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	<title>ProjectGorgon:Game updates/2015-07-15 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3AGame_updates%2F2015-07-15"/>
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	<updated>2026-04-08T07:55:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2015-07-15&amp;diff=6273&amp;oldid=prev</id>
		<title>imported&gt;BetaNotus: BetaNotus moved page Game updates/2015-7-15 to Game updates/2015-07-15</title>
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		<updated>2015-10-11T19:01:48Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus moved page &lt;a href=&quot;/index.php?title=Game_updates/2015-7-15&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Game updates/2015-7-15 (page does not exist)&quot;&gt;Game updates/2015-7-15&lt;/a&gt; to &lt;a href=&quot;/index.php?title=Game_updates/2015-07-15&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Game updates/2015-07-15 (page does not exist)&quot;&gt;Game updates/2015-07-15&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==&amp;lt;b&amp;gt;July 15 Update&amp;lt;/b&amp;gt;==&lt;br /&gt;
:- Fixed a serious bug with Grimalkin in the desert. They were causing lag when they tried to use their super speed escape power. The power didn&amp;#039;t make them fast, but did make them immune to attacks for a bit, and also lagged the desert area :pretty badly&lt;br /&gt;
:- Fixed a bug that kept Legendary items from ever appearing as random loot&lt;br /&gt;
:- Fixed data error that kept cacti from appearing as often as intended&lt;br /&gt;
:- Fixed bugs with the new flowers; Winterhues spawned too often and Desert Roses spawned too rarely. (Technically, the poor roses spawned in the day and then almost immediately wilted.)&lt;br /&gt;
:- Fixed bug where buying Jesina&amp;#039;s level-cap increase didn&amp;#039;t actually raise your Foraging level cap. The fix is retroactive so if you already paid, you&amp;#039;ll automatically be good to go when you log in.&lt;br /&gt;
:- Incidentally, there are now more yetis in Kur. (This change is just a side effect of preparations for upcoming content.)&lt;br /&gt;
Also, to answer a worried question I received: no, werewolves won&amp;#039;t be stuck in wolf form forever when they level past 50. That&amp;#039;d be dumb -- they&amp;#039;re were-wolves, not regular wolves! Player spiders and cows, on the other hand, will have to make a permanent choice if they want to level up their curse beyond 50. They&amp;#039;ll get new NPC utility powers in return for doing so. At least that&amp;#039;s the plan right now... feel free to discuss this more on the forum! I&amp;#039;m happy to entertain alternative designs.&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>imported&gt;BetaNotus</name></author>
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