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	<title>Minecraft:Super Secret Settings - Revision history</title>
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	<updated>2026-05-06T21:17:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>SyncBot: Sync: new page from Minecraft</title>
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		<updated>2026-05-06T11:17:16Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Removed feature|edition=je}}&lt;br /&gt;
[[File:Super Secret Settings.png|thumb|The &amp;quot;Super Secret Settings...&amp;quot; button]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Secret Settings&amp;#039;&amp;#039;&amp;#039; was a button in the [[Minecraft:options]] menu that enabled built-in post-processing [[Minecraft:shader]]s.&lt;br /&gt;
&lt;br /&gt;
When clicking on the button, a random sound played with a very low pitch, and the game cycled to the next shader. Once the last shader was reached, the game cycled back to the default shader &amp;lt;code&amp;gt;blit&amp;lt;/code&amp;gt; which did not have any effect. The currently enabled shader was shown in the [[Minecraft:debug screen]] and could be toggled on and off by pressing {{key|F4}}.&lt;br /&gt;
&lt;br /&gt;
This option was removed from the game in [[Minecraft:Java Edition 15w31a]], two years after its addition. The underlying shaders remained unused up to their removal in [[Minecraft:Java Edition 24w11a]].&lt;br /&gt;
&lt;br /&gt;
== List of shaders ==&lt;br /&gt;
Note that the differences between certain shaders can be subtle, and therefore, to notice the differences, it might be necessary to observe a picture with higher resolution by clicking on the provided sample images.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; data-description=&amp;quot;Shaders&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Sample Images&lt;br /&gt;
|-&lt;br /&gt;
| Default (Blit)&lt;br /&gt;
| This does not utilize shaders.&amp;lt;br /&amp;gt;Use as a baseline for comparing to the screenshots below.&lt;br /&gt;
| [[File:Shader none.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Notch&lt;br /&gt;
| Uses 8-bit color with half the resolution, with a dithering effect.&amp;lt;br /&amp;gt;This is a reference to how many of Notch&amp;#039;s other games use a similar overlay.&lt;br /&gt;
| [[File:Shader notch.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| FXAA&lt;br /&gt;
| This shader adds a small amount of anti-aliasing (smoothing jagged edges), most visible in trees along the horizon.&lt;br /&gt;
| [[File:Shader fxaa.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Art&lt;br /&gt;
| Pixels are blurred outward, causing moving objects to twinkle.&lt;br /&gt;
| [[File:Shader art.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Bumpy&lt;br /&gt;
| Outlines color differences, and gives textures a 3D look.&amp;lt;br /&amp;gt;More visible when viewing screenshot at full resolution.&lt;br /&gt;
| [[File:Shader bumpy.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Blobs2&lt;br /&gt;
| Similar to Art, but less graphically intensive.&lt;br /&gt;
| [[File:Shader blobs2.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Pencil&lt;br /&gt;
| Monochromatic and sometimes has outlines.&lt;br /&gt;
| [[File:Shader pencil.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Color convolve&lt;br /&gt;
| Intensifies/adds more colors, adding vibrancy.&lt;br /&gt;
| [[File:Shader color convolve.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Deconverge&lt;br /&gt;
| Offsets the red, green, and blue color channels.&lt;br /&gt;
| [[File:Shader deconverge.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Flip&lt;br /&gt;
| Flips the player&amp;#039;s view vertically.&lt;br /&gt;
| [[File:Shader flip.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Invert&lt;br /&gt;
| Inverts and slightly desaturates colors.&amp;lt;br /&amp;gt;Used when viewing the world as an [[Minecraft:enderman]] in [[Minecraft:Spectator]] mode.&lt;br /&gt;
| [[File:Shader invert.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| NTSC&lt;br /&gt;
| Gives the player&amp;#039;s view the impression of a CRT monitor or television screen.&lt;br /&gt;
| [[File:Shader ntsc.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Outline&lt;br /&gt;
| Outlines color differences similarly to Bumpy, but less complex.&amp;lt;br /&amp;gt;Has no effect on some computers.&lt;br /&gt;
| [[File:Shader outline.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Phosphor&lt;br /&gt;
| Pixels on screen linger, being &amp;quot;dragged out&amp;quot; when in motion before fading away.&lt;br /&gt;
| [[File:Shader phosphor.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Scan pincushion&lt;br /&gt;
| Similar to NTSC, but without the blurring and much less graphically intensive.&lt;br /&gt;
| [[File:Shader scan pincushion.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Sobel&lt;br /&gt;
| Turns the view black except for the edges of textures.&lt;br /&gt;
| [[File:Shader sobel.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Bits&lt;br /&gt;
| Lowers the resolution and uses an 8-bit color scheme.&lt;br /&gt;
| [[File:Shader bits.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Desaturate&lt;br /&gt;
| Reduces intensity of colors drastically, causing, as the name suggests, a desaturated effect.&lt;br /&gt;
| [[File:Shader desaturate.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| Scan Pincushion and Bits, but with a green overlay.&lt;br /&gt;
| [[File:Shader green.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Blur&lt;br /&gt;
| Blurs the screen overall, independent of what is being displayed.{{info needed|Is this the same shader used in 24w09a and onwards in menus? Also, is this linear blur or box blur?}}&lt;br /&gt;
| [[File:Shader blur.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Wobble&lt;br /&gt;
| Colors cycle through the hue range constantly.&amp;lt;br /&amp;gt;All displayed pixels move up and down via a sine calculation.&amp;lt;br /&amp;gt;This affects only the screen plane and not the vertices being displayed by it;&amp;lt;br /&amp;gt;observing the edge of the screen reveals the pixels being moved.&lt;br /&gt;
| [[File:Shader wobble.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Blobs&lt;br /&gt;
| Similar to Blobs2 and Art, but the spots are tiny when close up and big when far away.&lt;br /&gt;
| [[File:Shader blobs.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Antialias&lt;br /&gt;
| Blurs the edges of pixels to reduce jaggedness.&amp;lt;br /&amp;gt;This is blurrier than FXAA, but is better at eliminating jagged edges in textures and blocks.&lt;br /&gt;
| [[File:Shader antialias.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Creeper&lt;br /&gt;
| Similar to Green, but with no black borders nor a CRT overlay and with a higher but still reduced resolution.&amp;lt;br /&amp;gt;Used when viewing the world as a [[Minecraft:creeper]] in Spectator mode.&lt;br /&gt;
| [[File:Shader creeper.png|475px]]&lt;br /&gt;
|-&lt;br /&gt;
| Spider&lt;br /&gt;
| 8 &amp;quot;eyes&amp;quot; onscreen with blur in between, similar to a spider&amp;#039;s face.&amp;lt;br /&amp;gt;Used when viewing the world as a [[Minecraft:spider]] or [[Minecraft:cave spider]] in Spectator mode.&lt;br /&gt;
| [[File:Shader spider.png|475px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Passes ==&lt;br /&gt;
The shaders consisted of different passes. Each super secret shader used one or multiple of these passes, and consisted of a fragment shader and a vertex shader.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; data-description=&amp;quot;Shader passes&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Passes !! Used in !! Fragment Shader !! Vertex Shader&lt;br /&gt;
|-&lt;br /&gt;
| antialias.json || Antialias || antialias.fsh || blobs.vsh&lt;br /&gt;
|-&lt;br /&gt;
| bits.json || Bits, Creeper, Green || bits.fsh || sobel.vsh&lt;br /&gt;
|-&lt;br /&gt;
| blit.json || Most shaders except Blur || blit.fsh || blit.vsh&lt;br /&gt;
|-&lt;br /&gt;
| blobs.json || Blobs || blobs.fsh || blobs.vsh&lt;br /&gt;
|-&lt;br /&gt;
| blobs2.json || Art, Blobs2 || blobs2.fsh || blobs.vsh&lt;br /&gt;
|-&lt;br /&gt;
| blur.json || Art, Blur, NTSC, Spider || blur.fsh || sobel.vsh&lt;br /&gt;
|-&lt;br /&gt;
| bumpy.json || Bumpy || bumpy.fsh || bumpy.vsh&lt;br /&gt;
|-&lt;br /&gt;
| color_convolve.json || Color convolve, Creeper,&amp;lt;br /&amp;gt;Desaturate, Green, NTSC || color_convolve.fsh || sobel.vsh&lt;br /&gt;
|-&lt;br /&gt;
| deconverge.json || Deconverge, NTSC || deconverge.fsh || sobel.vsh&lt;br /&gt;
|-&lt;br /&gt;
| downscale.json ||  || downscale.fsh || downscale.vsh&lt;br /&gt;
|-&lt;br /&gt;
| entity_outline.json || [[Minecraft:Glowing]] status effect || entity_sobel.fsh || sobel.vsh&lt;br /&gt;
|-&lt;br /&gt;
| flip.json || Flip || blit.fsh || flip.vsh&lt;br /&gt;
|-&lt;br /&gt;
| fxaa.json || FXAA || fxaa.fsh || fxaa.vsh&lt;br /&gt;
|-&lt;br /&gt;
| invert.json || Invert || invert.fsh || blit.vsh&lt;br /&gt;
|-&lt;br /&gt;
| notch.json || Notch || notch.fsh || sobel.vsh&lt;br /&gt;
|-&lt;br /&gt;
| ntsc_decode.json || NTSC || ntsc_decode.fsh || sobel.vsh&lt;br /&gt;
|-&lt;br /&gt;
| ntsc_encode.json || NTSC || ntsc_encode.fsh || sobel.vsh&lt;br /&gt;
|-&lt;br /&gt;
| outline.json || Outline || outline.fsh || sobel.vsh&lt;br /&gt;
|-&lt;br /&gt;
| outline_combine.json || Art || outline_combine.fsh || sobel.vsh&lt;br /&gt;
|-&lt;br /&gt;
| outline_soft.json || Pencil || outline_soft.fsh || sobel.vsh&lt;br /&gt;
|-&lt;br /&gt;
| outline_watercolor.json || Art || outline_watercolor.fsh || sobel.vsh&lt;br /&gt;
|-&lt;br /&gt;
| overlay.json ||  || overlay.fsh || blit.vsh&lt;br /&gt;
|-&lt;br /&gt;
| phosphor.json || NTSC, Phosphor || phosphor.fsh || sobel.vsh&lt;br /&gt;
|-&lt;br /&gt;
| scan_pincushion.json || Green, NTSC, Scan pincushion || scan_pincushion.fsh || sobel.vsh&lt;br /&gt;
|-&lt;br /&gt;
| sobel.json || Sobel || sobel.fsh || sobel.vsh&lt;br /&gt;
|-&lt;br /&gt;
| spider.json || Spider || spiderclip.fsh || rotscale.vsh&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| wobble.json || Wobble || wobble.fsh || sobel.vsh&lt;br /&gt;
|-&lt;br /&gt;
|love.json&lt;br /&gt;
|Love and Hugs update{{info needed|no longer listed here. should this remain?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.7.2|dev=13w38a|The original set of shaders was added: Antialias, Deconverge, Outline, Art, Desaturate, Pencil, Bits, Flip, Phosphor, Blobs, FXAA, Scan pincushion, Blobs2, Green, Sobel, Blur, Invert, Wobble, Color convolve, NTSC.}}&lt;br /&gt;
|{{HistoryLine|||dev=13w38b|The Bumpy shader was added.}}&lt;br /&gt;
|{{HistoryLine||1.7.4|dev=13w47a|The Notch shader was added.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w05a|The Creeper and Spider shaders were added. Shaders are automatically applied in [[Minecraft:spectator]] mode when viewing the world as a [[Minecraft:Creeper]], [[Minecraft:Spider]] or [[Minecraft:Enderman]].}}&lt;br /&gt;
|{{HistoryLine|||dev=14w05b|Shaders are now removed from view when changing perspective while spectating a mob.&amp;lt;ref name=&amp;quot;NoBug&amp;quot;&amp;gt;{{bug|MC-46727#comment-219617}}&amp;lt;/ref&amp;gt;|{{key|F4}} now toggles different shaders rather than turning them off.&amp;lt;ref name=&amp;quot;NoBug&amp;quot;/&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=14w06a|The Entity Outline shader was added.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w31a|Removed the Super Secret Settings button for an internal rewrite.&amp;lt;ref&amp;gt;{{tweet|grum|627141591942209536|@TheMogMiner nah just rewriting it all :p They are still in the game,  the button is just gone atm. It would make more sense to keybind imho|July 31, 2015}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.20.5|dev=24w11a|The shaders which were present in Super Secret Settings have been removed, having remained unused for almost a decade.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox removed features}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Data pages]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Shaderdaten/Vor 1.9]]&lt;br /&gt;
[[Minecraft:es:Sombreador/Antes de la 1.9]]&lt;br /&gt;
[[Minecraft:pt:Super Secret Settings]]&lt;br /&gt;
[[Minecraft:ru:Super Secret Settings]]&lt;br /&gt;
[[Minecraft:zh:着色器/Java版1.9前]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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