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	<title>ProjectGorgon:Damage Types - Revision history</title>
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	<updated>2026-04-08T06:03:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Damage_Types&amp;diff=23728&amp;oldid=prev</id>
		<title>Maintenance script: Strip ProjectGorgon: prefix from link display text</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Damage_Types&amp;diff=23728&amp;oldid=prev"/>
		<updated>2026-04-07T22:09:39Z</updated>

		<summary type="html">&lt;p&gt;Strip ProjectGorgon: prefix from link display text&lt;/p&gt;
&lt;a href=&quot;https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Damage_Types&amp;amp;diff=23728&amp;amp;oldid=3823&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Damage_Types&amp;diff=3823&amp;oldid=prev</id>
		<title>imported&gt;LadyHeliopteryx: added spider to the list by damage type</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Damage_Types&amp;diff=3823&amp;oldid=prev"/>
		<updated>2026-03-06T04:53:32Z</updated>

		<summary type="html">&lt;p&gt;added spider to the list by damage type&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
===Damage Types===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|UndeadSword1}} &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Slashing&amp;#039;&amp;#039;&amp;#039; is a common physical damage type, often used by both combat skill abilities and creatures. [[ProjectGorgon:Sword]] and [[ProjectGorgon:Knife Fighting]] have many abilities that deal &amp;#039;&amp;#039;&amp;#039;Slashing&amp;#039;&amp;#039;&amp;#039; damage. [[ProjectGorgon:Canine]]s, [[ProjectGorgon:Feline]]s, and [[ProjectGorgon:Rodent]]s tend to use &amp;#039;&amp;#039;&amp;#039;Slashing&amp;#039;&amp;#039;&amp;#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|WerewolfArrow1}}&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Piercing&amp;#039;&amp;#039;&amp;#039; is a common physical damage type, often used by both combat skill abilities and creatures. [[ProjectGorgon:Archery]], [[ProjectGorgon:Staff]], and [[ProjectGorgon:Knife Fighting]] have abilities that deal &amp;#039;&amp;#039;&amp;#039;Piercing&amp;#039;&amp;#039;&amp;#039; damage. Humanoid species like [[ProjectGorgon:Rakshasa]], and some [[ProjectGorgon:Dinosaur]]s tend to use &amp;#039;&amp;#039;&amp;#039;Piercing&amp;#039;&amp;#039;&amp;#039; attacks. &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Seismic Impact}}&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crushing&amp;#039;&amp;#039;&amp;#039; is a common physical damage type, often used by both combat skill abilities and creatures. [[ProjectGorgon:Staff]], [[ProjectGorgon:Hammer]], [[ProjectGorgon:Cow]], [[ProjectGorgon:Spider]], and [[ProjectGorgon:Unarmed]] have many abilities that deal &amp;#039;&amp;#039;&amp;#039;Crushing&amp;#039;&amp;#039;&amp;#039; damage. [[ProjectGorgon:Canine]]s, [[ProjectGorgon:Giant]]s, and [[ProjectGorgon:Ruminant]]s tend to deal &amp;#039;&amp;#039;&amp;#039;Crushing&amp;#039;&amp;#039;&amp;#039; damage.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Elemental&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|UrsulaSummon}} &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039; is a type of elemental damage commonly seen in combat skills, although some creatures posses &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039; attacks. [[ProjectGorgon:Fire Magic]] and [[ProjectGorgon:Priest]] have abilities that deal &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039; damage. [[ProjectGorgon:Elemental]]s,[[ProjectGorgon:Crone-Kin]], and humanoid mages tend to use &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|YetiFrostRing}} &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cold&amp;#039;&amp;#039;&amp;#039; is a type of elemental damage uncommonly seen in combat skills. Creatures in colder regions or dungeons are more likely to have &amp;#039;&amp;#039;&amp;#039;Cold&amp;#039;&amp;#039;&amp;#039; attacks. [[ProjectGorgon:Ice Magic]] and [[ProjectGorgon:Fire Magic]] have abilities that deal &amp;#039;&amp;#039;&amp;#039;Cold&amp;#039;&amp;#039;&amp;#039; damage. [[ProjectGorgon:Fungoid]]s and [[ProjectGorgon:Elemental]]s tend to use &amp;#039;&amp;#039;&amp;#039;Cold&amp;#039;&amp;#039;&amp;#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|TurretCrystalZap}} &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Electricity&amp;#039;&amp;#039;&amp;#039; is a type of elemental damage commonly seen in combat skills, and rarely seen in creatures. [[ProjectGorgon:Hammer]], [[ProjectGorgon:Mentalism]], [[ProjectGorgon:Necromancy]], and [[ProjectGorgon:Warden]] have abilities that deal &amp;#039;&amp;#039;&amp;#039;Electricity&amp;#039;&amp;#039;&amp;#039; damage. [[ProjectGorgon:Dinosaur]]s and [[ProjectGorgon:Elemental]]s sometimes use &amp;#039;&amp;#039;&amp;#039;Electricity&amp;#039;&amp;#039;&amp;#039; attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Internal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|GrimalkinPuncture}} &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Trauma&amp;#039;&amp;#039;&amp;#039; is a common internal damage type, often used by both combat skill abilities and creatures. [[ProjectGorgon:Sword]], [[ProjectGorgon:Bard]], and [[ProjectGorgon:Psychology]] have abilities that deal &amp;#039;&amp;#039;&amp;#039;Trauma&amp;#039;&amp;#039;&amp;#039; damage. [[ProjectGorgon:Plant]]s and [[ProjectGorgon:Arthropod]]s tend to use &amp;#039;&amp;#039;&amp;#039;Trauma&amp;#039;&amp;#039;&amp;#039; attacks. &lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|InjectorBugInject}} &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039; is a type of internal damage, more common to creature attacks than combat skill abilities. [[ProjectGorgon:Battle Chemistry]], [[ProjectGorgon:Druid]], [[ProjectGorgon:Spider]] and [[ProjectGorgon:Knife Fighting]] have abilities that deal &amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039; damage. [[ProjectGorgon:Aberration]]s, [[ProjectGorgon:Arthropod]]s, and [[ProjectGorgon:Plant]]s tend to use &amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|RakMindreave}}&lt;br /&gt;
|  &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; is a type of internal damage, often used by both combat skill abilities and creatures across Alharth. [[ProjectGorgon:Psychology]], [[ProjectGorgon:Priest]], and [[ProjectGorgon:Mentalism]] have abilities that deal &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; damage. [[ProjectGorgon:Arthropod]]s tend to use &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; attacks. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Esoteric&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|RanalonZap}} &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Acid&amp;#039;&amp;#039;&amp;#039; is an unusual type of damage. [[ProjectGorgon:Battle Chemistry]] and [[ProjectGorgon:Spider]] have abilities that deal &amp;#039;&amp;#039;&amp;#039;Acid&amp;#039;&amp;#039;&amp;#039; damage. [[ProjectGorgon:Fungoid]]s, [[ProjectGorgon:Arthropod]]s, [[ProjectGorgon:Fish and Snail]]s, and [[ProjectGorgon:Aberration]]s tend to use &amp;#039;&amp;#039;&amp;#039;Acid&amp;#039;&amp;#039;&amp;#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Cosmic Strike}} &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;&amp;#039;&amp;#039; is a wild type of damage, tamed by only a few combat skills. [[ProjectGorgon:Druid]], [[ProjectGorgon:Bard]], [[ProjectGorgon:Cow]], [[ProjectGorgon:Battle Chemistry]] and [[ProjectGorgon:Giant Bat]] have abilities that deal &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;&amp;#039;&amp;#039; damage. [[ProjectGorgon:Plant]]s and [[ProjectGorgon:Elemental]]s tend to use &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;&amp;#039;&amp;#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|NecroDarknessWave}} &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkness&amp;#039;&amp;#039;&amp;#039; is an unusual type of damage rarely seen in the light of day. [[ProjectGorgon:Necromancy]], [[ProjectGorgon:Vampirism]], and [[ProjectGorgon:Spirit Fox]] have abilities that deal &amp;#039;&amp;#039;&amp;#039;Darkness&amp;#039;&amp;#039;&amp;#039; damage. [[ProjectGorgon:Crone-Kin]]s and [[ProjectGorgon:Incorporeal Creature]]s tend to use &amp;#039;&amp;#039;&amp;#039;Darkness&amp;#039;&amp;#039;&amp;#039; attacks. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Righteous Flame}} &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Divine&amp;#039;&amp;#039;&amp;#039; is not yet implemented in any attacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|Heavy Poison Damage}} &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Demonic&amp;#039;&amp;#039;&amp;#039; is not yet implemented in any attacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Thunderous Note}} &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sonic&amp;#039;&amp;#039;&amp;#039; is an unusual type of damage. [[ProjectGorgon:Bard]] and [[ProjectGorgon:Giant Bat]] have abilities that deal &amp;#039;&amp;#039;&amp;#039;Sonic&amp;#039;&amp;#039;&amp;#039; damage. No creatures use &amp;#039;&amp;#039;&amp;#039;Sonic&amp;#039;&amp;#039;&amp;#039; attacks. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====Damage Types by Skill====&lt;br /&gt;
The following table displays the damage types of each skill in Project Gorgon.  Primary damage types are those that make up a bulk of the skill&amp;#039;s damage, or are present on a large number of abilities.  Other damage dealt by the skill&amp;#039;s abilities is considered secondary. The primary and secondary labels are subjective. (TE) indicates the damage type is only accessible for that skill through a Treasure Effect. Last updated for v341.&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;[[File:Damage_Types.png|right|thumb|Chart of damage types, by Lenta]]&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Skill !! Primary Damage Types !! Secondary Damage Types&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Animal Handling]] || Varies with pet&amp;lt;sup&amp;gt;(a)&amp;lt;/sup&amp;gt; || Psychic&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Archery]] || Piercing || Acid, Fire, Poison, Crushing&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Bard]] || Nature || Trauma, Psychic&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Battle Chemistry]] || Acid, Poison, Nature || Cold, Fire (TE), &amp;lt;sup&amp;gt;(b)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Cow]] || Crushing || Nature, Trauma (TE)&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Deer]] || Crushing || Slashing, Psychic&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Druid]] || Nature || Poison, Trauma, Crushing&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Fairy Magic]] || Electricity || Fire (TE), Psychic&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Fire Magic]] || Fire || Cold, Crushing, Darkness (TE)&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Giant Bat]] || Nature || Piercing, Slashing, Darkness, Trauma (TE)&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Hammer]] || Crushing || Electricity&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Ice Magic]] || Cold || Trauma, Electricity&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Knife Fighting]] || Slashing, Piercing || Poison, Trauma&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Lycanthropy]] || Crushing, Slashing || Trauma&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Mentalism]] || Electricity || Psychic&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Necromancy]] || Darkness, &amp;lt;sup&amp;gt;(c)&amp;lt;/sup&amp;gt; || Electricity, Psychic (TE)&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Pig]] || Crushing || Nature, Trauma&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Priest]] || Psychic, Fire ||&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Psychology]] || Psychic || Trauma&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Rabbit]] || Slashing, Crushing || Psychic, Trauma, Cold (TE)&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Shield]] || Crushing || Fire&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Spider]] || Crushing, Poison || Acid, Piercing&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Spirit Fox]] || Darkness, Crushing || Fire (TE)&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Staff]] || Crushing, Piercing || Slashing, Fire, Trauma&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Sword]] || Slashing || Piercing, Trauma, &amp;lt;sup&amp;gt;(d)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Unarmed]] || Crushing || Trauma, Slashing, Fire (TE)&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Vampirism]] || Darkness, Psychic, Trauma || Nature (TE)&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Warden]] || Electricity || Fire, Acid&lt;br /&gt;
|- &lt;br /&gt;
| [[ProjectGorgon:Weather Witching]] || Electricity, Nature || Cold, Darkness(Pet)&lt;br /&gt;
|}&lt;br /&gt;
(a): most common are Crushing, Slashing, and Poison &amp;lt;br&amp;gt;&lt;br /&gt;
(b): does not include Golem damage &amp;lt;br&amp;gt;&lt;br /&gt;
(c): does not include minion damage types &amp;lt;br&amp;gt;&lt;br /&gt;
(d): can deal Nature damage to Undead only &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=====Items Which Alter Damage Type=====&lt;br /&gt;
Some items have implicit modifiers which can alter an ability&amp;#039;s damage type:&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Item !! Skill !! Abilities Affected !! New Damage Type&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ratkin Mining Pick}} || Hammer || Pound, Pound to Slag, Leaping Smash, Rib Shatter, Reckless Slam, Seismic Impact || Piercing&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Guardian Trident}} || Staff || Staff Abilities that deal Crushing Damage || Slashing&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Tactician&amp;#039;s Halberd}} || Staff || Staff Abilities that deal Crushing Damage || Slashing&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Flaming Gazluk Sword}} || Sword || Sword Slash, Riposte, Windstrike, Finishing Blow || Fire&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Autofreeze Knife}} || Knife || Knife abilities that normally deal Slashing damage || Cold&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Autofreeze Shiv}} || Knife || Knife abilities that normally deal Slashing damage || Cold&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Icesnake}} || Knife || Knife abilities that normally deal Slashing damage || Cold&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Developer Notes on Damage Types =====&lt;br /&gt;
{{Quote|source=Citan (Discord), August 3, 2021 - 8:37 PM EST|&lt;br /&gt;
When I describe them to people IRL I call them Physical, Elemental, Internal, &amp;quot;and the rest&amp;quot;. There are 5 misc damage types that I hope eventually be categorized into... something more coherent than &amp;quot;misc&amp;quot;. But we&amp;#039;re still occasionally adding and removing damage types, so it&amp;#039;s still hard to predict where that will end up.&lt;br /&gt;
&lt;br /&gt;
The five misc types are Acid, Nature, Darkness, Divine, and Demonic.&lt;br /&gt;
nothingness isn&amp;#039;t even in the listings, since its not a type that will ever have resistances or bonuses. There is one other that we use like Nothingness, which is Potion. It&amp;#039;s just the type of healing that potions do, for some dumb reason. They&amp;#039;re just implementation details, basically, not &amp;quot;real&amp;quot; damage types.&lt;br /&gt;
so eventually I want to hide &amp;quot;Nothingness&amp;quot; and &amp;quot;Potion&amp;quot; in UI displays, so that things are a bit more coherent.&lt;br /&gt;
but the five listed above, I do currently expect to be &amp;quot;real&amp;quot; in the sense that there will be resistances and vulnerabilities and so on.&lt;br /&gt;
although I suspect that five &amp;quot;misc&amp;quot;s is too many and one or two of those will get subsumed.. I&amp;#039;m not sure which ones yet.&lt;br /&gt;
&lt;br /&gt;
Priests were going to deal Divine damage, and then they didn&amp;#039;t. So that&amp;#039;s the one that&amp;#039;s most likely to get cut. Upcoming demonic enemy weapons deal Demonic damage -- it&amp;#039;s basically &amp;quot;disintegrator beam damage&amp;quot; as a way to think of it.&lt;br /&gt;
might even be considered an elemental damage type, maybe...&lt;br /&gt;
in fact... &lt;br /&gt;
yeah, let&amp;#039;s just assume Divine is out for now. Yeah, Sonic was retired because its conceptually hard to add a lot of different damage sources from&lt;br /&gt;
but I&amp;#039;ve had second thoughts about retiring it... it does fit really nicely for certain attacks.&lt;br /&gt;
...&lt;br /&gt;
yeah, each time I&amp;#039;ve had a chance to use Divine, I chickened out. I guess due to not wanting to commit to making a ton of viable build-tools for it}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;LadyHeliopteryx</name></author>
	</entry>
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