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	<title>ProjectGorgon:Giant Bat/Treasure Effects:By Ability - Revision history</title>
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	<updated>2026-04-08T09:53:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Giant_Bat/Treasure_Effects:By_Ability&amp;diff=6724&amp;oldid=prev</id>
		<title>imported&gt;ExtraBot: Automatically generated. If there&#039;s an issue, please message Extractum11 on Discord - Subglacious#0413</title>
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		<updated>2022-11-18T17:42:31Z</updated>

		<summary type="html">&lt;p&gt;Automatically generated. If there&amp;#039;s an issue, please message &lt;a href=&quot;/index.php?title=User:Extractum11&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:Extractum11 (page does not exist)&quot;&gt;Extractum11&lt;/a&gt; on Discord - Subglacious#0413&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- Updated on November 17, 2022 from v374--&amp;gt;&lt;br /&gt;
==&amp;lt;!--start--&amp;gt;Giant Bat Paired List==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Ability]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&amp;#039;t worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!&amp;lt;br&amp;gt;&lt;br /&gt;
Note that this only shows the max-level version of each treasure effect and ability.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;General Mods&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Giant Bat Base Damage +40%&amp;lt;br&amp;gt;&lt;br /&gt;
* Giant Bat Base Damage +40%&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature Damage (Direct &amp;amp; Per-Tick) +32% when Giant Bat is active&amp;lt;br&amp;gt;&lt;br /&gt;
* Max Health +21 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active&amp;lt;br&amp;gt;&lt;br /&gt;
* Max Health +21 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active&amp;lt;br&amp;gt;&lt;br /&gt;
* Indirect Trauma Damage +57% when Giant Bat is active&amp;lt;br&amp;gt;&lt;br /&gt;
* Indirect Trauma Damage +57% when Giant Bat is active&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Bat Stability 4&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Bat Stability heals 78 health&amp;lt;br&amp;gt;&lt;br /&gt;
* Bat Stability heals 78 health&amp;lt;br&amp;gt;&lt;br /&gt;
* Bat Stability Armor Heal +145&amp;lt;br&amp;gt;&lt;br /&gt;
* Bat Stability Armor Heal +145&amp;lt;br&amp;gt;&lt;br /&gt;
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Confusing Double 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Confusing Double heals you for 123 health&amp;lt;br&amp;gt;&lt;br /&gt;
* Confusing Double heals you for 123 health&amp;lt;br&amp;gt;&lt;br /&gt;
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Confusing Double restores 112 Power after a 10 second delay&amp;lt;br&amp;gt;&lt;br /&gt;
* Your Confusing Double deals +55% damage with each attack&amp;lt;br&amp;gt;&lt;br /&gt;
* Your Confusing Double deals +55% damage with each attack&amp;lt;br&amp;gt;&lt;br /&gt;
* Confusing Double summons an additional figment. Each figment deals +61 damage with each attack&amp;lt;br&amp;gt;&lt;br /&gt;
* Confusing Double summons an additional figment. Each figment deals +61 damage with each attack&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Deathscream 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Confusing Double Reuse Timer -13&amp;lt;br&amp;gt;&lt;br /&gt;
* Confusing Double Reuse Timer -13&amp;lt;br&amp;gt;&lt;br /&gt;
* Deathscream Damage +46%&amp;lt;br&amp;gt;&lt;br /&gt;
* Deathscream Damage +46%&amp;lt;br&amp;gt;&lt;br /&gt;
* Deathscream has a 60% chance to deal +100% damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Deathscream has a 60% chance to deal +100% damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Deathscream deals an additional 594 Trauma damage over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Deathscream deals an additional 594 Trauma damage over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Deathscream deals +45% damage and Power cost is -32, but the ability&amp;#039;s range is reduced to 12m&amp;lt;br&amp;gt;&lt;br /&gt;
* If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick&amp;lt;br&amp;gt;&lt;br /&gt;
* Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Drink Blood 8&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Drink Blood steals 44 additional health&amp;lt;br&amp;gt;&lt;br /&gt;
* Drink Blood steals 44 additional health&amp;lt;br&amp;gt;&lt;br /&gt;
* Drink Blood deals +136 Piercing damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Drink Blood deals +136 Piercing damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Drink Blood costs -27 Power&amp;lt;br&amp;gt;&lt;br /&gt;
* Drink Blood costs -27 Power&amp;lt;br&amp;gt;&lt;br /&gt;
* For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage&amp;lt;br&amp;gt;&lt;br /&gt;
* For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Drink Blood steals 96 more Health over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Drink Blood steals 96 more Health over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Rip 9&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Rip deals +34 damage and restores 11 Power&amp;lt;br&amp;gt;&lt;br /&gt;
* Rip deals +34 damage and restores 11 Power&amp;lt;br&amp;gt;&lt;br /&gt;
* Rip restores 20 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Rip restores 20 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second&amp;lt;br&amp;gt;&lt;br /&gt;
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
* Bat Stability provides +45% Projectile Evasion for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Bat Stability provides +45% Projectile Evasion for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Screech 8&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Screech Damage +41%&amp;lt;br&amp;gt;&lt;br /&gt;
* Screech Damage +41%&amp;lt;br&amp;gt;&lt;br /&gt;
* Screech has a 60% chance to deal +90% damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Screech has a 60% chance to deal +90% damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Screech deals +122 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Screech deals +122 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Screech deals 240 Trauma damage over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Screech deals 240 Trauma damage over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick&amp;lt;br&amp;gt;&lt;br /&gt;
* Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Sonic Burst 8&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Sonic Burst Damage +49%&amp;lt;br&amp;gt;&lt;br /&gt;
* Sonic Burst Damage +49%&amp;lt;br&amp;gt;&lt;br /&gt;
* Sonic Burst has a 60% chance to deal +100% damage to all targets&amp;lt;br&amp;gt;&lt;br /&gt;
* Sonic Burst has a 60% chance to deal +100% damage to all targets&amp;lt;br&amp;gt;&lt;br /&gt;
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Sonic Burst deals 210 Trauma damage over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Sonic Burst deals 210 Trauma damage over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick&amp;lt;br&amp;gt;&lt;br /&gt;
* Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Tear 8&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Tear Damage +45%&amp;lt;br&amp;gt;&lt;br /&gt;
* Tear Damage +45%&amp;lt;br&amp;gt;&lt;br /&gt;
* Tear has a 50% chance to deal +100% damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Tear has a 50% chance to deal +100% damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)&amp;lt;br&amp;gt;&lt;br /&gt;
* Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)&amp;lt;br&amp;gt;&lt;br /&gt;
* Tear and Virulent Bite deal +85 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Tear and Virulent Bite deal +85 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Virulent Bite 8&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Tear and Virulent Bite deal +85 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Tear and Virulent Bite deal +85 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Virulent Bite Damage +49%&amp;lt;br&amp;gt;&lt;br /&gt;
* Virulent Bite Damage +49%&amp;lt;br&amp;gt;&lt;br /&gt;
* Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Virulent Bite deals 222 Trauma damage to health over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Virulent Bite deals 222 Trauma damage to health over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Wing Vortex 8&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Vortex Damage +36.5%&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Vortex Damage +36.5%&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Vortex has a 30% chance to deal +38% damage and stun all targets&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Vortex has a 30% chance to deal +38% damage and stun all targets&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Vortex causes targets&amp;#039; next attack to deal -74 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Wing Vortex causes targets&amp;#039; next attack to deal -74 damage&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;ExtraBot</name></author>
	</entry>
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