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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3ASkin_%28Legacy_Console_Edition%29</id>
	<title>Minecraft:Skin (Legacy Console Edition) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3ASkin_%28Legacy_Console_Edition%29"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Skin_(Legacy_Console_Edition)&amp;action=history"/>
	<updated>2026-10-20T01:26:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Skin_(Legacy_Console_Edition)&amp;diff=229085&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Skin_(Legacy_Console_Edition)&amp;diff=229085&amp;oldid=prev"/>
		<updated>2026-10-16T11:16:11Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:16, 16 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l760&quot;&gt;Line 760:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 760:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A skin is a PNG image file used as the texture for player models. It is mostly found within DLC skin and [[Minecraft:mash-up]] packs, which hold special properties for controlling how skins are displayed. By default, skins are expected to be 64x32 &amp;quot;wide&amp;quot; skins, as seen in older versions of {{JE}}. However, {{LCE}} features exclusive parameters for skin files for greater customization. There are two types of skins that the game will register, &amp;lt;code&amp;gt;defskin&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;dlcskin&amp;lt;/code&amp;gt; for [[#List of default skins|default skins]] and [[#List of official packs with skins|DLC skins]] respectively. Skins are assigned an 8 digit skin ID within their file name following the name of its type as a prefix. This ID is used by the game to easily identify a skin for various purposes, such as being stored in the settings data for the player&amp;#039;s worn skin and selection of &amp;quot;Favorite Skins&amp;quot;. Although there is no strict requirement, skins that are not 32-bit PNG files are often not displayed properly and can appear corrupt in some instances.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A skin is a PNG image file used as the texture for player models. It is mostly found within DLC skin and [[Minecraft:mash-up]] packs, which hold special properties for controlling how skins are displayed. By default, skins are expected to be 64x32 &amp;quot;wide&amp;quot; skins, as seen in older versions of {{JE}}. However, {{LCE}} features exclusive parameters for skin files for greater customization. There are two types of skins that the game will register, &amp;lt;code&amp;gt;defskin&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;dlcskin&amp;lt;/code&amp;gt; for [[#List of default skins|default skins]] and [[#List of official packs with skins|DLC skins]] respectively. Skins are assigned an 8 digit skin ID within their file name following the name of its type as a prefix. This ID is used by the game to easily identify a skin for various purposes, such as being stored in the settings data for the player&amp;#039;s worn skin and selection of &amp;quot;Favorite Skins&amp;quot;. Although there is no strict requirement, skins that are not 32-bit PNG files are often not displayed properly and can appear corrupt in some instances.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Default skins are assigned a skin ID using hexadecimal digits. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;the skin ID &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;&quot;Tennis Alex&quot; from the [[Minecraft:Default Skin Pack (Legacy Console Edition)|Default Skin Pack]] is &amp;lt;code&amp;gt;defskin0000000A&amp;lt;/code&amp;gt;. Unlike DLC skins, the texture assets for the default skins can be found in the &amp;lt;code&amp;gt;res/mob&amp;lt;/code&amp;gt; directory and do not store the ID in its filename. These skins can also be overridden via a texture pack due to using entity textures instead of skin assets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Default skins are assigned a skin ID using hexadecimal digits. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For instance, &lt;/ins&gt;the skin ID &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/ins&gt;&quot;Tennis Alex&quot; from the [[Minecraft:Default Skin Pack (Legacy Console Edition)|Default Skin Pack]] is &amp;lt;code&amp;gt;defskin0000000A&amp;lt;/code&amp;gt;. Unlike DLC skins, the texture assets for the default skins can be found in the &amp;lt;code&amp;gt;res/mob&amp;lt;/code&amp;gt; directory and do not store the ID in its filename. These skins can also be overridden via a texture pack due to using entity textures instead of skin assets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DLC skin IDs are compromised of decimal digits only. For instance, the skin ID for &amp;quot;Fidget&amp;quot; from the [[Minecraft:Summer of Arcade Skin Pack]] is &amp;lt;code&amp;gt;dlcskin00000411&amp;lt;/code&amp;gt;. Skins that do not follow this naming scheme properly will still appear in the skin select menu, but will assume skin ID 0. As a result, the skin appears as the &amp;quot;Auto Select&amp;quot; skin in the &amp;quot;Favorite Skins&amp;quot; menu and in game. The features a DLC skin can use depend on parameter metadata found within the &amp;lt;code&amp;gt;DLCFile&amp;lt;/code&amp;gt;, often using a .pck file extension, in which it is stored. However, the extension of the file format is not specifically defined nor checked by the game and can be anything. [[Minecraft:4J Studios]] created tools for artists to build DLC data from XML files. Starting with the release of the [[Minecraft:Story Mode Skin Pack]] in [[Minecraft:TU34]], skin packs included an &amp;lt;code&amp;gt;XMLVERSION&amp;lt;/code&amp;gt; value that determined the format of the XML data being used, and, ultimately, how a skin was displayed and which features could be used with a &amp;lt;code&amp;gt;BOX&amp;lt;/code&amp;gt; parameter. This feature was mostly used for portability of skins that originally appeared in {{PE}}/{{BE}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DLC skin IDs are compromised of decimal digits only. For instance, the skin ID for &amp;quot;Fidget&amp;quot; from the [[Minecraft:Summer of Arcade Skin Pack]] is &amp;lt;code&amp;gt;dlcskin00000411&amp;lt;/code&amp;gt;. Skins that do not follow this naming scheme properly will still appear in the skin select menu, but will assume skin ID 0. As a result, the skin appears as the &amp;quot;Auto Select&amp;quot; skin in the &amp;quot;Favorite Skins&amp;quot; menu and in game. The features a DLC skin can use depend on parameter metadata found within the &amp;lt;code&amp;gt;DLCFile&amp;lt;/code&amp;gt;, often using a .pck file extension, in which it is stored. However, the extension of the file format is not specifically defined nor checked by the game and can be anything. [[Minecraft:4J Studios]] created tools for artists to build DLC data from XML files. Starting with the release of the [[Minecraft:Story Mode Skin Pack]] in [[Minecraft:TU34]], skin packs included an &amp;lt;code&amp;gt;XMLVERSION&amp;lt;/code&amp;gt; value that determined the format of the XML data being used, and, ultimately, how a skin was displayed and which features could be used with a &amp;lt;code&amp;gt;BOX&amp;lt;/code&amp;gt; parameter. This feature was mostly used for portability of skins that originally appeared in {{PE}}/{{BE}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Skin_(Legacy_Console_Edition)&amp;diff=228630&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Skin_(Legacy_Console_Edition)&amp;diff=228630&amp;oldid=prev"/>
		<updated>2026-10-15T11:16:58Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;a href=&quot;https://wiki.sasgaming.net/index.php?title=Minecraft:Skin_(Legacy_Console_Edition)&amp;amp;diff=228630&amp;amp;oldid=200908&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Skin_(Legacy_Console_Edition)&amp;diff=200908&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Skin_(Legacy_Console_Edition)&amp;diff=200908&amp;oldid=prev"/>
		<updated>2026-09-17T11:20:57Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:20, 17 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1439&quot;&gt;Line 1,439:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1,439:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|4&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|After &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;idling for about 10 &lt;/del&gt;seconds of no &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controller &lt;/del&gt;input, the skin is put in a sitting animation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|After &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;255 game ticks (12.75 &lt;/ins&gt;seconds&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;of no input, the skin is put in a sitting animation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|This is the only custom skin effect from {{LCE}} that did not get ported to {{BE}}. This effect works even if other leg animation effects are enabled.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|This is the only custom skin effect from {{LCE}} that did not get ported to {{BE}}. This effect works even if other leg animation effects are enabled. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game checks for any controller input, regardless of if the game is paused or offline, and even while in menus. This effect originally displayed in multiplayer, but stopped working sometime after [[Minecraft:TU46]].{{Note|It&#039;s not clear if this was intended or the result of a bug.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|5&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1645&quot;&gt;Line 1,645:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1,645:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||Build 35|link=1.66.0035.0|[[File:Tuxedo Steve.png|32px]] [[File:Athlete Steve.png|32px]] [[File:Scottish Steve.png|32px]] [[File:Prisoner Steve.png|32px]] [[File:Cyclist Steve.png|32px]] [[File:Boxer Steve LCE1.png|32px]] The textures of Tuxedo Steve, Athlete Steve, Scottish Steve, Prisoner Steve, Cyclist Steve, and Boxer Steve have been changed.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||Build 35|link=1.66.0035.0|[[File:Tuxedo Steve.png|32px]] [[File:Athlete Steve.png|32px]] [[File:Scottish Steve.png|32px]] [[File:Prisoner Steve.png|32px]] [[File:Cyclist Steve.png|32px]] [[File:Boxer Steve LCE1.png|32px]] The textures of Tuxedo Steve, Athlete Steve, Scottish Steve, Prisoner Steve, Cyclist Steve, and Boxer Steve have been changed.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||Build 54|link=0.66.0054.0|Partially implemented DLC skin system.{{Note|DLC files are parsed if installed but mostly ignored. Notably, having &amp;lt;code&amp;gt;Default_Cape.png&amp;lt;/code&amp;gt; present will crash the game.}}|Added reference for &amp;lt;code&amp;gt;Default_Cape.png&amp;lt;/code&amp;gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||Build 54|link=0.66.0054.0|Partially implemented DLC skin system.{{Note|DLC files are parsed if installed but mostly ignored. Notably, having &amp;lt;code&amp;gt;Default_Cape.png&amp;lt;/code&amp;gt; present will crash the game.}}|Added reference for &amp;lt;code&amp;gt;Default_Cape.png&amp;lt;/code&amp;gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||TU3|Added full support for DLC Files.|Added support for skin packs.|Added &amp;lt;code&amp;gt;DISPLAYNAME&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;THEMENAME&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;FREE&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;CREDIT&amp;lt;/code&amp;gt; DLC Skin parameters|&amp;lt;code&amp;gt;Default_Cape.png&amp;lt;/code&amp;gt; now functions properly.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||TU3|Added full support for DLC Files.|Added support for skin packs.|Added &amp;lt;code&amp;gt;DISPLAYNAME&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;THEMENAME&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;FREE&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;CREDIT&amp;lt;/code&amp;gt; DLC Skin parameters&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;|&amp;lt;code&amp;gt;Default_Cape.png&amp;lt;/code&amp;gt; now functions properly.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||TU5|Added DLC Capes.|Added &amp;lt;code&amp;gt;CAPEPATH&amp;lt;/code&amp;gt; DLC Skin parameter.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||TU5|Added DLC Capes.|Added &amp;lt;code&amp;gt;CAPEPATH&amp;lt;/code&amp;gt; DLC Skin parameter.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||TU7|Added &amp;lt;code&amp;gt;BOX&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; DLC Skin parameters|Added &amp;lt;code&amp;gt;HEAD&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;BODY&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ARM0&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ARM1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;LEG0&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;LEG1&amp;lt;/code&amp;gt; DLC Skin &amp;lt;code&amp;gt;BOX&amp;lt;/code&amp;gt; parameter types|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value to disable arm animations in most contexts.|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value to disable leg animations in most contexts.|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value to animate arms like that of a zombie.|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value to put the player in a sitting animation after about 10 seconds of idling.|Several skins added prior to TU7 have been updated to use the new skin effects.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||TU7|Added &amp;lt;code&amp;gt;BOX&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; DLC Skin parameters&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;|Added &amp;lt;code&amp;gt;HEAD&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;BODY&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ARM0&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ARM1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;LEG0&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;LEG1&amp;lt;/code&amp;gt; DLC Skin &amp;lt;code&amp;gt;BOX&amp;lt;/code&amp;gt; parameter types&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value to disable arm animations in most contexts.|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value to disable leg animations in most contexts.|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value to animate arms like that of a zombie.|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value to put the player in a sitting animation after about 10 seconds of idling.|Several skins added prior to TU7 have been updated to use the new skin effects.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||TU10|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value to override the &amp;quot;Custom Skin Animation&amp;quot; setting.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||TU10|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value to override the &amp;quot;Custom Skin Animation&amp;quot; setting.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||May 9, 2013|link=none|&amp;lt;code&amp;gt;Default_Cape.png&amp;lt;/code&amp;gt;{{Note|Due to how this works, it&amp;#039;s more than likely there was an actual DLC pack added to the TMS rather than the file itself. See [[#Global cape|here]] for more information on why.}} is added to Xbox 360 title management storage services to display the [[Minecraft:Xbox 1st Birthday Cape]] on all players.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||May 9, 2013|link=none|&amp;lt;code&amp;gt;Default_Cape.png&amp;lt;/code&amp;gt;{{Note|Due to how this works, it&amp;#039;s more than likely there was an actual DLC pack added to the TMS rather than the file itself. See [[#Global cape|here]] for more information on why.}} is added to Xbox 360 title management storage services to display the [[Minecraft:Xbox 1st Birthday Cape]] on all players.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Skin_(Legacy_Console_Edition)&amp;diff=197454&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Skin_(Legacy_Console_Edition)&amp;diff=197454&amp;oldid=prev"/>
		<updated>2026-09-13T11:24:43Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:24, 13 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1649&quot;&gt;Line 1,649:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1,649:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||TU7|Added &amp;lt;code&amp;gt;BOX&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; DLC Skin parameters|Added &amp;lt;code&amp;gt;HEAD&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;BODY&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ARM0&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ARM1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;LEG0&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;LEG1&amp;lt;/code&amp;gt; DLC Skin &amp;lt;code&amp;gt;BOX&amp;lt;/code&amp;gt; parameter types|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value to disable arm animations in most contexts.|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value to disable leg animations in most contexts.|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value to animate arms like that of a zombie.|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value to put the player in a sitting animation after about 10 seconds of idling.|Several skins added prior to TU7 have been updated to use the new skin effects.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||TU7|Added &amp;lt;code&amp;gt;BOX&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; DLC Skin parameters|Added &amp;lt;code&amp;gt;HEAD&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;BODY&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ARM0&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ARM1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;LEG0&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;LEG1&amp;lt;/code&amp;gt; DLC Skin &amp;lt;code&amp;gt;BOX&amp;lt;/code&amp;gt; parameter types|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value to disable arm animations in most contexts.|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value to disable leg animations in most contexts.|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value to animate arms like that of a zombie.|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value to put the player in a sitting animation after about 10 seconds of idling.|Several skins added prior to TU7 have been updated to use the new skin effects.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||TU10|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value to override the &amp;quot;Custom Skin Animation&amp;quot; setting.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||TU10|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value to override the &amp;quot;Custom Skin Animation&amp;quot; setting.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||May 9, 2013|link=none|&amp;lt;code&amp;gt;Default_Cape.png&amp;lt;/code&amp;gt; is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used in &lt;/del&gt;Xbox 360 title management storage services to display the [[Minecraft:Xbox 1st Birthday Cape]] on all players.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||May 9, 2013|link=none|&amp;lt;code&amp;gt;Default_Cape.png&amp;lt;/code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Note|Due to how this works, it&#039;s more than likely there was an actual DLC pack added to the TMS rather than the file itself. See [[#Global cape|here]] for more information on why.}} &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;added to &lt;/ins&gt;Xbox 360 title management storage services to display the [[Minecraft:Xbox 1st Birthday Cape]] on all players.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||May 13, 2013|link=none|&amp;lt;code&amp;gt;Default_Cape.png&amp;lt;/code&amp;gt; is removed from Xbox 360 title management storage services and is no longer displayed.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||May 13, 2013|link=none|&amp;lt;code&amp;gt;Default_Cape.png&amp;lt;/code&amp;gt; is removed from Xbox 360 title management storage services and is no longer displayed.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||TU12|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Renamed &amp;lt;code&amp;gt;Default_Cape.png&amp;lt;/code&amp;gt; to &lt;/del&gt;&amp;lt;code&amp;gt;Special_Cape.png&amp;lt;/code&amp;gt;.|Added support for mash-up packs.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||TU12|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The global cape path is now &lt;/ins&gt;&amp;lt;code&amp;gt;Special_Cape.png&amp;lt;/code&amp;gt;.|Added support for mash-up packs.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine|console}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine|console}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||xbox=TU13|xbone=CU1|ps3=1.0|psvita=1.0|ps4=1.0|wiiu=Patch 1|switch=1.0.1|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value for synchronous arm animations.|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value for synchronous leg animations.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||xbox=TU13|xbone=CU1|ps3=1.0|psvita=1.0|ps4=1.0|wiiu=Patch 1|switch=1.0.1|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value for synchronous arm animations.|Added &amp;lt;code&amp;gt;ANIM&amp;lt;/code&amp;gt; bitfield value for synchronous leg animations.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1669&quot;&gt;Line 1,669:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1,669:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added &amp;lt;code&amp;gt;XMLVERSION 3&amp;lt;/code&amp;gt; for skins.|Added inflate argument for &amp;lt;code&amp;gt;BOX&amp;lt;/code&amp;gt; parameters using &amp;lt;code&amp;gt;XMLVERSION 3&amp;lt;/code&amp;gt;|The {{Wikipedia|Statue of Liberty}} arm pose has been changed and now used as the [[Minecraft:Trident#Ranged_attack|trident throwing animation]].}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added &amp;lt;code&amp;gt;XMLVERSION 3&amp;lt;/code&amp;gt; for skins.|Added inflate argument for &amp;lt;code&amp;gt;BOX&amp;lt;/code&amp;gt; parameters using &amp;lt;code&amp;gt;XMLVERSION 3&amp;lt;/code&amp;gt;|The {{Wikipedia|Statue of Liberty}} arm pose has been changed and now used as the [[Minecraft:Trident#Ranged_attack|trident throwing animation]].}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||xbox=TU71|ps3=1.80|psvita=1.79|ps4=1.79|wiiu=Patch 40|Added &amp;lt;code&amp;gt;LOC_KEY&amp;lt;/code&amp;gt; DLC Skin parameter}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||xbox=TU71|ps3=1.80|psvita=1.79|ps4=1.79|wiiu=Patch 40|Added &amp;lt;code&amp;gt;LOC_KEY&amp;lt;/code&amp;gt; DLC Skin parameter}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;xbox=none|ps3=none&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;psvita=none&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ps4=&lt;/del&gt;1.83&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|wiiu=none&lt;/del&gt;|&amp;lt;code&amp;gt;DISPLAYNAME&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;THEMENAME&amp;lt;/code&amp;gt; DLC Skin parameters no longer work in favor of &amp;lt;code&amp;gt;DISPLAYNAMEID&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;LOC_KEY&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;THEMENAMEID&amp;lt;/code&amp;gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ps4}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{HistoryLine&lt;/ins&gt;||1.83|&amp;lt;code&amp;gt;DISPLAYNAME&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;THEMENAME&amp;lt;/code&amp;gt; DLC Skin parameters no longer work in favor of &amp;lt;code&amp;gt;DISPLAYNAMEID&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;LOC_KEY&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;THEMENAMEID&amp;lt;/code&amp;gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Skin_(Legacy_Console_Edition)&amp;diff=195414&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Skin_(Legacy_Console_Edition)&amp;diff=195414&amp;oldid=prev"/>
		<updated>2026-09-08T11:10:39Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:10, 8 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1459&quot;&gt;Line 1,459:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1,459:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Raises the skin&amp;#039;s right arm like the {{Wikipedia|Statue of Liberty}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Raises the skin&amp;#039;s right arm like the {{Wikipedia|Statue of Liberty}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rowspan=&amp;quot;10&amp;quot;|[[Minecraft:TU17]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rowspan=&amp;quot;10&amp;quot;|[[Minecraft:TU17]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Animation.player.move.arms.statue of liberty custom skin BE.png|alt=A player skin in Minecraft with their arm up like the Statue of Liberty, standing on a stone surface surrounded by the void.|thumb|The unused &quot;Angel of Liberty&quot; effect (animation.player.move.arms.statue_of_liberty) in action in &#039;&#039;Bedrock Edition&#039;&#039; being applied to a custom player skin.]]&lt;/del&gt;This is overridden by the arm animation effect of bits 1, 3 and 7 when activated. In [[Minecraft:TU69]], this effect&#039;s animation was replaced with the animation of aiming a [[Minecraft:Trident#Ranged attack|trident]]. Depsite the &quot;Angel of Liberty&quot; skin and [[Minecraft:Doctor Who Skins Volume I|Doctor Who Skins Volume I Skin Pack]] not releasing on {{BE}}, the effect was still ported.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|This is overridden by the arm animation effect of bits 1, 3 and 7 when activated. In [[Minecraft:TU69]], this effect&#039;s animation was replaced with the animation of aiming a [[Minecraft:Trident#Ranged attack|trident]]. Depsite the &quot;Angel of Liberty&quot; skin and [[Minecraft:Doctor Who Skins Volume I|Doctor Who Skins Volume I Skin Pack]] not releasing on {{BE}}, the effect was still ported.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|9&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|9&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1635&quot;&gt;Line 1,635:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1,635:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SkinSelect BeaTabSelected.png|Ditto for beast skins&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SkinSelect BeaTabSelected.png|Ditto for beast skins&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SkinSelect AllTabSelected.png|Ditto for all skins&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SkinSelect AllTabSelected.png|Ditto for all skins&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Animation.player.move.arms.statue of liberty custom skin BE.png|The unused &amp;lt;code&amp;gt;animation.player.move.arms.statue_of_liberty&amp;lt;/code&amp;gt; in &#039;&#039;Bedrock Edition&#039;&#039; being applied to a custom player skin.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Skin_(Legacy_Console_Edition)&amp;diff=195167&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Skin_(Legacy_Console_Edition)&amp;diff=195167&amp;oldid=prev"/>
		<updated>2026-09-07T11:13:06Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:13, 7 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l758&quot;&gt;Line 758:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 758:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Technical==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Technical==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A skin is a PNG image file used as the texture for player models. It is mostly found within DLC skin and [[Minecraft:mash-up]] packs, which hold special properties for controlling how skins are displayed. By default, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;skins are expected to be 64x32 &quot;wide&quot; skins, as seen in older versions of {{JE}}. However, {{LCE}} features exclusive parameters for skin files for greater customization. There are two types of skins that the game will register, &amp;lt;code&amp;gt;defskin&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;dlcskin&amp;lt;/code&amp;gt; for [[#List of default skins|default skins]] and [[#List of official packs with skins|DLC skins]] respectively. Skins are assigned an 8 digit skin ID within their file name following the name of its type as a prefix. This ID is used by the game to easily identify a skin for various purposes, such as being stored in the settings data for the player&#039;s worn skin and selection of &quot;Favorite Skins&quot;. Although there is no strict requirement, skins that are not 32-bit PNG files are often not displayed properly and can appear corrupt in some instances.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A skin is a PNG image file used as the texture for player models. It is mostly found within DLC skin and [[Minecraft:mash-up]] packs, which hold special properties for controlling how skins are displayed. By default, skins are expected to be 64x32 &quot;wide&quot; skins, as seen in older versions of {{JE}}. However, {{LCE}} features exclusive parameters for skin files for greater customization. There are two types of skins that the game will register, &amp;lt;code&amp;gt;defskin&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;dlcskin&amp;lt;/code&amp;gt; for [[#List of default skins|default skins]] and [[#List of official packs with skins|DLC skins]] respectively. Skins are assigned an 8 digit skin ID within their file name following the name of its type as a prefix. This ID is used by the game to easily identify a skin for various purposes, such as being stored in the settings data for the player&#039;s worn skin and selection of &quot;Favorite Skins&quot;. Although there is no strict requirement, skins that are not 32-bit PNG files are often not displayed properly and can appear corrupt in some instances.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Default skins are assigned a skin ID using hexadecimal digits. and the skin ID or &amp;quot;Tennis Alex&amp;quot; from the [[Minecraft:Default Skin Pack (Legacy Console Edition)|Default Skin Pack]] is &amp;lt;code&amp;gt;defskin0000000A&amp;lt;/code&amp;gt;. Unlike DLC skins, the texture assets for the default skins can be found in the &amp;lt;code&amp;gt;res/mob&amp;lt;/code&amp;gt; directory and do not store the ID in its filename. These skins can also be overridden via a texture pack due to using entity textures instead of skin assets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Default skins are assigned a skin ID using hexadecimal digits. and the skin ID or &amp;quot;Tennis Alex&amp;quot; from the [[Minecraft:Default Skin Pack (Legacy Console Edition)|Default Skin Pack]] is &amp;lt;code&amp;gt;defskin0000000A&amp;lt;/code&amp;gt;. Unlike DLC skins, the texture assets for the default skins can be found in the &amp;lt;code&amp;gt;res/mob&amp;lt;/code&amp;gt; directory and do not store the ID in its filename. These skins can also be overridden via a texture pack due to using entity textures instead of skin assets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1291&quot;&gt;Line 1,291:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1,291:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|WAIST&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|WAIST&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|All model &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yypes&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|All model &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;types&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rowspan=&amp;quot;7&amp;quot;|[[Minecraft:TU58]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rowspan=&amp;quot;7&amp;quot;|[[Minecraft:TU58]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Child of the torso box. All boxes with this type inflate to 0.25 with &amp;lt;code&amp;gt;XMLVERSION&amp;lt;/code&amp;gt; 1 and 2&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Child of the torso box. All boxes with this type inflate to 0.25 with &amp;lt;code&amp;gt;XMLVERSION&amp;lt;/code&amp;gt; 1 and 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1328&quot;&gt;Line 1,328:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1,328:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===BOX armor &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bitmask&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===BOX armor &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit-mask&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;text-align:center;font-size:smaller&amp;quot; data-description=&amp;quot;LCE BOX Armor Mask Flags&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;text-align:center;font-size:smaller&amp;quot; data-description=&amp;quot;LCE BOX Armor Mask Flags&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Bit&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Bit&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1418&quot;&gt;Line 1,418:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1,418:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===ANIM &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bitmask&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== ANIM &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit-mask &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;text-align:center;font-size:smaller&amp;quot; data-description=&amp;quot;LCE ANIM Flags&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;text-align:center;font-size:smaller&amp;quot; data-description=&amp;quot;LCE ANIM Flags&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Bit&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Bit&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1459&quot;&gt;Line 1,459:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1,459:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Raises the skin&amp;#039;s right arm like the {{Wikipedia|Statue of Liberty}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Raises the skin&amp;#039;s right arm like the {{Wikipedia|Statue of Liberty}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rowspan=&amp;quot;10&amp;quot;|[[Minecraft:TU17]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rowspan=&amp;quot;10&amp;quot;|[[Minecraft:TU17]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|This is overridden by the arm animation effect of bits 1, 3 and 7 when activated. In [[Minecraft:TU69]], this effect&#039;s animation was replaced with the animation of aiming a [[Minecraft:Trident#Ranged attack|trident]]. Depsite the &quot;Angel of Liberty&quot; skin and [[Minecraft:Doctor Who Skins Volume I|Doctor Who Skins Volume I Skin Pack]] not releasing on {{BE}}, the effect was still ported.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Animation.player.move.arms.statue of liberty custom skin BE.png|alt=A player skin in Minecraft with their arm up like the Statue of Liberty, standing on a stone surface surrounded by the void.|thumb|The unused &quot;Angel of Liberty&quot; effect (animation.player.move.arms.statue_of_liberty) in action in &#039;&#039;Bedrock Edition&#039;&#039; being applied to a custom player skin.]]&lt;/ins&gt;This is overridden by the arm animation effect of bits 1, 3 and 7 when activated. In [[Minecraft:TU69]], this effect&#039;s animation was replaced with the animation of aiming a [[Minecraft:Trident#Ranged attack|trident]]. Depsite the &quot;Angel of Liberty&quot; skin and [[Minecraft:Doctor Who Skins Volume I|Doctor Who Skins Volume I Skin Pack]] not releasing on {{BE}}, the effect was still ported.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|9&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|9&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1545&quot;&gt;Line 1,545:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1,545:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===GAME_FLAGS &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bitmask&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===GAME_FLAGS &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit-mask&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of the values used for the &amp;lt;code&amp;gt;GAME_FLAGS&amp;lt;/code&amp;gt; parameter, only the first bit actually has an in game function.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of the values used for the &amp;lt;code&amp;gt;GAME_FLAGS&amp;lt;/code&amp;gt; parameter, only the first bit actually has an in game function.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;text-align:center;font-size:smaller&amp;quot; data-description=&amp;quot;LCE GAME_FLAGS Values&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;text-align:center;font-size:smaller&amp;quot; data-description=&amp;quot;LCE GAME_FLAGS Values&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Skin_(Legacy_Console_Edition)&amp;diff=194836&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Skin_(Legacy_Console_Edition)&amp;diff=194836&amp;oldid=prev"/>
		<updated>2026-09-06T11:19:57Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:19, 6 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Auto Select&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Auto Select&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;amp;mdash;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;amp;mdash;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[Minecraft:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox 360 Edition &lt;/del&gt;Build 0033&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|1.66.0033.0&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[Minecraft:Build 0033]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;defskin00000000&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;code&amp;gt;defskin00000000&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|colspan=&amp;quot;2&amp;quot;|Varies on player index&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|colspan=&amp;quot;2&amp;quot;|Varies on player index&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l758&quot;&gt;Line 758:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 758:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Technical==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Technical==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A skin is a PNG image file used as the texture for player models. It is mostly found within DLC skin and [[Minecraft:mash-up]] packs, which hold special properties for controlling how skins are displayed. By default, a skins are expected to be 64x32 &quot;wide&quot; skins, as seen in older versions of {{JE}}. However, {{LCE}} features exclusive parameters for skin files for greater customization. There are two types of skins that the game will register, &amp;lt;code&amp;gt;defskin&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;dlcskin&amp;lt;/code&amp;gt; for [[#List of default skins|default skins]] and [[#List of official packs with skins|DLC skins]] respectively. Skins are assigned an 8 digit skin ID within their file name following the name of its type as a prefix. This ID is used by the game to easily identify a skin for various purposes, such as being stored in the settings data for the player&#039;s worn skin and selection of &quot;Favorite Skins&quot;. Although there is no strict requirement, skins that are not 32-bit PNG files are often not displayed properly and can appear corrupt in some instances.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A skin is a PNG image file used as the texture for player models. It is mostly found within DLC skin and [[Minecraft:mash-up]] packs, which hold special properties for controlling how skins are displayed. By default, a skins are expected to be 64x32 &quot;wide&quot; skins, as seen in older versions of {{JE}}. However, {{LCE}} features exclusive parameters for skin files for greater customization. There are two types of skins that the game will register, &amp;lt;code&amp;gt;defskin&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;dlcskin&amp;lt;/code&amp;gt; for [[#List of default skins|default skins]] and [[#List of official packs with skins|DLC skins]] respectively. Skins are assigned an 8 digit skin ID within their file name following the name of its type as a prefix. This ID is used by the game to easily identify a skin for various purposes, such as being stored in the settings data for the player&#039;s worn skin and selection of &quot;Favorite Skins&quot;. Although there is no strict requirement, skins that are not 32-bit PNG files are often not displayed properly and can appear corrupt in some instances.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Default skins are assigned a skin ID using hexadecimal digits. and the skin ID or &amp;quot;Tennis Alex&amp;quot; from the [[Minecraft:Default Skin Pack (Legacy Console Edition)|Default Skin Pack]] is &amp;lt;code&amp;gt;defskin0000000A&amp;lt;/code&amp;gt;. Unlike DLC skins, the texture assets for the default skins can be found in the &amp;lt;code&amp;gt;res/mob&amp;lt;/code&amp;gt; directory and do not store the ID in its filename. These skins can also be overridden via a texture pack due to using entity textures instead of skin assets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Default skins are assigned a skin ID using hexadecimal digits. and the skin ID or &amp;quot;Tennis Alex&amp;quot; from the [[Minecraft:Default Skin Pack (Legacy Console Edition)|Default Skin Pack]] is &amp;lt;code&amp;gt;defskin0000000A&amp;lt;/code&amp;gt;. Unlike DLC skins, the texture assets for the default skins can be found in the &amp;lt;code&amp;gt;res/mob&amp;lt;/code&amp;gt; directory and do not store the ID in its filename. These skins can also be overridden via a texture pack due to using entity textures instead of skin assets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DLC skin IDs are compromised of decimal digits only. For instance, the skin ID for &quot;Fidget&quot; from the [[Minecraft:Summer of Arcade Skin Pack]] is &amp;lt;code&amp;gt;dlcskin00000411&amp;lt;/code&amp;gt;. The features a DLC skin can use depend on parameter metadata found within the &amp;lt;code&amp;gt;DLCFile&amp;lt;/code&amp;gt;, often using a .pck file extension, in which it is stored. However, the extension of the file format is not specifically defined nor checked by the game and can be anything. [[Minecraft:4J Studios]] created tools for artists to build DLC data from XML files. Starting with the release of the [[Minecraft:Story Mode Skin Pack]] in [[Minecraft:TU34]], skin packs included an &amp;lt;code&amp;gt;XMLVERSION&amp;lt;/code&amp;gt; value that determined the format of the XML data being used, and, ultimately, how a skin was displayed and which features could be used with a &amp;lt;code&amp;gt;BOX&amp;lt;/code&amp;gt; parameter. This feature was mostly used for portability of skins that originally appeared in {{PE}}/{{BE}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DLC skin IDs are compromised of decimal digits only. For instance, the skin ID for &quot;Fidget&quot; from the [[Minecraft:Summer of Arcade Skin Pack]] is &amp;lt;code&amp;gt;dlcskin00000411&amp;lt;/code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Skins that do not follow this naming scheme properly will still appear in the skin select menu, but will assume skin ID 0. As a result, the skin appears as the &quot;Auto Select&quot; skin in the &quot;Favorite Skins&quot; menu and in game&lt;/ins&gt;. The features a DLC skin can use depend on parameter metadata found within the &amp;lt;code&amp;gt;DLCFile&amp;lt;/code&amp;gt;, often using a .pck file extension, in which it is stored. However, the extension of the file format is not specifically defined nor checked by the game and can be anything. [[Minecraft:4J Studios]] created tools for artists to build DLC data from XML files. Starting with the release of the [[Minecraft:Story Mode Skin Pack]] in [[Minecraft:TU34]], skin packs included an &amp;lt;code&amp;gt;XMLVERSION&amp;lt;/code&amp;gt; value that determined the format of the XML data being used, and, ultimately, how a skin was displayed and which features could be used with a &amp;lt;code&amp;gt;BOX&amp;lt;/code&amp;gt; parameter. This feature was mostly used for portability of skins that originally appeared in {{PE}}/{{BE}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Minecraft:online|online multiplayer]], if a user had an equipped skin or cape with a missing ID, the server would retrieve the skin and cape contents from the multiplayer session and display it for the user missing the skin. This system allowed players to see DLC content not installed on their systems. However, this system was later exploited by modders to create custom skins and capes that even users without a modded game or system could see them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Minecraft:online|online multiplayer]], if a user had an equipped skin or cape with a missing ID, the server would retrieve the skin and cape contents from the multiplayer session and display it for the user missing the skin. This system allowed players to see DLC content not installed on their systems. However, this system was later exploited by modders to create custom skins and capes that even users without a modded game or system could see them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l779&quot;&gt;Line 779:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 779:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Global cape ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Global cape ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&#039;s another &lt;/del&gt;cape defintion called &amp;lt;code&amp;gt;Default_Cape.png&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;appears as early as [[Minecraft:Build 0054]], but was later changed to &amp;lt;code&amp;gt;Special_Cape.png&amp;lt;/code&amp;gt; in [[Minecraft:TU12]]. When a file with this name is found in any DLC pack, regardless of its assigned DLC file type, it will be read as a PNG image and displayed globally on every player. However, unlike DLC capes, it is purely client side and will not interact with the server.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another &lt;/ins&gt;cape defintion called &amp;lt;code&amp;gt;Default_Cape.png&amp;lt;/code&amp;gt; appears as early as [[Minecraft:Build 0054]], but was later changed to &amp;lt;code&amp;gt;Special_Cape.png&amp;lt;/code&amp;gt; in [[Minecraft:TU12]]. When a file with this name is found in any DLC pack, regardless of its assigned DLC file type, it will be read as a PNG image and displayed globally on every player. However, unlike DLC capes, it is purely client side and will not interact with the server.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It can also be set via [[Minecraft:Texture pack (downloadable content)|texture packs]] but is unloaded with the rest of the pack&amp;#039;s textures upon exiting a world. This leads to a dangling pointer and ultimately will cause a crash when attempting to load a new world. The cape can not be changed by another DLC pack once set.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It can also be set via [[Minecraft:Texture pack (downloadable content)|texture packs]] but is unloaded with the rest of the pack&amp;#039;s textures upon exiting a world. This leads to a dangling pointer and ultimately will cause a crash when attempting to load a new world. The cape can not be changed by another DLC pack once set.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l831&quot;&gt;Line 831:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 831:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===BOX===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===BOX===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Skin Pack 6 Faith skin render.png|100px|thumb|[[File:dlcskin00001506 LCE1.png|100px|class=pixel-image]]&amp;lt;br/&amp;gt;&amp;quot;Faith&amp;quot; from &amp;#039;&amp;#039;{{Wikipedia|Mirror&amp;#039;s Edge}}&amp;#039;&amp;#039; as depicted in [[Minecraft:Skin Pack 6]]. Note the box in the top right corner of the texture wrapping around the left side.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Skin Pack 6 Faith skin render.png|100px|thumb|[[File:dlcskin00001506 LCE1.png|100px|class=pixel-image]]&amp;lt;br/&amp;gt;&amp;quot;Faith&amp;quot; from &amp;#039;&amp;#039;{{Wikipedia|Mirror&amp;#039;s Edge}}&amp;#039;&amp;#039; as depicted in [[Minecraft:Skin Pack 6]]. Note the box in the top right corner of the texture wrapping around the left side.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Introduced in [[Minecraft:TU7]], the &amp;lt;code&amp;gt;BOX&amp;lt;/code&amp;gt; parameter uses a string configuration to create an additional box for a skin. Every box has at least 9 arguments; a string that represents the &amp;lt;code&amp;gt;ModelPart&amp;lt;/code&amp;gt; that the box belongs to, 3 {{Wikipedia|floating-point_format|float}} values representing X, Y, and Z coordinates, 3 float values representing width, height, and depth (although the game truncates these values to integers), and 2 float values representing U, V for {{Wikipedia|UV mapping}}. It is worth nothing that the Y axis is inverted, meaning negative values make the box appear higher instead of lower. The UVs of boxes can also wrap around the texture like in the texture for &quot;Faith&quot; in [[Minecraft:Skin Pack 6]]. An example of a basic box would be &amp;lt;code&amp;gt;HEAD -4 -8 -4 8 8 8 0 0&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Introduced in [[Minecraft:TU7]], the &amp;lt;code&amp;gt;BOX&amp;lt;/code&amp;gt; parameter uses a string configuration to create an additional box for a skin. Every box has at least 9 arguments; a string that represents the &amp;lt;code&amp;gt;ModelPart&amp;lt;/code&amp;gt; that the box belongs to, 3 {{Wikipedia|floating-point_format|float}} values representing X, Y, and Z coordinates, 3 float values representing width, height, and depth (although the game truncates these values to integers), and 2 float values representing U, V for {{Wikipedia|UV mapping}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Perfect duplicate boxes are ignored and not added to the skin for optimization&lt;/ins&gt;. It is worth nothing that the Y axis is inverted, meaning negative values make the box appear higher instead of lower. The UVs of boxes can also wrap around the texture like in the texture for &quot;Faith&quot; in [[Minecraft:Skin Pack 6]]. An example of a basic box would be &amp;lt;code&amp;gt;HEAD -4 -8 -4 8 8 8 0 0&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Minecraft:TU31]], the box parameter was updated to include an integer argument, representing a 4-bit mask, for armor masking. Unlike other bit-masks for skins, the value is represented by a decimal value instead of a hexadecimal value. Each bit represents a piece of armor that will make the box invisible when worn. For instance a value of &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;, represents head armor and chestplates, the first and second bits in the mask. Whenever a helmet, pumpkin or a chestplate is worn, that box will be hidden as long as the box has those flags set. An example box that is disabled with any armor worn would be &amp;lt;code&amp;gt;HEAD -4 -8 -4 8 8 8 0 0 15&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Minecraft:TU31]], the box parameter was updated to include an integer argument, representing a 4-bit mask, for armor masking. Unlike other bit-masks for skins, the value is represented by a decimal value instead of a hexadecimal value. Each bit represents a piece of armor that will make the box invisible when worn. For instance a value of &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;, represents head armor and chestplates, the first and second bits in the mask. Whenever a helmet, pumpkin or a chestplate is worn, that box will be hidden as long as the box has those flags set. An example box that is disabled with any armor worn would be &amp;lt;code&amp;gt;HEAD -4 -8 -4 8 8 8 0 0 15&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Skin_(Legacy_Console_Edition)&amp;diff=193228&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
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		<updated>2026-09-02T11:17:36Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;a href=&quot;https://wiki.sasgaming.net/index.php?title=Minecraft:Skin_(Legacy_Console_Edition)&amp;amp;diff=193228&amp;amp;oldid=192417&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>SyncBot</name></author>
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		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Skin_(Legacy_Console_Edition)&amp;diff=192417&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
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		<updated>2026-08-31T11:15:59Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;a href=&quot;https://wiki.sasgaming.net/index.php?title=Minecraft:Skin_(Legacy_Console_Edition)&amp;amp;diff=192417&quot;&gt;Show changes&lt;/a&gt;</summary>
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