<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3AGame_updates%2F2014-11-04</id>
	<title>ProjectGorgon:Game updates/2014-11-04 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3AGame_updates%2F2014-11-04"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2014-11-04&amp;action=history"/>
	<updated>2026-04-08T14:49:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2014-11-04&amp;diff=6222&amp;oldid=prev</id>
		<title>imported&gt;Extractum11 at 05:23, 12 July 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2014-11-04&amp;diff=6222&amp;oldid=prev"/>
		<updated>2015-07-12T05:23:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==November 4th, 2014==&lt;br /&gt;
This is a minor update; content update is still intended for this weekend!&lt;br /&gt;
* Fixed weird graphical errors in Serbule terrain (brown blobby roads)&lt;br /&gt;
* Fixed issue with pressing Enter in chat adding an extra blank line&lt;br /&gt;
* Partially reverted boss monster change in last update. The following are no longer group-looted boss monsters (reverting to old stats and loot profiles): Bleddyn, Vulka the Snarl, Warmaster Juk, The Flower Child, Tyxr the Guardian Elemental, Omegaspider, Khyrulek&amp;#039;s First Form, Angry Bear in Barn&lt;br /&gt;
* The following are still group-loot boss monsters, but stats have been toned down some: Timothy Elerimon, Maronesa, Nameless Guardian, Rhino Guardian, Placeholder Boss rhinos, Tremor, and Tidal&lt;br /&gt;
&lt;br /&gt;
===Anti-Exploit AI Logic===&lt;br /&gt;
This update adds some very experimental AI code to help monsters avoid getting perched by players (e.g. killed by enemies up in a tree). Animals should know to &amp;quot;run away&amp;quot;, will &amp;#039;&amp;#039;&amp;#039;(sic)&amp;#039;&amp;#039;&amp;#039; varying levels of effectiveness. (Still tuning that.)&lt;br /&gt;
&lt;br /&gt;
Some enemies, such as Winter Court Fey, now have special ranged attacks that they bust out only when their enemy is in an unreachable spot.&lt;br /&gt;
&lt;br /&gt;
More coming soon!&lt;br /&gt;
&lt;br /&gt;
[[Category: Game updates]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Extractum11</name></author>
	</entry>
</feed>