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		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Void&amp;diff=89740&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
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		<updated>2026-04-13T11:15:35Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{about|the space external to the area which can be used for building|the biome|The Void|other uses|Void (disambiguation)}}&lt;br /&gt;
&lt;br /&gt;
[[File:The Void Below.png|thumb|300px|The void as shown beneath the [[Overworld]].]]{{Relevant tutorial|Building in the void}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;void&amp;#039;&amp;#039;&amp;#039; is the space external to the area that can be used for building. In vanilla &amp;#039;&amp;#039;Minecraft&amp;#039;&amp;#039;, it can be entered by using commands or map editors, in [[Minecraft:Creative]] or [[Minecraft:Spectator]] mode, using glitches, specific [[Minecraft:World seed|seed]]s, or by reaching [[Minecraft:the End]]. Blocks in the void cannot be changed, and any actions and events trying to generate [[Minecraft:block]]s, such as the generation of [[Minecraft:generated structure]]s and the use of the {{cmd|fill}} or {{cmd|setblock}} commands, cannot go beyond this restriction. However, opening a [[Minecraft:shulker box]] can make its [[Minecraft:hitbox]] expand into the void.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
=== Above the build limit ===&lt;br /&gt;
The void exists in the place higher than the buildable area, which is higher than 319 in the [[Minecraft:Overworld]], 127{{only|be}} or 255{{only|je}} in [[Minecraft:the Nether]], and 255 in [[Minecraft:the End]].&lt;br /&gt;
&lt;br /&gt;
Usually, [[Minecraft:entities]] can&amp;#039;t reach the void above Y=127 in the Nether because of the [[Minecraft:bedrock]] layer in this [[Minecraft:dimension]].&lt;br /&gt;
&lt;br /&gt;
By continuously placing blocks when [[Minecraft:jumping]], the [[Minecraft:player]] will finally reach the void, and then become unable to be at a higher place. Therefore, it is easily reached by the player.&lt;br /&gt;
&lt;br /&gt;
{{IN|je}}, [[Minecraft:wind charge]]s immediately [[Minecraft:explode]] when they are 30 blocks higher than the maximum buildable height.&lt;br /&gt;
&lt;br /&gt;
=== Below the build limit ===&lt;br /&gt;
The void also exists below the buildable area, which is lower than -64 in the Overworld and 0 in the Nether and the End.&lt;br /&gt;
&lt;br /&gt;
Usually, entities cannot reach the void below Y=-64 (Overworld) or Y=0 (Nether) because of the bedrock layers in these dimensions.&lt;br /&gt;
&lt;br /&gt;
When entities fall in the void, they fall for 40 blocks {{in|be}} or infinitely {{in|je}}. Most of them do not have the ability to return to the buildable area, so the game directly removes them, or kills them by dealing [[Minecraft:damage]] to them.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ====&lt;br /&gt;
Falling at least 64 blocks into the void (i.e. under Y=-128 in the [[Minecraft:Overworld]], or Y=-64 in [[Minecraft:the Nether]] and End) causes the health of any mob (except the [[Minecraft:ender dragon]]) to be depleted by about {{health|4}} every {{convert|10|tick|second}}, which is irrespective of any of the mob&amp;#039;s protective effects ([[Minecraft:armor]], [[Minecraft:Protection]], [[Minecraft:Resistance]] and [[Minecraft:Player#Entity data|invulnerability]]). [[Minecraft:Totems of undying]] cannot be triggered when their owner dies from void damage.&lt;br /&gt;
&lt;br /&gt;
This damage kills a player in {{frac|2|1|2}} seconds,  and death occurs - depending on the player&amp;#039;s velocity - usually being around 250 blocks into the void. Even if the player is in [[Minecraft:Creative]] or [[Minecraft:Spectator]] mode, they will still die. Other [[Minecraft:status effect]]s can alter the death level slightly. A player who falls into the void on a server with anti-flying measures is kicked out regardless of having a flying mod. Riding a vehicle into the void results in the player being stuck in the vehicle until death. The void extends for 2{{^|1024}} blocks (1.797×10{{^|308}}) on the Y-axis.&lt;br /&gt;
&lt;br /&gt;
[[File:WaterFlowingIntoVoid.png|thumb|200px|[[Liquid]]s, such as [[Minecraft:water]], cannot flow into the void.]]&lt;br /&gt;
&lt;br /&gt;
In the Overworld, the void also appears as having daylight if the player views from above sea level (Y=63; feet level Y=&amp;#039;&amp;#039;&amp;#039;61.38&amp;#039;&amp;#039;&amp;#039;). In [[Minecraft:the Nether]], similarly, the void appears as the same color with the biome fog, if the player views above lava sea level (Y=31; feet level Y=&amp;#039;&amp;#039;&amp;#039;29.38&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
Other [[Minecraft:entities]] may also fall through the void and receive the same damage as the player, with the exception of the [[Minecraft:wither]], which takes {{health|4}} every {{convert|1|tick|second}}. The [[Minecraft:ender dragon]] does not take void damage unless {{cmd|damage}} is used. Entities which are not [[Minecraft:Entity#Types of entities|living entities]] disappear at 64 blocks into the void. Any entity between 64 and 319 blocks into the void appears as black. In the Overworld and the Nether, the layer of [[Minecraft:bedrock]] at the bottom of the world prevents the player from accessing the void. In [[Minecraft:the End]], however, the void is easily accessible due to the large gaps between the islands.&lt;br /&gt;
&lt;br /&gt;
In the Overworld, the void is black. In the Nether, the color of the void is dependent on the [[Minecraft:Biome#The Nether|biome]]. In the End, the void is dark purple. When viewed from the surface in the Overworld, it appears to be an inverted sky where the moon is visible during the day and the sun at night.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Minecraft Education&amp;#039;&amp;#039; ====&lt;br /&gt;
[[File:Void Vibrant Visuals.png|thumb|The void with [[Vibrant Visuals]] has the interesting effect that light beams can fall through the bedrock at higher distances.]]&lt;br /&gt;
{{IN|bedrock|education}}, the mob&amp;#039;s health is depleted by {{health|4}} every half second at Y=-81 (Overworld) /-17 (the Nether and the End) below, which is irrespective of any of the mob&amp;#039;s protective effects ([[Minecraft:armor]], [[Minecraft:Protection]], [[Minecraft:Resistance]] and [[Minecraft:Player#Entity data|Invulnerability]]). [[Minecraft:Totems of undying]] can&amp;#039;t be triggered when its owner dies from void damage.&lt;br /&gt;
&lt;br /&gt;
At Y=-105/-41, there is a &amp;#039;&amp;#039;&amp;#039;void floor&amp;#039;&amp;#039;&amp;#039; made of [[Minecraft:invisible bedrock]], preventing [[Minecraft:entities]] from falling further. This barrier can be bypassed by using cheats such as [[Minecraft:Spectator]] mode or {{cmd|tp}}, after which the player falls infinitely. In Creative and Spectator mode, the player does not die, who is given free access to flying under the void. However, if the player goes to any coordinates beyond X/Z ±8,388,608 (±2&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt;), the void floor effectively disappears because players fall through solid blocks (see [[Minecraft:Bedrock Edition distance effects]] for more details). A similar phenomenon can also occur at certain lower coordinates in some instances.&amp;lt;ref&amp;gt;{{bug|MCPE-39299}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Minecraft:elytra]] also cannot be used below Y=-81/-17, unless it has been used for [[Minecraft:gliding]] when its owner goes below this altitude. It can be normally used in other areas.&lt;br /&gt;
&lt;br /&gt;
All entities except [[Minecraft:camera]]s{{only|be}} and [[Minecraft:ender dragon]]s are damaged by the void in normal situations. The ender dragon does not take void damage unless {{cmd|damage}} is used. Withers summoned below Y=-81/-17 immediately die, and they gradually lose health like other mobs if they go to the area below Y=-81/-17 from other areas.&lt;br /&gt;
&lt;br /&gt;
The void&amp;#039;s [[Minecraft:fog]] color and density is the same as at any other altitude, and the [[Minecraft:sun]], [[Minecraft:moon]], [[Minecraft:stars]], and [[Minecraft:clouds]] are visible if the world gets out of view distance. The Overworld [[Minecraft:sky]] color gradually changes to pitch black at Y=-11.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java pre-classic}}&lt;br /&gt;
|{{HistoryLine||rd-132211|When players walk off the world, they find themselves in a &amp;quot;Sky-Void.&amp;quot;}}&lt;br /&gt;
|{{HistoryLine|java classic}}&lt;br /&gt;
|{{HistoryLine||0.0.12a|Since [[Minecraft:bedrock]] was added into the game, players no longer fall into the void normally.|When falling into the void in this version (done using map editors), the player doesn&amp;#039;t take damage and gets stuck in the void.}}&lt;br /&gt;
|{{HistoryLine||0.24_SURVIVAL_TEST|Added the infinite lava sea.}}&lt;br /&gt;
|{{HistoryLine|java indev}}&lt;br /&gt;
|{{HistoryLine||0.31|dev=20100110|Removed the infinite lava sea.}}&lt;br /&gt;
|{{HistoryLine||0.31|dev=20100130|Re-added the infinite lava sea. The void acts and provides damage as an invisible lava sea, and making the lava visible only when entering the void.}}&lt;br /&gt;
|{{HistoryLine|java infdev}}&lt;br /&gt;
|{{HistoryLine||20100616-1808|The infinite lava sea has been replaced by bedrock.}}&lt;br /&gt;
|{{HistoryLine||20100618|The player is now killed when falling off of the bottom of the map.}}&lt;br /&gt;
|{{HistoryLine||20100629|The player is no longer killed when falling off of the bottom of the map and instead glitches in place.}}&lt;br /&gt;
|{{HistoryLine||20100630|The player is now killed when falling off of the bottom of the map.}}&lt;br /&gt;
|{{HistoryLine|java beta}}&lt;br /&gt;
|{{HistoryLine||1.6|dev=Test Build 3|Prior to this update, things that fall into the void would become black because there is no lighting there.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=Pre-release|Added void fog. If the [[Minecraft:player]] is within 16 blocks of the void, the particle effect is visible, along with limited visibility, as if the player were on render distance tiny.&lt;br /&gt;
|The Void&amp;#039;s color above Y{{=}}0 was changed from the skybox&amp;#039;s default color to a deeper blue. This can be seen breaking the bedrock in Creative or using an X-Ray mod. Descending below Y{{=}}0, the color changes from blue to black. This can also be seen by a player in an ocean biome. Just before the player&amp;#039;s head goes under the water, the horizon is seen to turn black, and as the player rises it changes back to blue. &lt;br /&gt;
|Entities are now lit in the void.&lt;br /&gt;
|The player can now reach the void through Creative mode.&lt;br /&gt;
|Previously, it was possible to find holes in the bedrock that lead into the void. This was fixed.}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Added [[Minecraft:the End]] dimension, where the void is legitimately accessible.}}&lt;br /&gt;
|{{HistoryLine||1.1|dev=11w48a|Before this update, the void fog was in all game modes. Now, it is present only in [[Minecraft:Survival]] and [[Minecraft:Adventure]] modes. Also, mobs that fall into the void now receive the same damage as the player (2 hearts per second) and items that fall into the void now disappear when they reach Y{{=}}-64.}}&lt;br /&gt;
|{{HistoryLine||1.2.1|dev=1.2|In maps generated prior to 1.2, it was still possible to find holes in the bedrock leading to the void under low-level lava pools. This was fixed, and holes in bedrock no longer exist.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w34c|Removed void fog and particles. Bottom of bedrock is also not black anymore.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w37a|&amp;quot;The Void&amp;quot; is now also the name of a biome, used to generate a new [[Minecraft:superflat]] preset also called &amp;quot;The Void&amp;quot;. The void biome still contains a proper void beneath it.}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w39a|The bottom void now exposed to the sky appears as {{color|#707070}} on the [[Minecraft:map]].}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=18w01a|New [[Minecraft:death messages]] are added for void damage and {{cmd|kill}}.&lt;br /&gt;
|The Void&amp;#039;s color above Y{{=}}0 is no longer blue and behaves similarly to what it was before Beta 1.8, taking on the skybox&amp;#039;s default color.}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43a|There is no light under [[Minecraft:bedrock]] once again.}}&lt;br /&gt;
|{{HistoryLine||1.17|dev=20w49a|The void now starts 64 blocks below the value set as {{cd|min_y}} in [[Minecraft:custom|custom worlds]] instead of have a set starting Y-value of -64.}}&lt;br /&gt;
|{{HistoryLine|||dev=21w06a|The Overworld void is changed from Y{{=}}-64 to Y{{=}}-128 in normal world generation.}}&lt;br /&gt;
|{{HistoryLine|||dev=21w15a|The Overworld void depth is reverted back to Y{{=}}-64 as the update was split into two.}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=21w37a|The Overworld void now starts back at Y{{=}}-128 in normal world generation.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.1.0|When falling into the void, players did not take damage and would be stuck in the void without the use of NBT Editors.}}&lt;br /&gt;
|{{HistoryLine||v0.2.0|Players in Survival mode now take damage upon entering the void.}}&lt;br /&gt;
|{{HistoryLine||v0.4.0|Players in Creative mode are now able to break bedrock, allowing for access to the void without the use of external editing.}}&lt;br /&gt;
|{{HistoryLine||v0.7.4|Players are now instantly killed when entering the void.&amp;lt;ref&amp;gt;{{bug|MCPE-3863||you can still live in the void！！！|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||v0.11.0|dev=build 11|Players are no longer instantly killed when entering the void.&lt;br /&gt;
|Added an invisible barrier at Y{{=}}-40.}}&lt;br /&gt;
|{{HistoryLine||v0.12.1|dev=build 1|The void barrier has been shifted down to Y{{=}}-272.}}&lt;br /&gt;
|{{HistoryLine||v0.14.0|dev=build 1|The void barrier has been moved back to Y{{=}}-40.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.16.220|dev=beta 1.16.220.52|The area from Y{{=}}0 to Y{{=}}-64 in old chunks have been replaced with [[Minecraft:bedrock]] with the addition of the new height limit. Prior to this beta, it was just the void.&lt;br /&gt;
|Players in Survival Mode now take damage below Y{{=}}-64 instead of at any negative height.}}&lt;br /&gt;
|{{HistoryLine|||dev=release|The previous height changes have been reverted in the full release.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|The void is present in the first release of the Console Edition.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU5|It is no longer possible to legitimately enter the void as the bottom/top layer of [[Minecraft:bedrock]] is now unbreakable in [[Minecraft:Creative mode]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU6|[[Minecraft:fog|Void fog]] can be toggled on and off. Fog is disabled by default. Void fog is dependent on the game host&amp;#039;s settings.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU9|[[Minecraft:The End]] dimension has been added, making the void legitimately accessible again.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU31|ps3=1.22|psvita=1.22|ps4=1.22|xbone=CU19|wiiu=Patch 3|Void fog and its particle were completely removed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Void fog ===&lt;br /&gt;
{{main|Fog#Void fog}}&lt;br /&gt;
In [[Minecraft:Java Edition Beta 1.8|Beta 1.8]], black void fog and the &amp;lt;code&amp;gt;depthsuspend&amp;lt;/code&amp;gt; particle effect were introduced. As the player descended below Y=17 in the Overworld, the void fog and particles would start to appear. As the player traveled deeper, the fog at the edge of the render distance would become closer until the player reached [[Minecraft:bedrock]], where visibility was reduced to just a few blocks, beyond which was complete darkness. The gray void particles appeared below Y=17, as well as in the void.&lt;br /&gt;
&lt;br /&gt;
The void fog was removed in snapshot [[Minecraft:Java Edition 14w34c|14w34c]], the main reason being to improve performance.&amp;lt;ref&amp;gt;{{tweet|themogminer|501766046681153536|Removed void fog today. Now we don&amp;#039;t need to tick air blocks (seriously, WTH?), and honestly, who actually *liked* the void fog?|August 19, 2014}}&amp;lt;/ref&amp;gt; The &amp;lt;code&amp;gt;depthsuspend&amp;lt;/code&amp;gt; particle effect was also removed from the void, but stayed in the game until snapshot [[Minecraft:Java Edition 17w47a|17w47a]] when it was removed as part of &amp;#039;&amp;#039;[[Minecraft:The Flattening]]&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unless summoned directly into the void by commands, [[Minecraft:shulker]]s cannot take void damage, because the damaging layer of the void is below the minimum build limit, meaning no blocks can be placed there, and Shulkers instantly teleport to the nearest block when not already connected to any blocks, so any Shulkers summoned in the void immediately teleport out without taking any damage.&lt;br /&gt;
* When viewed on a [[Minecraft:map]], the void is seen as the pattern used for an unexplored area in versions 1.10 and below. This is because there are no blocks recorded in the void&amp;#039;s area, just the same as if the player has not explored or recorded normal areas. In versions above 1.10, the void is seen as the [[Minecraft:Map item format|color ID 11]] (Gray, i.e. [[Minecraft:Stone]]).&lt;br /&gt;
* {{IN|je}}, when the player is in the void, the second to last line of the [[Minecraft:debug screen]] is replaced by the text &amp;quot;Outside of world...&amp;quot;.&lt;br /&gt;
* Because there is no light in the void, it can produce [[Minecraft:cave ambience]].&lt;br /&gt;
* If a player with [[Minecraft:night vision]] goes into the void, blocks above render as black.&lt;br /&gt;
* Even though the &amp;#039;&amp;#039;[[Minecraft:New Nintendo 3DS Edition]]&amp;#039;&amp;#039; is based on Pocket Edition Alpha v0.15.4, which had invisible barriers at Y=-41, it was completely absent from this version of the game, meaning that it is possible to fall indefinitely.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Player in the Void.png|Entities are rendered and black below bedrock.&lt;br /&gt;
File:Old.png|Looking at an old world from the old bedrock layer in Bedrock Edition.&lt;br /&gt;
File:The void.png|The void as it looked in Alpha. Notice the blue color.&lt;br /&gt;
File:SkyHorizonVoid.png|Bottom: Blue void from Alpha version.&lt;br /&gt;
File:Netherbottomvoid.png|The red [[Minecraft:Nether]] void.&lt;br /&gt;
File:Chunkerrorvoid.png|A chunk error in an older Minecraft version revealing the void.&lt;br /&gt;
File:VoidMinus618.png|In 1.2.5, falling under Y=-618 would make a black box like this appear around the player.&lt;br /&gt;
File:Void sky.png|The sky color in the void in &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.minecraft.net/en-us/article/the-void Around the Block: The Void] – Minecraft.net on April 4, 2024&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox environment}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Die Leere]]&lt;br /&gt;
[[Minecraft:es:Vacío]]&lt;br /&gt;
[[Minecraft:fr:Vide]]&lt;br /&gt;
[[Minecraft:it:Vuoto]]&lt;br /&gt;
[[Minecraft:ja:奈落]]&lt;br /&gt;
[[Minecraft:ko:공허]]&lt;br /&gt;
[[Minecraft:lzh:太虛（生態域）]]&lt;br /&gt;
[[Minecraft:nl:De leegte]]&lt;br /&gt;
[[Minecraft:pl:Próżnia]]&lt;br /&gt;
[[Minecraft:pt:Vazio]]&lt;br /&gt;
[[Minecraft:ru:Пустота]]&lt;br /&gt;
[[Minecraft:th:เดอะวอยด์]]&lt;br /&gt;
[[Minecraft:uk:Порожнеча]]&lt;br /&gt;
[[Minecraft:zh:虚空]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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