|Shields now block 100% of [[Minecraft:damage]]/[[Minecraft:Knockback (mechanic)|knockback]]/debuffs dealt in melee combat. &lt;br /&gt;
|Shields are now always disabled 100% of the time when blocking an attack from an axe-wielding mob or player.&lt;br /&gt;
|An attacker&amp;#039;s [[Minecraft:Efficiency]] level on their axe, as well as whether or not they&amp;#039;re sprinting, no longer impact shield disabling chance.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=pre6|Enchanted shields now show the [[Minecraft:enchantment glint]].}}&lt;br /&gt;
|{{HistoryLine||1.13.2|dev=release|Shields now properly block attacks when the player is facing down.&amp;lt;ref&amp;gt;{{bug|MC-92019||Shields don&amp;#039;t block anything if facing straight down|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43a|[[File:Shield JE2 BE1.png|22px]] The texture of shields has been changed.&lt;br /&gt;
|Shields no longer deal knockback to attackers.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w11a|Shields can now be [[Minecraft:trading|bought]] from armorer [[Minecraft:villager]]s for 5 emeralds.}}&lt;br /&gt;
|{{HistoryLine||1.14.3|dev=pre3|Shields blocking flaming [[Minecraft:arrow]]s no longer put the [[Minecraft:player]] on [[Minecraft:fire]].}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w06a|[[Minecraft:Crimson planks]] and [[Minecraft:warped planks]] can now be used to craft shields.}}&lt;br /&gt;
|{{HistoryLine||1.19|dev=22w11a|[[Minecraft:Mangrove planks]] can now be used to craft shields.}}&lt;br /&gt;
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Minecraft:Bamboo planks]] can now be used to craft shields.}}&lt;br /&gt;
|{{HistoryLine||1.19.3|dev=22w43a|Shields can now properly block all explosions.}}&lt;br /&gt;
|{{HistoryLine||1.19.4|dev=23w06a|A sound is now played when a shield is placed into the offhand slot.}}&lt;br /&gt;
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Minecraft:Cherry planks]] can now be used to craft shields.}}&lt;br /&gt;
|{{HistoryLine||1.20.3|dev=23w40a|When a player is blocking with a shield, the arm with the shield now follows the direction the player is looking at, when viewed from third person perspective.&lt;br /&gt;
|Shields now properly block attacks when the player is facing straight up.&amp;lt;ref name=&amp;quot;MC-109101&amp;quot;&amp;gt;{{bug|MC-109101||Shields do not block damage while the player faces straight up|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Damaged shields can now generate in reward chests inside [[Minecraft:trial chambers]].}}&lt;br /&gt;
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w05a|Damaged shields can now be ejected as loot from [[Minecraft:vault]]s.}}&lt;br /&gt;
|{{HistoryLine||1.21|dev=24w18a|While holding a shield and an axe, blocking with the shield is now prioritized over stripping or scraping blocks with the axe.&amp;lt;ref&amp;gt;{{bug|MC-270047||Axes prioritize scraping copper over blocking with shields|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.21.2|dev=24w33a|Enchanted shields now have the same reduced glint as enchanted armor.}}&lt;br /&gt;
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[Minecraft:Pale oak planks]] can now be used to craft shields.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Shield JE2 BE1.png|22px]] Added shields.&lt;br /&gt;
|Shields cannot be customized with [[Minecraft:banner]]s as of right now.&lt;br /&gt;
|Shields are activated by [[Minecraft:sneaking|crouching]] or mounting [[Minecraft:mob]]s.}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Shields can now be [[Minecraft:trading|bought]] from armorer [[Minecraft:villager]]s.}}&lt;br /&gt;
|{{HistoryLine||1.16.210|dev=beta 1.16.210.51|Now grants partial knockback protection from the [[Minecraft:goat]] ram attack.}}&lt;br /&gt;
|{{HistoryLine||1.16.220|dev=beta 1.16.220.50|[[Minecraft:Mob]]s that pick up shields now place them to their off-hand.}}&lt;br /&gt;
|{{HistoryLine||1.18.30|dev=Preview 1.18.30.27|Being attacked with an [[Minecraft:axe]] now may disable shield use. This was not mentioned in the official changelog.&amp;lt;ref&amp;gt;{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Shields can now be customized using a banner.}}&lt;br /&gt;
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|A sound is now played when a shield is placed into the offhand slot.}}&lt;br /&gt;
|{{HistoryLine||1.20.40|dev=Preview 1.20.40.21|The effects from a tipped arrow are no longer transferred to the blocking player. However, shulker bullets can still transfer the [[Minecraft:levitation]] effect to the blocking player.}}&lt;br /&gt;
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.22|Shields can now partially block damage from [[Minecraft:guardian]]s&amp;#039; and [[Minecraft:elder guardian]]s&amp;#039; laser beams.}}&lt;br /&gt;
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Damaged shields can now generate in reward chests inside [[Minecraft:trial chambers]].}}&lt;br /&gt;
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Damaged shields can now be ejected as loot from [[Minecraft:vault]]s.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|The code for shields has been added to the game, but not yet in the form of items.&amp;lt;ref&amp;gt;[https://youtu.be/kHcwTeUFSVY?si=Agnho_4t1QeDEv-n 2024 03 18 15 16 43 -- reimplementing ShieldItem] – [https://www.youtube.com/@PhoenixARCModding PhoenixARC] on YouTube, March 18, 2024&amp;lt;/ref&amp;gt;{{verify|1=Is this the right version?}}}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Shield JE1.png|22px]] Properly added shields.&lt;br /&gt;
|Shields do not have [[Minecraft:banner]] application features.}}&lt;br /&gt;
|{{HistoryLine||ps4=1.91|Enchanted shields now show the enchantment glint.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition Combat Tests&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|combat java}}&lt;br /&gt;
|{{HistoryLine||1.14.3|Critical hits now bypass shields.&lt;br /&gt;
|The warm-up delay has been removed from shields.&lt;br /&gt;
|When in the off-hand, shields now activate when [[Minecraft:sneaking]].}}&lt;br /&gt;
|{{HistoryLine||2|Shields now protect against critical attacks again.&lt;br /&gt;
|Shields can be activated only when the weapon is charged to 200%.}}&lt;br /&gt;
|{{HistoryLine||3|A &amp;quot;Shield Indicator&amp;quot; option that displays when the shield is active, similar to the attack indicator, has been added.&lt;br /&gt;
|An option to hide shields when active has been added.&lt;br /&gt;
|The arc of available protection of shields has been decreased to 148 degrees instead of 180 degrees.}}&lt;br /&gt;
|{{HistoryLine||4|An option to disable shields being activated by pressing {{ctrl|crouch}} has been added.&lt;br /&gt;
|The option to hide the shield has been removed.&lt;br /&gt;
|Shields in the offhand now activate when forced to sneak in 1.5 blocks tall areas.&lt;br /&gt;
|Shields in the offhand no longer activate when flying down in creative mode.}}&lt;br /&gt;
|{{HistoryLine||6|Shields now protect up to 5 [[Minecraft:damage]] for melee attacks (still 100% against projectiles).&lt;br /&gt;
|Shields activate instantly regardless if the weapon is charged, similar to Combat test 1.&lt;br /&gt;
|Shields now recover faster after an attack.}}&lt;br /&gt;
|{{HistoryLine||7c|Shields now add a 50% knockback resistance when active.&lt;br /&gt;
|Shields now protect against 100% [[Minecraft:explosion]] damage.&lt;br /&gt;
|Pressing {{control|use}} on a shield when it is already activated by sneaking no longer slows down the player even more.}}&lt;br /&gt;
|{{HistoryLine||8c|The knockback calculations for shields have been fixed.{{Info needed}}&lt;br /&gt;
|Crouch-shielding while jumping has been disabled.&lt;br /&gt;
|Shields with [[Minecraft:banner]]s are now temporarily stronger than normal shields (10 absorption instead of 5, and better knockback resistance) to test different shield types.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:1.13/Flattening|&amp;#039;&amp;#039;The Flattening&amp;#039;&amp;#039;]], this item&amp;#039;s numeral ID was 442.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{issue list|-wither}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Renders ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Shield.png|Shield&lt;br /&gt;
White Shield.png|White Shield&lt;br /&gt;
Light Gray Shield.png|Light Gray Shield&lt;br /&gt;
Gray Shield.png|Gray Shield&lt;br /&gt;
Black Shield.png|Black Shield&lt;br /&gt;
Brown Shield.png|Brown Shield&lt;br /&gt;
Red Shield.png|Red Shield&lt;br /&gt;
Orange Shield.png|Orange Shield&lt;br /&gt;
Yellow Shield.png|Yellow Shield&lt;br /&gt;
Lime Shield.png|Lime Shield&lt;br /&gt;
Green Shield.png|Green Shield&lt;br /&gt;
Cyan Shield.png|Cyan Shield&lt;br /&gt;
Light Blue Shield.png|Light Blue Shield&lt;br /&gt;
Blue Shield.png|Blue Shield&lt;br /&gt;
Purple Shield.png|Purple Shield&lt;br /&gt;
Magenta Shield.png|Magenta Shield&lt;br /&gt;
Pink Shield.png|Pink Shield&lt;br /&gt;
Ominous Shield.png|Ominous Shield&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:JebShield.png|One of the first images of shields. [[Minecraft:Jeb]] wearing diamond armor while holding a creeper-emblazoned shield during [[Minecraft:MineCon]] 2015.&lt;br /&gt;
File:Jeb Crafting Shield.png|Jeb crafting a shield.&lt;br /&gt;
File:Player with Shield.png|Alex holding the default shield.&lt;br /&gt;
File:Shield Block.png|Makena blocking with a shield.&lt;br /&gt;
File:ShieldFirstPerson.png|Blocking with a shield as seen in first person.&lt;br /&gt;
File:Enchanted Shield (item).gif|An enchanted shield as seen in the [[Minecraft:inventory]].&lt;br /&gt;
File:ItemSprite ominous-shield.png|A shield with the [[Minecraft:ominous banner]] on it as seen in the inventory.&lt;br /&gt;
File:Kai-Shield.jpg|An image of [[Minecraft:Kai]] wielding a shield decorated with a banner, used to announce the feature on [[Minecraft:Bedrock Edition]].&lt;br /&gt;
File:Bedrock-Shields.jpg|Custom shield examples.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Mcnet|taking-inventory--shield|Taking Inventory: Shield|July 25, 2019|[[Minecraft:Duncan Geere]]}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox items|tools}}&lt;br /&gt;
{{Navbox combat|general}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Schild (Kampf)]]&lt;br /&gt;
[[Minecraft:es:Escudo]]&lt;br /&gt;
[[Minecraft:fr:Bouclier]]&lt;br /&gt;
[[Minecraft:it:Scudo]]&lt;br /&gt;
[[Minecraft:ja:盾]]&lt;br /&gt;
[[Minecraft:ko:방패]]&lt;br /&gt;
[[Minecraft:nl:Schild]]&lt;br /&gt;
[[Minecraft:pl:Tarcza]]&lt;br /&gt;
[[Minecraft:pt:Escudo]]&lt;br /&gt;
[[Minecraft:ru:Щит]]&lt;br /&gt;
[[Minecraft:th:โล่]]&lt;br /&gt;
[[Minecraft:uk:Щит]]&lt;br /&gt;
[[Minecraft:zh:盾牌]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Fletcher4</name></author>
	</entry>
</feed>