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	<title>ProjectGorgon:Game updates/2025-09-08 - Revision history</title>
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	<updated>2026-04-08T20:30:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2025-09-08&amp;diff=26084&amp;oldid=prev</id>
		<title>Maintenance script: Strip ProjectGorgon: prefix from link display text</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2025-09-08&amp;diff=26084&amp;oldid=prev"/>
		<updated>2026-04-07T22:34:07Z</updated>

		<summary type="html">&lt;p&gt;Strip ProjectGorgon: prefix from link display text&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:34, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lots of interesting stuff for you today! This update revises the outdoor environment, fixes 5000 bugs (approximately), adds voice chat, and sprinkles bits of new content all about.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lots of interesting stuff for you today! This update revises the outdoor environment, fixes 5000 bugs (approximately), adds voice chat, and sprinkles bits of new content all about.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We&#039;re still hard at work on the major city of [[ProjectGorgon:Statehelm]], and we&#039;re excited to show it to you soon! But not yet. However, Statehelm has so many new systems and quests that it&#039;s impossible to keep them all hidden away, so you may encounter items, recipes, places, and even skills that don&#039;t seem fully fleshed-out. As a rule of thumb, if we don&#039;t mention it in the notes below, it&#039;s probably a &quot;Statehelm Thing&quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We&#039;re still hard at work on the major city of [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Statehelm|&lt;/ins&gt;Statehelm]], and we&#039;re excited to show it to you soon! But not yet. However, Statehelm has so many new systems and quests that it&#039;s impossible to keep them all hidden away, so you may encounter items, recipes, places, and even skills that don&#039;t seem fully fleshed-out. As a rule of thumb, if we don&#039;t mention it in the notes below, it&#039;s probably a &quot;Statehelm Thing&quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, the game&amp;#039;s JSON files (always available at https://cdn.projectgorgon.com) have more Statehelm clues in them. This was unavoidable. Please remember to use spoiler tags if discussing unreleased content in-game or on Discord!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, the game&amp;#039;s JSON files (always available at https://cdn.projectgorgon.com) have more Statehelm clues in them. This was unavoidable. Please remember to use spoiler tags if discussing unreleased content in-game or on Discord!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Maintenance script</name></author>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2025-09-08&amp;diff=6514&amp;oldid=prev</id>
		<title>imported&gt;BetaNotus at 00:34, 9 September 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2025-09-08&amp;diff=6514&amp;oldid=prev"/>
		<updated>2025-09-09T00:34:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
==Update Notes: September 8, 2025==&lt;br /&gt;
Lots of interesting stuff for you today! This update revises the outdoor environment, fixes 5000 bugs (approximately), adds voice chat, and sprinkles bits of new content all about. &lt;br /&gt;
&lt;br /&gt;
We&amp;#039;re still hard at work on the major city of [[ProjectGorgon:Statehelm]], and we&amp;#039;re excited to show it to you soon! But not yet. However, Statehelm has so many new systems and quests that it&amp;#039;s impossible to keep them all hidden away, so you may encounter items, recipes, places, and even skills that don&amp;#039;t seem fully fleshed-out. As a rule of thumb, if we don&amp;#039;t mention it in the notes below, it&amp;#039;s probably a &amp;quot;Statehelm Thing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Also, the game&amp;#039;s JSON files (always available at https://cdn.projectgorgon.com) have more Statehelm clues in them. This was unavoidable. Please remember to use spoiler tags if discussing unreleased content in-game or on Discord!&lt;br /&gt;
&lt;br /&gt;
===Graphics Updates:===&lt;br /&gt;
We&amp;#039;ve improved the sky, weather, water, and and some vegetation in outdoor areas. This was a large undertaking and there may be a few graphical issues as a result -:- please report them!&lt;br /&gt;
&lt;br /&gt;
This update is intended to be a &amp;quot;drop-in&amp;quot; replacement for the old systems, but as part of the change we&amp;#039;ve also refined some of the graphics-quality settings and added a few more controls. See the &amp;quot;Settings and UI&amp;quot; section below for details.&lt;br /&gt;
&lt;br /&gt;
This update also introduces rain. It&amp;#039;s a relatively rare occurrence (at least for now), and can only happen in certain outdoor areas. While being rained on, there&amp;#039;s a chance for fire damage-over-time effects to &amp;quot;fizzle out&amp;quot; and prematurely end. The chance of this happening is based on how hard the rain is falling. (This is basically a mechanics-test to make sure we&amp;#039;re detecting rain properly; we have other planned game behaviors for rain -:- coming soon.)&lt;br /&gt;
===Voice Chat:===&lt;br /&gt;
::- n this update we&amp;#039;ve added basic voice-chat for hunting groups. It is automatically enabled when you join a hunting group. To speak in the voice channel, hold down the Push-To-Talk hotkey (default ` , the &amp;quot;grave&amp;quot; key)&lt;br /&gt;
::- note: this key was once the default &amp;quot;Run/Walk&amp;quot; key. If you&amp;#039;ve had the game installed for years, this key may now be double-mapped for you. You&amp;#039;ll want to change the keystroke for one of the two commands&lt;br /&gt;
::- The Group UI panel shows when someone is speaking (with a tiny animated microphone icon). You can also click this icon to configure audio for that group member&lt;br /&gt;
::- In Settings, under Sound, added a section for speech settings where you can configure input and output sources and volume&lt;br /&gt;
===Skill Adjustments:===&lt;br /&gt;
====Hammer:====&lt;br /&gt;
:- Knockdown effects have a base duration of 4 seconds, up from 3 seconds&lt;br /&gt;
:- Look at my Hammer ability restores a bit more Power at all tiers&lt;br /&gt;
:- Pound to Slag base reuse timer improved from 45 seconds to 40 seconds&lt;br /&gt;
=====Changed Hammer Treasure:=====&lt;br /&gt;
:- (Head, Off-Hand): &amp;quot;Core Attacks cause the next use of Look At My Hammer to restore +50 Power&amp;quot; =&amp;gt; &amp;quot;Look at My Hammer Reuse Time is -5 seconds and Core Attacks cause the next use of Look At My Hammer to restore +50 Power&amp;quot;&lt;br /&gt;
:- (Head): &amp;quot;Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 for 5 seconds&amp;quot; =&amp;gt; &amp;quot;... for 15 seconds&amp;quot;&lt;br /&gt;
:- (Hands, Main-Hand, Legs): &amp;quot;After using Look At My Hammer, all other Hammer attacks cost -N Power for X seconds&amp;quot; =&amp;gt; the &amp;quot;X&amp;quot; value is different for each slot. Previously it lasted 8, 10, and 12 seconds. Now lasts 12, 15, and 18 seconds&lt;br /&gt;
:- (Hands): &amp;quot;Pound To Slag deals +40% damage and hits all enemies within 5 meters, but reuse time is +10 Seconds and Power cost is +35%&amp;quot; =&amp;gt; removed the reuse time penalty&lt;br /&gt;
:- (Necklace): &amp;quot;Pound To Slag deals +190 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds&amp;quot; =&amp;gt; damage increased to +280&lt;br /&gt;
:- (Head, OffHand): &amp;quot;Hammer attacks that kill an enemy via direct damage restore 46 Power to you&amp;quot; =&amp;gt; &amp;quot;... and hasten the current reuse timer of Pound to Slag -4 seconds.&amp;quot;&lt;br /&gt;
:- (OffHand, Ring): &amp;quot;Discharging Strike and Latent Charge boost your Epic Attack damage +110 for 15 seconds&amp;quot; =&amp;gt; for 60 seconds&lt;br /&gt;
:- (Feet): &amp;quot;Latent Charge deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay&amp;quot; =&amp;gt; &amp;quot;Latent Charge direct damage becomes Electricity and deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay&amp;quot;&lt;br /&gt;
:- new treasure effect that only drops in high-level boss loot as an augment: (Feet) &amp;quot;Look At My Hammer causes your next ability to deal double damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Shield:====&lt;br /&gt;
:- Infuriating Bash: base ability taunt increased&lt;br /&gt;
:- Fight Me You Fools: base ability taunt increased&lt;br /&gt;
=====Changed treasure:=====&lt;br /&gt;
:- (Hands) &amp;quot;When you are hit, all Shield abilities taunt +182 for 20 seconds (stacks up to 10 times)&amp;quot; =&amp;gt; &amp;quot;When you are hit, all Shield abilities taunt +264 for 30 seconds (stacks up to 20 times)&amp;quot;&lt;br /&gt;
:- (MainHand) &amp;quot;When you are hit, Finish It damage is +80 for 20 seconds (stacks up to 10 times)&amp;quot; =&amp;gt; &amp;quot;When you are hit, Finish It damage is +105 for 40 seconds (stacks up to 20 times)&amp;quot;&lt;br /&gt;
:- NEW: (OffHand) &amp;quot;Finish It Damage +240 and Taunt +200%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Fire Magic:====&lt;br /&gt;
:- Missing Fire Magic abilities Scintillating Flame 7 and Spontaneous Fireball 7 can now be researched&lt;br /&gt;
:- Spontaneous Fireball reset time is 12 seconds instead of 60&lt;br /&gt;
:- Adjusted the cost to learn higher-level research recipes by a modest amount&lt;br /&gt;
:- new treasure effect that only drops in high-level boss loot as an augment: (Main-Hand) &amp;quot;Scintillating Frost and Scintillating Flame can be used while stunned. When used while stunned they deal +50% damage and knock the target back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Animal Handling:====&lt;br /&gt;
:- All &amp;quot;Get It Off Me&amp;quot; effects and mods now last the full 30 seconds&lt;br /&gt;
:- Add a ton of debug info when a pet is examined. This is intended to help us track down scenarios where pets become unresponsive mid-combat. If this happens to you, please examine the pet, take a screen shot of the debug info at the bottom of the examine screen, and paste it into the discord thread about pet problems. Thanks! With a bit of luck this will help us understand what&amp;#039;s going wrong.&lt;br /&gt;
&lt;br /&gt;
====Knife:====&lt;br /&gt;
:- The mod &amp;quot;For 10 seconds after using Opening Thrust, all knife abilities with &amp;#039;Cut&amp;#039; in their name deal +X damage&amp;quot; now properly lasts 10 seconds&lt;br /&gt;
&lt;br /&gt;
====Vampire:====&lt;br /&gt;
:- The mod &amp;quot;Ripple of Amnesia increases targets&amp;#039; Psychic vulnerability +X% for 30 seconds&amp;quot; now properly affects Psychic instead of Trauma&lt;br /&gt;
&lt;br /&gt;
====Alchemy:====&lt;br /&gt;
:- Memory Inhibitor Potion: recipe adjusted to use lower-level mushroom suspension&lt;br /&gt;
:- Fruitbreath Potion: recipe adjusted to use lower-level mushroom suspension&lt;br /&gt;
&lt;br /&gt;
====Necromancy:====&lt;br /&gt;
:- gain a synergy bonus in Necromancy when reaching Vampirism 50&lt;br /&gt;
:- Raise Zombie&amp;#039;s reset time changed from 60s to 30s&lt;br /&gt;
:- Zombies&amp;#039; innate bleed effect is doubled&lt;br /&gt;
:- potency of treasure that boosts existing summoned zombies have been moderately reduced because these effects can now be stacked twice as high. (But this is still a dramatic empowerment of the zombie overall)&lt;br /&gt;
:- The mod &amp;quot;Life Steal restores X Health&amp;quot; now properly restores health to the caster, not the target&lt;br /&gt;
&lt;br /&gt;
====Druid:====&lt;br /&gt;
:- Fix bug preventing the augment &amp;quot;Delerium becomes a 10m Burst Attack that deals +33% damage to targets that are not focused on you&amp;quot; from dropping in high-level boss loot as intended&lt;br /&gt;
:- most bows and crossbows are now Wooden for purposes of activating druidic abilities&lt;br /&gt;
&lt;br /&gt;
====First Aid:====&lt;br /&gt;
:- gain bonus Synergy levels by reaching Anatomy 35, 65, and 95&lt;br /&gt;
&lt;br /&gt;
====Battle Chemistry:====&lt;br /&gt;
:- Earn synergy bonus levels in Battle Chemistry when reaching Mycology 80, Alchemy 70, Candle Making 60, and Gadgeteering 50&lt;br /&gt;
:- Summon Golem: reuse time reduced from 90 seconds to 30 seconds. However the ability can no longer be used in combat.&lt;br /&gt;
&lt;br /&gt;
====Candlemaking:====&lt;br /&gt;
:- improved the effects of most candles&lt;br /&gt;
:- The Gazluk candlemaking station now works properly&lt;br /&gt;
:- Moved the candlemaking station out of the fae realm and into Errruka&amp;#039;s Cave dungeon. (Its location in the fae realm was temporary; all candlemaking stations are intended to be in dungeons, but an appropriate dungeon wasn&amp;#039;t available at the time.)&lt;br /&gt;
&lt;br /&gt;
====Animal Husbandry:====&lt;br /&gt;
:- The max Simultaneous Breeding Attempts for animal husbandry has been raised from 5 to 6 per account. Animal Husbandry now gives a total of +6, while Genetics (the umbrella skill) gives none&lt;br /&gt;
:- Fix bug with the calculation of simultaneous animal breeding attempts :- it was erroneously using your Animal Handling skill level instead of your Animal Husbandry skill level&lt;br /&gt;
&lt;br /&gt;
====Angling:====&lt;br /&gt;
:- Gain bonus synergy Angling levels when reaching Orcish 38, Fishing 70, Fishing 100, Sushi Preparation 40, Foraging 53, Foraging 80, Fish Anatomy 50&lt;br /&gt;
&lt;br /&gt;
====Sword:====&lt;br /&gt;
:- new treasure effect that only drops in high-level boss loot as an augment: (Off-Hand) &amp;quot;Wind Strike causes your next ability to cost 0 Power if it is an Attack ability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Weather Witching:====&lt;br /&gt;
:- Yogzi now sells a new belt, &amp;quot;Belt of the Weather Witch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Pig:====&lt;br /&gt;
:- Ability Pig Rend :- damage-over-time happens in 8 seconds instead of 12&lt;br /&gt;
:- (Chest, Hands) &amp;quot;Pig Rend has a 60% chance to deal +100% damage&amp;quot; =&amp;gt; &amp;quot;Pig Rend damage +40%, with a 15% chance to deal +100% more damage&amp;quot;&lt;br /&gt;
:- (Head, Necklace) &amp;quot;Pig Rend deals +288 Trauma damage over 12 seconds&amp;quot; =&amp;gt; 320 damage over 8 seconds&lt;br /&gt;
:- (Chest, Feet) &amp;quot;Pig Bite Damage +34&amp;quot; =&amp;gt; &amp;quot;Pig Bite boosts the Trauma damage of Pig Rend and Squeal +188 for 30 seconds&amp;quot;&lt;br /&gt;
:- (OffHand, Necklace) &amp;quot;Strategic Chomp deals +100 damage and taunts -205&amp;quot; =&amp;gt; &amp;quot;Strategic Chomp deals +100 damage and generates no taunt, instead detaunting by 100% of the ability&amp;#039;s direct damage&amp;quot;&lt;br /&gt;
:- (Necklace, Ring) &amp;quot;Squeal deals 320 Trauma damage over 10 seconds&amp;quot;=&amp;gt; &amp;quot;Squeal deals +114 direct damage plus 456 Trauma damage over 8 seconds&amp;quot;&lt;br /&gt;
:- NEW: (MainHand) &amp;quot;Strategic Chomp debuffs target&amp;#039;s Trauma Vulnerability +42% for 20 seconds&amp;quot;&lt;br /&gt;
:- (Head, OffHand) &amp;quot;Pig Punt deals +40 damage and slows target&amp;#039;s movement by 45%&amp;quot; =&amp;gt; damage increased to +100&lt;br /&gt;
:- (Ring) &amp;quot;For 10 seconds, Frenzy boosts targets&amp;#039; indirect damage +10 per tick&amp;quot; =&amp;gt; now also available on Necklace slot&lt;br /&gt;
:- NEW: (Legs, OffHand) &amp;quot;Strategic Chomp and Squeal deal +268 Trauma damage over 8 seconds&amp;quot;&lt;br /&gt;
:- (Necklace) &amp;quot;Max Armor +100 when Pig skill is active&amp;quot; =&amp;gt; now also available on Feet slot&lt;br /&gt;
&lt;br /&gt;
====Brewing:====&lt;br /&gt;
:- alcohol that boosts damage for a specific anatomy type has increased damage&lt;br /&gt;
:- alcohol that boosted damage vs plants and reptiles incorrectly claimed to boost damage vs. crone-kin&lt;br /&gt;
:- reduced evasion chance boost from the &amp;quot;Partier&amp;#039;s&amp;quot; effect that boosts it&lt;br /&gt;
:- one of the two brewing recipes that result in a damage boost vs. canines now boosts damage vs. dwarves&lt;br /&gt;
:- alcohol that boosts Sonic or Divine damage have been replaced, as those damage types were long-ago removed from the game. The replacements are secondary recipes for boosting Trauma and Nature damage, respectively&lt;br /&gt;
:- one of the recipes for alcohol &amp;quot;of Placeholder Effects&amp;quot; has been changed to reduce power cost for Priest, Weather Witching, and Vampirism&lt;br /&gt;
:- one of the recipes for alcohol &amp;quot;of Placeholder Effects&amp;quot; has been changed to reduce power cost for Warden, Rabbit, and Spirit Fox&lt;br /&gt;
&lt;br /&gt;
====Lore:====&lt;br /&gt;
:- New Lore recipe: Word of Power 6. It auto-unlocks at Lore level 19, and contains 11 new Words of Power&lt;br /&gt;
&lt;br /&gt;
===Monster Changes:===&lt;br /&gt;
:- bugfix: some Fire Elementals were using electricity attacks (instead of fire attacks)&lt;br /&gt;
:- Balance adjustment: most monsters need 1 more ally nearby before they can try to use their Special Buff ability. (E.g. instead of needing two allies in combat with them, they now need three)&lt;br /&gt;
:- bug fix: Flapskulls in Povus were missing the damage-over-time part of their poison gas attack&lt;br /&gt;
:- Burying a slime that&amp;#039;s spawned allies no longer dispels the allies it spawned&lt;br /&gt;
&lt;br /&gt;
===Vidaria Changes:===&lt;br /&gt;
:- A new NPC has arrived in Vidaria! Pitre Ferrence is here to keep an eye on the goblin Korbok, and uncap Animal Husbandry level 90&lt;br /&gt;
:- Stables access in Vidaria has been moved from Korbok to Pitre&lt;br /&gt;
:- The area around the Frozen Mushroom in Vidaria now spawns more fitting monsters, including a new Rimy Kuvou&lt;br /&gt;
:- the stoves in the inn in Vidaria can be cooked on&lt;br /&gt;
:- Ferris Blueheart has a new questline&lt;br /&gt;
:- Most Human NPCs in Vidaria now respond to nudity &amp;amp; treat loneliness&lt;br /&gt;
:- Tweak loot drops for some monsters in Vidaria, in particular making the &amp;quot;Whittling: Yew Butterfly Harness&amp;quot; recipe available&lt;br /&gt;
&lt;br /&gt;
===Settings and UI:===&lt;br /&gt;
:- The settings &amp;quot;Camera Far Clip Plane&amp;quot; and &amp;quot;Maximum Entity Simulation Distance&amp;quot; now scale higher by default at higher qualities&lt;br /&gt;
:- &amp;quot;Maximum Entity Simulation Distance&amp;quot; now has a max value of 1000 (previously 400)&lt;br /&gt;
:- New Graphics Setting: &amp;quot;Precipitation Quality&amp;quot;. Lets you control rain &amp;amp; snow particle collisions, and turn the particles off entirely&lt;br /&gt;
:- The &amp;quot;Cloud Quality&amp;quot; setting is now called &amp;quot;Sky Quality&amp;quot; and affects the entire sky in certain zones, not just the clouds&lt;br /&gt;
:- /accuse, /akimbo, and /cheer2 are now properly labeled as VIP emotes in /help emotes&lt;br /&gt;
:- The horse dialog window no longer closes when you analyze their genes, so they won&amp;#039;t run away as easily&lt;br /&gt;
:- Items that require you to be an animal for 3 hours now return a more accurate error message if that requirement is not met&lt;br /&gt;
:- The &amp;quot;Two Free Horses of Good Breeding Stock&amp;quot; special redemption requires you to have two stable slots open. Previously if you didn&amp;#039;t have those slots open, the redemption simply didn&amp;#039;t show up in the list at all. Now it will be grayed out with a note explaining what&amp;#039;s wrong&lt;br /&gt;
:- The special redemption &amp;quot;Basic Horse, Riding Skill, and Saddlebag&amp;quot; now gives a (non-breedable) genetic horse&lt;br /&gt;
:- Fix a bug causing the Map label to update incorrectly in Mysterious Locales&lt;br /&gt;
:- Revamp the Recipe Item tooltip to match existing Item &amp;amp; Ability tooltip UIs&lt;br /&gt;
:- Tweak status effect icons to better match normal effect icons. &amp;quot;Status effect icons&amp;quot; are those that show up when you are hungry, high/low on community/cleanliness/peaceableness, inventory overflowing, etc.&lt;br /&gt;
&lt;br /&gt;
===Everything Else:===&lt;br /&gt;
:- Norbert tells druids how much longer they must be an animal before they&amp;#039;re welcome in Animal Town&lt;br /&gt;
:- Fix some fox animations not looping properly&lt;br /&gt;
:- The &amp;quot;Desert Watchers&amp;quot; druid event should now scale properly. It was stuck using the minimal version of the quest all the time, but is intended to be a bit harder when more druids are online&lt;br /&gt;
:- Tweak loot profiles of all secret chests, so they give more varied loot&lt;br /&gt;
:- Creatures can no longer walk underneath the Vidaria windmill&lt;br /&gt;
:- Fix bug preventing creatures from walking through the curtain in Hogan&amp;#039;s Basement&lt;br /&gt;
:- Monsters can more easily traverse wooden bridges in the Serbule Sewers&lt;br /&gt;
:- Fix a bug with the Rahu Fae Stone puzzle not properly resetting when the buff isn&amp;#039;t collected&lt;br /&gt;
:- Fix a stuck spot in Eltibule in the southeastern corner of the map&lt;br /&gt;
:- Add bridges to Carpal Tunnels, which were actually supposed to be there the whole time but were invisible!&lt;br /&gt;
:- The arrival points of Gazluk&amp;#039;s Tower View &amp;amp; Amaluk Valley Cave entrances have been swapped, to be more spatially accurate&lt;br /&gt;
:- The spoon-unlocked chest is now repeatable&lt;br /&gt;
:- Fix a bug causing a certain bed in Gazluk to sink you into the ground when slept in&lt;br /&gt;
:- Fix typo causing Palebloods to be referred to as Snowbloods&lt;br /&gt;
:- Items attuned to someone else can no longer be used at Item Sacrifice Altars&lt;br /&gt;
:- New item: Large Box of Space! Ability that summons a 40 slot storage crate, reusable every 3 hours of in-game playtime. Available from Riston in the Red Wing Casino for 150 LECs. You must already know the ability &amp;#039;Small Box of Space&amp;#039;.&lt;br /&gt;
:- A new Lore Note has appeared somewhere in Eltibule...&lt;br /&gt;
:- Kunax Poison is now Attune-On-Pickup&lt;br /&gt;
:- Fix typo in Gardening Display #E, causing it to show up as Gardening Display #D&lt;br /&gt;
:- Fix Stephie Blackhammer&amp;#039;s crafting quests requiring the items to be crafted in order :- you can now craft them in any order&lt;br /&gt;
:- Dying while on a ladder is now handled more gracefully, and should no longer render you immovable&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;[[ProjectGorgon:Game updates|Click here to return to the Game Updates page.]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>imported&gt;BetaNotus</name></author>
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