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	<title>ProjectGorgon:General gameplay tips/Basics - Revision history</title>
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	<updated>2026-04-08T16:15:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Maintenance script: Strip ProjectGorgon: prefix from link display text</title>
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		<updated>2026-04-07T22:35:21Z</updated>

		<summary type="html">&lt;p&gt;Strip ProjectGorgon: prefix from link display text&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:35, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the current [[ProjectGorgon:User Interface]] a player has 3 main panels.&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the current [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;User Interface|&lt;/ins&gt;User Interface]] a player has 3 main panels.&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Main UI Bar&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, and your &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Main UI Bar&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, and your &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ol style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;Main UI Bar&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ol style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;Main UI Bar&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot;&gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bar, far left of the screen, holds special action skills such as [[ProjectGorgon:First Aid]], [[ProjectGorgon:Armor Patching]], and even items from your inventory, allowing you to use items instantly.&amp;lt;ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bar, far left of the screen, holds special action skills such as [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;First Aid|&lt;/ins&gt;First Aid]], [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armor Patching|&lt;/ins&gt;Armor Patching]], and even items from your inventory, allowing you to use items instantly.&amp;lt;ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;These generally have a longer cooldown times and have better long term effects special in that some cannot be used.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;These generally have a longer cooldown times and have better long term effects special in that some cannot be used.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;Note: Players cannot switch armor or weapons if they are currently in combat!&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;Note: Players cannot switch armor or weapons if they are currently in combat!&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot;&gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Controls ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Controls ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For a complete listing see [[ProjectGorgon:Controls]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For a complete listing see [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Controls|&lt;/ins&gt;Controls]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Player Controls ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Player Controls ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l160&quot;&gt;Line 160:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 160:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Short and sweet version here check out [[ProjectGorgon:Combat]] for a full run through of all buffs/equipment/effects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Short and sweet version here check out [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combat|&lt;/ins&gt;Combat]] for a full run through of all buffs/equipment/effects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of Beta Testing.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of Beta Testing.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l168&quot;&gt;Line 168:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 168:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In-Combat is a markedly lower regain of stats state while the player is fighting enemies. It&amp;#039;s low regain makes it necessary for players to efficiently use their Combat Refresh while fighting. *Some player skills are healing skills or can be modified to give heals when they are used.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In-Combat is a markedly lower regain of stats state while the player is fighting enemies. It&amp;#039;s low regain makes it necessary for players to efficiently use their Combat Refresh while fighting. *Some player skills are healing skills or can be modified to give heals when they are used.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Consumables are the food, flower, statue, meditation, ect... They require a item to be (surprise!) consumed  or used to gain their buff, the better the item the better the buff, usually.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Consumables are the food, flower, statue, meditation, ect... They require a item to be (surprise!) consumed  or used to gain their buff, the better the item the better the buff, usually.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[ProjectGorgon:Combat Refresh]] is the system used to restore armor, health, and power while in-combat. Activating a skill&#039;s basic attack will activate this, on a 10 second cool down, not all skills have basic attacks that will activate this however. See page for details.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combat Refresh|&lt;/ins&gt;Combat Refresh]] is the system used to restore armor, health, and power while in-combat. Activating a skill&#039;s basic attack will activate this, on a 10 second cool down, not all skills have basic attacks that will activate this however. See page for details.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Chicken power level.jpg|thumb|right|150px|A chicken&amp;#039;s Stats]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Chicken power level.jpg|thumb|right|150px|A chicken&amp;#039;s Stats]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l199&quot;&gt;Line 199:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 199:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Direct&amp;#039;&amp;#039;&amp;#039; attacks are ones that are actively initiated by the attacker.  They can be:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Direct&amp;#039;&amp;#039;&amp;#039; attacks are ones that are actively initiated by the attacker.  They can be:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*	&#039;&#039;&#039;Melee&#039;&#039;&#039; attacks affect a single target with a range of 5m.  Typically these are physical damage types, but also include spells like [[ProjectGorgon:Fire Breath]] and [[ProjectGorgon:Chill]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*	&#039;&#039;&#039;Melee&#039;&#039;&#039; attacks affect a single target with a range of 5m.  Typically these are physical damage types, but also include spells like [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fire Breath|&lt;/ins&gt;Fire Breath]] and [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chill|&lt;/ins&gt;Chill]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*	&#039;&#039;&#039;Projectile&#039;&#039;&#039; attacks are ranged attacks of any damage type.  This is not just arrows and thrown knives, but spells like [[ProjectGorgon:Fireball]] and [[ProjectGorgon:Necromancy]]&#039;s [[ProjectGorgon:Death&#039;s Hold]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*	&#039;&#039;&#039;Projectile&#039;&#039;&#039; attacks are ranged attacks of any damage type.  This is not just arrows and thrown knives, but spells like [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fireball|&lt;/ins&gt;Fireball]] and [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Necromancy|&lt;/ins&gt;Necromancy]]&#039;s [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death&#039;s Hold|&lt;/ins&gt;Death&#039;s Hold]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*	&#039;&#039;&#039;Burst&#039;&#039;&#039; attacks are typically magical area of effect (AoE) attacks that can strike 2+ targets at the same time.  Spells like [[ProjectGorgon:Ice Nova]] or [[ProjectGorgon:Battle Chemistry]] bomb attacks are burst attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*	&#039;&#039;&#039;Burst&#039;&#039;&#039; attacks are typically magical area of effect (AoE) attacks that can strike 2+ targets at the same time.  Spells like [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ice Nova|&lt;/ins&gt;Ice Nova]] or [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battle Chemistry|&lt;/ins&gt;Battle Chemistry]] bomb attacks are burst attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*       &#039;&#039;&#039;Indirect&#039;&#039;&#039; attacks are ones that either do damage over time (DoTs) or are the result of reflected damage.  For example, [[ProjectGorgon:Fire Breath]] does direct damage to a target, but also applies a DoT, doing damage every two seconds for 12 seconds.  That DoT is indirect damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*       &#039;&#039;&#039;Indirect&#039;&#039;&#039; attacks are ones that either do damage over time (DoTs) or are the result of reflected damage.  For example, [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fire Breath|&lt;/ins&gt;Fire Breath]] does direct damage to a target, but also applies a DoT, doing damage every two seconds for 12 seconds.  That DoT is indirect damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another source of indirect damage are abilities that damage a melee attacker, such as [[ProjectGorgon:Druid]]&#039;s [[ProjectGorgon:Brambleskin]] or [[ProjectGorgon:Fire Magic]]&#039;s [[ProjectGorgon:Molten Veins]].  These do damage to a melee attacker when the they strike you.  Some, like [[ProjectGorgon:Molten Veins]], even have a DoT component as well, but all the damage applied is indirect.  Note that these will not react to a burst or projectile attack unless otherwise stated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another source of indirect damage are abilities that damage a melee attacker, such as [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Druid|&lt;/ins&gt;Druid]]&#039;s [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brambleskin|&lt;/ins&gt;Brambleskin]] or [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fire Magic|&lt;/ins&gt;Fire Magic]]&#039;s [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Molten Veins|&lt;/ins&gt;Molten Veins]].  These do damage to a melee attacker when the they strike you.  Some, like [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Molten Veins|&lt;/ins&gt;Molten Veins]], even have a DoT component as well, but all the damage applied is indirect.  Note that these will not react to a burst or projectile attack unless otherwise stated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Often with physical attacks, if the target is being made to bleed for a period of time as a DoT, the damage is Trauma.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Often with physical attacks, if the target is being made to bleed for a period of time as a DoT, the damage is Trauma.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The environment of [[ProjectGorgon:Kur Mountains]] and [[ProjectGorgon:Gazluk]] is considered indirect cold damage, and gear/potions/abilities that give a bonus against indirect cold damage will slow the loss of body heat in those zones.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The environment of [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kur Mountains|&lt;/ins&gt;Kur Mountains]] and [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gazluk|&lt;/ins&gt;Gazluk]] is considered indirect cold damage, and gear/potions/abilities that give a bonus against indirect cold damage will slow the loss of body heat in those zones.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Evasion and Accuracy===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Evasion and Accuracy===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l220&quot;&gt;Line 220:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 220:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Levels &amp;amp; Skills===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Levels &amp;amp; Skills===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*A short explanation: (see [[ProjectGorgon:Level]] for a thorough walk-through)   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*A short explanation: (see [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Level|&lt;/ins&gt;Level]] for a thorough walk-through)   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Most MMORPGs use a numeric Level system to indicate the power of players, NPCs, and mobs. Project Gorgon does not do this. Skills begin at level 0, and do not show in the player&amp;#039;s skill panel. To get level 1 (and a usable skill), the player will need to find the appropriate NPC/quest or item that teaches/gives the skill they desire.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Most MMORPGs use a numeric Level system to indicate the power of players, NPCs, and mobs. Project Gorgon does not do this. Skills begin at level 0, and do not show in the player&amp;#039;s skill panel. To get level 1 (and a usable skill), the player will need to find the appropriate NPC/quest or item that teaches/gives the skill they desire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Skills&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Skills&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**These are what players use as abilities/skill/attributes that allows them to accomplish things in the game world. See:[[ProjectGorgon:skills]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**These are what players use as abilities/skill/attributes that allows them to accomplish things in the game world. See:[[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skills|&lt;/ins&gt;skills]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**It is important to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and unavailable for use. The player simply needs to select lower level abilities in the skill in order to use the same abilities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**It is important to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and unavailable for use. The player simply needs to select lower level abilities in the skill in order to use the same abilities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l230&quot;&gt;Line 230:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 230:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Combat Level:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Combat Level:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**A player has two  combat-abilities they can bring to a fight, each with their own skill level, as well as the armor items that the player has equipped, this leads to a, hmm, &#039;hazy&#039; view on what the effective level a player really is in combat. Generally players are considered on the levels of their two currently equipped skills with the assumption that they have equipment that is reasonably close to their skill&#039;s levels. NPC Foes are judged on a case-by-case basis, with none really having at true &#039;level&#039;, the player will have to make an educated guess by looking at the mob&#039;s stats, again see [[ProjectGorgon:Level]] for complete details.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**A player has two  combat-abilities they can bring to a fight, each with their own skill level, as well as the armor items that the player has equipped, this leads to a, hmm, &#039;hazy&#039; view on what the effective level a player really is in combat. Generally players are considered on the levels of their two currently equipped skills with the assumption that they have equipment that is reasonably close to their skill&#039;s levels. NPC Foes are judged on a case-by-case basis, with none really having at true &#039;level&#039;, the player will have to make an educated guess by looking at the mob&#039;s stats, again see [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Level|&lt;/ins&gt;Level]] for complete details.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*First time&amp;#039;s the charm&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*First time&amp;#039;s the charm&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[ProjectGorgon:Gourmand]]), slaying foes (both common and bosses), dying in different ways, and even Binding yourself to a Teleportation Circle!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gourmand|&lt;/ins&gt;Gourmand]]), slaying foes (both common and bosses), dying in different ways, and even Binding yourself to a Teleportation Circle!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Death===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Death===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l240&quot;&gt;Line 240:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 240:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The game does have a Death Penalty, but only when fighting bosses. When a player falls in combat to a boss they will be cursed with that boss&amp;#039; unique curse, and the curses effects vary, from mildly amusing to being downright unpleasant. The player is then stuck with the curse until they defeat or find some other way to remove the curse.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The game does have a Death Penalty, but only when fighting bosses. When a player falls in combat to a boss they will be cursed with that boss&amp;#039; unique curse, and the curses effects vary, from mildly amusing to being downright unpleasant. The player is then stuck with the curse until they defeat or find some other way to remove the curse.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Otherwise when a player just dies, for whatever reason, they respawn at the entrance to the zone that they are in.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Otherwise when a player just dies, for whatever reason, they respawn at the entrance to the zone that they are in.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*One last Note on Death, it is possible for there to be a Death Penalty at all times, players who enjoy this type of play style can check out [[ProjectGorgon:Hardcore Mode]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*One last Note on Death, it is possible for there to be a Death Penalty at all times, players who enjoy this type of play style can check out [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hardcore Mode|&lt;/ins&gt;Hardcore Mode]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**To activate a player must interact with the sign in [[ProjectGorgon:Serbule Keep]], and it is 100% voluntary.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**To activate a player must interact with the sign in [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Serbule Keep|&lt;/ins&gt;Serbule Keep]], and it is 100% voluntary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:General_gameplay_tips/Basics&amp;diff=6653&amp;oldid=prev</id>
		<title>imported&gt;Ashtalia: /* Basics */</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:General_gameplay_tips/Basics&amp;diff=6653&amp;oldid=prev"/>
		<updated>2022-09-01T18:30:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Basics&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Tocright}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
== [[ProjectGorgon:General gameplay tips/Basics|Basics]] ==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
===User Interface ===&lt;br /&gt;
In this picture, you can see a player&amp;#039;s Inventory(top right), party window(bottom right), and player Chat on the left.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PlayerUiScreenshot.png|500x500px|InGame]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For the current [[ProjectGorgon:User Interface]] a player has 3 main panels.&amp;lt;br/&amp;gt;&lt;br /&gt;
These are &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Main UI Bar&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, and your &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;Main UI Bar&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-color:#eee;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;padding:5px;width:60px;&amp;quot; | [[File:User interface right side.png|60px|The Main UI.]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:AccountStatusIcon.png|60px|Account Status]]&amp;lt;br/&amp;gt;Support&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | A place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:ChatIcon.png|60px|Chat]]&amp;lt;br/&amp;gt;Chat&lt;br /&gt;
| style=&amp;quot;padding:5x;&amp;quot; | Panel for talking to other players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:InventoryIcon.png|60px|Inventory]]&amp;lt;br/&amp;gt;Inventory&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows players current carried items&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:SkillsIcon.png|60px|Skills]]&amp;lt;br/&amp;gt;Skills &amp;amp; Abilities&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Panel that shows the players current skills and their level in each.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:MapIcon.png|60px|Map]]&amp;lt;br/&amp;gt;Map&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the zone map in which the player is currently in, if applicable.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:QuestIcon.png|60px|Quest]]&amp;lt;br/&amp;gt;Quest Log&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the players current quest, stuff to do, and a notepad.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:LoreIcon.png|60px|Books &amp;amp; Lore]]&amp;lt;br/&amp;gt;Books &amp;amp; Lore&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Books and Lore that the player has read.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:RecipesIcon.png|60px|Recipes]]&amp;lt;br/&amp;gt;Crafting&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows all recipes that the player has learned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:PersonaIcon.png|60px|Persona]]&amp;lt;br/&amp;gt;Persona&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows current Equipment, Player Statuses, and Player Abilities.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:OptionsIcon.png|60px|Options]]&amp;lt;br/&amp;gt;Options&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | Shows various options..&lt;br /&gt;
*key commands,&lt;br /&gt;
*Mouse and Movement Parameters,&lt;br /&gt;
*Graphics,&lt;br /&gt;
*GUI and Windows,&lt;br /&gt;
*Sound,&lt;br /&gt;
*Special Settings,&lt;br /&gt;
*Logout,&lt;br /&gt;
*Quit Game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:SocialIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Social&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows players hunting group and Friends list.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[ProjectGorgon:Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bars, at the bottom of the screen, are where you can see your currently equipped skills, be they combat, animal, performance ect.&amp;lt;br/&amp;gt;&lt;br /&gt;
The [[ProjectGorgon:Controls|default controls]] for a player&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are:&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the top bar: numbers &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the bottom bar: &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
These are the abilities that you will be using regularly.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the left and the right of the &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[ProjectGorgon:Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are two additional buttons:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;border-color:#eee;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:PetsIcon.png|60px|Pets]]&amp;lt;br/&amp;gt;Pets&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the players current pet(s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:LoadoutsIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Loadouts&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the player&amp;#039;s available Loadouts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bar, far left of the screen, holds special action skills such as [[ProjectGorgon:First Aid]], [[ProjectGorgon:Armor Patching]], and even items from your inventory, allowing you to use items instantly.&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;These generally have a longer cooldown times and have better long term effects special in that some cannot be used.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Note: Players cannot switch armor or weapons if they are currently in combat!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
:For a complete listing see [[ProjectGorgon:Controls]].&lt;br /&gt;
==== Player Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot;&lt;br /&gt;
! !! Default player Controls !!&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Key !! Alternate Key &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Left || &amp;lt;kbd&amp;gt;&amp;amp;larr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Right || &amp;lt;kbd&amp;gt;&amp;amp;rarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Left || &amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Right || &amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Forward || &amp;lt;kbd&amp;gt;&amp;amp;uarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Backwards || &amp;lt;kbd&amp;gt;&amp;amp;darr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Jump || &amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Run || &amp;lt;kbd&amp;gt;Left-Shift&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Right-Shift&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Toggle Run/Walk || &amp;lt;kbd&amp;gt;&amp;#039;&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 1&amp;amp;rArr;6 || &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 7&amp;amp;rArr;12 || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*Default Movement Controls&lt;br /&gt;
*Standard WASD or Arrows Movement&lt;br /&gt;
*Holding &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Right Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;RMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; + &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Left Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;LMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; will make your character move forward. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== GUI Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot; &lt;br /&gt;
! style=&amp;quot;text-align:center; margin: auto;&amp;quot; colspan=&amp;quot;3&amp;quot; |  Default GUI Controls&lt;br /&gt;
|-&lt;br /&gt;
! Command || Key || Alternate Key&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Inventory Window || &amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Chat Window || &amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Persona Screen || &amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Quest Screen || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Config Screen || &amp;lt;kbd&amp;gt;Shift&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;O&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Map Window || &amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Close Last Panel&amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;Can also open options menu.&amp;lt;/span&amp;gt; || &amp;lt;kbd&amp;gt;Escape&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Enemy || &amp;lt;kbd&amp;gt;Tab&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera In || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;+&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;uArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera Out || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;-&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;dArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Non-Combatant || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Selected || &amp;lt;kbd&amp;gt;U&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot: High-Res || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn On/Off GUI Windows || &amp;lt;kbd&amp;gt;=&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Label Above Interactibles || &amp;lt;kbd&amp;gt;Alt&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*At the bottom of the options panel, the player can see their current [[ProjectGorgon:wikipedia:Ping (video gaming)|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Network delay&amp;quot;&amp;gt;Ping&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], [[ProjectGorgon:wikipedia:Frame rate|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Frames Per Second&amp;quot;&amp;gt;FPS&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], and [[ProjectGorgon:Game updates|Game Version]].&lt;br /&gt;
*Typing &amp;quot;&amp;lt;kbd&amp;gt;/wiki chicken&amp;lt;/kbd&amp;gt;&amp;quot; in the game chat will open an internet browser and search this wiki for &amp;#039;chicken&amp;#039;, quite helpful when first starting. ([[ProjectGorgon:Chicken|Yes, there is a chicken page.]])&lt;br /&gt;
*&amp;lt;i&amp;gt;Select Next Non-Combatant&amp;lt;/i&amp;gt; is Useful for selecting ground items, especially if they are hidden in foliage. Highly Recommended&lt;br /&gt;
*&amp;lt;i&amp;gt;Use Selected&amp;lt;/i&amp;gt; is Handy to use in tandem with Select Next/Previous Non-Combatant, to quickly loot ground items,&amp;lt;br&amp;gt; or shuffle through a pile of dead mobs.&lt;br /&gt;
*For High-Res Screenshots &amp;lt;kbd&amp;gt;F12&amp;lt;/kbd&amp;gt; is suggested.&lt;br /&gt;
*&amp;lt;b&amp;gt;For capturing screenshots in general and in particular &amp;lt;u&amp;gt;screen portions&amp;lt;/u&amp;gt; [http://app.prntscr.com/ Lightshot] is highly advised.&amp;lt;/b&amp;gt;&lt;br /&gt;
*:Especially with it&amp;#039;s default &amp;lt;kbd&amp;gt;PRT-SCR&amp;lt;/kbd&amp;gt; key-usage.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Short and sweet version here check out [[ProjectGorgon:Combat]] for a full run through of all buffs/equipment/effects.&lt;br /&gt;
&lt;br /&gt;
[[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of Beta Testing.]]&lt;br /&gt;
&lt;br /&gt;
Above, you can see your characters Health (Red), Armor (Yellow), and Power (Blue) as shown in-game. These are the players main resources while in combat, used to stay alive, protect health, and use player skills, respectively. They can be regained through five diffrent ways: out-of-combat regain, in-combat regain, combat refresh, player skills, and consumable buffs. These diffrent types of in/out of combat are especially important to pay attention to as they have very diffrent rates.&lt;br /&gt;
*Out-of-Combat, is the regain when the player is not currently fighting any mobs. It is quite high compared to the other states, and it&amp;#039;s free! &lt;br /&gt;
*In-Combat is a markedly lower regain of stats state while the player is fighting enemies. It&amp;#039;s low regain makes it necessary for players to efficiently use their Combat Refresh while fighting. *Some player skills are healing skills or can be modified to give heals when they are used.&lt;br /&gt;
*Consumables are the food, flower, statue, meditation, ect... They require a item to be (surprise!) consumed  or used to gain their buff, the better the item the better the buff, usually.&lt;br /&gt;
*[[ProjectGorgon:Combat Refresh]] is the system used to restore armor, health, and power while in-combat. Activating a skill&amp;#039;s basic attack will activate this, on a 10 second cool down, not all skills have basic attacks that will activate this however. See page for details.&lt;br /&gt;
&lt;br /&gt;
[[File:Chicken power level.jpg|thumb|right|150px|A chicken&amp;#039;s Stats]]&lt;br /&gt;
&lt;br /&gt;
Armor, as a resource, plays an important but subtle function in combat, it mitigates 1 point of damage for every 25 points of armor remaining and is lost when mitigating damage. So then armored becomes more effective per point, the more you have of it.&lt;br /&gt;
&lt;br /&gt;
Power is consumed by most skills but there are some skills, like emergency abilities, that have no Power requirement, and typically have a longer cooldown. The amount of Power available and your ability to recover Power between encounters is very important if you hope to take on more than one enemy at once, or even solo dungeons. But be aware! &amp;lt;u&amp;gt;Running while in combat &amp;#039;&amp;#039;&amp;#039;will&amp;#039;&amp;#039;&amp;#039; drain power.&amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in &amp;#039;&amp;#039;vulnerable&amp;#039;&amp;#039; state as indicated by the overhead icon.]]Rage is a special resource used by monsters to activate their special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power. There are some skills that &amp;quot;manage rage&amp;#039;, as they decrease a mobs rage or slow its ability to produce rage somehow.&lt;br /&gt;
 &lt;br /&gt;
Vulnerability is another special mechanic for monsters, they periodically go into this vulnerable state and some abilities have a chance to cause it. Some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{{Spoiler| Click on Expand to view currently available non-animal combat skills. Individual skill pages provide information on discovering these skills!|&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = Combat Skills&lt;br /&gt;
 | notcategory = Mechanics&lt;br /&gt;
 | include    = {Skill infobox}:caption&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;,Skill, Description&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
General tips for choosing between the combat skills: &amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player consider having 1 primary combat skill  and choose a support skill (e.g. Psychology or Mentalism) as your secondary. That will give much better ways to heal up during combat. There is also [[ProjectGorgon:Skill Compatibility Chart|chart to indicate which combat skills can be used together]].&amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player the Archery and Fire Magic can be very expensive to level in above level 10. (Archery requires specialized higher quality arrows for the higher level abilities. Those arrows are generally not available to be bought from vendors. You would have to also level Carpentry and Fletching to be able to make your own arrows.)&lt;br /&gt;
&lt;br /&gt;
{{:Damage Types}}&lt;br /&gt;
===Attacks===&lt;br /&gt;
&lt;br /&gt;
There are two categories of attacks, &amp;#039;&amp;#039;&amp;#039;Direct&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Indirect&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Direct&amp;#039;&amp;#039;&amp;#039; attacks are ones that are actively initiated by the attacker.  They can be:&lt;br /&gt;
&lt;br /&gt;
*	&amp;#039;&amp;#039;&amp;#039;Melee&amp;#039;&amp;#039;&amp;#039; attacks affect a single target with a range of 5m.  Typically these are physical damage types, but also include spells like [[ProjectGorgon:Fire Breath]] and [[ProjectGorgon:Chill]]&lt;br /&gt;
*	&amp;#039;&amp;#039;&amp;#039;Projectile&amp;#039;&amp;#039;&amp;#039; attacks are ranged attacks of any damage type.  This is not just arrows and thrown knives, but spells like [[ProjectGorgon:Fireball]] and [[ProjectGorgon:Necromancy]]&amp;#039;s [[ProjectGorgon:Death&amp;#039;s Hold]].&lt;br /&gt;
*	&amp;#039;&amp;#039;&amp;#039;Burst&amp;#039;&amp;#039;&amp;#039; attacks are typically magical area of effect (AoE) attacks that can strike 2+ targets at the same time.  Spells like [[ProjectGorgon:Ice Nova]] or [[ProjectGorgon:Battle Chemistry]] bomb attacks are burst attacks.&lt;br /&gt;
*       &amp;#039;&amp;#039;&amp;#039;Indirect&amp;#039;&amp;#039;&amp;#039; attacks are ones that either do damage over time (DoTs) or are the result of reflected damage.  For example, [[ProjectGorgon:Fire Breath]] does direct damage to a target, but also applies a DoT, doing damage every two seconds for 12 seconds.  That DoT is indirect damage.&lt;br /&gt;
&lt;br /&gt;
Another source of indirect damage are abilities that damage a melee attacker, such as [[ProjectGorgon:Druid]]&amp;#039;s [[ProjectGorgon:Brambleskin]] or [[ProjectGorgon:Fire Magic]]&amp;#039;s [[ProjectGorgon:Molten Veins]].  These do damage to a melee attacker when the they strike you.  Some, like [[ProjectGorgon:Molten Veins]], even have a DoT component as well, but all the damage applied is indirect.  Note that these will not react to a burst or projectile attack unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
* Often with physical attacks, if the target is being made to bleed for a period of time as a DoT, the damage is Trauma.&lt;br /&gt;
* The environment of [[ProjectGorgon:Kur Mountains]] and [[ProjectGorgon:Gazluk]] is considered indirect cold damage, and gear/potions/abilities that give a bonus against indirect cold damage will slow the loss of body heat in those zones.&lt;br /&gt;
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===Evasion and Accuracy===&lt;br /&gt;
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Some monsters possess the ability to sometimes evade direct attacks.  There are also abilities and gear that can provide this protection to characters.  Monsters tend to have a general evasion stat that is applied to all types of direct attacks.  Character gear and abilities tend to be restricted to one category of direct attack, so melee evasion, projectile evasion or burst evasion.&lt;br /&gt;
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Being stunned negates any evasion for the duration of the stun.&lt;br /&gt;
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Another way to circumvent evasion is accuracy.  Some gear or abilities provide general accuracy, applicable to any type of direct attack.  Others only provide a bonus for one kind of direct attack.&lt;br /&gt;
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Indirect damage is not affected by evasion.  If a DoT is tied to a direct attack, the direct attack needs to hit first before the DoT can be applied, but evasion is not applied to each tick of the DoT.  Similarly reflected damage hits a melee attacker regardless of any evasion that they possess.&lt;br /&gt;
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===Levels &amp;amp; Skills===&lt;br /&gt;
*A short explanation: (see [[ProjectGorgon:Level]] for a thorough walk-through)  &lt;br /&gt;
**Most MMORPGs use a numeric Level system to indicate the power of players, NPCs, and mobs. Project Gorgon does not do this. Skills begin at level 0, and do not show in the player&amp;#039;s skill panel. To get level 1 (and a usable skill), the player will need to find the appropriate NPC/quest or item that teaches/gives the skill they desire.&lt;br /&gt;
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*Skills&lt;br /&gt;
**These are what players use as abilities/skill/attributes that allows them to accomplish things in the game world. See:[[ProjectGorgon:skills]]&lt;br /&gt;
**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.&lt;br /&gt;
**It is important to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and unavailable for use. The player simply needs to select lower level abilities in the skill in order to use the same abilities.&lt;br /&gt;
**To change active skills (archery, sword, necro, etc) click the arrow button that is on the left side of the skill bar you would like to change.&lt;br /&gt;
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*Combat Level:&lt;br /&gt;
**A player has two  combat-abilities they can bring to a fight, each with their own skill level, as well as the armor items that the player has equipped, this leads to a, hmm, &amp;#039;hazy&amp;#039; view on what the effective level a player really is in combat. Generally players are considered on the levels of their two currently equipped skills with the assumption that they have equipment that is reasonably close to their skill&amp;#039;s levels. NPC Foes are judged on a case-by-case basis, with none really having at true &amp;#039;level&amp;#039;, the player will have to make an educated guess by looking at the mob&amp;#039;s stats, again see [[ProjectGorgon:Level]] for complete details.&lt;br /&gt;
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*First time&amp;#039;s the charm&lt;br /&gt;
**Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[ProjectGorgon:Gourmand]]), slaying foes (both common and bosses), dying in different ways, and even Binding yourself to a Teleportation Circle!&lt;br /&gt;
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===Death===&lt;br /&gt;
*Death is a unique and new experience in PG for most experienced MMO players for a few reasons. &lt;br /&gt;
*Death is a skill, as in, each death is unique and each time a player dies they get experience in the Death skill that does in fact give bonuses to some attributes and other useful abilities...&lt;br /&gt;
*The game does have a Death Penalty, but only when fighting bosses. When a player falls in combat to a boss they will be cursed with that boss&amp;#039; unique curse, and the curses effects vary, from mildly amusing to being downright unpleasant. The player is then stuck with the curse until they defeat or find some other way to remove the curse. &lt;br /&gt;
*Otherwise when a player just dies, for whatever reason, they respawn at the entrance to the zone that they are in.&lt;br /&gt;
*One last Note on Death, it is possible for there to be a Death Penalty at all times, players who enjoy this type of play style can check out [[ProjectGorgon:Hardcore Mode]].&lt;br /&gt;
**To activate a player must interact with the sign in [[ProjectGorgon:Serbule Keep]], and it is 100% voluntary.&lt;/div&gt;</summary>
		<author><name>imported&gt;Ashtalia</name></author>
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