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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3AGame_updates%2F2016-06-21</id>
	<title>ProjectGorgon:Game updates/2016-06-21 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3AGame_updates%2F2016-06-21"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2016-06-21&amp;action=history"/>
	<updated>2026-04-08T11:40:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2016-06-21&amp;diff=25969&amp;oldid=prev</id>
		<title>Maintenance script: Strip ProjectGorgon: prefix from link display text</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2016-06-21&amp;diff=25969&amp;oldid=prev"/>
		<updated>2026-04-07T22:33:11Z</updated>

		<summary type="html">&lt;p&gt;Strip ProjectGorgon: prefix from link display text&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:33, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;lt;b&amp;gt;June 21 Bug-Fix Update&amp;lt;/b&amp;gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;lt;b&amp;gt;June 21 Bug-Fix Update&amp;lt;/b&amp;gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: This update works around a bug in the latest version of Unity that causes AMD graphics cards to crash. (I suspect it is a Unity bug, not an AMD bug.) There is no &amp;quot;real&amp;quot; fix until Unity fixes the underlying problem, but we&amp;#039;ve worked around the problem by not using the offending feature. As a result, some elements of the scenery in Eltibule will be slightly uglier for now, but nothing too dramatic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: This update works around a bug in the latest version of Unity that causes AMD graphics cards to crash. (I suspect it is a Unity bug, not an AMD bug.) There is no &amp;quot;real&amp;quot; fix until Unity fixes the underlying problem, but we&amp;#039;ve worked around the problem by not using the offending feature. As a result, some elements of the scenery in Eltibule will be slightly uglier for now, but nothing too dramatic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: HOWEVER, the work-around has to be applied manually to any item in the game that uses a particular stock shader. There is no way for us to automatically locate all these items (thanks Unity!) so there may be more items outside of [[ProjectGorgon:Eltibule]] that cause it. &#039;&#039;&#039;If you get this crash, we need to know where you were so we can track down the item. &#039;&#039;&#039;The symptoms are that the device driver restarts (you may see a popup message about it), and the screen goes all white. (Or in some cases shuts down entirely).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: HOWEVER, the work-around has to be applied manually to any item in the game that uses a particular stock shader. There is no way for us to automatically locate all these items (thanks Unity!) so there may be more items outside of [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eltibule|&lt;/ins&gt;Eltibule]] that cause it. &#039;&#039;&#039;If you get this crash, we need to know where you were so we can track down the item. &#039;&#039;&#039;The symptoms are that the device driver restarts (you may see a popup message about it), and the screen goes all white. (Or in some cases shuts down entirely).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Other fixes:===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Other fixes:===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Repaired corrupted artwork for foxes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Repaired corrupted artwork for foxes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2016-06-21&amp;diff=6329&amp;oldid=prev</id>
		<title>imported&gt;BetaNotus: Added patch notes.</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2016-06-21&amp;diff=6329&amp;oldid=prev"/>
		<updated>2016-06-21T17:17:00Z</updated>

		<summary type="html">&lt;p&gt;Added patch notes.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==&amp;lt;b&amp;gt;June 21 Bug-Fix Update&amp;lt;/b&amp;gt;==&lt;br /&gt;
: This update works around a bug in the latest version of Unity that causes AMD graphics cards to crash. (I suspect it is a Unity bug, not an AMD bug.) There is no &amp;quot;real&amp;quot; fix until Unity fixes the underlying problem, but we&amp;#039;ve worked around the problem by not using the offending feature. As a result, some elements of the scenery in Eltibule will be slightly uglier for now, but nothing too dramatic.&lt;br /&gt;
: HOWEVER, the work-around has to be applied manually to any item in the game that uses a particular stock shader. There is no way for us to automatically locate all these items (thanks Unity!) so there may be more items outside of [[ProjectGorgon:Eltibule]] that cause it. &amp;#039;&amp;#039;&amp;#039;If you get this crash, we need to know where you were so we can track down the item. &amp;#039;&amp;#039;&amp;#039;The symptoms are that the device driver restarts (you may see a popup message about it), and the screen goes all white. (Or in some cases shuts down entirely).&lt;br /&gt;
===Other fixes:===&lt;br /&gt;
:: - Repaired corrupted artwork for foxes&lt;br /&gt;
:: - The knife ability &amp;quot;Opening Thrust&amp;quot; did not activate a Combat Refresh as indicated&lt;br /&gt;
:: - Some knife treasure displayed as {MOD_SKILL_KNIFE} etc.&lt;br /&gt;
:: - Deer skill passive stat boosts now scale to 60&lt;br /&gt;
:: - Some treasure effects that made knife abilities do bonus DoT damage actually caused the knife wielder to bleed instead&lt;br /&gt;
:: - Throwing knives have a uniform 85% chance to stick in the corpse and be recoverable. (Higher-level knives had reduced chances, incorrectly.)&lt;br /&gt;
:: - Fan of Blades now consumes 3 knives instead of 5. (Because you can only recover at most one knife, from the primary target, this is still an expensive ability. But it didn&amp;#039;t need to be THAT expensive)&lt;br /&gt;
:: - The in-game skill hint incorrectly said that Urzab could raise Geology to 60; he cannot do so yet (higher-level geology recipes aren&amp;#039;t all implemented). Urzab raises only Surveying and Mining to 60&lt;br /&gt;
:: - Fixed a bug that let you drop winter fae blood on the ground and then pick it up to bypass the max-count restriction&lt;br /&gt;
:: - Reduced the lens flare on the thornskin effect. (You can still spot it from a good ways away, but it should just be a blip of light, not a blinding flash)&lt;br /&gt;
:: - Another fix for flowers that couldn&amp;#039;t boost your XP if you had bonus levels that raised it above 50&lt;br /&gt;
:: - The player-to-player trade feature did not successfully trade items&lt;br /&gt;
:: - Cannibals that continue to eat their own kind enough times will eventually rationalize it to the point that they no longer suffer penalties&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[ProjectGorgon:Game updates|Click here to return to the Game Updates page.]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>imported&gt;BetaNotus</name></author>
	</entry>
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