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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3AGame_updates%2F2026-03-25</id>
	<title>ProjectGorgon:Game updates/2026-03-25 - Revision history</title>
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	<updated>2026-04-08T20:30:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Game_updates/2026-03-25&amp;diff=6541&amp;oldid=prev</id>
		<title>imported&gt;BetaNotus: Added patch notes.</title>
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		<updated>2026-03-25T22:38:45Z</updated>

		<summary type="html">&lt;p&gt;Added patch notes.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Vampires==&lt;br /&gt;
There&amp;#039;s a new Steam patch which should fix the issue of the sun burning you at night. This was a &amp;quot;stealth hotfix&amp;quot;, meaning that the version number is still the same as the last update (so we didn&amp;#039;t have to take the server offline). If you don&amp;#039;t see a Steam patch and are still burning at night, restart Steam to see the patch.&lt;br /&gt;
&lt;br /&gt;
==Update Notes: March 25, 2026==&lt;br /&gt;
This one&amp;#039;s mostly bug-bashing, and some proto-localization setup work.&lt;br /&gt;
&lt;br /&gt;
===Player-Created Translations: First Steps===&lt;br /&gt;
Thank-you to those of you who&amp;#039;ve been talking with us about supporting player-created translations! We have the first step of those plans in this update: the game can support player-made translations (via a &amp;quot;side-loading&amp;quot; process for now), and some of the game&amp;#039;s text is exposed for translation. The instructions for creating your own language pack are at https://cdn.projectgorgon.com . Let&amp;#039;s communicate about this over discord -- I&amp;#039;ll create a new thread.&lt;br /&gt;
&lt;br /&gt;
Only a small part of the game&amp;#039;s text is currently exported for translation. We focused on often-repeated text like skill names, item descriptions, quests, and so on. In future updates we&amp;#039;ll need to export all the UI text, tons of NPC dialog, and strings for all the game&amp;#039;s weird systems. There&amp;#039;s a lot more to do, but we&amp;#039;re excited to get your feedback on this first iteration.&lt;br /&gt;
&lt;br /&gt;
===Fixes and Changes===&lt;br /&gt;
:- fix match-3 icons for certain fish&lt;br /&gt;
:- Character Models: Fix reversal of opacities for makeup and lipstick&lt;br /&gt;
:- Character Models: eyebrows are now actually what you chose at character creation&lt;br /&gt;
:- Fix bug causing environmental lighting to change 5-60 seconds after entering a new zone&lt;br /&gt;
:- Fix Grim Jim&amp;#039;s quest pt 4 - he now actually needs a Trophy Hippo Hide&lt;br /&gt;
:- Fix typo on Michael Irasce&amp;#039;s description&lt;br /&gt;
:- Cynthia Rolfe actually sells the swill she mentions selling&lt;br /&gt;
:- added priest prodigy training altar&lt;br /&gt;
:- Fix bright pink mirror in Statehelm&lt;br /&gt;
:- Fix wrong icon numbers for Mycotoxin Formula &amp;amp; Acid Bomb&lt;br /&gt;
:- Fix sprint speed and duration for Bounding Escape 7 &amp;amp; 8&lt;br /&gt;
:- new source of potash can be obtained from muck in Povus&lt;br /&gt;
:- the quest to become a werewolf now requires that you don&amp;#039;t die before finishing it. (Prevents zerging the wolves, proving your worthiness)&lt;br /&gt;
:- integrate new Vidaria music from Connor Brace&lt;br /&gt;
:- change to Unity version 6000.3.11f1  (a new minor version with bugfixes)&lt;br /&gt;
:- Fix &amp;#039;&amp;#039;yet another&amp;#039;&amp;#039; instance of desyncing&lt;br /&gt;
:- Remove some stuck-in-rock mobs in Serbule, Eltibule, Ilmari, and Phantom Ilmari&lt;br /&gt;
:- Fix some pathing issues in Ilmari &amp;amp; Phantom Ilmari&lt;br /&gt;
:- Fix some floating objects in Serbule &amp;amp; Eltibule&lt;br /&gt;
:- Fix some occlusion issues in Serbule&lt;br /&gt;
:- Fix all-white buildings in Vidaria&lt;br /&gt;
:- Kalaba&amp;#039;s fire no longer burns you when you&amp;#039;re on the nearby stairs&lt;br /&gt;
:- Battle Chemistry golems can now actually use all of their high-level abilities&lt;br /&gt;
:- The Quest Log UI&amp;#039;s hangout timer is now accurate&lt;br /&gt;
:- Fix Glajur&amp;#039;s quest &amp;quot;Necromancy Goblets&amp;quot;&lt;br /&gt;
:- Fix Irkima&amp;#039;s hangout &amp;quot;Cover for Irkima...&amp;quot;&lt;br /&gt;
:- The books in the Nonfiction Writing Table are once again alphabetized&lt;br /&gt;
:- Revision of biomes in Statehelm and Eltibule&lt;br /&gt;
:- Fix shader issues causing loss of performance when shadows were enabled&lt;br /&gt;
:- make Bottle of Brine easier to click on&lt;br /&gt;
:- increased the combat refresh potency (amount of health/armor/power restored) by organic armor by a whopping 25%&lt;br /&gt;
:- Rebeccah the Whisperer has a new favor which teaches you a new way to get soda ash.&lt;br /&gt;
:- Fix broken thunder sounds&lt;br /&gt;
:- Fix an issue causing performance slowdown in dungeons&lt;br /&gt;
:- It&amp;#039;s been broken a while, but the in-game moon once again visually represents the current real-world moon phase&lt;br /&gt;
:- Ability &amp;quot;Stake the Heart 2&amp;quot; and higher now stun incorporeal entities (like ghosts) as well as corporeal undead&lt;br /&gt;
:- Rakshasa fire mages deal less fire DoT damage per tick with their regular attacks, making it easier to fully nullify the DoT with resistance buffs/potions&lt;br /&gt;
:- You can only bake 5 loaves of bread at a time (instead of infinite amounts)&lt;br /&gt;
:- some new item icons&lt;br /&gt;
:- Unora Veilmoor now has item preferences for favor&lt;br /&gt;
:- Fixed training unlock typos on Grim Jim and Sam Veilmoor&lt;br /&gt;
:- Slightly increased the number of spawned Errana Eggs for the egg hunt&lt;br /&gt;
:- Changes to Garden Invasion event&lt;br /&gt;
::- You no longer need to return to Sie Antry to complete the quest, allowing players to spread out to more gardens in the world easier&lt;br /&gt;
::- The cooldown for Sie Antry&amp;#039;s quest increased to 6 hours, previously 3 hours&lt;br /&gt;
::- You now earn 1 Live Event Credit for EACH completion of Sie Antry&amp;#039;s quest&lt;br /&gt;
:- fixed overzealous respawn rates for a few bosses&lt;br /&gt;
:- fixed timing issue with Dreadfin Absolum event in Statehelm (a/k/a the ranalon event)&lt;br /&gt;
:- Fix overlapping text in Battle Chemistry golem training options&lt;br /&gt;
:- Improve handling of dynamic text lengths in the training UI&lt;br /&gt;
:- Add lights to some particularly dark spots in Rahu&lt;br /&gt;
:- Various and plentiful adjustments to the sky&lt;br /&gt;
:- Revision to weather visuals&lt;br /&gt;
:- normalized monsters&amp;#039; chances to &amp;quot;become vulnerable&amp;quot; based on species. Now all monsters can become vulnerable, with the exception of gadgets and mechanisms (like energy crystals or turrets)&lt;br /&gt;
::- some monsters, such as ghosts, previously could not Become Vulnerable at all, but now can&lt;br /&gt;
:- standing in the casino fighting pit enables PvP as before, and also: increases Max Health x10000% (but doesn&amp;#039;t heal you), grants 25% direct damage resistance, regenerates 10% of your health/armor/power every 5 seconds in combat, disables jumping, and disables flying. (We&amp;#039;re just experimenting with ways to make arena PvP more entertaining. Let us know what you think. Should it give more resistance? Probably.)&lt;br /&gt;
:- Fransesca Muradrake now has item preferences for favor and proper favor requirements for training&lt;br /&gt;
:- Sir Fisk now has item preferences for favor and proper favor requirements for training&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[ProjectGorgon:Game updates|Click here to return to the Game Updates page.]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>imported&gt;BetaNotus</name></author>
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