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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3AGame_updates%2F2014-09-06</id>
	<title>ProjectGorgon:Game updates/2014-09-06 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3AGame_updates%2F2014-09-06"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2014-09-06&amp;action=history"/>
	<updated>2026-04-10T12:59:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2014-09-06&amp;diff=25897&amp;oldid=prev</id>
		<title>Maintenance script: Strip ProjectGorgon: prefix from link display text</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2014-09-06&amp;diff=25897&amp;oldid=prev"/>
		<updated>2026-04-07T22:32:36Z</updated>

		<summary type="html">&lt;p&gt;Strip ProjectGorgon: prefix from link display text&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:32, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===New Dungeon Extension===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===New Dungeon Extension===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[ProjectGorgon:Goblin Dungeon]] beneath Serbule Keep has been significantly expanded. The new areas are designed for a large group of level 30 players. By my spreadsheet&#039;s calculations it should take 6 level 30 players. I haven&#039;t actually tested it with a real group of players, so I have no idea how fair or survivable it is.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Goblin Dungeon|&lt;/ins&gt;Goblin Dungeon]] beneath Serbule Keep has been significantly expanded. The new areas are designed for a large group of level 30 players. By my spreadsheet&#039;s calculations it should take 6 level 30 players. I haven&#039;t actually tested it with a real group of players, so I have no idea how fair or survivable it is.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the green halls seem too hard to complete, consider splitting up into two groups to complete the objectives in time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the green halls seem too hard to complete, consider splitting up into two groups to complete the objectives in time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2014-09-06&amp;diff=6208&amp;oldid=prev</id>
		<title>imported&gt;Kingfury: fixed link</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2014-09-06&amp;diff=6208&amp;oldid=prev"/>
		<updated>2015-09-30T00:30:29Z</updated>

		<summary type="html">&lt;p&gt;fixed link&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==September 6, 2014==&lt;br /&gt;
&lt;br /&gt;
===Update #2===&lt;br /&gt;
Patched bugs involving armor that didn&amp;#039;t appear in game and made you look like a cube!&lt;br /&gt;
&lt;br /&gt;
===Stats Changes===&lt;br /&gt;
&lt;br /&gt;
* Armor now mitigates more damage (that is, it absorbs part of incoming attacks). Previously for every 25 points of armor you had left, it would mitigate 1 point of any attack. It still does this, and in addition, it mitigates 1 more for every 50 points of Max Armor you have.&lt;br /&gt;
&lt;br /&gt;
* Put another way, your armor mitigates 33% more damage, and that 33% bonus doesn&amp;#039;t go away when your armor bar is depleted&lt;br /&gt;
* Monsters get this new mitigation bonus also&lt;br /&gt;
* Nearly all monsters have additional Health, as well&lt;br /&gt;
&lt;br /&gt;
* Nearly all monsters deal a little less damage&lt;br /&gt;
&lt;br /&gt;
The effect of these changes should be to slow combat down a little. At very low level, all you&amp;#039;ll notice is that monsters do less damage. But by level 50, you&amp;#039;ll need to attack several more times to kill level 50 monsters, and you&amp;#039;ll survive a few extra hits.&lt;br /&gt;
&lt;br /&gt;
* A typical level 50 monster will have about 175 more Health than before, have 7 more mitigation, and deal 10 less damage per attack.&lt;br /&gt;
&lt;br /&gt;
* A level 50 player will have 7 more mitigation, assuming they have 350 Max Armor.&lt;br /&gt;
&lt;br /&gt;
* If your Health seems low at level 50, remember that foods now boost your Max Health by up to +100 (+50 from the food and another +50 from Gourmand skill)! This extra health is pretty important at high level.&lt;br /&gt;
&lt;br /&gt;
As always, these are experimental changes, and are subject to constant change and tweaking. (In fact the odds of this changing again soon are very near 100%, as we continue to play-test it.) Please play with it for a couple of sessions and give us your feedback on it!&lt;br /&gt;
&lt;br /&gt;
===Tab Key Changed===&lt;br /&gt;
&lt;br /&gt;
* Changed the Tab key&amp;#039;s default behavior. It now only targets enemies, not random crap on the ground. To target everything, including corpses and NPCs and so on, use Ctrl+Tab.&lt;br /&gt;
&lt;br /&gt;
* The tab change only affects new players! If you have already installed the game but want this change, just change the key yourself. It&amp;#039;s easy: Press the Options button (looks like a gear on the right side of the screen), press &amp;quot;Key Commands&amp;quot;, and assign the Tab key to &amp;quot;Select Next Enemy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===New Dungeon Extension===&lt;br /&gt;
&lt;br /&gt;
The [[ProjectGorgon:Goblin Dungeon]] beneath Serbule Keep has been significantly expanded. The new areas are designed for a large group of level 30 players. By my spreadsheet&amp;#039;s calculations it should take 6 level 30 players. I haven&amp;#039;t actually tested it with a real group of players, so I have no idea how fair or survivable it is.&lt;br /&gt;
&lt;br /&gt;
If the green halls seem too hard to complete, consider splitting up into two groups to complete the objectives in time.&lt;br /&gt;
&lt;br /&gt;
This is one of the first dungeon experiences designed for a group larger than 3, and you&amp;#039;ll see that I threw a bunch of ideas against the wall to see what sticks. I could REALLY use your feedback on it, if you&amp;#039;re in the general level range!&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&lt;br /&gt;
* Redid the audio system to no longer use Unity‘s buggy streaming audio API. Music should be a lot less buggy and glitchy now.&lt;br /&gt;
(Unless new bugs and glitches got introduced in this update, of course.)&lt;br /&gt;
&lt;br /&gt;
* The slash-commands for chatting in various channels (lg, In, /p) didn&amp;#039;t broadcast the items you&amp;#039;d dragged into chat. They do now&lt;br /&gt;
* Showing items in nearby chat never worked; it does now.&lt;br /&gt;
&lt;br /&gt;
* The private message commands (It, /r) did send items you&amp;#039;d dragged into chat, but they weren&amp;#039;t shown for the sender, only the receiver, making people think they hadn‘t gone through&lt;br /&gt;
&lt;br /&gt;
* Fixed targeting issues relating to Brain Bugs&lt;br /&gt;
&lt;br /&gt;
* Fixed performance issue when selecting NPCs and when having certain abilities on your hotbar&lt;br /&gt;
* Fixed Al bugs with monsters that gave up too quickly&lt;br /&gt;
&lt;br /&gt;
* Fixed armor appearance bugs&lt;br /&gt;
&lt;br /&gt;
* Added a &amp;quot;cheat code&amp;quot; slash command in the tutorial dungeon. About halfway through a box pops up and tells you how to bail out of the tutorial if you&amp;#039;re bored&lt;br /&gt;
&lt;br /&gt;
* Fixed bugs with the selection hit-box of dead humanoids&lt;br /&gt;
&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Kingfury</name></author>
	</entry>
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