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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3AGame_updates%2F2016-08-27</id>
	<title>ProjectGorgon:Game updates/2016-08-27 - Revision history</title>
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	<updated>2026-04-08T14:45:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2016-08-27&amp;diff=25973&amp;oldid=prev</id>
		<title>Maintenance script: Strip ProjectGorgon: prefix from link display text</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2016-08-27&amp;diff=25973&amp;oldid=prev"/>
		<updated>2026-04-07T22:33:13Z</updated>

		<summary type="html">&lt;p&gt;Strip ProjectGorgon: prefix from link display text&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:33, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - New icons for &amp;quot;druidic premonition&amp;quot; and &amp;quot;druid emergency&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - New icons for &amp;quot;druidic premonition&amp;quot; and &amp;quot;druid emergency&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - New mallard flight form (at druid altar)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - New mallard flight form (at druid altar)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Recipe for [[ProjectGorgon:Druid]] Storage Crate can be purchased at druid altar. This crate can be summoned (without any ingredient costs) at any teleportation platform, but it only works during a druidic emergency or an hour before/after such an emergency. The intended use is to store druid gear so you don&#039;t have to go collect it before heading to the emergency site.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Recipe for [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Druid|&lt;/ins&gt;Druid]] Storage Crate can be purchased at druid altar. This crate can be summoned (without any ingredient costs) at any teleportation platform, but it only works during a druidic emergency or an hour before/after such an emergency. The intended use is to store druid gear so you don&#039;t have to go collect it before heading to the emergency site.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - A larger-size version of the Druidic Storage Crate can be learned after learning the basic crate recipe&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - A larger-size version of the Druidic Storage Crate can be learned after learning the basic crate recipe&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - &amp;quot;Dark Wolf&amp;quot; werewolf appearance can be bought from werewolf altar after unlocking all level 60 werewolf abilities&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - &amp;quot;Dark Wolf&amp;quot; werewolf appearance can be bought from werewolf altar after unlocking all level 60 werewolf abilities&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - [[ProjectGorgon:The Wooly Bastard]] now always spawns atop a certain hill, making him easier to find. (And making it possible for the game to direct you to his general location via the Objective Orienteering ability)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Wooly Bastard|&lt;/ins&gt;The Wooly Bastard]] now always spawns atop a certain hill, making him easier to find. (And making it possible for the game to direct you to his general location via the Objective Orienteering ability)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - [[ProjectGorgon:The Big Widow]] now always spawns in a certain building, making her easier to find.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Big Widow|&lt;/ins&gt;The Big Widow]] now always spawns in a certain building, making her easier to find.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - By the way, FYI: it is sometimes said in chat that [[ProjectGorgon:Old Fangsworth]] &quot;shares spawns with other tigers&quot; -- this isn&#039;t true. He has a set of unique possible spawn locations in the tiger fields. He is always in the game (except for a 3 minute delay after his death). So you don&#039;t have to kill other tigers to &quot;make him spawn&quot;. Just need to look around for him&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - By the way, FYI: it is sometimes said in chat that [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Old Fangsworth|&lt;/ins&gt;Old Fangsworth]] &quot;shares spawns with other tigers&quot; -- this isn&#039;t true. He has a set of unique possible spawn locations in the tiger fields. He is always in the game (except for a 3 minute delay after his death). So you don&#039;t have to kill other tigers to &quot;make him spawn&quot;. Just need to look around for him&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Added a new shamanic infusion recipe to make the skill a bit easier to level (you will automatically receive it at levels 14, 32, and 47)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Added a new shamanic infusion recipe to make the skill a bit easier to level (you will automatically receive it at levels 14, 32, and 47)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Male deer have a higher chance to drop antlers. (Also, note that male &amp;quot;Misery&amp;quot; creatures such as Misery Gazelles can drop antlers. The rule of thumb is that If they&amp;#039;ve got antlers on their head, they can drop &amp;#039;em.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Male deer have a higher chance to drop antlers. (Also, note that male &amp;quot;Misery&amp;quot; creatures such as Misery Gazelles can drop antlers. The rule of thumb is that If they&amp;#039;ve got antlers on their head, they can drop &amp;#039;em.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - The Altar of Norala now has built-in storage for lycanthropes, unlocked with Norala Tokens. The intent of this storage is to provide a place to keep your werewolf gear and supplies so that they&amp;#039;re handy when it&amp;#039;s &amp;quot;that time of the month.&amp;quot; However, the storage is not restricted by moon phase and, once purchased, it can be accessed at any time&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - The Altar of Norala now has built-in storage for lycanthropes, unlocked with Norala Tokens. The intent of this storage is to provide a place to keep your werewolf gear and supplies so that they&amp;#039;re handy when it&amp;#039;s &amp;quot;that time of the month.&amp;quot; However, the storage is not restricted by moon phase and, once purchased, it can be accessed at any time&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - More [[ProjectGorgon:Biting Vine]]s spawn in [[ProjectGorgon:Sun Vale]] (mostly in and around the Ranalons)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - More [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Biting Vine|&lt;/ins&gt;Biting Vine]]s spawn in [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sun Vale|&lt;/ins&gt;Sun Vale]] (mostly in and around the Ranalons)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - There is a new type of Druidic Emergency that will randomly appear among the other emergency types (and we will manually activate it sometime this weekend to give it a test run)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - There is a new type of Druidic Emergency that will randomly appear among the other emergency types (and we will manually activate it sometime this weekend to give it a test run)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Potent Acidic Cleanser (Mineral Recipe) no longer requires copper; simple metal slab is used instead&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Potent Acidic Cleanser (Mineral Recipe) no longer requires copper; simple metal slab is used instead&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Fixed a scenario where monsters could continue to follow you after they died&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Fixed a scenario where monsters could continue to follow you after they died&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Recipes for maple and cedar wood chips now give less XP&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Recipes for maple and cedar wood chips now give less XP&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - You now get much more Favor (and a few more skins) for completing [[ProjectGorgon:Roshun The Traitor]]&#039;s favor request for a perfect tiger skin&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - You now get much more Favor (and a few more skins) for completing [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Roshun The Traitor|&lt;/ins&gt;Roshun The Traitor]]&#039;s favor request for a perfect tiger skin&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - [[ProjectGorgon:Dementia Puck]] drops his key on each death, not just the first death in a three-hour period&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dementia Puck|&lt;/ins&gt;Dementia Puck]] drops his key on each death, not just the first death in a three-hour period&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Ranalon warriors in [[ProjectGorgon:Sun Vale]] (and in various dungeons) now have combat moves similar to the ranalons found in [[ProjectGorgon:Serbule Hills|South Serbule]], rather than being reskinned goblins&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Ranalon warriors in [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sun Vale|&lt;/ins&gt;Sun Vale]] (and in various dungeons) now have combat moves similar to the ranalons found in [[ProjectGorgon:Serbule Hills|South Serbule]], rather than being reskinned goblins&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Fixed the door to the dungeon on the newbie island (it had gotten turned inward and was hard to see). Also added a torch to make it easier to spot in the dark&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Fixed the door to the dungeon on the newbie island (it had gotten turned inward and was hard to see). Also added a torch to make it easier to spot in the dark&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Fixed some tutorial-island armor that would become Legacy when augmented (such as with Shamanic Infusions)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Fixed some tutorial-island armor that would become Legacy when augmented (such as with Shamanic Infusions)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Fixed a bug where player music could briefly skip when switching tracks (if the switch was done during a .4 second time window every 10 seconds)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Fixed a bug where player music could briefly skip when switching tracks (if the switch was done during a .4 second time window every 10 seconds)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Fixed a bug with [[ProjectGorgon:Rahu]] song that caused music to skip weirdly when players switched tracks&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Fixed a bug with [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rahu|&lt;/ins&gt;Rahu]] song that caused music to skip weirdly when players switched tracks&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Fixed a bug where different players could hear the player-music song out of sync with each other by +/- 3 seconds. (You can&amp;#039;t actually tell when two players hear different music, since you&amp;#039;re only one player... but anyway it&amp;#039;s fixed now.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: - Fixed a bug where different players could hear the player-music song out of sync with each other by +/- 3 seconds. (You can&amp;#039;t actually tell when two players hear different music, since you&amp;#039;re only one player... but anyway it&amp;#039;s fixed now.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[ProjectGorgon:Game updates|Click here to return to the Game Updates page.]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[ProjectGorgon:Game updates|Click here to return to the Game Updates page.]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game updates]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game updates]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2016-08-27&amp;diff=6338&amp;oldid=prev</id>
		<title>imported&gt;BetaNotus: /* Bug Fixes */</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2016-08-27&amp;diff=6338&amp;oldid=prev"/>
		<updated>2021-06-17T19:22:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Bug Fixes&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==&amp;lt;b&amp;gt;August 27 Update&amp;lt;/b&amp;gt;==&lt;br /&gt;
: This update focuses on some quality-of-life improvements, as well as some small content additions and the new synchronized dancing system.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Synchronized Dancing&amp;lt;/b&amp;gt;==&lt;br /&gt;
:: - If three or more players dance to music, they will be prompted to perform a particular dance &amp;quot;move&amp;quot;. If at least three dancers perform the specified move, all spectators receive a choreography boost. This increases the duration and intensity of the dance-buff dramatically. (A single dancer, or just two dancers, now generate a very small buff on their own.)&lt;br /&gt;
:: - A massive troupe of 12 (or more) dancers performing reasonably well together can give spectators a Dance Appreciation buff that caps out at +13% Crafting XP with a 6.5 hour duration. However, a solo dancer (or pair of dancers) has a dramatically smaller impact -- this is really intended as a group project and you need three dancers to have much effect. But just three is enough to get good results.&lt;br /&gt;
:: - In addition to the old benefits of dance appreciation (crafting XP % and metabolism regen %), watching a well-choreographed dance can now also give you random &amp;quot;inspirations&amp;quot;. These are small fun buffs with random effects. The more choreographed dancers you&amp;#039;re watching at once, the higher the chances of being inspired. (Get a dozen dancers together and watch the buffs stack up!)&lt;br /&gt;
:: - Lastly, a note to head off confusion: dancers who do not choreograph with the group do not penalize the group! When a dancer sees a message like &amp;quot;Good! 3 of 4 Dancers Synchronized!&amp;quot; it might be natural to think that the fourth dancer is hurting their &amp;quot;score&amp;quot;. But even an out-of-sync dancer is still better than no dancer at all. In other words, &amp;quot;3 of 4 synchronized&amp;quot; is better than &amp;quot;3 of 3 synchronized&amp;quot;. (But only by a tiny bit... synchronization gives you the majority of the benefits.) The point is that it&amp;#039;s not possible to &amp;quot;grief&amp;quot; the dancers by dancing out of sync.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Work Orders&amp;lt;/b&amp;gt;==&lt;br /&gt;
: Thanks to everyone that reported work orders that sucked! The formula for work orders has been revised so that the item&amp;#039;s value is a bit more important and the &amp;quot;level&amp;quot; of the recipe is less important, especially at low level. : Lower-level work orders are more valuable, mid-level work orders are about the same, and the highest-level work orders are something like 10% less valuable. &amp;lt;b&amp;gt;If you find work orders that nobody would ever want to do, please report them!&amp;lt;/b&amp;gt; The new formula works better than before, but it will still require some fine-tuning for individual items.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Aggro Fixes&amp;lt;/b&amp;gt;==&lt;br /&gt;
: Spent a long while tracking down more bugs with aggro calculation:&lt;br /&gt;
:: - The base damage of most pet abilities (and some player abilities) wasn&amp;#039;t included in aggro calculation, and in some cases could even generate negative aggro instead of positive aggro&lt;br /&gt;
:: - When a monster Evaded an attack, it still calculated aggro as if it had been hit by the attack&lt;br /&gt;
:: - Effects that only apply on special conditions weren&amp;#039;t included in aggro (e.g. &amp;quot;deal +200 damage only to goblins&amp;quot; or &amp;quot;deal +100 damage if enemy is stunned&amp;quot; etc.)&lt;br /&gt;
:: - A few other aggro-calculation errors that are very hard to explain because they involve a lot of variables&lt;br /&gt;
: FYI: Because of the (fixed) aggro bugs, no data changes have been made regarding aggro. I know that bear pets were severely under performing as tanks before, but we need to see how these fixes affect things and go from there&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Other Improvements&amp;lt;/b&amp;gt;==&lt;br /&gt;
:: - Added a GUI scaling option. This only works for some parts of the GUI at the moment (the &amp;quot;windows&amp;quot; like Chat, Inventory, NPC dialogs, and so on), but hopefully it helps people with high-res monitors play the game more easily. It can be found in the Configuration window under GUI and Windows.&lt;br /&gt;
:: - Added an auto-repeat checkbox for recipes. For safety, it un-checks itself whenever you switch recipes.&lt;br /&gt;
:: - When playing an instrument, any non-instrument item in the other hand will be automatically hidden&lt;br /&gt;
:: - When performing an emote, items in hands are now hidden. Afterwards they stay hidden, and will reappear if you change equipment or engage in combat&lt;br /&gt;
:: - Dragon and Gryphon statues now have a much higher cash value. Their work-orders are also now a viable way to make money. NPCs who like statuary, gold, or silver now consider these gifts to be much more impressive than before &lt;br /&gt;
:: - New icons for &amp;quot;druidic premonition&amp;quot; and &amp;quot;druid emergency&amp;quot;&lt;br /&gt;
:: - New mallard flight form (at druid altar)&lt;br /&gt;
:: - Recipe for [[ProjectGorgon:Druid]] Storage Crate can be purchased at druid altar. This crate can be summoned (without any ingredient costs) at any teleportation platform, but it only works during a druidic emergency or an hour before/after such an emergency. The intended use is to store druid gear so you don&amp;#039;t have to go collect it before heading to the emergency site.&lt;br /&gt;
:: - A larger-size version of the Druidic Storage Crate can be learned after learning the basic crate recipe&lt;br /&gt;
:: - &amp;quot;Dark Wolf&amp;quot; werewolf appearance can be bought from werewolf altar after unlocking all level 60 werewolf abilities&lt;br /&gt;
:: - [[ProjectGorgon:The Wooly Bastard]] now always spawns atop a certain hill, making him easier to find. (And making it possible for the game to direct you to his general location via the Objective Orienteering ability)&lt;br /&gt;
:: - [[ProjectGorgon:The Big Widow]] now always spawns in a certain building, making her easier to find.&lt;br /&gt;
:: - By the way, FYI: it is sometimes said in chat that [[ProjectGorgon:Old Fangsworth]] &amp;quot;shares spawns with other tigers&amp;quot; -- this isn&amp;#039;t true. He has a set of unique possible spawn locations in the tiger fields. He is always in the game (except for a 3 minute delay after his death). So you don&amp;#039;t have to kill other tigers to &amp;quot;make him spawn&amp;quot;. Just need to look around for him&lt;br /&gt;
:: - Added a new shamanic infusion recipe to make the skill a bit easier to level (you will automatically receive it at levels 14, 32, and 47)&lt;br /&gt;
:: - Male deer have a higher chance to drop antlers. (Also, note that male &amp;quot;Misery&amp;quot; creatures such as Misery Gazelles can drop antlers. The rule of thumb is that If they&amp;#039;ve got antlers on their head, they can drop &amp;#039;em.)&lt;br /&gt;
:: - The Altar of Norala now has built-in storage for lycanthropes, unlocked with Norala Tokens. The intent of this storage is to provide a place to keep your werewolf gear and supplies so that they&amp;#039;re handy when it&amp;#039;s &amp;quot;that time of the month.&amp;quot; However, the storage is not restricted by moon phase and, once purchased, it can be accessed at any time&lt;br /&gt;
:: - More [[ProjectGorgon:Biting Vine]]s spawn in [[ProjectGorgon:Sun Vale]] (mostly in and around the Ranalons)&lt;br /&gt;
:: - There is a new type of Druidic Emergency that will randomly appear among the other emergency types (and we will manually activate it sometime this weekend to give it a test run)&lt;br /&gt;
:: - Potent Acidic Cleanser (Mineral Recipe) no longer requires copper; simple metal slab is used instead&lt;br /&gt;
:: - Various small content additions&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Bug Fixes&amp;lt;/b&amp;gt;==&lt;br /&gt;
:: - Worked around a bug in Unity&amp;#039;s screenshot-saving feature so that it actually saves screenshots instead of all-black rectangles&lt;br /&gt;
:: - Work-Orders for fancy arrows are much less terrible&lt;br /&gt;
:: - Owls have a death animation, and owls are larger in general&lt;br /&gt;
:: - Fixed a scenario where monsters could continue to follow you after they died&lt;br /&gt;
:: - Recipes for maple and cedar wood chips now give less XP&lt;br /&gt;
:: - You now get much more Favor (and a few more skins) for completing [[ProjectGorgon:Roshun The Traitor]]&amp;#039;s favor request for a perfect tiger skin&lt;br /&gt;
:: - [[ProjectGorgon:Dementia Puck]] drops his key on each death, not just the first death in a three-hour period&lt;br /&gt;
:: - Ranalon warriors in [[ProjectGorgon:Sun Vale]] (and in various dungeons) now have combat moves similar to the ranalons found in [[ProjectGorgon:Serbule Hills|South Serbule]], rather than being reskinned goblins&lt;br /&gt;
:: - Fixed the door to the dungeon on the newbie island (it had gotten turned inward and was hard to see). Also added a torch to make it easier to spot in the dark&lt;br /&gt;
:: - Fixed some tutorial-island armor that would become Legacy when augmented (such as with Shamanic Infusions)&lt;br /&gt;
:: - Fixed a bug where player music could briefly skip when switching tracks (if the switch was done during a .4 second time window every 10 seconds)&lt;br /&gt;
:: - Fixed a bug with [[ProjectGorgon:Rahu]] song that caused music to skip weirdly when players switched tracks&lt;br /&gt;
:: - Fixed a bug where different players could hear the player-music song out of sync with each other by +/- 3 seconds. (You can&amp;#039;t actually tell when two players hear different music, since you&amp;#039;re only one player... but anyway it&amp;#039;s fixed now.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[ProjectGorgon:Game updates|Click here to return to the Game Updates page.]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>imported&gt;BetaNotus</name></author>
	</entry>
</feed>