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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3AGame_updates%2F2016-01-03</id>
	<title>ProjectGorgon:Game updates/2016-01-03 - Revision history</title>
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	<updated>2026-04-10T16:04:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2016-01-03&amp;diff=25953&amp;oldid=prev</id>
		<title>Maintenance script: Strip ProjectGorgon: prefix from link display text</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2016-01-03&amp;diff=25953&amp;oldid=prev"/>
		<updated>2026-04-07T22:33:03Z</updated>

		<summary type="html">&lt;p&gt;Strip ProjectGorgon: prefix from link display text&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:33, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;lt;b&amp;gt;Animal Town&amp;lt;/b&amp;gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;lt;b&amp;gt;Animal Town&amp;lt;/b&amp;gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:A new town exists in [[ProjectGorgon:Sun Vale]], a ways down the beach. This area is for animal players, and most NPCs won&#039;t talk to you unless you&#039;re an animal -- and have BEEN an animal for at least three hours of gameplay. (There are some exceptions, though.) There are also hostile guardian monsters that will attack non-animal/non-druid players on sight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:A new town exists in [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sun Vale|&lt;/ins&gt;Sun Vale]], a ways down the beach. This area is for animal players, and most NPCs won&#039;t talk to you unless you&#039;re an animal -- and have BEEN an animal for at least three hours of gameplay. (There are some exceptions, though.) There are also hostile guardian monsters that will attack non-animal/non-druid players on sight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:It&amp;#039;s not exactly a pretty town -- it will need unique artwork in the future, but I wanted to get some of the NPCs in-game sooner than that.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:It&amp;#039;s not exactly a pretty town -- it will need unique artwork in the future, but I wanted to get some of the NPCs in-game sooner than that.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;lt;b&amp;gt;Help Test Item Dispensers/Rafflers&amp;lt;/b&amp;gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;lt;b&amp;gt;Help Test Item Dispensers/Rafflers&amp;lt;/b&amp;gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:The upcoming city of [[ProjectGorgon:Rahu]] has many wonders ... some of which we need to test out a bit before the city goes live. This time around we&#039;d like help testing the item-dispensers and item-rafflers. These are wooden contraptions that can sell your items or dispense raffle tickets for your items.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:The upcoming city of [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rahu|&lt;/ins&gt;Rahu]] has many wonders ... some of which we need to test out a bit before the city goes live. This time around we&#039;d like help testing the item-dispensers and item-rafflers. These are wooden contraptions that can sell your items or dispense raffle tickets for your items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:If you have an account made prior to today and you have Carpentry skill of 25 or higher, use /redeem Dispensers and /redeem Rafflers to get a bunch of these new items to experiment with. Please remember to report any bugs!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:If you have an account made prior to today and you have Carpentry skill of 25 or higher, use /redeem Dispensers and /redeem Rafflers to get a bunch of these new items to experiment with. Please remember to report any bugs!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:(If you don&#039;t have [[ProjectGorgon:Carpentry]] level 25, but your account was made prior to today, you can just earn the Carpentry levels and then the /redeem commands above will work for you.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:(If you don&#039;t have [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Carpentry|&lt;/ins&gt;Carpentry]] level 25, but your account was made prior to today, you can just earn the Carpentry levels and then the /redeem commands above will work for you.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;lt;b&amp;gt;Legacy Item Expiration&amp;lt;/b&amp;gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;lt;b&amp;gt;Legacy Item Expiration&amp;lt;/b&amp;gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;lt;b&amp;gt;All Other Changes [that I remembered to write down for the patch notes]&amp;lt;/b&amp;gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;lt;b&amp;gt;All Other Changes [that I remembered to write down for the patch notes]&amp;lt;/b&amp;gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- The &amp;quot;Alt&amp;quot; key can now be used in keyboard shortcuts, along with Shift and Ctrl. (Experimental! Not sure how well this will work in windowed mode, but should work well in full screen.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- The &amp;quot;Alt&amp;quot; key can now be used in keyboard shortcuts, along with Shift and Ctrl. (Experimental! Not sure how well this will work in windowed mode, but should work well in full screen.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- [[ProjectGorgon:Helena Veilmoor]]&#039;s trade options were not showing up. They now show up (assuming your favor level is at least Comfortable)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Helena Veilmoor|&lt;/ins&gt;Helena Veilmoor]]&#039;s trade options were not showing up. They now show up (assuming your favor level is at least Comfortable)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Spider Carapaces drop more often from high-level spiders now that there&#039;s an in-game use for them. [[ProjectGorgon:Omegaspider]] has a chance to drop them, but none of the other spiders in the Serbule Crypt can – they&#039;re too low-level. So you&#039;re best off searching for higher-level spiders. The common [[ProjectGorgon:Reaper Spider]] drops them, for instance&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Spider Carapaces drop more often from high-level spiders now that there&#039;s an in-game use for them. [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Omegaspider|&lt;/ins&gt;Omegaspider]] has a chance to drop them, but none of the other spiders in the Serbule Crypt can – they&#039;re too low-level. So you&#039;re best off searching for higher-level spiders. The common [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reaper Spider|&lt;/ins&gt;Reaper Spider]] drops them, for instance&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Improved rarity of items given out as quest rewards. (Should now always be at least Rare, and often Exceptional or better)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Improved rarity of items given out as quest rewards. (Should now always be at least Rare, and often Exceptional or better)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Fixed some bugs that had crept into ability power costs. Most notably, Fish Gut now has a small Power cost (again) and Moo of Calm&amp;#039;s power costs are much lower, back in the range they were 4+ months ago&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Fixed some bugs that had crept into ability power costs. Most notably, Fish Gut now has a small Power cost (again) and Moo of Calm&amp;#039;s power costs are much lower, back in the range they were 4+ months ago&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- [[ProjectGorgon:Cow]]&#039;s &quot;Graze&quot; can now be placed on the side bar&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cow|&lt;/ins&gt;Cow]]&#039;s &quot;Graze&quot; can now be placed on the side bar&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Some stat changes to [[ProjectGorgon:Cow]] abilities, fixed some weirdnesses in Power costs and tweaked damage numbers&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Some stat changes to [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cow|&lt;/ins&gt;Cow]] abilities, fixed some weirdnesses in Power costs and tweaked damage numbers&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- There is a new Cow ability, &quot;Tough Hooves&quot;, available from [[ProjectGorgon:Raul]] in [[ProjectGorgon:Sun Vale]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- There is a new Cow ability, &quot;Tough Hooves&quot;, available from [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Raul|&lt;/ins&gt;Raul]] in [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sun Vale|&lt;/ins&gt;Sun Vale]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- New Cow treasure effects were added&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- New Cow treasure effects were added&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Cow can now be raised to level 60. See Raul in [[ProjectGorgon:Sun Vale]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Cow can now be raised to level 60. See Raul in [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sun Vale|&lt;/ins&gt;Sun Vale]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Added a few more [[ProjectGorgon:Deer]] equipment effects&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Added a few more [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deer|&lt;/ins&gt;Deer]] equipment effects&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Reorganized some deer equipment effects so that main hand and off hand slots are reasonably well-covered. (This means some effects are no longer available on the slots they were on before. Items with these effects will be automatically marked as legacy items.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Reorganized some deer equipment effects so that main hand and off hand slots are reasonably well-covered. (This means some effects are no longer available on the slots they were on before. Items with these effects will be automatically marked as legacy items.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Deer skill can now be raised to level 60. See [[ProjectGorgon:Jumper]] in [[ProjectGorgon:Sun Vale]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Deer skill can now be raised to level 60. See [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jumper|&lt;/ins&gt;Jumper]] in [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sun Vale|&lt;/ins&gt;Sun Vale]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Added &amp;quot;/age&amp;quot; command that tells you how old your character is. Just for fun&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Added &amp;quot;/age&amp;quot; command that tells you how old your character is. Just for fun&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Fixed a bug in XP spreadsheets. The result is that levels 36-50 of many craft skills now take more XP to level. (In total, about 20% more XP to reach 50.) Affected skills include Carpentry, Blacksmithing, Surveying, Textiles, and others in the same vein. This isn&amp;#039;t a balance change, it&amp;#039;s just a bug-fix so that balancing can proceed. (The formulas have to be bug-free before we can meaningfully balance anything.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Fixed a bug in XP spreadsheets. The result is that levels 36-50 of many craft skills now take more XP to level. (In total, about 20% more XP to reach 50.) Affected skills include Carpentry, Blacksmithing, Surveying, Textiles, and others in the same vein. This isn&amp;#039;t a balance change, it&amp;#039;s just a bug-fix so that balancing can proceed. (The formulas have to be bug-free before we can meaningfully balance anything.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Added some more synergy levels for [[ProjectGorgon:Toolcrafting]] skill&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Added some more synergy levels for [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Toolcrafting|&lt;/ins&gt;Toolcrafting]] skill&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- There are some new Toolcrafting recipes that are needed for animal-town armors; these recipes are supposed to be in the upcoming town of Rahu, but for now they can be learned from [[ProjectGorgon:Falkrin Overstrike]] in [[ProjectGorgon:Amulna]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- There are some new Toolcrafting recipes that are needed for animal-town armors; these recipes are supposed to be in the upcoming town of Rahu, but for now they can be learned from [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Falkrin Overstrike|&lt;/ins&gt;Falkrin Overstrike]] in [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Amulna|&lt;/ins&gt;Amulna]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Similarly there are new Blacksmithing recipes; these can be learned from [[ProjectGorgon:Tadion]] in [[ProjectGorgon:Serbule]] for now.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Similarly there are new Blacksmithing recipes; these can be learned from [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tadion|&lt;/ins&gt;Tadion]] in [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Serbule|&lt;/ins&gt;Serbule]] for now.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- There is a new maximizing recipe that can be learned from [[ProjectGorgon:Fazzi]] in the [[ProjectGorgon:Winter Nexus]] (the same place as the other maximizing recipes)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- There is a new maximizing recipe that can be learned from [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fazzi|&lt;/ins&gt;Fazzi]] in the [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Winter Nexus|&lt;/ins&gt;Winter Nexus]] (the same place as the other maximizing recipes)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Spider&amp;#039;s Incubate can now be put on the sidebar&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Spider&amp;#039;s Incubate can now be put on the sidebar&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Spider skill can now be raised to 60. See Legs in Sun Vale&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Spider skill can now be raised to 60. See Legs in Sun Vale&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Slowed down respawns in the deep parts of the &amp;quot;dark chapel&amp;quot; dungeon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Slowed down respawns in the deep parts of the &amp;quot;dark chapel&amp;quot; dungeon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- [[ProjectGorgon:Yogzi]] now has the missing Maximized versions of the cow barding armor recipes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yogzi|&lt;/ins&gt;Yogzi]] now has the missing Maximized versions of the cow barding armor recipes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Reduced the frequency that [[ProjectGorgon:Asterion]]&#039;s Curse effect goes off. (New cursees only; already-cursed individuals remain unchanged)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Reduced the frequency that [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Asterion|&lt;/ins&gt;Asterion]]&#039;s Curse effect goes off. (New cursees only; already-cursed individuals remain unchanged)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[ProjectGorgon:Game updates|Click here to return to the Game Updates page.]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[ProjectGorgon:Game updates|Click here to return to the Game Updates page.]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game updates]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game updates]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2016-01-03&amp;diff=6310&amp;oldid=prev</id>
		<title>imported&gt;BetaNotus at 22:39, 23 March 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2016-01-03&amp;diff=6310&amp;oldid=prev"/>
		<updated>2016-03-23T22:39:18Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==&amp;lt;b&amp;gt;Jan 3 Update&amp;lt;/b&amp;gt;==&lt;br /&gt;
Let&amp;#039;s try something different this time: if you spot a bug that&amp;#039;s new in this update, please report it on the forums, in the &amp;quot;Jan 3 Update Bugs&amp;quot; thread. That way we don&amp;#039;t get a ton of duplicates reported in-game. Thanks! (You can log into the forums with your game account/password at http://projectgorgon.com )&lt;br /&gt;
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===&amp;lt;b&amp;gt;Happy New Year!&amp;lt;/b&amp;gt;===&lt;br /&gt;
:To help you celebrate the new year (and to test our new item-delivery system), all accounts made before today are eligible to receive party supplies. Type &amp;quot;/redeem Happy2016&amp;quot; in the chat window to get yours! (Limit one per account.)&lt;br /&gt;
:In addition, most NPCs like to give small gifts to their Friends at this time. Just talk to NPCs that you&amp;#039;re Friends with to receive this gift.&lt;br /&gt;
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===&amp;lt;b&amp;gt;Animal Town&amp;lt;/b&amp;gt;===&lt;br /&gt;
:A new town exists in [[ProjectGorgon:Sun Vale]], a ways down the beach. This area is for animal players, and most NPCs won&amp;#039;t talk to you unless you&amp;#039;re an animal -- and have BEEN an animal for at least three hours of gameplay. (There are some exceptions, though.) There are also hostile guardian monsters that will attack non-animal/non-druid players on sight.&lt;br /&gt;
:It&amp;#039;s not exactly a pretty town -- it will need unique artwork in the future, but I wanted to get some of the NPCs in-game sooner than that.&lt;br /&gt;
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===&amp;lt;b&amp;gt;Old-Timer Gifts&amp;lt;/b&amp;gt;===&lt;br /&gt;
:If your account was made in 2014 or earlier, we&amp;#039;d like to send you a little extra present as thanks for sticking with us through thick and thin. Your gift pack includes various items that can help you out when you get in a jam. Use &amp;quot;/redeem IAmSoOld&amp;quot; to get this bundle. (Limit one per account.)&lt;br /&gt;
:If you aren&amp;#039;t sure whether your account is old enough, use &amp;quot;/redeem&amp;quot; by itself to see whether it&amp;#039;s listed as an available bundle for you.&lt;br /&gt;
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===&amp;lt;b&amp;gt;Help Test Item Dispensers/Rafflers&amp;lt;/b&amp;gt;===&lt;br /&gt;
:The upcoming city of [[ProjectGorgon:Rahu]] has many wonders ... some of which we need to test out a bit before the city goes live. This time around we&amp;#039;d like help testing the item-dispensers and item-rafflers. These are wooden contraptions that can sell your items or dispense raffle tickets for your items.&lt;br /&gt;
:If you have an account made prior to today and you have Carpentry skill of 25 or higher, use /redeem Dispensers and /redeem Rafflers to get a bunch of these new items to experiment with. Please remember to report any bugs!&lt;br /&gt;
:(If you don&amp;#039;t have [[ProjectGorgon:Carpentry]] level 25, but your account was made prior to today, you can just earn the Carpentry levels and then the /redeem commands above will work for you.)&lt;br /&gt;
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===&amp;lt;b&amp;gt;Legacy Item Expiration&amp;lt;/b&amp;gt;===&lt;br /&gt;
:Legacy items will now expire after 30 days, becoming permanently &amp;quot;broken&amp;quot; and unwearable. You will still be able to break the item down for phlogiston (or whatever) at that point, but you won&amp;#039;t be able to wear it ever again.&lt;br /&gt;
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===&amp;lt;b&amp;gt;Newbie Island Cheat&amp;lt;/b&amp;gt;===&lt;br /&gt;
:We fixed some bugs in the newbie island in this update, but there&amp;#039;s still a way for newbies to accidentally burn up both of their amethysts and get stuck on the island. This will be fixed with an NPC script soon, but it didn&amp;#039;t make it into this update, so I&amp;#039;ve temporarily reinstated the &amp;quot;/leavetut&amp;quot; test command, which you can type into chat to get off the island. It&amp;#039;s really only if you&amp;#039;re completely stuck, though.&lt;br /&gt;
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===&amp;lt;b&amp;gt;Cheap meat going away!&amp;lt;/b&amp;gt;===&lt;br /&gt;
:We are phasing out the &amp;quot;cheap meat&amp;quot; item and replacing it with new specialized meats. The old &amp;quot;cheap meat&amp;quot; item can no longer be obtained and pre-existing cheap meat is now labeled &amp;quot;Cheap Meat (Legacy)&amp;quot;. Monsters that used to drop cheap meat now drop more specialized meat. &lt;br /&gt;
:But here&amp;#039;s the catch: we haven&amp;#039;t gotten around to adding new recipes for the new meats yet. So the old recipes still call for cheap meat. We&amp;#039;ve made those recipes into drag-and-drop ones, so you can drag in any of the new meats into a cheap meat slot, or drag in old &amp;quot;Cheap Meat (Legacy)&amp;quot;.&lt;br /&gt;
:I know it&amp;#039;s annoying having to drag and drop a bunch of meat in order to cook, but this is just temporary. There will be new recipes for each kind of meat in the future, and you won&amp;#039;t have to drag and drop anything.&lt;br /&gt;
:The &amp;quot;Cheap Meat (Legacy)&amp;quot; items will only remain in game for another update or two. After that, that item entry will be reused for another new kind of cheap meat. So you can either use it now or wait until it transforms into a specialized cheap meat... whichever you like.&lt;br /&gt;
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===&amp;lt;b&amp;gt;All Other Changes [that I remembered to write down for the patch notes]&amp;lt;/b&amp;gt;===&lt;br /&gt;
:- The &amp;quot;Alt&amp;quot; key can now be used in keyboard shortcuts, along with Shift and Ctrl. (Experimental! Not sure how well this will work in windowed mode, but should work well in full screen.)&lt;br /&gt;
:- [[ProjectGorgon:Helena Veilmoor]]&amp;#039;s trade options were not showing up. They now show up (assuming your favor level is at least Comfortable)&lt;br /&gt;
:- Spider Carapaces drop more often from high-level spiders now that there&amp;#039;s an in-game use for them. [[ProjectGorgon:Omegaspider]] has a chance to drop them, but none of the other spiders in the Serbule Crypt can – they&amp;#039;re too low-level. So you&amp;#039;re best off searching for higher-level spiders. The common [[ProjectGorgon:Reaper Spider]] drops them, for instance&lt;br /&gt;
:- Improved rarity of items given out as quest rewards. (Should now always be at least Rare, and often Exceptional or better)&lt;br /&gt;
:- Fixed some bugs that had crept into ability power costs. Most notably, Fish Gut now has a small Power cost (again) and Moo of Calm&amp;#039;s power costs are much lower, back in the range they were 4+ months ago&lt;br /&gt;
:- [[ProjectGorgon:Cow]]&amp;#039;s &amp;quot;Graze&amp;quot; can now be placed on the side bar&lt;br /&gt;
:- Some stat changes to [[ProjectGorgon:Cow]] abilities, fixed some weirdnesses in Power costs and tweaked damage numbers&lt;br /&gt;
:- There is a new Cow ability, &amp;quot;Tough Hooves&amp;quot;, available from [[ProjectGorgon:Raul]] in [[ProjectGorgon:Sun Vale]]&lt;br /&gt;
:- New Cow treasure effects were added&lt;br /&gt;
:- Cow can now be raised to level 60. See Raul in [[ProjectGorgon:Sun Vale]]&lt;br /&gt;
:- Added a few more [[ProjectGorgon:Deer]] equipment effects&lt;br /&gt;
:- Reorganized some deer equipment effects so that main hand and off hand slots are reasonably well-covered. (This means some effects are no longer available on the slots they were on before. Items with these effects will be automatically marked as legacy items.)&lt;br /&gt;
:- Deer skill can now be raised to level 60. See [[ProjectGorgon:Jumper]] in [[ProjectGorgon:Sun Vale]]&lt;br /&gt;
:- Added &amp;quot;/age&amp;quot; command that tells you how old your character is. Just for fun&lt;br /&gt;
:- Fixed a bug in XP spreadsheets. The result is that levels 36-50 of many craft skills now take more XP to level. (In total, about 20% more XP to reach 50.) Affected skills include Carpentry, Blacksmithing, Surveying, Textiles, and others in the same vein. This isn&amp;#039;t a balance change, it&amp;#039;s just a bug-fix so that balancing can proceed. (The formulas have to be bug-free before we can meaningfully balance anything.)&lt;br /&gt;
:- Added some more synergy levels for [[ProjectGorgon:Toolcrafting]] skill&lt;br /&gt;
:- There are some new Toolcrafting recipes that are needed for animal-town armors; these recipes are supposed to be in the upcoming town of Rahu, but for now they can be learned from [[ProjectGorgon:Falkrin Overstrike]] in [[ProjectGorgon:Amulna]]&lt;br /&gt;
:- Similarly there are new Blacksmithing recipes; these can be learned from [[ProjectGorgon:Tadion]] in [[ProjectGorgon:Serbule]] for now. &lt;br /&gt;
:- There is a new maximizing recipe that can be learned from [[ProjectGorgon:Fazzi]] in the [[ProjectGorgon:Winter Nexus]] (the same place as the other maximizing recipes)&lt;br /&gt;
:- Spider&amp;#039;s Incubate can now be put on the sidebar&lt;br /&gt;
:- Spider skill can now be raised to 60. See Legs in Sun Vale&lt;br /&gt;
:- Slowed down respawns in the deep parts of the &amp;quot;dark chapel&amp;quot; dungeon&lt;br /&gt;
:- [[ProjectGorgon:Yogzi]] now has the missing Maximized versions of the cow barding armor recipes&lt;br /&gt;
:- Reduced the frequency that [[ProjectGorgon:Asterion]]&amp;#039;s Curse effect goes off. (New cursees only; already-cursed individuals remain unchanged)&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[ProjectGorgon:Game updates|Click here to return to the Game Updates page.]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>imported&gt;BetaNotus</name></author>
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