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	<title>ProjectGorgon:Game updates/2025-04-03 - Revision history</title>
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	<updated>2026-04-10T12:58:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2025-04-03&amp;diff=6507&amp;oldid=prev</id>
		<title>imported&gt;BetaNotus: Added patch notes.</title>
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		<updated>2025-06-02T14:03:07Z</updated>

		<summary type="html">&lt;p&gt;Added patch notes.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Update Notes: April 3, 2025==&lt;br /&gt;
This is a bug-fix update (mostly).&lt;br /&gt;
&lt;br /&gt;
===Sheathing/Unsheathing===&lt;br /&gt;
You can now sheathe your weapons! Press the new Sheathe Weapons keybind (default: Z) to put your weapons away when they&amp;#039;re not in use. Attacking while your weapons are sheathed will automatically unsheathe them.&lt;br /&gt;
&lt;br /&gt;
This new feature happened to be ready for testing, so we included it in this update. We&amp;#039;ve already spotted a couple of minor bugs, but they weren&amp;#039;t &amp;quot;show stoppers&amp;quot; worthy of holding up the update. So we&amp;#039;ll just fix them in the next update. Known issues:&lt;br /&gt;
:- manually sheathing/unsheathing while dead causes weird state&lt;br /&gt;
:- NPCs with weapons don&amp;#039;t appear to unsheath them correctly&lt;br /&gt;
&lt;br /&gt;
If you spot OTHER bugs besides these two, please report them!&lt;br /&gt;
===End of Steam Beta Channel for Now===&lt;br /&gt;
If you participated in our brief Steam beta-channel build, thank you! We&amp;#039;ve turned off the beta channel so you will automatically download a regular game build through Steam.&lt;br /&gt;
&lt;br /&gt;
(And if you emailed crash reports from that beta build, thank you twice! We&amp;#039;ve added yet more debug-logging and are still looking for an issue -- see below.)&lt;br /&gt;
===Loading &amp;amp; Memory-Usage Improvements===&lt;br /&gt;
This update has new optimizations which improve loading times, especially when many users are in the same area. We&amp;#039;ve also improved the game&amp;#039;s video-memory footprint, which indirectly helps performance.&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;re still trying to track down a bug, though, and could use your help! If you experience a load time that takes minutes and then see an error saying &amp;quot;some assets failed to load, continuing anyway&amp;quot;, that&amp;#039;s the bug we&amp;#039;re trying to track down. Please hold down SHIFT on your keyboard while pressing the Quit button in the escape menu. That will bring up an Explorer window with the file &amp;lt;kbd&amp;gt;Player.log&amp;lt;/kbd&amp;gt; in it. If you email that file to &amp;lt;kbd&amp;gt;eric@projectgorgon.com&amp;lt;/kbd&amp;gt; I can take a look for more clues. Thanks!&lt;br /&gt;
===Navigation Improvements===&lt;br /&gt;
We&amp;#039;ve made more fixes to monster/pet navigation (caused by Unity&amp;#039;s new navigation system):&lt;br /&gt;
:- fixed pathing issues in many dungeons around doors, portcullises, and energy barriers&lt;br /&gt;
:- Improve pathing in Serbule; bushes are now properly taken into account&lt;br /&gt;
:- Improve pathing in Wolf Cave room where you have to jump across the ledges&lt;br /&gt;
:- fixed pathing around invisible walls in Serbule Crypt and Goblin Dungeon&lt;br /&gt;
:- Fix issue in Fae Realm with monsters getting stuck in bushes&lt;br /&gt;
:- Fix pathing near the bell in Sun Vale&lt;br /&gt;
===Other Fixes===&lt;br /&gt;
:- Fix: Psychology was increasing your Max Health and Max Power even when the combat skill was not active. (All combat skills give bonuses to Max Health/Max Power as you level them up, but those bonuses are supposed to off when you&amp;#039;re not using those combat skills.)&lt;br /&gt;
:- Sidebar ability &amp;quot;Health Burst Glyph&amp;quot; required 1 Amazing Holistic Ink instead of 1 Astounding Holistic Ink as it claimed in the description&lt;br /&gt;
:- added slightly more noticeable particles to a few abilities&lt;br /&gt;
:- Reduce camera exposure in Fae Realm&lt;br /&gt;
:- &amp;quot;Wasp Ice Slow&amp;quot; is now a Sic &amp;#039;Em attack instead of a Clever Trick attack&lt;br /&gt;
:- &amp;quot;Slashed&amp;quot; debuff from Slashing Strike now properly applies to target instead of caster&lt;br /&gt;
:- Fix a bug causing some horses&amp;#039; tails to animate strangely&lt;br /&gt;
:- Rename Serbule Community Chest to Serbule Dynamic Safebox in all areas of the UI&lt;br /&gt;
:- fix errors in XP tables. Only change notable to players is that corpse-activity skills now cost a bit more XP to raise past level 50&lt;br /&gt;
:- Relaxing Arrangements &amp;amp; Displays are now one-time-use&lt;br /&gt;
:- Fix invisible holes in Vidaria&amp;#039;s terrain near Korbok&lt;br /&gt;
:- Fix typo in Richter&amp;#039;s scroll shelves&lt;br /&gt;
:- Fix collision on Richter&amp;#039;s cabinet&lt;br /&gt;
:- Add extra help info to denote that AbilityTipsX and AbilityTipsY don&amp;#039;t do anything unless BOTH of them are set&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[ProjectGorgon:Game updates|Click here to return to the Game Updates page.]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>imported&gt;BetaNotus</name></author>
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