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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AStructure_set%2FJSON_format</id>
	<title>Minecraft:Structure set/JSON format - Revision history</title>
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	<updated>2026-08-06T22:33:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Structure_set/JSON_format&amp;diff=175909&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
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		<updated>2026-08-03T11:08:24Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound}}: Root object.&lt;br /&gt;
** {{nbt|list|structures}}: (Required, but can be empty) The structures that may be placed. One configured structure feature shouldn&amp;#039;t be included by two structure sets.&lt;br /&gt;
*** {{nbt|compound}}: A structure to be placed.&lt;br /&gt;
**** {{nbt|string}}{{nbt|compound|structure}}: {{json ref/structure}} &amp;amp;mdash; The structure to be placed.&lt;br /&gt;
**** {{nbt|int|weight}}: Determines the chance of it being chosen over others. Must be a positive integer.&lt;br /&gt;
**{{nbt|compound|placement}}: How the structures should be placed.&lt;br /&gt;
*** {{nbt|int|salt}}: A number that assists in randomization; see {{w|salt (cryptography)}}. Must be a non-negative integer.&lt;br /&gt;
*** {{nbt|float|frequency}}: (Optional, default to 1.0) Probability to try to generate if other conditions below are met. Values between 0.0 to 1.0 (inclusive). Setting it to a number does not mean one structure is generated this often, only that the game attempts to generate one; biomes or terrain could lead to the structure not being generated.&lt;br /&gt;
*** {{nbt|string|frequency_reduction_method}}: (Optional, defaults to {{cd|default}}) Provides a random number generator algorithm for frequency. One of {{cd|default}} (the random number depends on the [[Minecraft:Seed (world generation)|seed]], position and {{nbt|int|salt}}, due to {{bug|MC-307874}} removes lines of structure attempts in Z cardinal direction), {{cd|legacy_type_1}} (the random number depends only on the seed and position, and randomness only occurs when the locations differ greatly), {{cd|legacy_type_2}} (same as {{cd|default}}, but with fixed salt: 10387320, not affected by {{bug|MC-307874}}) and {{cd|legacy_type_3}} (the random number depends only on seed and position).&lt;br /&gt;
*** {{nbt|compound|exclusion_zone}}: Specifies that it cannot be placed near certain structures.&lt;br /&gt;
**** {{nbt|int|chunk_count}}: Value between 1 and 16 (inclusive).&lt;br /&gt;
**** {{nbt|string|other_set}}: A structure set ID.&lt;br /&gt;
*** {{nbt|list|locate_offset}}: (optional, defaults to [0,0,0]) The chunk coordinate offset given when using {{cmd|locate structure}}.&lt;br /&gt;
**** {{nbt|int}}: X. Value between -16 and 16 (inclusive).&lt;br /&gt;
**** {{nbt|int}}: Y. Value between -16 and 16 (inclusive).&lt;br /&gt;
**** {{nbt|int}}: Z. Value between -16 and 16 (inclusive).&lt;br /&gt;
*** {{nbt|string|type}}: One of {{cd|minecraft:concentric_rings}} or {{cd|minecraft:random_spread}}.&lt;br /&gt;
*** Additional fields depending on value of {{nbt|string|type}}, see [[Minecraft:Structure set#Placement types|Placement types]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Java Edition]]&lt;br /&gt;
[[Category:Data packs]]&lt;br /&gt;
[[Minecraft:fr:Génération du monde personnalisée/Ensemble de structures]]&lt;br /&gt;
[[Minecraft:ja:ワールド生成のカスタマイズ/structure set]]&lt;br /&gt;
[[Minecraft:pt:Geração de mundo personalizado/conjunto de estrutura]]&lt;br /&gt;
[[Minecraft:zh:自定义世界生成/structure set]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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