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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3AGame_updates%2F2015-03-03</id>
	<title>ProjectGorgon:Game updates/2015-03-03 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3AGame_updates%2F2015-03-03"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2015-03-03&amp;action=history"/>
	<updated>2026-04-08T14:57:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2015-03-03&amp;diff=25911&amp;oldid=prev</id>
		<title>Maintenance script: Strip ProjectGorgon: prefix from link display text</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2015-03-03&amp;diff=25911&amp;oldid=prev"/>
		<updated>2026-04-07T22:32:43Z</updated>

		<summary type="html">&lt;p&gt;Strip ProjectGorgon: prefix from link display text&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:32, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== March 3rd Update ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== March 3rd Update ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Fixed Raven flight in Eltibule&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Fixed Raven flight in Eltibule&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- [[ProjectGorgon:Oritania]] now responds to the quest from [[ProjectGorgon:Larsan]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oritania|&lt;/ins&gt;Oritania]] now responds to the quest from [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Larsan|&lt;/ins&gt;Larsan]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Fixed character display during login/character creation&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Fixed character display during login/character creation&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- [[ProjectGorgon:The Flower Child]] did not actually have Elite health stats (but did have elite treasure). The stats have been corrected&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Flower Child|&lt;/ins&gt;The Flower Child]] did not actually have Elite health stats (but did have elite treasure). The stats have been corrected&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Corrected the loot drops on [[ProjectGorgon:Crazed Cultist Idiot]]s in the Gulagra key dungeon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Corrected the loot drops on [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crazed Cultist Idiot|&lt;/ins&gt;Crazed Cultist Idiot]]s in the Gulagra key dungeon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- [[ProjectGorgon:Larsan]] now also buys gems and crystals (in addition to jewelry)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Larsan|&lt;/ins&gt;Larsan]] now also buys gems and crystals (in addition to jewelry)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Particles on monsters will now die out when the monster dies&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Particles on monsters will now die out when the monster dies&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Reduced the density of the &amp;quot;on fire&amp;quot; effect by about half. Removed the light source, which could cause lag&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Reduced the density of the &amp;quot;on fire&amp;quot; effect by about half. Removed the light source, which could cause lag&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Revised monster density a bit in [[ProjectGorgon:Dark Chapel]] dungeon based on feedback&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Revised monster density a bit in [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dark Chapel|&lt;/ins&gt;Dark Chapel]] dungeon based on feedback&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Boss/Elite Treasure Rarity Revision===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Boss/Elite Treasure Rarity Revision===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2015-03-03&amp;diff=6245&amp;oldid=prev</id>
		<title>imported&gt;BetaNotus: BetaNotus moved page Game updates/2015-3-03 to Game updates/2015-03-03</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2015-03-03&amp;diff=6245&amp;oldid=prev"/>
		<updated>2015-10-11T18:56:58Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus moved page &lt;a href=&quot;/index.php?title=Game_updates/2015-3-03&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Game updates/2015-3-03 (page does not exist)&quot;&gt;Game updates/2015-3-03&lt;/a&gt; to &lt;a href=&quot;/index.php?title=Game_updates/2015-03-03&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Game updates/2015-03-03 (page does not exist)&quot;&gt;Game updates/2015-03-03&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== March 3rd Update ==&lt;br /&gt;
:- Fixed Raven flight in Eltibule&lt;br /&gt;
:- [[ProjectGorgon:Oritania]] now responds to the quest from [[ProjectGorgon:Larsan]]&lt;br /&gt;
:- Fixed character display during login/character creation&lt;br /&gt;
:- [[ProjectGorgon:The Flower Child]] did not actually have Elite health stats (but did have elite treasure). The stats have been corrected&lt;br /&gt;
:- Corrected the loot drops on [[ProjectGorgon:Crazed Cultist Idiot]]s in the Gulagra key dungeon&lt;br /&gt;
:- [[ProjectGorgon:Larsan]] now also buys gems and crystals (in addition to jewelry)&lt;br /&gt;
:- Particles on monsters will now die out when the monster dies&lt;br /&gt;
:- Reduced the density of the &amp;quot;on fire&amp;quot; effect by about half. Removed the light source, which could cause lag&lt;br /&gt;
:- Revised monster density a bit in [[ProjectGorgon:Dark Chapel]] dungeon based on feedback&lt;br /&gt;
&lt;br /&gt;
===Boss/Elite Treasure Rarity Revision===&lt;br /&gt;
: Previously, every boss/elite monster had a custom-configured chance to drop different rarity-levels of loot. For instance, one boss might have a 60% chance to drop at least Rare items and a 10% chance to drop Epic items, while some other boss might have a 20% chance to drop Rare and a 40% chance to drop Epic, etc. Because this was done by hand for each monster, there were some data-entry errors, and a few bosses with very weird probabilities. I&amp;#039;ve switched them to use a uniform system for each boss/elite.&lt;br /&gt;
: Most bosses have noticeably better chances of Rare+ loot. A few have dramatically better chances (like Crazy Terry) and a few have noticeably worse chances (like Timothy Elerimon, who had an erroneously high chance for Legendary loot).&lt;br /&gt;
: You can get all the details in the News section of the forums, where I&amp;#039;ll break down all the new percentages. (This is useful info so you can give better feedback about how it&amp;#039;s working, but it&amp;#039;s not stuff the average player should need to care about.)&lt;br /&gt;
&lt;br /&gt;
=== The Forum post in question ===&lt;br /&gt;
This will be a bunch mind-numbing implementation details about the monster loot rarity changes. I obviously don&amp;#039;t want the &amp;quot;average player&amp;quot; to care about this level of detail, but during alpha I want to give as much info as possible so that you can help give better feedback.&lt;br /&gt;
&lt;br /&gt;
;As a baseline, every elite monster will have the following stats:&lt;br /&gt;
:a 5% chance to drop Epic items&lt;br /&gt;
:a 30% chance to drop Rare items&lt;br /&gt;
:a 100% chance to drop Uncommon items&lt;br /&gt;
&lt;br /&gt;
;Some elites (the tougher ones) have higher stats:&lt;br /&gt;
:a 5% chance to drop Legendary items&lt;br /&gt;
:a 10% chance to drop Epic items&lt;br /&gt;
:a 40% chance to drop Rare items&lt;br /&gt;
:a 100% chance to drop Uncommon items&lt;br /&gt;
&lt;br /&gt;
;Typical bosses have these stats:&lt;br /&gt;
:a 10% chance to drop Legendary&lt;br /&gt;
:a 20% chance to drop Epic&lt;br /&gt;
:a 60% chance to drop Rare&lt;br /&gt;
:a 100% chance to drop Uncommon&lt;br /&gt;
&lt;br /&gt;
;&amp;quot;Final Bosses&amp;quot; have these stats:&lt;br /&gt;
:a 10% chance to drop Legendary&lt;br /&gt;
:a 25% chance to drop Epic&lt;br /&gt;
:a 70% chance to drop Rare&lt;br /&gt;
:a 100% chance to drop Uncommon&lt;br /&gt;
&lt;br /&gt;
:Note that each rarity is rolled separately. It rolls dice for Legendary, then dice for Epic, then Rare, then Uncommon, until it successfully picks one. (That&amp;#039;s why the percentages add up to more than 100%.) The &amp;quot;100% chance to drop Uncommon&amp;quot; just means they will always drop at least Uncommon equipment -- never non-magical equipment.&lt;br /&gt;
&lt;br /&gt;
:Also note that these chances are bonuses on top of the &amp;quot;normal&amp;quot; rarity chances. Non-elite/boss monsters use a different system (with only one die-roll), but it boils down to about a 25% chance for Uncommon, a 9% chance for Rare, a 2% chance for Epic, and a 0.6% chance for Legendary. Crafted items have slightly better chances across the board, and 100% chance of at least Uncommon rarity. (All of these numbers are unchanged from before.)&lt;br /&gt;
&lt;br /&gt;
:Certain equipped items can also raise the chances of Uncommon or Rare loot.&lt;br /&gt;
&lt;br /&gt;
:The basic reasoning behind making these all the same is that it doesn&amp;#039;t really add anything for them to each have custom values. It&amp;#039;s not the sort of complexity that adds fun to the game -- it&amp;#039;s too subtle, too fiddly.&lt;br /&gt;
&lt;br /&gt;
:Of course, monster loot is still far from uniform overall! Each monster still has their own custom loot tables (sometimes sharing parts with other monsters) and many have unique drops. That&amp;#039;s &amp;quot;fun complexity&amp;quot;, complexity that players can learn and use to their advantage!&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>imported&gt;BetaNotus</name></author>
	</entry>
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