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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Third-person front.png|thumb|250px|Third-person view as seen from the front of the player.]]&lt;br /&gt;
[[File:Third-person back.png|thumb|250px|Third-person view as seen from the back of the player.]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Third-person view&amp;#039;&amp;#039;&amp;#039; allows the [[Minecraft:player]] to view the nearby environment from an &amp;quot;outside&amp;quot; perspective.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Different perspectives can be toggled by [[Minecraft:Controls|pressing]] {{key|F5}} when using a keyboard, or {{Xbutton|seriesdpad-up}} when using a controller. Pressing it once displays the back of the player, and pressing it again displays the front. Pressing it once more reverts to first-person view.&lt;br /&gt;
&lt;br /&gt;
{{IN|be}}, it can be changed in the settings, or when &amp;quot;Show camera perspective button&amp;quot; toggle is enabled for touch control. In the mobile version of {{El|china}}, it can be changed by pressing the Fold button, which shows multiple buttons to change between perspectives.&lt;br /&gt;
&lt;br /&gt;
When in third-person view, the player can be viewed from an angle of 0 degrees (Y axis) when the mouse is leveled with the ground, up to an angle of 90 degrees when looking straight down toward the player. {{IN|je}}, if the player suffocates while in this mode, the camera doesn&amp;#039;t automatically switch back to the first-person view.&amp;lt;ref&amp;gt;{{ytl|Mb3S-MuvICA|Does 3PV reset back to FPV when suffocating? [MC JE 1.20.4]|Le Sharkoïste|January 17, 2024}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A third-person front view can also be seen while the [[Minecraft:survival]] [[Minecraft:inventory]] is open; the player, in this case, always faces the cursor.&lt;br /&gt;
&lt;br /&gt;
The third-person view camera has a [[Minecraft:Hitbox#Third-person view camera collision box|collision]] that collides with [[Minecraft:solid block]]s, except non-solid and [[Minecraft:transparent]] blocks. This can obstruct the player&amp;#039;s vision with a close-up view in some situation where solid blocks are placed behind or in front of the player.&lt;br /&gt;
&lt;br /&gt;
The third-person camera is positioned 4 blocks from the player&amp;#039;s front/back by default, and 8 blocks from a player riding a [[Minecraft:happy ghast]]. {{IN|je}}, the third-person view camera&amp;#039;s position can be changed by modifying the {{attr|camera_distance}} attribute. It controls how far the camera&amp;#039;s position from the player&amp;#039;s front or back, or while [[Minecraft:spectating]] an [[Minecraft:entity]] in third-person view. {{IN|be}}, it can be controlled by using {{cmd|camera}} command, which allows extensive customization of the camera&amp;#039;s view.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;{{yt|lpRB1PdlVwU}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java indev}}&lt;br /&gt;
|{{HistoryLine||20100218-0016|Added third-person mode. Pressing {{key|F5}} now switches the view to third-person view.}}&lt;br /&gt;
|{{HistoryLine|java infdev}}&lt;br /&gt;
|{{HistoryLine||20100227-1414|The player is no longer visible when the third-person mode is shown.}}&lt;br /&gt;
|{{HistoryLine||20100316|The player is now visible again when the third-person mode is shown.}}&lt;br /&gt;
|{{HistoryLine||20100413|F5 now toggles [[Minecraft:rain]] (a reimplemented feature from Classic), causing water particles to now surround the player while in third-person.}}&lt;br /&gt;
|{{HistoryLine|java alpha}}&lt;br /&gt;
|{{HistoryLine||v1.0.3|The player&amp;#039;s body no longer slowly rotates to face forward while in third-person view.}}&lt;br /&gt;
|{{HistoryLine||v1.0.5|F5 no longer toggles rain, so water particles no longer surround the player while in third-person.}}&lt;br /&gt;
|{{HistoryLine||v1.0.6|Items can now be seen being held in third-person mode. However, the items are larger than the usual.}}&lt;br /&gt;
|{{HistoryLine||v1.0.11|When in third-person view, the player is off center by one block to the left, giving an &amp;quot;over-the-shoulder&amp;quot; appearance.&lt;br /&gt;
|Because mobs looked at the camera and not the player&amp;#039;s head, in third-person view they looked at the wrong location.}}&lt;br /&gt;
|{{HistoryLine||v1.0.15|The arm swinging animation of the player in third-person view has now been added.}}&lt;br /&gt;
|{{HistoryLine||v1.0.17|The player is now centered when in third-person view.}}&lt;br /&gt;
|{{HistoryLine||v1.2.0|dev=&amp;lt;nowiki&amp;gt;?&amp;lt;/nowiki&amp;gt;|slink=:Category:Information needed requiring unarchived version|Holding {{key|F1}} while in third-person view now causes the front of the player to be shown.}}&lt;br /&gt;
|{{HistoryLine|java beta}}&lt;br /&gt;
|{{HistoryLine||1.3|The front of the player is no longer shown by holding {{key|F1}} while in third-person view.|View bobbing now also applies in third-person view.}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Pressing {{key|F5}} twice now switches the camera to the front of the player, while it now takes a third press of {{key|F5}} to switch back into first person view.}}&lt;br /&gt;
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|The debugging view manipulation, known in the code as the &amp;quot;deadmau5 camera&amp;quot;,&amp;lt;ref name=&amp;quot;deadmau&amp;quot;&amp;gt;{{tweet|jeb|172983022038163456|@PaulScelus They don&amp;#039;t really.. They are called &amp;quot;deadmau5 camera&amp;quot; in the code and was only added for him. They were accidentally enabled|February 24, 2012}}&amp;lt;/ref&amp;gt; was accidentally enabled.&lt;br /&gt;
|This feature causes the keys {{Key|Y}}, {{Key|H}}, {{Key|U}}, {{Key|O}}, {{Key|I}}, {{Key|K}}, {{Key|J}}, {{Key|L}}, {{Key|N}}, and {{Key|M}} to change the camera position in a variety of ways, and pressing {{Key|F9}} freezes the view. Pressing two functionally connected keys at the same time reverts the view back to normal, except pressing {{Key|U+O}}.&lt;br /&gt;
|This feature was added only for [[Wikipedia:deadmau5|deadmau5]].&amp;lt;ref name=&amp;quot;deadmau&amp;quot;/&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|The deadmau5 camera was removed.}}&lt;br /&gt;
|{{HistoryLine||1.2.1|dev=12w08a|The deadmau5 camera was accidentally added again.&amp;lt;ref&amp;gt;{{tweet|jeb|172982497104240640|@retsynNL I forgot to disable them in the snapshot|February 24, 2012}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|The sides of the player&amp;#039;s head may now be shown when rotating the view using the deadmau5 camera.}}&lt;br /&gt;
|{{HistoryLine|||dev=1.2|The deadmau5 camera was removed again.}}&lt;br /&gt;
|{{HistoryLine||1.7.2|dev=13w36a|The camera switching key, default set to {{key|F5}}, can now be rebound.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w31a|Crosshairs no longer show in 3rd person view.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w46a|Being inside of a block no longer reverts the player&amp;#039;s view to first person.&amp;lt;ref&amp;gt;{{bug|MC-128}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=19w11a|No longer blocked by most non solid blocks like grass.|Due to a bug the camera direction is now vertically reversed in third-person front view, similar to how it was in old versions of [[Minecraft:Legacy Console Edition]].|Third-person view now works properly while sleeping in a [[Minecraft:bed]].}}&lt;br /&gt;
|{{HistoryLine|||dev=19w12a|The bug that caused the camera direction to be vertically reversed in third-person front view has been fixed.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w12a|No longer obstructed by [[Minecraft:glass]] and other such blocks.&lt;br /&gt;
|However, it is still obstructed by [[Minecraft:fence]]s, [[Minecraft:slime block]]s, [[Minecraft:honey block]]s and [[Minecraft:ice]].&amp;lt;ref&amp;gt;{{bug|MC-175927|||Invalid}}, {{bug|MC-177512|||Invalid}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.21.6|dev=25w15a&lt;br /&gt;
 |Increased the third-person camera distance when spectating or riding [[Minecraft:Ghast]]s, [[Minecraft:Ender Dragon]]s, and [[Minecraft:Giant]]s.&lt;br /&gt;
 |Added {{attr|camera_distance}} attribute for changing third-person camera distance from a player&amp;#039;s perspective, or an entity while [[Minecraft:spectating]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.1.2|Added an option for third-person view.}}&lt;br /&gt;
|{{HistoryLine||v0.12.1|dev=build 6|Added the front third-person view.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.2.1|The crosshair no longer appears in third-person view.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added third-person view.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|The camera direction is no longer vertically reversed in third-person front view to match &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039;.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|No longer blocked by most non solid blocks like grass.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Crosshairs no longer show in 3rd person view.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|The camera switching key can now be rebound.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list|Third-person view|Third person|Third-person}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* {{IN|BE}}, the third-person view allows the player to reach further than in first-person, and behind them when using touch controls.&lt;br /&gt;
* In older versions of {{LCE}}, the third-person front view looked up and down with your character before eventually being updated to match {{JE}}.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Alpha ShoulderCam.png|Shoulder camera in [[Minecraft:Java Edition Alpha|Alpha]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox gameplay}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UI]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Perspektive]]&lt;br /&gt;
[[Minecraft:es:Vista en tercera persona]]&lt;br /&gt;
[[Minecraft:fr:Vue à la troisième personne]]&lt;br /&gt;
[[Minecraft:ja:三人称視点]]&lt;br /&gt;
[[Minecraft:nl:Third person view]]&lt;br /&gt;
[[Minecraft:pt:Visão em terceira pessoa]]&lt;br /&gt;
[[Minecraft:ru:Вид от третьего лица]]&lt;br /&gt;
[[Minecraft:zh:视角]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
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