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	<title>Minecraft:Vegetation Patch - Revision history</title>
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	<updated>2026-04-18T11:04:49Z</updated>
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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Distinguish|Pale moss patch}}&lt;br /&gt;
{{Infobox structure&lt;br /&gt;
| image1=Underground vegetation ground.png&lt;br /&gt;
| imagecaption = Ground vegetation&lt;br /&gt;
| image2=Underground vegetation ceiling.png&lt;br /&gt;
| image2caption = Ceiling vegetation&lt;br /&gt;
| image2size=150px&lt;br /&gt;
| biome = &lt;br /&gt;
* {{BiomeLink|Lush Caves}}&lt;br /&gt;
| blocks =&lt;br /&gt;
* {{blockLink|Moss Block}}&lt;br /&gt;
* {{blockLink|Cave Vines Plant}}&lt;br /&gt;
* {{blockLink|Cave Vines}}&lt;br /&gt;
* {{blockLink|Small Dripleaf}}&lt;br /&gt;
* {{blockLink|Big Dripleaf}}&lt;br /&gt;
* {{blockLink|Clay}}&lt;br /&gt;
* {{blockLink|Water}}&lt;br /&gt;
| canspawn=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vegetation patch&amp;#039;&amp;#039;&amp;#039; is a [[Minecraft:feature]] that places some vegetation in the [[Minecraft:lush caves]] biome.&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
&lt;br /&gt;
=== ID ===&lt;br /&gt;
&lt;br /&gt;
{{el|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|firstcolumnname=Feature type&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|nameid=vegetation_patch&lt;br /&gt;
}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|nameid=waterlogged_vegetation_patch&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{ID table&lt;br /&gt;
|firstcolumnname=Configured feature&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|spritename=clay&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=clay_with_dripleaves&lt;br /&gt;
}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|spritename=moss-block&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=moss_patch&lt;br /&gt;
}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|spritename=moss-block&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=moss_patch_bonemeal&lt;br /&gt;
}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|spritename=moss-block&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=moss_patch_ceiling&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{el|be}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|firstcolumnname=Feature&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|spritename=clay&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=clay_with_dripleaves_feature&lt;br /&gt;
}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|spritename=moss-block&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=moss_patch_feature&lt;br /&gt;
}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|spritename=moss-block&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=moss_patch_bonemeal_feature&lt;br /&gt;
}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|spritename=moss-block&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=moss_patch_snap_to_floor_feature&lt;br /&gt;
}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|spritename=moss-block&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=moss_ceiling_feature&lt;br /&gt;
}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=[No displayed name]&lt;br /&gt;
|spritename=moss-block&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=moss_ceiling_snap_to_ceiling_feature&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Config ===&lt;br /&gt;
&lt;br /&gt;
{{main|Configured feature}}&lt;br /&gt;
{{el|java}}:&lt;br /&gt;
&lt;br /&gt;
Vegetation patch is placed in columns, one column for each XZ position, placed separately. Rectangle of available XZ positions is defined by {{nbt|int}}{{nbt|compound|xz_radius}}. For each XZ position feature starts searching for {{nbt|int|vertical_range}} blocks either up or down for closest available position, starting from Y, where feature has been placed. It can fail to generate only if all columns fail to generate.&lt;br /&gt;
&lt;br /&gt;
Depending on {{nbt|string|surface}} feature will change direction of its search and available position:&lt;br /&gt;
* &amp;lt;code&amp;gt;floor&amp;lt;/code&amp;gt; - available position is air 1 block above the block &amp;lt;!--Block should be solid? Requires confirmation.--&amp;gt; from {{nbt|string|replaceable}} tag. If search starts in air, feature will search down, otherwise - up.&lt;br /&gt;
* &amp;lt;code&amp;gt;ceiling&amp;lt;/code&amp;gt; - available position is air 1 block below the block &amp;lt;!--Block should be solid? Requires confirmation.--&amp;gt; from {{nbt|string|replaceable}} tag. If search starts in air, feature will search up, otherwise - down.&lt;br /&gt;
After search is completed and available position is found, column of blocks is placed. It replaces blocks from {{nbt|string|replaceable}} tag for either amount of blocks set in {{nbt|int}}{{nbt|compound|depth}} or until the first instance of non replacable, or same block, that is chosen by {{nbt|compound|ground_state}} (state of block is ignored).&lt;br /&gt;
&lt;br /&gt;
After that feature, defined in {{nbt|string}}{{nbt|compound|vegetation_feature}} is generated on the found available position.&lt;br /&gt;
&amp;lt;section begin=&amp;quot;config&amp;quot;/&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound|config}}&lt;br /&gt;
**{{nbt|string|surface}} The surface to place on. One of &amp;lt;code&amp;gt;floor&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;ceiling&amp;lt;/code&amp;gt;&lt;br /&gt;
** {{nbt|int}}{{nbt|compound|depth}} Value between 1 and 128 (inclusive). Amount of blocks, that should be replaced by column.&lt;br /&gt;
***{{nbt inherit/int_provider}}&lt;br /&gt;
**{{nbt|int|vertical_range}} Value between 1 and 256 (inclusive). Y radius in which column should search for available placement.&lt;br /&gt;
**{{nbt|float|extra_bottom_block_chance}} Value between 0.0 and 1.0 (inclusive). Chance to add 1 to {{nbt|int}}{{nbt|compound|depth}}.&lt;br /&gt;
**{{nbt|float|extra_edge_column_chance}} Value between 0.0 and 1.0 (inclusive). Chance to add search position adjacent to initial rectangle.&lt;br /&gt;
**{{nbt|float|vegetation_chance}} Value between 0.0 and 1.0 (inclusive). The chance of placing {{nbt|string}}{{nbt|compound|vegetation_feature}} on found available position.&lt;br /&gt;
**{{nbt|int}}{{nbt|compound|xz_radius}} XZ radius for searching available positions. Also note that the even though the x and z axes share the same integer provider, they are sampled individually, for example, if a &amp;lt;code&amp;gt;uniform&amp;lt;/code&amp;gt; type integer provider is used for the {{nbt|int}}{{nbt|compound|xz_radius}} with a min of 2 and a max of 8, the x radius could be 6 while the z radius could be 3. Specifying unique X and Z values isn&amp;#039;t possible.&lt;br /&gt;
***{{nbt inherit/int_provider}}&lt;br /&gt;
**{{nbt|string|replaceable}} A block tag with &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt; specifying what blocks column can replace.&lt;br /&gt;
**{{nbt|compound|ground_state}} The block, used for generating column.&lt;br /&gt;
***{{nbt inherit/block_state_provider}}&lt;br /&gt;
**{{nbt|string}}{{nbt|compound|vegetation_feature}} The [[Minecraft:placed feature]] to place on found available position. Can be a placed feature ID, or a placed feature object.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=&amp;quot;config&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapse|title=An example|outerstyle=margin: 0.5rem 0|head=1}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;type&amp;quot;: &amp;quot;minecraft:vegetation_patch&amp;quot;,&lt;br /&gt;
  &amp;quot;config&amp;quot;: {&lt;br /&gt;
    &amp;quot;depth&amp;quot;: 1,&lt;br /&gt;
    &amp;quot;extra_bottom_block_chance&amp;quot;: 0.0,&lt;br /&gt;
    &amp;quot;extra_edge_column_chance&amp;quot;: 0.3,&lt;br /&gt;
    &amp;quot;ground_state&amp;quot;: {&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;minecraft:simple_state_provider&amp;quot;,&lt;br /&gt;
      &amp;quot;state&amp;quot;: {&lt;br /&gt;
        &amp;quot;Name&amp;quot;: &amp;quot;minecraft:moss_block&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;replaceable&amp;quot;: &amp;quot;#minecraft:moss_replaceable&amp;quot;,&lt;br /&gt;
    &amp;quot;surface&amp;quot;: &amp;quot;floor&amp;quot;,&lt;br /&gt;
    &amp;quot;vegetation_chance&amp;quot;: 0.8,&lt;br /&gt;
    &amp;quot;vegetation_feature&amp;quot;: {&lt;br /&gt;
      &amp;quot;feature&amp;quot;: &amp;quot;minecraft:moss_vegetation&amp;quot;,&lt;br /&gt;
      &amp;quot;placement&amp;quot;: []&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;vertical_range&amp;quot;: 5,&lt;br /&gt;
    &amp;quot;xz_radius&amp;quot;: {&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;minecraft:uniform&amp;quot;,&lt;br /&gt;
      &amp;quot;value&amp;quot;: {&lt;br /&gt;
        &amp;quot;max_inclusive&amp;quot;: 7,&lt;br /&gt;
        &amp;quot;min_inclusive&amp;quot;: 4&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{Collapse|tail=1}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Empty section}}&lt;br /&gt;
{{HistoryTable}}&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox generated features}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:fr:Parcelle de végétation]]&lt;br /&gt;
[[Minecraft:ja:繁茂した粘土池]]&lt;br /&gt;
[[Minecraft:lzh:埴鱗]]&lt;br /&gt;
[[Minecraft:pt:Mancha de vegetação]]&lt;br /&gt;
[[Minecraft:zh:多叶黏土层]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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