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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3AGame_updates%2F2023-01-16</id>
	<title>ProjectGorgon:Game updates/2023-01-16 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3AGame_updates%2F2023-01-16"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2023-01-16&amp;action=history"/>
	<updated>2026-04-08T16:22:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2023-01-16&amp;diff=26054&amp;oldid=prev</id>
		<title>Maintenance script: Strip ProjectGorgon: prefix from link display text</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2023-01-16&amp;diff=26054&amp;oldid=prev"/>
		<updated>2026-04-07T22:33:53Z</updated>

		<summary type="html">&lt;p&gt;Strip ProjectGorgon: prefix from link display text&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:33, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Improved VFX for Phoenix Strike.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Improved VFX for Phoenix Strike.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Slightly sped up Many Cuts animation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Slightly sped up Many Cuts animation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Added some new animations for [[ProjectGorgon:Sword]] attacks, [[ProjectGorgon:Shield]] attacks, and Multishot.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Added some new animations for [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sword|&lt;/ins&gt;Sword]] attacks, [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shield|&lt;/ins&gt;Shield]] attacks, and Multishot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Added unique animations to humanoids when being knocked back or forward.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Added unique animations to humanoids when being knocked back or forward.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Added knockdown animation to humanoids.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Added knockdown animation to humanoids.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Energy Bow Blitz Shot should now receive all the same mod bonuses as regular Blitz Shot.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Energy Bow Blitz Shot should now receive all the same mod bonuses as regular Blitz Shot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Fixed icon for Blitz Shot (was using the Aimed Shot icon).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Fixed icon for Blitz Shot (was using the Aimed Shot icon).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- [[ProjectGorgon:Red Wing Casino]]: Added an attendant mantis in the high-stakes table room. She announces the winners of each arena battle as a convenience to the high-rollers. (The announcer Kuzavek&#039;s voice doesn&#039;t travel that far.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red Wing Casino|&lt;/ins&gt;Red Wing Casino]]: Added an attendant mantis in the high-stakes table room. She announces the winners of each arena battle as a convenience to the high-rollers. (The announcer Kuzavek&#039;s voice doesn&#039;t travel that far.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Fixed a bug that prevented some monsters from using their special abilities (such as healing or buffing themselves)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Fixed a bug that prevented some monsters from using their special abilities (such as healing or buffing themselves)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Fixed a bug with player shops when using the for-guild-members feature&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:- Fixed a bug with player shops when using the for-guild-members feature&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2023-01-16&amp;diff=6458&amp;oldid=prev</id>
		<title>imported&gt;BetaNotus: Updated</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2023-01-16&amp;diff=6458&amp;oldid=prev"/>
		<updated>2023-01-18T20:09:54Z</updated>

		<summary type="html">&lt;p&gt;Updated&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
==Update Notes: January 16, 2023==&lt;br /&gt;
===New Year, New Database Code===&lt;br /&gt;
The Ri-Shin Celebration is over for another year, and the residents of Alharth have put away their red fur-trimmed hats. But don&amp;#039;t worry :- we have a lot of exciting additions in store this year! &lt;br /&gt;
&lt;br /&gt;
This particular update, however, we had to start 2023 off slow: we&amp;#039;ve done a bunch of internal database code updates. It&amp;#039;s very unsexy server work, but it&amp;#039;s very important! It&amp;#039;s possible there are new bugs related to database features -:- things like storage vaults, player shops, player mail, etc. If you find a bug, PLEASE report it in-game via the &amp;#039;!&amp;#039; button at the top of your right-hand toolbar. (Reporting this way also includes your exact location in case that&amp;#039;s relevant to the bug you found.)&lt;br /&gt;
&lt;br /&gt;
But even while we were focused on that boring stuff, we managed to get some nice fixes and tweaks into this update! &lt;br /&gt;
===New Party Frames===&lt;br /&gt;
One quality of life improvement in this update is new party frames! (That&amp;#039;s the UI that lets you monitor and select your party members when you are in a group.) We&amp;#039;ve revamped party frames to be more compact and easier to read, and the right-click menu for party frames is now more organized and has several new options including &amp;quot;Leave Party&amp;quot;. All party-frame settings can also be found grouped together under Settings-&amp;gt;GUI-&amp;gt;Features-&amp;gt;Party Frames. The non-compact (default) version of party frames now also has working face cam.&lt;br /&gt;
&lt;br /&gt;
But the big change: You can now hover-cast on a party member. If you hover over their party frame and use an ability, it will cast on the targeted player (assuming they are a valid target for the ability). This is a setting which is off by default, but can be enabled in the new party frame right-click menu under &amp;quot;Settings&amp;quot;. &lt;br /&gt;
===Experimental Selection UI===&lt;br /&gt;
We continue to build out and improve the Experimental Selection UI. Changes in this update:&lt;br /&gt;
:- Entities can now be targeted &amp;amp; interacted with via their nameplates. This is a setting that defaults to Enabled, located in GUI-&amp;gt;Experimental Selection UI-&amp;gt;Nameplate Configuration-&amp;gt;Select Via Nameplate.&lt;br /&gt;
:- Humanoid nameplates now follow the creature&amp;#039;s movements more readily.&lt;br /&gt;
:- Humanoid selection colliders are now shaped to the humanoid rather than being a big box that surrounds them.&lt;br /&gt;
:- Humanoid Skeleton (Archer, Mage, etc.) improvements: they are now easier to select in the experimental UI, their shoulders jut out a bit more, and their neck bones attach to their spine.&lt;br /&gt;
:- Mouse selection is now more lenient.&lt;br /&gt;
:- Crafted chairs can now be selected.&lt;br /&gt;
===Other UI Changes===&lt;br /&gt;
:- Combat Info polish: The window is now available for all combatant targets (NPCs and players) all the time, and more clearly indicates what the next info unlock is.&lt;br /&gt;
:- Anatomy skills now list more specifics instead of &amp;quot;More Combat Info Shown&amp;quot;. For example, &amp;quot;See Abilities in Combat Info&amp;quot;.&lt;br /&gt;
:- Increased hitbox of nameplates.&lt;br /&gt;
:- The Keys Settings menu is now grouped into categories.&lt;br /&gt;
:- The &amp;quot;Quest UI sounds&amp;quot; setting now saves properly.&lt;br /&gt;
:- Changed confirmation popup animation.&lt;br /&gt;
===Graphics &amp;amp; Animations===&lt;br /&gt;
:- Improved VFX for Phoenix Strike.&lt;br /&gt;
:- Slightly sped up Many Cuts animation.&lt;br /&gt;
:- Added some new animations for [[ProjectGorgon:Sword]] attacks, [[ProjectGorgon:Shield]] attacks, and Multishot.&lt;br /&gt;
:- Added unique animations to humanoids when being knocked back or forward.&lt;br /&gt;
:- Added knockdown animation to humanoids.&lt;br /&gt;
:- Humanoid hands are now placed more realistically when sitting.&lt;br /&gt;
:- Equipped weapons should be visible in hands more reliably now.&lt;br /&gt;
:- Fixed meditation hover-hands (hands will be in the meditator&amp;#039;s lap now).&lt;br /&gt;
:- Camera zoom level now persists between play sessions.&lt;br /&gt;
===Other Tweaks &amp;amp; Fixes===&lt;br /&gt;
:- Playable animal colliders are now the same size as humanoids, so they can fit in all the same areas. This should let them escape pit traps in the Gauntlet.&lt;br /&gt;
:- Jumping is now more responsive. For regular jumping, you can now turn mid-air (but your momentum continues in the direction you jumped in). For steerable jumping, you can now control it via the movement keys.&lt;br /&gt;
:- Flying while jumping will no longer shoot you into the air.&lt;br /&gt;
:- Energy Bow Blitz Shot should now receive all the same mod bonuses as regular Blitz Shot.&lt;br /&gt;
:- Fixed icon for Blitz Shot (was using the Aimed Shot icon).&lt;br /&gt;
:- [[ProjectGorgon:Red Wing Casino]]: Added an attendant mantis in the high-stakes table room. She announces the winners of each arena battle as a convenience to the high-rollers. (The announcer Kuzavek&amp;#039;s voice doesn&amp;#039;t travel that far.)&lt;br /&gt;
:- Fixed a bug that prevented some monsters from using their special abilities (such as healing or buffing themselves)&lt;br /&gt;
:- Fixed a bug with player shops when using the for-guild-members feature&lt;br /&gt;
:- Dramatically reduced the chance of spontaneous Olugax sightings&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ll be back soon with more!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[ProjectGorgon:Game updates|Click here to return to the Game Updates page.]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>imported&gt;BetaNotus</name></author>
	</entry>
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