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	<title>ProjectGorgon:Game updates/2023-06-10 - Revision history</title>
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	<updated>2026-04-08T19:15:50Z</updated>
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		<title>imported&gt;Percyvell: Created page with &quot;==Update Notes - June 10, 2023== This is a small update to fix some of the bugs we introduced in the June 1 update. It also includes some other balance changes and bug fixes a...&quot;</title>
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		<updated>2023-06-11T09:58:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Update Notes - June 10, 2023== This is a small update to fix some of the bugs we introduced in the June 1 update. It also includes some other balance changes and bug fixes a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Update Notes - June 10, 2023==&lt;br /&gt;
This is a small update to fix some of the bugs we introduced in the June 1 update. It also includes some other balance changes and bug fixes as well. (Sometimes bug fixes sprawl. One thing leads to another and so on, and suddenly you&amp;#039;re making changes to Deer.)&lt;br /&gt;
&lt;br /&gt;
===Angling===&lt;br /&gt;
::- The ability Catch and Release now gives 25% _bonus_ xp rather than just 25% xp.&lt;br /&gt;
::- Clicking on Fish Tacos recipe in chat can no longer crash the client. It was the sour cream: the Fish Tacos recipe incorrectly indicated that it consumed half of a sour cream. It now correctly requires 1 sour cream, with a 50% chance it&amp;#039;ll be consumed.&lt;br /&gt;
::- Canceling angling (by pressing the ability) no longer consumes another piece of bait.&lt;br /&gt;
::- Fish should no longer be selectable when they are attached to a fishing line.&lt;br /&gt;
::- Fixed broken Dorado fish. This should help complete the angling quest in Ilmari.&lt;br /&gt;
::- Angling ability descriptions no longer say they are test animations.&lt;br /&gt;
::- Lungfish now look like lungfish (more or less) while on a fishing line.&lt;br /&gt;
::- The Perch Fillet in the Loot Master Game is no longer just a blank white square.&lt;br /&gt;
::- Fixed the reversed east/west text of the angling quest in Serbule Hills.&lt;br /&gt;
::- Fixed missing particles on several &amp;quot;non-fish&amp;quot; angling targets.&lt;br /&gt;
&lt;br /&gt;
===Changes to Deer===&lt;br /&gt;
After review, it seems like Deer has good bones and interesting potential, but it could use some buffing.&lt;br /&gt;
::- &amp;quot;Deer Kick deals +X damage and grants you -10% Fire Vulnerability for 10 seconds&amp;quot; =&amp;gt; for 60 seconds&lt;br /&gt;
::- &amp;quot;Combo: Deer Bash+AnyMelee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +X damage.&amp;quot; =&amp;gt; combo is now Deer Bash+Any Melee+Deer Kick&lt;br /&gt;
::- Ability &amp;quot;Deer Bash&amp;quot; base damage increased significantly (288 =&amp;gt; 400)&lt;br /&gt;
::- Revised correlated mod downward a bit: &amp;quot;Deer Bash Damage +72%&amp;quot; =&amp;gt; &amp;quot;Deer Bash Damage +66%&amp;quot;&lt;br /&gt;
::- &amp;quot;Forest Challenge damage is +158 and reuse time is -1 second&amp;quot; =&amp;gt; &amp;quot;Forest Challenge and King of the Forest damage is +116 and reuse time is -1 second&amp;quot;&lt;br /&gt;
::- &amp;quot;King of the Forest has a 90% chance to deal +200 damage&amp;quot; =&amp;gt; &amp;quot;King of the Forest damage +100. There is a 22% chance to summon a deer ally for 30 seconds&amp;quot;&lt;br /&gt;
::- Ability &amp;quot;Summon Deer&amp;quot; tiers 2-5: all tiers now have reset time of 30 seconds&lt;br /&gt;
::- &amp;quot;Summoned Deer have +73 armor&amp;quot; =&amp;gt; &amp;quot;Summoned Deer deal +61 damage and have a +10% chance to crit&amp;quot;&lt;br /&gt;
::- &amp;quot;Pummeling Hooves has a 60% chance to deal +78% damage and taunt +500&amp;quot; =&amp;gt; &amp;quot;Pummeling Hooves deals +60 damage and restores 80 Health over 8 seconds&amp;quot;&lt;br /&gt;
::- &amp;quot;Deer Bash has a 60% chance to deal +134% damage&amp;quot; =&amp;gt; &amp;quot;Deer Bash deals +100 damage and has a 24% chance to deal +134% more damage&amp;quot;&lt;br /&gt;
::- New treasure effect: (Head): &amp;quot;Forest Challenge deals +100 damage and you take -15% damage from Elite attacks for 20 seconds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===UI &amp;amp; Graphics===&lt;br /&gt;
::- AoE range indicators should work in all areas now.&lt;br /&gt;
::- Doubled the speed at which vitals bars animate.&lt;br /&gt;
::- Dying now enables the cursor in Action Mode.&lt;br /&gt;
::- Skills now remember if they are expanded or collapsed when zoning.&lt;br /&gt;
::- New setting: &amp;quot;AOE Area Opacity&amp;quot; located in GUI &amp;gt; Windows &amp;amp; HUD &amp;gt; Abilities &amp;amp; Items&lt;br /&gt;
::- Fixed a bug causing Show/Hide durationless effects to cause a short framerate dip.&lt;br /&gt;
::- Fixed a bug preventing players from booting up in the Old UI.&lt;br /&gt;
::- Fixed broken combat numbers in the Old UI.&lt;br /&gt;
::- Fixed a bug that caused animals to get stuck dancing.&lt;br /&gt;
::- Channeling an ability while playing a bard song should no longer cancel the bard song animation.&lt;br /&gt;
::- Acid Bomb &amp;amp; Freezing Mist effects now display even when nobody is hit by them.&lt;br /&gt;
::- Added explode-y effects to Toxin Bomb &amp;amp; Mycotoxin Formula to make them feel more... explode-y.&lt;br /&gt;
::- Removed some mud from pig dances until we can make it look better.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
::- Increased bonus XP earned for killing monsters in a group. The bonus depends on the number of group members that helped fight the monster. Bonuses for (1, 2, 3, 4, 5, or 6) group members changed from (+0%, +25%, +33%, +50%, +66%, +75%) to (+0%, +33%, +66%, +100%, +133%, +166%). Note that this was actually in the June 1 update, we just forgot to tell you.&lt;br /&gt;
::- The Warden mod &amp;quot;When privacy field deals damage, it also ignites the suspect, dealing 64 damage over 8 seconds&amp;quot; will no longer ignite the user of Privacy Field.&lt;br /&gt;
::- Jesina&amp;#039;s dialog did not change after you received the Nexus Adjunct Matter Aligner.&lt;br /&gt;
::- Jesina can now give players a replacement Nexus Adjunct Matter Aligner if they have misplaced theirs.&lt;br /&gt;
::- Percy Evans now refuses gifts of the Nexus Adjunct Matter Aligner.&lt;br /&gt;
::- The lowest-tier versions of &amp;quot;Summon Sandstorm&amp;quot; and &amp;quot;Summon Doomstorm&amp;quot; now use the same cooldown timer as all other summoned storm abilities.&lt;br /&gt;
::- Doomstorms did not make any ambient sound.&lt;br /&gt;
::- Summon Doomstorm 2+ and Summon Sandstorm 2+ abilities were grouped with Summon Sandstorm abilities in the ability window. This has been fixed.&lt;br /&gt;
::- When you had multiple stacks of ammo, ammo would be consumed from the largest stack, thereby slowly depleting all the stacks at an even rate. This felt weird; now ammo is consumed one stack at a time, starting with the first (&amp;quot;leftmost&amp;quot;?) stack in your inventory.&lt;br /&gt;
::- Increased the chance of wolfsbane spawning in the Werewolf Forest in Kur Mountains.&lt;br /&gt;
::- Mushroom boxes &amp;amp; box recipes were using a fishing pole icon. (They always have, but the old icon was too murky to make out.)&lt;br /&gt;
::- Potion of Random Resistance and Potion of Universal Resistance incorrectly gave back an empty bottle after drinking.&lt;br /&gt;
::- A handful of old icons have been updated.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[ProjectGorgon:Game updates|Click here to return to the Game Updates page.]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Percyvell</name></author>
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