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	<title>ProjectGorgon:General gameplay tips/Inventory and Items - Revision history</title>
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	<updated>2026-04-08T13:24:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Maintenance script: Strip ProjectGorgon: prefix from link display text</title>
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		<updated>2026-04-07T22:35:22Z</updated>

		<summary type="html">&lt;p&gt;Strip ProjectGorgon: prefix from link display text&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:35, 7 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Storage Basics===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Storage Basics===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[ProjectGorgon:Hulon]] in [[ProjectGorgon:Serbule Keep]] is the vaultmaster. You can use [[ProjectGorgon:storage]] in the main &quot;council storage&quot;, and you can also use the nearby chest which is meant to transfer items between your characters on the same account.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hulon|&lt;/ins&gt;Hulon]] in [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Serbule Keep|&lt;/ins&gt;Serbule Keep]] is the vaultmaster. You can use [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;storage|&lt;/ins&gt;storage]] in the main &quot;council storage&quot;, and you can also use the nearby chest which is meant to transfer items between your characters on the same account.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Many, many, NPCs offer storage once the player is their friend, this is very handy once the price of more bank slots becomes unmanageable. see: [[ProjectGorgon:Storage]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Many, many, NPCs offer storage once the player is their friend, this is very handy once the price of more bank slots becomes unmanageable. see: [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Storage|&lt;/ins&gt;Storage]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Some skills, like [[ProjectGorgon:Endurance]], also give the players inventory slots as part of their level up reward.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Some skills, like [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Endurance|&lt;/ins&gt;Endurance]], also give the players inventory slots as part of their level up reward.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Inventory Folders =====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Inventory Folders =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{:Inventory Folders}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{:Inventory Folders}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat Items===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat Items===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Items (example of a purple item).jpg|thumb|right|300px|An example of a Purple item (alpha build).|Example Purple item.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Items (example of a purple item).jpg|thumb|right|300px|An example of a Purple item (alpha build).|Example Purple item.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Currently, items come in 5 Tiers,  &#039;&#039;&#039;Common&#039;&#039;&#039;, &amp;lt;span style=&quot;color: #04c304;&quot;&amp;gt;&#039;&#039;&#039;Uncommon&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&quot;color: #00e7e7;&quot;&amp;gt;&#039;&#039;&#039;Rare&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&quot;color: #FF7538;&quot;&amp;gt;&#039;&#039;&#039;Exceptional&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&quot;color: #ff00ff;&quot;&amp;gt;&#039;&#039;&#039;Epic&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&quot;color: #c3b304;&quot;&amp;gt;&#039;&#039;&#039;Legendary&#039;&#039;&#039;&amp;lt;/span&amp;gt;, see [[ProjectGorgon:Items]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Currently, items come in 5 Tiers,  &#039;&#039;&#039;Common&#039;&#039;&#039;, &amp;lt;span style=&quot;color: #04c304;&quot;&amp;gt;&#039;&#039;&#039;Uncommon&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&quot;color: #00e7e7;&quot;&amp;gt;&#039;&#039;&#039;Rare&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&quot;color: #FF7538;&quot;&amp;gt;&#039;&#039;&#039;Exceptional&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&quot;color: #ff00ff;&quot;&amp;gt;&#039;&#039;&#039;Epic&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&quot;color: #c3b304;&quot;&amp;gt;&#039;&#039;&#039;Legendary&#039;&#039;&#039;&amp;lt;/span&amp;gt;, see [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Items|&lt;/ins&gt;Items]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*When a mob is killed that has an item that is &amp;lt;span style=&amp;quot;color: #00e7e7;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Rare&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: #FF7538;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Exceptional&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: #ff00ff;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Epic&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color: #c3b304;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Legendary&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; a small visual and sound effect will play.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*When a mob is killed that has an item that is &amp;lt;span style=&amp;quot;color: #00e7e7;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Rare&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: #FF7538;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Exceptional&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: #ff00ff;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Epic&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color: #c3b304;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Legendary&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; a small visual and sound effect will play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[ProjectGorgon:Belt|Belts]] [[File:Item-icon-belt.png]] give a slight increase in chance to get magical gear rather than &amp;#039;white&amp;#039; gear.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[ProjectGorgon:Belt|Belts]] [[File:Item-icon-belt.png]] give a slight increase in chance to get magical gear rather than &amp;#039;white&amp;#039; gear.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Loot===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Loot===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Various looting options become available once you have the required tool in your inventory. Burying a corpse (to reduce the respawn time of the creature), [[ProjectGorgon:skinning]], [[ProjectGorgon:butchering]], and so on. Most of these items are available from the townsfolk of Serbule Keep.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Various looting options become available once you have the required tool in your inventory. Burying a corpse (to reduce the respawn time of the creature), [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skinning|&lt;/ins&gt;skinning]], [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;butchering|&lt;/ins&gt;butchering]], and so on. Most of these items are available from the townsfolk of Serbule Keep.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; {{Item|Autopsy Kit}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; {{Item|Autopsy Kit}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Allows figuring out &quot;how someone or something died&quot; with the [[ProjectGorgon:pathology]] skill. A simple Autopsy Kit is first obtained in the tutorial cave. Examining corpses will also raise related &#039;&#039;&#039;Anatomy&#039;&#039;&#039; skills such as &quot;Rodent Anatomy&quot; and &quot;Undead Anatomy&quot;. As these skills increase you will be able to see more details about the enemies before engaging them, such as what abilities they use, and what type of weaknesses they have.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Allows figuring out &quot;how someone or something died&quot; with the [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pathology|&lt;/ins&gt;pathology]] skill. A simple Autopsy Kit is first obtained in the tutorial cave. Examining corpses will also raise related &#039;&#039;&#039;Anatomy&#039;&#039;&#039; skills such as &quot;Rodent Anatomy&quot; and &quot;Undead Anatomy&quot;. As these skills increase you will be able to see more details about the enemies before engaging them, such as what abilities they use, and what type of weaknesses they have.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; {{Item|Butcher Knife}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; {{Item|Butcher Knife}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Allows [[ProjectGorgon:butchering]] of corpses for organs and meat. Can be bought from [[ProjectGorgon:Fainor]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Allows [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;butchering|&lt;/ins&gt;butchering]] of corpses for organs and meat. Can be bought from [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fainor|&lt;/ins&gt;Fainor]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; {{Item|Handsaw}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; {{Item|Handsaw}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Allows harvesting wood. A Handsaw can be bought from [[ProjectGorgon:Therese]] in Serbule.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Allows harvesting wood. A Handsaw can be bought from [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Therese|&lt;/ins&gt;Therese]] in Serbule.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; {{Item|Shovel}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; {{Item|Shovel}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Gives the option of burying the corpses of deceased monsters, which makes replacement monsters appear more quickly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Gives the option of burying the corpses of deceased monsters, which makes replacement monsters appear more quickly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; {{Item|Simple Skinning Knife}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; {{Item|Simple Skinning Knife}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Allows removing fur or skin of an animal with the [[ProjectGorgon:skinning]] skill.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Allows removing fur or skin of an animal with the [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skinning|&lt;/ins&gt;skinning]] skill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Equipment Treasure Effects===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Equipment Treasure Effects===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most crafted or looted equipment will have [[ProjectGorgon:Treasure Effects]]. [[ProjectGorgon:Treasure Effects]] modify abilities, skills, and stats. The number of [[ProjectGorgon:Treasure Effects]] found on an item is based on the rarity of the item, while effectiveness is based on item level. While a Level 5 item may have a [[ProjectGorgon:Treasure Effects|Treasure Effect]] which increase an ability&#039;s damage by 25%, the Level 60 version of the same [[ProjectGorgon:Treasure Effects|Treasure Effect]] could increase damage by 125%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most crafted or looted equipment will have [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treasure Effects|&lt;/ins&gt;Treasure Effects]]. [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treasure Effects|&lt;/ins&gt;Treasure Effects]] modify abilities, skills, and stats. The number of [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treasure Effects|&lt;/ins&gt;Treasure Effects]] found on an item is based on the rarity of the item, while effectiveness is based on item level. While a Level 5 item may have a [[ProjectGorgon:Treasure Effects|Treasure Effect]] which increase an ability&#039;s damage by 25%, the Level 60 version of the same [[ProjectGorgon:Treasure Effects|Treasure Effect]] could increase damage by 125%.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[ProjectGorgon:Treasure Effects]] can and will determine the majority of a character build once a character is able to obtain high-quality skill-specific equipment. Several skills have healing abilities, as well as damage dealing abilities, and buffs or debuffs. Equipping equipment with [[ProjectGorgon:Treasure Effects]] that focus on a desired ability type will vastly increase a character&#039;s output, be that health recovered, damage dealt, or buff/debuff strength/duration.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treasure Effects|&lt;/ins&gt;Treasure Effects]] can and will determine the majority of a character build once a character is able to obtain high-quality skill-specific equipment. Several skills have healing abilities, as well as damage dealing abilities, and buffs or debuffs. Equipping equipment with [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treasure Effects|&lt;/ins&gt;Treasure Effects]] that focus on a desired ability type will vastly increase a character&#039;s output, be that health recovered, damage dealt, or buff/debuff strength/duration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But To clarify: &amp;lt;u&amp;gt;Lower level characters should not worry about min/maxing their equipment&amp;lt;/u&amp;gt;, just use equipment that is appropriate for your current skill levels until you reach around level 50.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But To clarify: &amp;lt;u&amp;gt;Lower level characters should not worry about min/maxing their equipment&amp;lt;/u&amp;gt;, just use equipment that is appropriate for your current skill levels until you reach around level 50.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once a character reaches mid range levels, it may be beneficial to keep an eye out for equipment that has [[ProjectGorgon:Treasure Effects]] that will work well together. As mobs become more dangerous, characters will need to have more combat power and survival techniques available to them to be able to deal with the higher damage and stronger defensive abilities of their opponents.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once a character reaches mid range levels, it may be beneficial to keep an eye out for equipment that has [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treasure Effects|&lt;/ins&gt;Treasure Effects]] that will work well together. As mobs become more dangerous, characters will need to have more combat power and survival techniques available to them to be able to deal with the higher damage and stronger defensive abilities of their opponents.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At high levels, [[ProjectGorgon:Treasure Effects]] can make a build deal tremendous damage, be able to mitigate damage received in combat, or use healing abilities to reverse damage taken. How well a build performs almost completely depends on the combinations of [[ProjectGorgon:Treasure Effects]] chosen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At high levels, [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treasure Effects|&lt;/ins&gt;Treasure Effects]] can make a build deal tremendous damage, be able to mitigate damage received in combat, or use healing abilities to reverse damage taken. How well a build performs almost completely depends on the combinations of [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treasure Effects|&lt;/ins&gt;Treasure Effects]] chosen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Save Things!===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Save Things!===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Nearly everything that drops off enemies and harvestables are either useful in crafting or will earn you [[ProjectGorgon:Favor]] (see below). As a new player make sure to use the &quot;Small Talk&quot; option with every new NPC you discover to learn about their likes and dislikes. Experiment by giving gifts to NPCs that have skills that you would like to level up. This will give you over time an idea of what&#039;s worth holding onto.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Nearly everything that drops off enemies and harvestables are either useful in crafting or will earn you [[ProjectGorgon:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Favor|&lt;/ins&gt;Favor]] (see below). As a new player make sure to use the &quot;Small Talk&quot; option with every new NPC you discover to learn about their likes and dislikes. Experiment by giving gifts to NPCs that have skills that you would like to level up. This will give you over time an idea of what&#039;s worth holding onto.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you still are not sure or want to hold onto stacks of items to gift later, players have the option store it with Hulon and start buying additional vault slots once they run out.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you still are not sure or want to hold onto stacks of items to gift later, players have the option store it with Hulon and start buying additional vault slots once they run out.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:General_gameplay_tips/Inventory_and_Items&amp;diff=6654&amp;oldid=prev</id>
		<title>imported&gt;BetaNotus: /* Equipment Mods */ Rewrote most of the subsection.</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:General_gameplay_tips/Inventory_and_Items&amp;diff=6654&amp;oldid=prev"/>
		<updated>2021-01-08T16:32:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Equipment Mods: &lt;/span&gt; Rewrote most of the subsection.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Tocright}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
== [[ProjectGorgon:General gameplay tips/Inventory and Items|Inventory, Items, and Equipment Mods]] ==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
===Storage Basics===&lt;br /&gt;
*[[ProjectGorgon:Hulon]] in [[ProjectGorgon:Serbule Keep]] is the vaultmaster. You can use [[ProjectGorgon:storage]] in the main &amp;quot;council storage&amp;quot;, and you can also use the nearby chest which is meant to transfer items between your characters on the same account.&lt;br /&gt;
*Many, many, NPCs offer storage once the player is their friend, this is very handy once the price of more bank slots becomes unmanageable. see: [[ProjectGorgon:Storage]]&lt;br /&gt;
*Some skills, like [[ProjectGorgon:Endurance]], also give the players inventory slots as part of their level up reward.&lt;br /&gt;
===== Inventory Folders =====&lt;br /&gt;
{{:Inventory Folders}}&lt;br /&gt;
&lt;br /&gt;
===Combat Items===&lt;br /&gt;
[[File:Items (example of a purple item).jpg|thumb|right|300px|An example of a Purple item (alpha build).|Example Purple item.]]&lt;br /&gt;
*Currently, items come in 5 Tiers,  &amp;#039;&amp;#039;&amp;#039;Common&amp;#039;&amp;#039;&amp;#039;, &amp;lt;span style=&amp;quot;color: #04c304;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Uncommon&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: #00e7e7;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Rare&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: #FF7538;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Exceptional&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: #ff00ff;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Epic&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: #c3b304;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Legendary&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, see [[ProjectGorgon:Items]].&lt;br /&gt;
*When a mob is killed that has an item that is &amp;lt;span style=&amp;quot;color: #00e7e7;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Rare&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: #FF7538;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Exceptional&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: #ff00ff;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Epic&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color: #c3b304;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Legendary&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; a small visual and sound effect will play.&lt;br /&gt;
*[[ProjectGorgon:Belt|Belts]] [[File:Item-icon-belt.png]] give a slight increase in chance to get magical gear rather than &amp;#039;white&amp;#039; gear.&lt;br /&gt;
*Stacking Item effects: All augments, flat or percent damage increase, stack. Augments with a chance to activate each roll their own chance separately. (So if you have two items that have 15% chance to activate, they &amp;#039;&amp;#039;each&amp;#039;&amp;#039; will activate 15% of the time.)&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Various looting options become available once you have the required tool in your inventory. Burying a corpse (to reduce the respawn time of the creature), [[ProjectGorgon:skinning]], [[ProjectGorgon:butchering]], and so on. Most of these items are available from the townsfolk of Serbule Keep.&lt;br /&gt;
&lt;br /&gt;
; {{Item|Autopsy Kit}}&lt;br /&gt;
: Allows figuring out &amp;quot;how someone or something died&amp;quot; with the [[ProjectGorgon:pathology]] skill. A simple Autopsy Kit is first obtained in the tutorial cave. Examining corpses will also raise related &amp;#039;&amp;#039;&amp;#039;Anatomy&amp;#039;&amp;#039;&amp;#039; skills such as &amp;quot;Rodent Anatomy&amp;quot; and &amp;quot;Undead Anatomy&amp;quot;. As these skills increase you will be able to see more details about the enemies before engaging them, such as what abilities they use, and what type of weaknesses they have.&lt;br /&gt;
; {{Item|Butcher Knife}}&lt;br /&gt;
: Allows [[ProjectGorgon:butchering]] of corpses for organs and meat. Can be bought from [[ProjectGorgon:Fainor]].&lt;br /&gt;
; {{Item|Handsaw}}&lt;br /&gt;
: Allows harvesting wood. A Handsaw can be bought from [[ProjectGorgon:Therese]] in Serbule.&lt;br /&gt;
; {{Item|Shovel}}&lt;br /&gt;
: Gives the option of burying the corpses of deceased monsters, which makes replacement monsters appear more quickly.&lt;br /&gt;
; {{Item|Simple Skinning Knife}}&lt;br /&gt;
: Allows removing fur or skin of an animal with the [[ProjectGorgon:skinning]] skill.&lt;br /&gt;
&lt;br /&gt;
===Equipment Treasure Effects===&lt;br /&gt;
Most crafted or looted equipment will have [[ProjectGorgon:Treasure Effects]]. [[ProjectGorgon:Treasure Effects]] modify abilities, skills, and stats. The number of [[ProjectGorgon:Treasure Effects]] found on an item is based on the rarity of the item, while effectiveness is based on item level. While a Level 5 item may have a [[ProjectGorgon:Treasure Effects|Treasure Effect]] which increase an ability&amp;#039;s damage by 25%, the Level 60 version of the same [[ProjectGorgon:Treasure Effects|Treasure Effect]] could increase damage by 125%.&lt;br /&gt;
&lt;br /&gt;
[[ProjectGorgon:Treasure Effects]] can and will determine the majority of a character build once a character is able to obtain high-quality skill-specific equipment. Several skills have healing abilities, as well as damage dealing abilities, and buffs or debuffs. Equipping equipment with [[ProjectGorgon:Treasure Effects]] that focus on a desired ability type will vastly increase a character&amp;#039;s output, be that health recovered, damage dealt, or buff/debuff strength/duration.&lt;br /&gt;
&lt;br /&gt;
But To clarify: &amp;lt;u&amp;gt;Lower level characters should not worry about min/maxing their equipment&amp;lt;/u&amp;gt;, just use equipment that is appropriate for your current skill levels until you reach around level 50. &lt;br /&gt;
&lt;br /&gt;
Once a character reaches mid range levels, it may be beneficial to keep an eye out for equipment that has [[ProjectGorgon:Treasure Effects]] that will work well together. As mobs become more dangerous, characters will need to have more combat power and survival techniques available to them to be able to deal with the higher damage and stronger defensive abilities of their opponents.&lt;br /&gt;
&lt;br /&gt;
At high levels, [[ProjectGorgon:Treasure Effects]] can make a build deal tremendous damage, be able to mitigate damage received in combat, or use healing abilities to reverse damage taken. How well a build performs almost completely depends on the combinations of [[ProjectGorgon:Treasure Effects]] chosen.&lt;br /&gt;
&lt;br /&gt;
===Save Things!===&lt;br /&gt;
*Nearly everything that drops off enemies and harvestables are either useful in crafting or will earn you [[ProjectGorgon:Favor]] (see below). As a new player make sure to use the &amp;quot;Small Talk&amp;quot; option with every new NPC you discover to learn about their likes and dislikes. Experiment by giving gifts to NPCs that have skills that you would like to level up. This will give you over time an idea of what&amp;#039;s worth holding onto. &lt;br /&gt;
&lt;br /&gt;
*If you still are not sure or want to hold onto stacks of items to gift later, players have the option store it with Hulon and start buying additional vault slots once they run out. &lt;br /&gt;
&lt;br /&gt;
*For those what are worried about running out of room on their characters personal inv space, certain armor mods, skills and potions (temporarily) can increase the amount of space you have to carry items. Beware though! If you become overburdened with items you lose the ability to run.  &lt;br /&gt;
&lt;br /&gt;
*Do note that storing everything will lead to inventory problems! There are lots, and lots of items each with their specific use. While it may be helpful to have stacks and stacks of materials later, the space may be better used for items and materials that you can use with the skills you are working on at your level. If you do find yourself with not enough storage space, try to find an NPC that will take the extra items for favor, even if they are not in your arch of skills they may offer better prices or more down the road.&lt;/div&gt;</summary>
		<author><name>imported&gt;BetaNotus</name></author>
	</entry>
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