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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3ACitan%27s_notes_5%2F6</id>
	<title>ProjectGorgon:Citan&#039;s notes 5/6 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3ACitan%27s_notes_5%2F6"/>
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	<updated>2026-04-08T09:25:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Citan%27s_notes_5/6&amp;diff=22989&amp;oldid=prev</id>
		<title>Maintenance script: Strip ProjectGorgon: prefix from link display text</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Citan%27s_notes_5/6&amp;diff=22989&amp;oldid=prev"/>
		<updated>2026-04-07T22:01:36Z</updated>

		<summary type="html">&lt;p&gt;Strip ProjectGorgon: prefix from link display text&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:01, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This Blog Post was part of the Gorgon Website blog. It was posted by Citan on May 6, 2016.&amp;#039;&amp;#039;&amp;#039;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This Blog Post was part of the Gorgon Website blog. It was posted by Citan on May 6, 2016.&amp;#039;&amp;#039;&amp;#039;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Previous Post: [[ProjectGorgon:Introducing Vendor Stalls]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Previous Post: [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Introducing Vendor Stalls|&lt;/ins&gt;Introducing Vendor Stalls]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Next Post: [[ProjectGorgon:Animal Handling Revisons]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Next Post: [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Animal Handling Revisons|&lt;/ins&gt;Animal Handling Revisons]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Additional Blog entries can be found on the [[ProjectGorgon:Developers]] page or in [[ProjectGorgon::Category:Game Blogs]] &#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Additional Blog entries can be found on the [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Developers|&lt;/ins&gt;Developers]] page or in [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Category:Game Blogs|&lt;/ins&gt;:Category:Game Blogs]] &#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Hi guys, it&amp;#039;s been a while since my last news post, so I wanted to give you some insight into what I&amp;#039;ve been working on. The next update is not going to happen this weekend as I&amp;#039;d hoped -- the new camera still needs more work (see below). So now I&amp;#039;m tentatively aiming for the weekend after this one, but it&amp;#039;s a pretty big update, so no promises! Here&amp;#039;s what&amp;#039;s cooking:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Hi guys, it&amp;#039;s been a while since my last news post, so I wanted to give you some insight into what I&amp;#039;ve been working on. The next update is not going to happen this weekend as I&amp;#039;d hoped -- the new camera still needs more work (see below). So now I&amp;#039;m tentatively aiming for the weekend after this one, but it&amp;#039;s a pretty big update, so no promises! Here&amp;#039;s what&amp;#039;s cooking:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Citan%27s_notes_5/6&amp;diff=3024&amp;oldid=prev</id>
		<title>imported&gt;BetaNotus at 20:23, 22 January 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Citan%27s_notes_5/6&amp;diff=3024&amp;oldid=prev"/>
		<updated>2024-01-22T20:23:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This Blog Post was part of the Gorgon Website blog. It was posted by Citan on May 6, 2016.&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
: Previous Post: [[ProjectGorgon:Introducing Vendor Stalls]]&lt;br /&gt;
: Next Post: [[ProjectGorgon:Animal Handling Revisons]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Additional Blog entries can be found on the [[ProjectGorgon:Developers]] page or in [[ProjectGorgon::Category:Game Blogs]] &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
: Hi guys, it&amp;#039;s been a while since my last news post, so I wanted to give you some insight into what I&amp;#039;ve been working on. The next update is not going to happen this weekend as I&amp;#039;d hoped -- the new camera still needs more work (see below). So now I&amp;#039;m tentatively aiming for the weekend after this one, but it&amp;#039;s a pretty big update, so no promises! Here&amp;#039;s what&amp;#039;s cooking:&lt;br /&gt;
&lt;br /&gt;
: Bug fixes: I&amp;#039;ve been working on getting some of the more irritating (to me, anyway) bugs fixed. That includes a lot of auto-move bugs that have cropped up with the new Unity upgrade, missing GUI sounds, and camera issues (see below on that one).&lt;br /&gt;
&lt;br /&gt;
: New camera: The current camera system has been replaced with all new code. This is a big task, and I&amp;#039;m still testing/debugging it, but I like the results a lot: it feels a lot smoother, doesn&amp;#039;t pop out of dungeon walls, and avoids unnecessarily zooming in and out when people walk behind you.&lt;br /&gt;
 &lt;br /&gt;
: BTW - do you use the first-person camera mode regularly? I haven&amp;#039;t spent much time on that with the new camera. It still works, but it&amp;#039;s not as smooth as the behind-the-shoulder camera. I&amp;#039;m curious how important a priority you feel that is.&lt;br /&gt;
&lt;br /&gt;
: Another BTW - speaking of annoying bugs, there&amp;#039;s a lot of known GUI issues. But instead of trying to patch up the existing GUI, we&amp;#039;ve contracted another engineer to work on a complete replacement using the new GUI system from Unity 5. (The existing GUI was made for Unity 3 and is extremely hard to work with.) That rewrite has been going on for a while now, and is still a ways away from going live -- I don&amp;#039;t have a definite timeline, but at least a few months away. Rewriting the entire GUI is a huge task! But it&amp;#039;s looking good, and it will give you a lot more freedom to move GUI elements around, as well as resize fonts, tweak chat colors, and other often-requested features.&lt;br /&gt;
&lt;br /&gt;
: Monster Visibility Rewrite: monsters can often see you through walls, and they aren&amp;#039;t supposed to be able to. Until that&amp;#039;s fixed, it&amp;#039;s very hard to tune a dungeon&amp;#039;s difficulty. But fixing it has proven very hard. This is another place where the code is from literally 5 years ago, back when I was prototyping in Unity 3, and it just doesn&amp;#039;t work as well in Unity 5 for very subtle reasons. So I&amp;#039;m doing a complete rewrite of monster visibility using some new features of the Unity 5 engine. I&amp;#039;m hopeful that this will fix it, and so far it all works great -- but the real test will be when you guys test it.&lt;br /&gt;
&lt;br /&gt;
: Animal Handling Tweaks: after looking at the Animal Handling skill, I realized it really isn&amp;#039;t in that bad a shape, aside from some bugs and unintuitive bits. It needs to be easier to reliably get your pet to attack something (which will be doable with a new basic-attack ability), and the pets themselves need a lot of balancing and AI work, which is underway. And, of course, there needs to be more. More pets, more differentiation of gear, more build possibilities. I&amp;#039;m not sure how far I&amp;#039;ll get on Animal Handling in the next update because I&amp;#039;m still working on pet AI. But at the very least, pets will behave a bit better.&lt;br /&gt;
 &lt;br /&gt;
: Pig Rewrite: the Pig skill has been rewritten. I pretty much did this as a way to take a break from bug-fixing, but it&amp;#039;s also a way to test out some of the ideas I have for the upcoming Bard skill, because the new pig is basically an animal-bard. (Not that they play music, they just fill that sort of group role.) I think the new pig is pretty powerful and has interesting possibilities, although pigs are still not especially good at dealing damage. But that&amp;#039;s okay.&lt;br /&gt;
 &lt;br /&gt;
: Treasure Tweaks: a couple months ago I made solo-monster loot drops much better. I overshot the mark a bit, actually, to the point that group content is often seen as obsolete. This is a tricky balance, because I don&amp;#039;t want to undo the soloability improvements, but group dungeons need to yield better treasure (for time spent) than soloing, because they&amp;#039;re harder.&lt;br /&gt;
&lt;br /&gt;
: The main change is that boss monsters will have much better loot drops, including good chances of dropping Legendary (5-ability) items. In fact I think I&amp;#039;ll make Legendary loot be a boss-monster-only type of thing, removing the small chance of dropping it from solo/crafted gear. (But crafters can still get 5-ability items with max-enchanted Epic gear.)&lt;br /&gt;
 &lt;br /&gt;
: I&amp;#039;m also nerfing solo-drops a bit -- but just a bit. Like I said, it&amp;#039;s a tricky balance. I&amp;#039;ve lowered the chances of dropping Epic (4-ability) items, and will probably remove the minuscule chance of dropping Legendary (5-ability) items, but otherwise leave things alone. I&amp;#039;m not confident that&amp;#039;ll be enough to make grouping feel like it&amp;#039;s worth the extra effort, but I want to take small steps here.&lt;br /&gt;
&lt;br /&gt;
: I&amp;#039;m also working on the quality of epic and legendary loot rolls. Too often, those higher-tier items end up having multiple generic effects on them, instead of skill-specific effects. This isn&amp;#039;t intentional, it&amp;#039;s just due to how the system rolls items. So I&amp;#039;m tweaking the algorithm to make them have more skill-focused effects and fewer generic effects.&lt;br /&gt;
 &lt;br /&gt;
: Guild Quests: The biggest feature in the update is guild quests. Guilds will be able to undertake a couple of quests each week, and all guild members can work toward completing those quests. These are shared quests, so you&amp;#039;ll actually get quest-updates as your other guild members work on the tasks with you.&lt;br /&gt;
&lt;br /&gt;
: I mentioned that guilds can only undertake a couple quests per week. Why is that? Because I don&amp;#039;t want guild quests to feel like they overwhelm the rest of the game. It&amp;#039;s still possible for that to happen if the guild leader picks quests that are very difficult for your guild to complete, but typically I&amp;#039;m hoping for guild quests to just be something you pitch in and help with here and there, rather than something you dedicate whole weeks of effort to.&lt;br /&gt;
&lt;br /&gt;
: There are several unanswered design questions here so I&amp;#039;ll talk more about that soon, but I&amp;#039;ll just say that I&amp;#039;m excited by them, and I&amp;#039;m making some new content to tie into the new guild quests. And, of course, the new guild levels you earn by completing the quests.&lt;br /&gt;
&lt;br /&gt;
: Okay, that&amp;#039;s about it.&lt;br /&gt;
&lt;br /&gt;
: PS - Thanks again for submitting bugs! They are not going into a black hole -- we haven&amp;#039;t been able to respond to too many recently, but they&amp;#039;re still being filed and worked on! Please keep it up. You&amp;#039;d probably be surprised at what I don&amp;#039;t realize is still broken.&lt;br /&gt;
 &lt;br /&gt;
: Edit: I forgot a big feature! Player work-orders. You&amp;#039;ll be able to go to a sign in Serbule and say that you want to pay X money for a stack of a certain item. You pay the money up front, and if your order isn&amp;#039;t filled within a week, you get the money back (minus a small fee). You can also cancel it early if you want.&lt;br /&gt;
&lt;br /&gt;
: Other players can view the sign and search the orders by item type, filling the ones they can. I&amp;#039;m hopeful that this is a more practical way to get intermediary items like fletching boxes, blacksmithing bits, hammers, etc., so that players don&amp;#039;t feel obligated to try to raise all the crafting skills on their own.&lt;br /&gt;
:: http://projectgorgon.com/forum/general-gorgon-discussion/2401-citan-s-notes-5-6#13737&lt;br /&gt;
[[Category:Game Blogs]]&lt;/div&gt;</summary>
		<author><name>imported&gt;BetaNotus</name></author>
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