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	<title>ProjectGorgon:Fire Magic/Treasure Effects:By Ability - Revision history</title>
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	<updated>2026-04-08T14:51:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Fire_Magic/Treasure_Effects:By_Ability&amp;diff=5664&amp;oldid=prev</id>
		<title>imported&gt;ExtraBot: Automatically generated. If there&#039;s an issue, please message Extractum11 on Discord - Subglacious#0413</title>
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		<updated>2022-11-18T17:42:29Z</updated>

		<summary type="html">&lt;p&gt;Automatically generated. If there&amp;#039;s an issue, please message &lt;a href=&quot;/index.php?title=User:Extractum11&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:Extractum11 (page does not exist)&quot;&gt;Extractum11&lt;/a&gt; on Discord - Subglacious#0413&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- Updated on November 17, 2022 from v374--&amp;gt;&lt;br /&gt;
==&amp;lt;!--start--&amp;gt;Fire Magic Paired List==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Ability]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&amp;#039;t worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!&amp;lt;br&amp;gt;&lt;br /&gt;
Note that this only shows the max-level version of each treasure effect and ability.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;General Mods&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Magic Base Damage +40%&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Magic Base Damage +40%&amp;lt;br&amp;gt;&lt;br /&gt;
* Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active&amp;lt;br&amp;gt;&lt;br /&gt;
* Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active&amp;lt;br&amp;gt;&lt;br /&gt;
* All fire spells deal up to +115 damage (randomly determined)&amp;lt;br&amp;gt;&lt;br /&gt;
* All fire spells deal up to +115 damage (randomly determined)&amp;lt;br&amp;gt;&lt;br /&gt;
* Indirect Fire Damage +40% when Fire Magic is active&amp;lt;br&amp;gt;&lt;br /&gt;
* Indirect Fire Damage +40% when Fire Magic is active&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Magic Base Damage +16%&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Magic Base Damage +16%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Boiling Veins&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Molten Veins Response Damage +57&amp;lt;br&amp;gt;&lt;br /&gt;
* Molten Veins Response Damage +57&amp;lt;br&amp;gt;&lt;br /&gt;
* Molten Veins Response Damage +22%&amp;lt;br&amp;gt;&lt;br /&gt;
* Molten Veins restores 55 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Molten Veins restores 55 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Molten Veins causes any nearby Fire Walls to recover 117 health&amp;lt;br&amp;gt;&lt;br /&gt;
* Molten Veins causes any nearby Fire Walls to recover 117 health&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Calefaction 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Calefaction causes target to take +16% damage from Cold for 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Calefaction causes target to take +16% damage from Cold for 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Calefaction Damage +52%&amp;lt;br&amp;gt;&lt;br /&gt;
* Calefaction Damage +52%&amp;lt;br&amp;gt;&lt;br /&gt;
* Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second&amp;lt;br&amp;gt;&lt;br /&gt;
* Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second&amp;lt;br&amp;gt;&lt;br /&gt;
* Calefaction restores 45 Health&amp;lt;br&amp;gt;&lt;br /&gt;
* Calefaction restores 45 Health&amp;lt;br&amp;gt;&lt;br /&gt;
* Calefaction deals 213 additional Fire damage after a 12 second delay&amp;lt;br&amp;gt;&lt;br /&gt;
* Calefaction deals 213 additional Fire damage after a 12 second delay&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Cold Protection 5&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Defensive Burst 7&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Room-Temperature Ball and Defensive Burst cause the target&amp;#039;s attacks to deal -16 damage for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Room-Temperature Ball and Defensive Burst cause the target&amp;#039;s attacks to deal -16 damage for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill&amp;lt;br&amp;gt;&lt;br /&gt;
* You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill&amp;lt;br&amp;gt;&lt;br /&gt;
* You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill&amp;lt;br&amp;gt;&lt;br /&gt;
* You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill&amp;lt;br&amp;gt;&lt;br /&gt;
* Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second&amp;lt;br&amp;gt;&lt;br /&gt;
* Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second&amp;lt;br&amp;gt;&lt;br /&gt;
* Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Defensive Burst and Defensive Chill restore 42 Armor to you&amp;lt;br&amp;gt;&lt;br /&gt;
* Defensive Burst and Defensive Chill restore 42 Armor to you&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Defensive Chill 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill&amp;lt;br&amp;gt;&lt;br /&gt;
* You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill&amp;lt;br&amp;gt;&lt;br /&gt;
* You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill&amp;lt;br&amp;gt;&lt;br /&gt;
* You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Frost and Defensive Chill restore 31 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Frost and Defensive Chill restore 31 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Defensive Chill Damage +38%&amp;lt;br&amp;gt;&lt;br /&gt;
* Defensive Chill Damage +38%&amp;lt;br&amp;gt;&lt;br /&gt;
* Defensive Chill Damage +38%&amp;lt;br&amp;gt;&lt;br /&gt;
* Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Defensive Burst and Defensive Chill restore 42 Armor to you&amp;lt;br&amp;gt;&lt;br /&gt;
* Defensive Burst and Defensive Chill restore 42 Armor to you&amp;lt;br&amp;gt;&lt;br /&gt;
* Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Fire Breath 7&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Breath and Super Fireball deal +165 damage over 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Breath and Super Fireball deal +165 damage over 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Breath hits all targets within 8 meters and deals +24.5% damage, but reuse timer is +3 seconds and Power cost is +33%&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Breath Damage +30%&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Breath Damage +30%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Fireball 7&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Fireball and Frostball Damage +36%&amp;lt;br&amp;gt;&lt;br /&gt;
* Fireball and Frostball Damage +36%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Flesh to Fuel 5&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Flesh To Fuel Power Restoration +25&amp;lt;br&amp;gt;&lt;br /&gt;
* Flesh To Fuel Power Restoration +25&amp;lt;br&amp;gt;&lt;br /&gt;
* Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Flesh to Fuel restores +62 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Flesh to Fuel restores +62 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Flesh to Fuel restores +34 Power but has a 5% chance to stun you&amp;lt;br&amp;gt;&lt;br /&gt;
* Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Frostball 7&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Fireball and Frostball Damage +36%&amp;lt;br&amp;gt;&lt;br /&gt;
* Fireball and Frostball Damage +36%&amp;lt;br&amp;gt;&lt;br /&gt;
* Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Frostball slows target&amp;#039;s movement by 25% and deals +16 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Frostball slows target&amp;#039;s movement by 25% and deals +16 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Molten Veins 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Molten Veins Response Damage +57&amp;lt;br&amp;gt;&lt;br /&gt;
* Molten Veins Response Damage +57&amp;lt;br&amp;gt;&lt;br /&gt;
* Molten Veins Response Damage +22%&amp;lt;br&amp;gt;&lt;br /&gt;
* Molten Veins restores 55 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Molten Veins restores 55 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Molten Veins causes any nearby Fire Walls to recover 117 health&amp;lt;br&amp;gt;&lt;br /&gt;
* Molten Veins causes any nearby Fire Walls to recover 117 health&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Ring of Fire 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill&amp;lt;br&amp;gt;&lt;br /&gt;
* You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill&amp;lt;br&amp;gt;&lt;br /&gt;
* You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill&amp;lt;br&amp;gt;&lt;br /&gt;
* You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill&amp;lt;br&amp;gt;&lt;br /&gt;
* Ring of Fire Damage +152&amp;lt;br&amp;gt;&lt;br /&gt;
* Ring of Fire Damage +152&amp;lt;br&amp;gt;&lt;br /&gt;
* Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU&amp;lt;br&amp;gt;&lt;br /&gt;
* Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Room-Temperature Ball 7&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Room-Temperature Ball Damage +72%&amp;lt;br&amp;gt;&lt;br /&gt;
* Room-Temperature Ball Damage +72%&amp;lt;br&amp;gt;&lt;br /&gt;
* Room-Temperature Ball and Defensive Burst cause the target&amp;#039;s attacks to deal -16 damage for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Room-Temperature Ball and Defensive Burst cause the target&amp;#039;s attacks to deal -16 damage for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Room-Temperature Ball Damage +26% and reuse timer -3.5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Scintillating Flame 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Flame and Scintillating Frost Damage +35%&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Flame and Scintillating Frost Damage +35%&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Flame restores 33 Health&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Flame restores 33 Health&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Scintillating Frost 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Flame and Scintillating Frost Damage +35%&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Flame and Scintillating Frost Damage +35%&amp;lt;br&amp;gt;&lt;br /&gt;
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Frost and Defensive Chill restore 31 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Scintillating Frost and Defensive Chill restore 31 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Super Fireball 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Breath and Super Fireball deal +165 damage over 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Breath and Super Fireball deal +165 damage over 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Super Fireball Damage +42%&amp;lt;br&amp;gt;&lt;br /&gt;
* Super Fireball Damage +42%&amp;lt;br&amp;gt;&lt;br /&gt;
* Super Fireball deals +90 damage and reuse timer is -1 second&amp;lt;br&amp;gt;&lt;br /&gt;
* Super Fireball deals +90 damage and reuse timer is -1 second&amp;lt;br&amp;gt;&lt;br /&gt;
* Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Wall of Fire 4 (Purple)&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* When you are near your Fire Wall, you heal 10 Health per second&amp;lt;br&amp;gt;&lt;br /&gt;
* When you are near your Fire Wall, you heal 10 Health per second&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Walls deal +53 damage per hit&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Walls deal +53 damage per hit&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Walls have +176 Max Health&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Walls have +176 Max Health&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Walls&amp;#039; attacks taunt +250%&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Walls&amp;#039; attacks taunt +250%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Wall of Fire 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* When you are near your Fire Wall, you heal 10 Health per second&amp;lt;br&amp;gt;&lt;br /&gt;
* When you are near your Fire Wall, you heal 10 Health per second&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Walls deal +53 damage per hit&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Walls deal +53 damage per hit&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Walls have +176 Max Health&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Walls have +176 Max Health&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Walls&amp;#039; attacks taunt +250%&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Walls&amp;#039; attacks taunt +250%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;ExtraBot</name></author>
	</entry>
</feed>