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	<title>Minecraft:Sun - Revision history</title>
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		<title>SyncBot: Sync: new page from Minecraft</title>
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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{See also|Moon}}&lt;br /&gt;
[[File:Sun.png|thumb|The sun|width=160x160]]&lt;br /&gt;
[[File:Sun Vibrant Visuals.png|thumb|width=160x160|The sun with [[Vibrant Visuals]]]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;sun&amp;#039;&amp;#039;&amp;#039; is a celestial body that provides [[Minecraft:light]] for the [[Minecraft:Overworld]].&lt;br /&gt;
&lt;br /&gt;
== Daytime ==&lt;br /&gt;
{{Main|Daylight cycle}}&lt;br /&gt;
&lt;br /&gt;
The sun and [[Minecraft:moon]] rise in the east and set in the west.&lt;br /&gt;
&lt;br /&gt;
When the player creates a new [[Minecraft:world]], the time is set to dawn and the sun starts on the horizon. As time passes, it slowly moves across the sky. As the sun sets, the [[Minecraft:moon]] rises. Overall, [[Minecraft:daytime]] lasts 10 minutes (in real-time).&lt;br /&gt;
&lt;br /&gt;
== Sunlight ==&lt;br /&gt;
[[File:Mob_burning.png|200px|thumb|right|Screenshot of a skeleton burning in sunlight]]&lt;br /&gt;
&lt;br /&gt;
Sunlight is the [[Minecraft:light]] cast from the sky that burns various [[Minecraft:undead mobs]] during daytime. Mobs can shelter from the sunlight by staying underneath any block that does not fully let light through, like [[Minecraft:glass]] does, therefore creating a shadow. [[Minecraft:Clouds]] can hide the sun, but do not technically block any light and let mobs still burn. During inclement [[Minecraft:weather]], the sky darkens and reduces the amount of light in the world.&lt;br /&gt;
&lt;br /&gt;
Strictly speaking, sunlight can be considered as the presence of both an [[Minecraft:internal sky light]] level of at least 12 and a [[Minecraft:sky light]] level of 15. Due to this, it is possible to burn undead mobs during [[Minecraft:rain]]y weather by covering them with glass.&lt;br /&gt;
&lt;br /&gt;
For more information on how light affects the world, see [[Minecraft:Effects of light|Light § Effects of light]].&lt;br /&gt;
&lt;br /&gt;
The sun itself isn&amp;#039;t visible when &amp;quot;Beautiful Skies&amp;quot; are turned off, or during [[Minecraft:precipitation]] (even in dry biomes {{In|je}}). When the camera faces the sun {{In|be}}, the environment darkens and the sun grows slightly bigger. Furthermore, in &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039;, the sun is noticably bigger during sunset, and disappears at night, while it is still visible below the void in &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039;. The sun has a pixelated glow texture, which brightens during sunset and sunrise.{{Only|be|short=1}}&lt;br /&gt;
[[File:Sunlight Vibrant Visuals.png|thumb|Example of the sun creating shadows and reflections with Vibrant Visuals]]&lt;br /&gt;
With [[Minecraft:Vibrant Visuals]], the sun is considered a global directional light source, which creates pixelated shadows from blocks, entities, and clouds on all objects. [[Minecraft:Water]] bodies exposed to sunlight create specular highlights on the surface, and project water caustics underwater. With direct diffuse, sunlight illuminates directly exposed surfaces and [[Minecraft:clouds]] with an illuminance of 100 lumen, faded during sunrise and sunset. Most [[Minecraft:Vibrant Visuals/Configurations#Cold 2|cold biomes]] have brighter sunlight at dusk and dawn, [[Minecraft:Dark Forest|dark forests]] are limited at 70 lumen, [[Minecraft:Ice Spikes|ice spikes]] at 50, and [[Minecraft:pale gardens]] at 5. Diffuse illumination is colored [[Minecraft:Vibrant Visuals/Configurations#Default 3|bright orange]], fading slightly darker near sunrise and sunset, different shades of [[Minecraft:Vibrant Visuals/Configurations#Mushroom Island 2|purple]] in [[Minecraft:Mushroom Fields|mushroom fields]], {{Color|rgb(195, 216, 255)|195, 216, 255}} in pale gardens, and {{Color|rgb(215, 224, 255)|215, 224, 255}} in ice spikes.&lt;br /&gt;
&lt;br /&gt;
During sunrise and sunset, the sun creates glowing mie scattering in the [[Minecraft:atmospherics]]. Sunlight also creates volumetric fog and light shafts. Depending on the biome, this creates a glow around the sun and scattering effects in its direction, also visible underwater. Through [[Minecraft:cave]] openings, the directional lighting can also illuminate areas with lower sky light levels. Light bloom is also visible aorund the sun.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:Sun of 1.9.png|thumb|right|Example of sunset with a “round” sun before Beta 1.9 pre-release 6]]&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java indev}}&lt;br /&gt;
|{{HistoryLine||20100211-2327|Added day/night cycle with the addition of the sun and the moon.&lt;br /&gt;
|The sun used to rise in the north, not in the east, and it was used to set in the south, not in the west.&amp;lt;ref&amp;gt;{{tweet|notch|88155424880201728|yes :(|July 5, 2011}}&amp;lt;/ref&amp;gt; This was a bug, but was left in the game for quite a while.&amp;lt;ref&amp;gt;{{tweet|notch|115331778968944640|It&amp;#039;s actually a bug.. ;) We just left it in.|September 18, 2011}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|java alpha}}&lt;br /&gt;
|{{HistoryLine||v1.2.0|dev=?|Foreglow and afterglow now occur at sunrise and sunset.}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|The sun now rises in the east, and sets in the west.&amp;lt;ref&amp;gt;{{tweet|notch|124414532847284224|Aaaand now the sun rises in the east. #breakallthesunrises|October 13, 2011}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|The sun was changed from being square to have a more rounded look to it.&amp;lt;ref&amp;gt;{{tweet|notch|124398932376817664|I&amp;#039;m making the moon and the sun round. I am very sorry.|October 13, 2011}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|The sun is now square-shaped again.}}&lt;br /&gt;
|{{HistoryLine||1.5|dev=13w02a|Previously, the sun textures used to be in /terrain in the minecraft.jar. They are now contained in /environment.}}&lt;br /&gt;
|{{HistoryLine||1.21.11|dev=25w41a|Previously, the sun textures used to be in /environment in the minecraft.jar. They are now contained in /environment/celestial.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.7.3|Added the sun.}}&lt;br /&gt;
|{{HistoryLine||v0.8.0|dev=build 1|Entities and shadows are affected by the position of the sun.}}&lt;br /&gt;
|{{HistoryLine||v0.10.0|dev=build 1|The sun is now larger.|The sun now sets in creative mode.|Sunrises and sunsets no longer require chunk updates.}}|{{HistoryLine|||dev=build 7|The clouds and the terrain are now tinted red during sunset.}}&lt;br /&gt;
|{{HistoryLine|pocket}}|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|The sun and moon now rise in the east and set in the west. (Previously they rise in the north and set in the south.)}}|{{HistoryLine|Bedrock Edition}}&lt;br /&gt;
|{{HistoryLine||1.21.80|dev=Preview 1.21.80.25|exp=Vibrant Visuals|The sun is now a directional light source with [[Minecraft:Vibrant Visuals]] and creates various graphical effects.|Added a unique texture for the sun with Vibrant Visuals.|The sun no longer has a sunlight texture around it due to addition of Vibrant Visuals.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.90.26|Added [[Minecraft:biome]] configurations for sunlight with Vibrant Visuals.}}&lt;br /&gt;
|{{HistoryLine||1.21.111|dev=?|The sun once again has a sunlight texture in Simple and Fancy graphics.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the sun.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU5|Improved sunrise and sunset.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*If the player is underwater or underground and looks at the sun, it appears the same as the sun at sunset. This is due to the way the sun is rendered when exposed to the sky.&lt;br /&gt;
*The sun&amp;#039;s trajectory forms a perfect vertical circle perpendicular to the ground plane, passing directly through the zenith at noon. This occurs because the rendering logic does not apply any Z-axis rotation or offset to simulate axial tilt or latitude. As a result, the sun does not bias towards the south as it would in the Earth&amp;#039;s Northern Hemisphere.&lt;br /&gt;
**A custom orbital offset can be applied with [[Minecraft:Vibrant Visuals]] resource packs.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
=== Textures ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sun (texture) JE1 BE1.png|Default sun texture&lt;br /&gt;
File:Sun vv.png|Vibrant Visuals sun texture&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sunset In Jungle.png|Example sunset seen from the top of a [[Minecraft:jungle]] [[Minecraft:tree]]&lt;br /&gt;
File:Sunset BE.png|The setting sun in &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039;&lt;br /&gt;
File:Sunrise lighting default.png|Volumetric fog and mie scattering around a sunrise with [[Minecraft:Vibrant Visuals]]&lt;br /&gt;
File:Vibrant Visuals bloom sun.png|The bloom around the sun with volumetric fog disabled&lt;br /&gt;
File:Sun in space.png|The sun viewed from high up, making it seem like the player is in space&lt;br /&gt;
File:Light falling into lush cave.png|Light beams falling into a cave&lt;br /&gt;
File:Vibrant Visuals swamp sky.png|Dense fog makes the sun appear much less bright.&lt;br /&gt;
File:Mcpelookingsun.png|alt=In Bedrock Edition, when looking toward the sun. The sky gets slightly darker and the sun slightly larger.|{{IN|be}}, when looking at the sun, the sky gets slightly darker and the sun slightly larger.&lt;br /&gt;
File:Mcpelookingsunafter.png|The sun would look like this, if the player looks away or if the world is heading into the night.&lt;br /&gt;
File:Sun visible at the bottom of the sea.png|Looking down from a large height at night time, it&amp;#039;s possible to see the sun under the sea beyond the render distance {{In|je}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mojang screenshots===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Round or Square.jpg|The old round and square sun and moon textures&lt;br /&gt;
First Day of Summer.jpg|[[Minecraft:Noor]] and [[Minecraft:Kai]] relaxing beneath the sun&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox dimension effects}}&lt;br /&gt;
{{Navbox environment}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:cs:Slunce]]&lt;br /&gt;
[[Minecraft:de:Sonne]]&lt;br /&gt;
[[Minecraft:es:Sol]]&lt;br /&gt;
[[Minecraft:fr:Soleil]]&lt;br /&gt;
[[Minecraft:hu:Nap]]&lt;br /&gt;
[[Minecraft:ja:太陽]]&lt;br /&gt;
[[Minecraft:ko:태양]]&lt;br /&gt;
[[Minecraft:lzh:日]]&lt;br /&gt;
[[Minecraft:nl:Zon]]&lt;br /&gt;
[[Minecraft:pl:Słońce]]&lt;br /&gt;
[[Minecraft:pt:Sol]]&lt;br /&gt;
[[Minecraft:ru:Солнце]]&lt;br /&gt;
[[Minecraft:th:ดวงอาทิตย์]]&lt;br /&gt;
[[Minecraft:uk:Сонце]]&lt;br /&gt;
[[Minecraft:zh:太阳]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
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