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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3ADev_Update%2C_September_24</id>
	<title>ProjectGorgon:Dev Update, September 24 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3ADev_Update%2C_September_24"/>
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	<updated>2026-04-08T13:54:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Dev_Update,_September_24&amp;diff=24168&amp;oldid=prev</id>
		<title>Maintenance script: Strip ProjectGorgon: prefix from link display text</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Dev_Update,_September_24&amp;diff=24168&amp;oldid=prev"/>
		<updated>2026-04-07T22:14:26Z</updated>

		<summary type="html">&lt;p&gt;Strip ProjectGorgon: prefix from link display text&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:14, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This Blog Post was part of the Gorgon Website blog. It was posted by Citan on Saturday, September 24, 2016.&amp;#039;&amp;#039;&amp;#039;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This Blog Post was part of the Gorgon Website blog. It was posted by Citan on Saturday, September 24, 2016.&amp;#039;&amp;#039;&amp;#039;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Previous Post: [[ProjectGorgon:Dev Update, September 15]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Previous Post: [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dev Update, September 15|&lt;/ins&gt;Dev Update, September 15]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Next Post: [[ProjectGorgon:Dev Notes, October 3]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Next Post: [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dev Notes, October 3|&lt;/ins&gt;Dev Notes, October 3]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Additional Blog entries can be found on the [[ProjectGorgon:Developers]] page or in [[ProjectGorgon::Category:Game Blogs]] &#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Additional Blog entries can be found on the [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Developers|&lt;/ins&gt;Developers]] page or in [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Category:Game Blogs|&lt;/ins&gt;:Category:Game Blogs]] &#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: This week has been a side-track week. As I tested the gear changes, it became very clear that it&amp;#039;s much too hard to compare equipment. Part of that is intentional, of course -- each piece of gear can affect lots of different abilities in very different ways, because I *want* gear choices to be difficult! But I want them to be difficult because you can&amp;#039;t decide which item you like better, not because you&amp;#039;re doing lots of math in your head.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: This week has been a side-track week. As I tested the gear changes, it became very clear that it&amp;#039;s much too hard to compare equipment. Part of that is intentional, of course -- each piece of gear can affect lots of different abilities in very different ways, because I *want* gear choices to be difficult! But I want them to be difficult because you can&amp;#039;t decide which item you like better, not because you&amp;#039;re doing lots of math in your head.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Dev_Update,_September_24&amp;diff=4289&amp;oldid=prev</id>
		<title>imported&gt;BetaNotus at 23:21, 2 February 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Dev_Update,_September_24&amp;diff=4289&amp;oldid=prev"/>
		<updated>2024-02-02T23:21:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This Blog Post was part of the Gorgon Website blog. It was posted by Citan on Saturday, September 24, 2016.&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
: Previous Post: [[ProjectGorgon:Dev Update, September 15]]&lt;br /&gt;
: Next Post: [[ProjectGorgon:Dev Notes, October 3]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Additional Blog entries can be found on the [[ProjectGorgon:Developers]] page or in [[ProjectGorgon::Category:Game Blogs]] &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
: This week has been a side-track week. As I tested the gear changes, it became very clear that it&amp;#039;s much too hard to compare equipment. Part of that is intentional, of course -- each piece of gear can affect lots of different abilities in very different ways, because I *want* gear choices to be difficult! But I want them to be difficult because you can&amp;#039;t decide which item you like better, not because you&amp;#039;re doing lots of math in your head.&lt;br /&gt;
&lt;br /&gt;
: The game needs to automatically tell you how your gear affects your abilities. So I&amp;#039;ve spent most of the week working on that. This feature was planned for beta, as part of the &amp;quot;polishing phase&amp;quot;, but... well, I&amp;#039;ve come to realize that it&amp;#039;s not polish, it&amp;#039;s necessary for basic gameplay.&lt;br /&gt;
&lt;br /&gt;
: However, it&amp;#039;s not easy to implement. I have to break all the treasure effects down in new ways, add a bunch of data to abilities, and then route all this new data through new systems. It&amp;#039;s a lot of work, but the results are pretty elegant:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: This ability is augmented by several gear effects that raise Sword Base Damage, Wind Strike Damage, and Slashing Damage, and it&amp;#039;s all been compiled into one stat. When equipment adds new functionality to the ability, like the +50% projectile evasion mod shown here, that&amp;#039;s listed at the bottom.&lt;br /&gt;
&lt;br /&gt;
: This info is shown when you hover over abilities on the ability bar AND when you view abilities in the Persona window. That&amp;#039;s important, so that you can put on a piece of gear and then see how it affects all your abilities.&lt;br /&gt;
&lt;br /&gt;
: These numbers also take into account every buff you have, not just your gear buffs. In the example above, Wind Strike 4 makes your next attack deal +20 damage. So after you use Wind Strike, all your abilities&amp;#039; damage will be displayed as being 20 higher until your next attack. This behavior can be a little surprising sometimes, but once you understand how it works, it really helps you see how buffs and debuffs are affecting you.&lt;br /&gt;
&lt;br /&gt;
: This effort is still underway, and I&amp;#039;m working nonstop to try to get it done fast, but it&amp;#039;s basically delayed the update by a week. However, I don&amp;#039;t think I made a bad call here: this changes how I play in a very positive way, and I think you&amp;#039;ll like it also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Combat Refreshes&lt;br /&gt;
&lt;br /&gt;
: Combat Refreshes are a bigger deal after the next update because armor restores more stuff when you use a refresh. So it&amp;#039;s more important than ever to be able to tell if your Combat Refresh timer is up! I reimplemented it so that the client can tell when the refresh is ready. Your basic attacks will now flash with an icon (and play a sound) when your refresh is ready, and a little icon in the top-right will also show up in case you missed the blinking. Oh, and combat refreshes no longer activate if you&amp;#039;re fully healed up and they wouldn&amp;#039;t restore anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: (In this screenshot, the wing icon is blinking overtop the Fireball and Mindreave basic attacks.)&lt;br /&gt;
&lt;br /&gt;
: Loot Profile Changes&lt;br /&gt;
&lt;br /&gt;
: I&amp;#039;ve also tweaked loot so that you find more of the weapons (and off-hand items) you need, and less that you don&amp;#039;t. If you&amp;#039;re using Unarmed skill, you&amp;#039;ll have a much higher chance of finding unarmed weapons, and much lower chance of finding, say, fire orbs.&lt;br /&gt;
&lt;br /&gt;
: This wasn&amp;#039;t done earlier because the loot system just couldn&amp;#039;t do it. But I added the necessary code features in the last update, so this just involved a lot of data-entry. I&amp;#039;m sure the ratios and percentages will need further tweaking, but it feels less frustrating now, especially at low level when you desperately need a damned sword but keep finding other weapons instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Monster Changes&lt;br /&gt;
&lt;br /&gt;
: After this rebalance update, I want to meet the design goal of you being able to fight two solo monsters at once. In the current game, fighting two monsters at once at level 50+ is unrealistic unless your gear is REALLY good. : (Or you have a mesmerize effect or other crowd-control tools.)&lt;br /&gt;
&lt;br /&gt;
: But fortunately for players, monster AI has been buggy for a long time now -- monsters that are called for help have a very silly tendency to give up and go home when they&amp;#039;re winning! I&amp;#039;ve intentionally left the AI alone until I could work on monster stats. But since I&amp;#039;m making it more plausible to solo two monsters at once, it&amp;#039;s time to make monsters smarter too.&lt;br /&gt;
&lt;br /&gt;
: So I&amp;#039;ve fixed AI bugs, nerfed monsters, buffed ability damage, and increased survivability features, all with the goal of making this fight-two-monsters-at-once thing a reality. I&amp;#039;m also taking into account that players will have a more diverse set of gear after the update because of the enforced two-skill split. And I&amp;#039;m also taking into account that monsters above level 45 or so were just too tough -- they&amp;#039;d gotten too far out of whack. It required way too much gear grinding to even fight solo monsters your level. Which is stupid. So I&amp;#039;ll fix it.&lt;br /&gt;
&lt;br /&gt;
: (I&amp;#039;m not focusing on group monsters right now... I&amp;#039;ll probably make some broad changes to tone them down a bit, but I&amp;#039;m not planning to do much with them in this update. That also means things like taunt management and rage control will probably continue to be out of whack for a while longer... but we&amp;#039;ll get there.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: This Involves a LOT of Changes!&lt;br /&gt;
&lt;br /&gt;
: If the changes I&amp;#039;ve described sound self-contained and easy to test, then I haven&amp;#039;t done a good job of describing them. I&amp;#039;m even more inundated with spreadsheets than I was last week. But I&amp;#039;m liking where it&amp;#039;s headed. I&amp;#039;ve delayed this humungous rebalancing for a long time for various technical reasons, but now is the time.&lt;br /&gt;
&lt;br /&gt;
: I need to set some expectations, though. After this update, the game should be easier for mid- and high-level players to solo, NOT harder, as some forum commenters seem to expect. But due to time constraints, I&amp;#039;m not able to test every ability and treasure effect. I&amp;#039;m making formulaic changes to just about everything, and playtesting several skills at several level ranges, and the rest will be untested.&lt;br /&gt;
&lt;br /&gt;
: There will probably be skills that are unplayably weak at certain level ranges, and some treasure will probably be insanely overpowered, and so on. But I&amp;#039;ve been planning for this update for a long time, and the &amp;quot;hotfix&amp;quot; tech that was added a while back is specifically designed with this problem in mind. I can change just about every ability, treasure, and monster stat without requiring you to download a new client every time, and the server downtime to apply the hotfixes is less than 5 minutes.&lt;br /&gt;
&lt;br /&gt;
: So I&amp;#039;ll need your help in finding problem areas, but then I&amp;#039;ll be able to fix things (or at least, band-aid things) very quickly. I expect there will be several hotfixes the first week or two after the update.&lt;br /&gt;
&lt;br /&gt;
: More To Come&lt;br /&gt;
&lt;br /&gt;
: I know this dev-post hasn&amp;#039;t gone into too many technical details or answered too many questions, but that&amp;#039;s sort of a reflection of where my mind is this week: most of the week has been spent feverishly adapting game data so that it displays right in the client. And I&amp;#039;m still working on that right now! I&amp;#039;ll have another update for you soon with some more specifics of how these changes work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Blogs]]&lt;/div&gt;</summary>
		<author><name>imported&gt;BetaNotus</name></author>
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