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	<title>Minecraft:Unused textures/Hidden in transparency - Revision history</title>
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	<updated>2026-05-02T18:32:19Z</updated>
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		<title>SyncBot: Sync: new page from Minecraft</title>
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		<updated>2026-05-02T11:12:15Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{missing information|section|other non-entity textures, as item textures seem to have a lot of unused translucent regions as [[Minecraft:stitched_items.png]] reveals}}&lt;br /&gt;
[[File:Alpha Viewing Tutorial.png|thumb|Method of viewing 0 opacity pixels being used to view the zombie villager head present in the zombie texture file.]]&lt;br /&gt;
Some textures include colored pixels set to 0 opacity, making their color information present and retrievable by disabling the alpha channel.&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;This can be done in GIMP for example, by going to &amp;quot;Colors &amp;gt; Levels&amp;quot;, changing the channel to &amp;quot;Alpha&amp;quot;, and then moving the black arrow under &amp;quot;Output Levels&amp;quot; to the right.&amp;lt;/ref&amp;gt; These colored pixels often reveal scrapped ideas for textures and models. This page reveals hidden colored pixels on textures that include them.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Netherite Sword noAlpha.png|The first texture iteration of the netherite sword with hidden pixels revealed, showing plans for a unique crossguard shape.&lt;br /&gt;
File:Boat no Alpha.png|The boat item texture without it&amp;#039;s alpha. A second thicker line of pixels can be seen on the top of it.&lt;br /&gt;
File:Allium no Alpha.png|Allium revealing blue pixels from another texture it was painted over&lt;br /&gt;
File:Poppy no Alpha.png|Poppy showing more pixels.&lt;br /&gt;
File:Barrier no Alpha.png|Barrier with some grey splotches.&lt;br /&gt;
File:Fireworks no Alpha.png|Fireworks showing the old empty grid texture.&lt;br /&gt;
File:Flower pot no Alpha.png|Flower pot showing earlier design and same empty grid texture.&lt;br /&gt;
File:Carrot No Alpha.png|Carrot texture showing earlier design and same empty grid texture.&lt;br /&gt;
File:Nametag no Alpha.png|Name tag showing some old colors and editing artifacts.&lt;br /&gt;
File:Steak No Alpha.png|Steak with extra pixels&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Atlas ===&lt;br /&gt;
There are many hidden pixels in the texture atlas. The first one is that some Items has the old and new textures of items:&lt;br /&gt;
&lt;br /&gt;
-A lot items are mixed with Pre-1.3 and 1.3 textures, which the 1.3 textures made a lot items centered properly. Another one is from the heads, which were changed in 12w36a to center it.&lt;br /&gt;
&lt;br /&gt;
-Some are from snapshots/dev versions.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:13w01a items no alpha.png|13w01a [[Minecraft:items.png]] with the alpha channel removed.&lt;br /&gt;
File:13w02b stitched items.png|13w02b [[Minecraft:stitched_items.png]]&lt;br /&gt;
File:Blocks.png-atlas opaque.png|[[Minecraft:Blocks.png-atlas]], showing parts hidden in transparency.&lt;br /&gt;
File:Pre-release dyes.png|Pre-release dye textures hidden within [[Minecraft:items.png]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Particles ==&lt;br /&gt;
There are a few hidden pixels visible within the [[Minecraft:particles.png]] file.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Particles no Alpha.png|Two duplicated villager heads can be seen, along with what seems to be a checkerboard pattern behind the potion swirl particles.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Entities ==&lt;br /&gt;
There are hidden pixels on these entities. As of 1.19.2, all mobs (except [[Minecraft:Ocelot|Ocelots]]) still have them.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Lead knot noAlpha.png|Arrow texture was used as a template for the leash knot.&lt;br /&gt;
Shield base nopattern noAlpha.png|All shield textures have hidden banner texture.&lt;br /&gt;
Stray overlay noAlpha.png|Chainmail armor was used as a template for the stray&amp;#039;s robe.&lt;br /&gt;
Bell noAlpha.png|Bell appears to have some extra faces.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iron Golem ===&lt;br /&gt;
An unused face texture can be seen, along with what seems to be larger limbs.&amp;lt;gallery widths=&amp;quot;64&amp;quot; heights=&amp;quot;64&amp;quot;&amp;gt;&lt;br /&gt;
File:Iron Golem (texture no alpha) JE1.png|alt=&lt;br /&gt;
File:Earlyiron golem.png|A recreation of the unused iron golem.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alex ===&lt;br /&gt;
In [[Minecraft:Java Edition 1.8|1.8]], Alex was added to the game. Invisible pixels include Alex&amp;#039;s face with glasses, a reference to [[Minecraft:Jeb]], a Mojang developer, as well as an unfinished arm texture similar to Steve&amp;#039;s used texture.&amp;lt;gallery widths=&amp;quot;64&amp;quot; heights=&amp;quot;64&amp;quot;&amp;gt;&lt;br /&gt;
Minecraft Alex hidden pixels.png|alt=Alex&amp;#039;s texture with hidden pixels shown&lt;br /&gt;
Alex hidden skin.png&lt;br /&gt;
Alex hidden skin back.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Silverfish ===&lt;br /&gt;
The silverfish was added in [[Minecraft:Java Edition Beta 1.8|Beta 1.8]], but the texture was added in [[Minecraft:Java Edition Beta 1.7|Beta 1.7]]. Invisible pixels consist of a few different colored regions around the &amp;quot;hair&amp;quot; textures.&amp;lt;gallery widths=&amp;quot;64&amp;quot; heights=&amp;quot;64&amp;quot;&amp;gt;&lt;br /&gt;
Silverfish noalpha.png|alt=Silverfish texture with hidden pixels revealed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Creeper ===&lt;br /&gt;
There is a singular green stray pixel to the right of its head.&amp;lt;gallery widths=&amp;quot;64&amp;quot; heights=&amp;quot;64&amp;quot;&amp;gt;&lt;br /&gt;
File:Creeper noAlpha.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Endermite ===&lt;br /&gt;
The snapshot texture of the endermite is seen underneath the new one.&amp;lt;gallery widths=&amp;quot;64&amp;quot; heights=&amp;quot;64&amp;quot;&amp;gt;&lt;br /&gt;
Endermite noAlpha.png|alt=Endermite texture with hidden pixels revealed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Bat ===&lt;br /&gt;
An unused face texture can be seen and the spider head texture is seen under the wing. The spider texture was used as a template for the bat.&amp;lt;gallery widths=&amp;quot;64&amp;quot; heights=&amp;quot;64&amp;quot;&amp;gt;&lt;br /&gt;
Bat noAlpha.png|alt=Bat texture with hidden pixels revealed&lt;br /&gt;
EarlyBatRendered.png|A recreation of the unused bat.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Ocelot and Cat ===&lt;br /&gt;
The ocelot and the cat variants were added in [[Minecraft:Java Edition 1.2.1|1.2.1]]. The ocelot&amp;#039;s hidden pixels contain an extra head texture, and all the cat textures feature an orange texture with black lines across it. After [[Minecraft:Java Edition 1.14|1.14]], the ocelot texture no longer contains hidden pixels. Most of the new cat textures are edited from the old ones, as indicated by the similar hidden patterns. The textures also appear to have been cropped, since a large part of the old hidden texture is missing, with the exception of the red cat texture, which appears to be unchanged.&amp;lt;gallery widths=&amp;quot;64&amp;quot; heights=&amp;quot;64&amp;quot;&amp;gt;&lt;br /&gt;
Black cat noalpha.png|alt=The black cat texture with hidden pixels revealed&lt;br /&gt;
Tuxedo cat noalpha.png|alt=The tuxedo cat texture with hidden pixels revealed&lt;br /&gt;
British shorthair cat noalpha.png|alt=The british shorthair cat texture with hidden pixels revealed&lt;br /&gt;
Calico cat noalpha.png|alt=The calico cat texture with hidden pixels revealed&lt;br /&gt;
Jellie cat noalpha.png|alt=The jellie cat texture with hidden pixels revealed&lt;br /&gt;
Persian cat noalpha.png|alt=The persian cat texture with hidden pixels revealed&lt;br /&gt;
Ragdoll cat noalpha.png|alt=The ragdoll cat texture with hidden pixels revealed&lt;br /&gt;
Red cat noalpha.png|alt=The red cat texture with hidden pixels revealed&lt;br /&gt;
Siamese cat noalpha.png|alt=The siamese cat texture with hidden pixels revealed&lt;br /&gt;
Tabby cat noalpha.png|alt=The tabby cat texture with hidden pixels revealed&lt;br /&gt;
White cat noalpha.png|alt=The white cat texture with hidden pixels revealed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
The wolf was added in [[Minecraft:Java Edition Beta 1.4]]. All four wolf texture files feature similar hidden textures base on the [[Minecraft:cow]], which suggests that the cow was used as a template for wolf textures. The most extreme is the collar texture, which originally contains only the collar, but there is an entire wolf and other unused textures hidden in transparency.&amp;lt;gallery widths=&amp;quot;64&amp;quot; heights=&amp;quot;64&amp;quot;&amp;gt;&lt;br /&gt;
Wolf noalpha.png|alt=Wolf texture with hidden pixels revealed&lt;br /&gt;
Wolf angry noalpha.png|alt=Angry wolf texture with hidden pixels revealed&lt;br /&gt;
Wolf collar noalpha.png|alt=Wolf collar texture with hidden pixels revealed&lt;br /&gt;
Wolf tame noalpha.png|alt=Tame wolf texture with hidden pixels revealed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Blaze ===&lt;br /&gt;
The blaze has a hidden body texture.&amp;lt;gallery widths=&amp;quot;64&amp;quot; heights=&amp;quot;64&amp;quot;&amp;gt;&lt;br /&gt;
File:Blaze noAlpha.png|alt=Blaze texture with hidden pixels revealed.&lt;br /&gt;
File:Blazehidden bodytextureRender.png|A recreation of the unused blaze.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Magma cube ===&lt;br /&gt;
 A second pair of eyes are visible.&amp;lt;gallery widths=&amp;quot;64&amp;quot; heights=&amp;quot;64&amp;quot;&amp;gt;&lt;br /&gt;
Magmacube noAlpha.png|alt=Magma Cube texture with hidden pixels revealed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Wither ===&lt;br /&gt;
The wither&amp;#039;s armor texture was based on creeper&amp;#039;s charged armor. In the wither textures, there is a copy of the main head under the smaller one. The light blue color is visible without removing transparency.&amp;lt;gallery widths=&amp;quot;64&amp;quot; heights=&amp;quot;64&amp;quot;&amp;gt;&lt;br /&gt;
Wither armor noAlpha.png|alt=Wither&amp;#039;s armor layer texture with hidden pixels revealed.&lt;br /&gt;
Wither noAlpha.png|alt=Wither texture with hidden pixels revealed.&lt;br /&gt;
Wither invulnerable noAlpha.png|alt=Invulnerable wither texture with hidden pixels revealed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Guardian and Elder Guardian ===&lt;br /&gt;
It seems that a template texture was used for designing the guardian and elder guardian textures.&amp;lt;gallery widths=&amp;quot;64&amp;quot; heights=&amp;quot;64&amp;quot;&amp;gt;&lt;br /&gt;
Guardian beam noAlpha.png|alt=Guardian&amp;#039;s beam texture with hidden pixels revealed.&lt;br /&gt;
Guardian elder noAlpha.png|alt=Elder guardian texture with hidden pixels revealed.&lt;br /&gt;
Guardian noAlpha.png|alt=Guardian texture with hidden pixels revealed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Vex ===&lt;br /&gt;
The old vex head is bigger and there seems to be leftover wing design.&amp;lt;gallery widths=&amp;quot;64&amp;quot; heights=&amp;quot;64&amp;quot;&amp;gt;&lt;br /&gt;
File:Vex noAlpha.png|alt=Vex texture with hidden pixels revealed.&lt;br /&gt;
File:Vex charging noAlpha.png|alt=Charging vex texture with hidden pixels revealed.&lt;br /&gt;
File:UnusedVexTextureEarlyRender.png|A recreation of the unused vex.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Zombie and Husk ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;64&amp;quot; heights=&amp;quot;64&amp;quot;&amp;gt;&lt;br /&gt;
Husk noAlpha.png|alt=Husk texture with hidden pixels revealed.&lt;br /&gt;
Zombie noAlpha.png|alt=Zombie texture with hidden pixels revealed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;The zombie and husk textures have a zombie villager&amp;#039;s head hidden in its texture.&lt;br /&gt;
&lt;br /&gt;
== GUI ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Slot (no alpha).png|stats_icons.png having normally fully transparent language button with separate speech bubble layer, which implies they were created and stored here before being moved into gui.png.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:pt:Texturas não utilizadas/Oculto na transparência]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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