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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3AHang_Outs</id>
	<title>ProjectGorgon:Hang Outs - Revision history</title>
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	<updated>2026-04-10T15:39:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Hang_Outs&amp;diff=7442&amp;oldid=prev</id>
		<title>imported&gt;Litrevan: /* Anagoge Island */  Updated to use categories for just Anagoge and Anagoge Records Facility. Eliminates NPCs with no Hang Outs.</title>
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		<updated>2023-02-16T12:29:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Anagoge Island: &lt;/span&gt;  Updated to use categories for just Anagoge and Anagoge Records Facility. Eliminates NPCs with no Hang Outs.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
This page records all known available Hang Outs for NPCs, by populating lists with information from the page of each NPC.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Please note that some NPCs do not have any Hang Outs.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
== Anagoge Island ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The NPCs of the starter island&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Anagoge NPCs&lt;br /&gt;
  notcategory = Anagoge Records Facility NPCs&lt;br /&gt;
  category   = Favor/Hang Outs&lt;br /&gt;
  include    = # Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Anagoge Records Facility&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  debug      = 1&lt;br /&gt;
  category   = Anagoge Records Facility NPCs&lt;br /&gt;
  category    = Favor/Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Region of Serbule ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Serbule Keep and surrounding area&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Serbule NPCs&lt;br /&gt;
  notcategory = Borghild NPCs&lt;br /&gt;
  notcategory = Brain Bug Cave&lt;br /&gt;
  notcategory = Carpal Tunnels NPCs&lt;br /&gt;
  notcategory = Crystal Cavern NPCs&lt;br /&gt;
  notcategory = Myconian Cave NPCs&lt;br /&gt;
  notcategory = Serbule Crypt NPCs&lt;br /&gt;
  notcategory = Serbule Sewers NPCs&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Borghild&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:There are no NPCs in Borghild at this time.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brain Bug Cave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:There are no NPCs in the Brain Bug Cave at this time.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crystal Cavern&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:There are no NPCs in the Serbule Sewers at this time.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Carpal Tunnels&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Carpal Tunnels NPCs&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Myconian Cave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Myconian Cave NPCs&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Serbule Crypt&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Serbule Crypt NPCs&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Serbule Sewers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:There are no NPCs in the Serbule Sewers at this time.&lt;br /&gt;
&lt;br /&gt;
== Serbule Hills ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The South Serbule region.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Serbule Hills NPCs&lt;br /&gt;
  notcategory = Serbule Hills Spider Cave NPCs&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Serbule Hills Spider Cave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:There are no NPCs in Serbule Hills Spider Cave at this time.&lt;br /&gt;
&lt;br /&gt;
== The Duchy of Eltibule ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eltibule Keep, Hogan&amp;#039;s Keep, and surrounding region.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Eltibule NPCs&lt;br /&gt;
  notcategory = Animal Nexus&lt;br /&gt;
  notcategory = Boarded up Basement&lt;br /&gt;
  notcategory = Dark Chapel&lt;br /&gt;
  notcategory = Goblin Dungeon&lt;br /&gt;
  notcategory = Hogan&amp;#039;s Basement&lt;br /&gt;
  notcategory = Red Wing Casino&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eltibule Crypt&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: There are no NPCs in the Eltibule Crypt at this time.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Goblin Dungeon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Goblin Dungeon NPCs&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Animal Nexus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: There are no NPCs in the Animal Nexus at this time.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Boarded up Basement&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: There are no NPCs in the Boarded up Basement at this time.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dark Chapel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Dark Chapel NPCs&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The harsh land of Kur Mountains ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; NPCs encountered around Ukorga&amp;#039;s Inn, and the rest of the region.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Kur Mountains NPCs&lt;br /&gt;
  notcategory = Kur Tower NPCs&lt;br /&gt;
  notcategory = Necromancer&amp;#039;s Courtyard NPCs&lt;br /&gt;
  notcategory = Sacred Grotto NPCs&lt;br /&gt;
  notcategory = Wolf Cave NPCs&lt;br /&gt;
  notcategory = Yeti Cave NPCs&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Kur Tower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Kur Tower NPCs&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Necromancer&amp;#039;s Courtyard&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:There are no NPCs in the Necromancer&amp;#039;s Courtyard at this time.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wolf Cave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Wolf Cave NPCs&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Yeti Cave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Yeti Cave NPCs&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The freezing region of Gazluk ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NPCs encountered in New Prestonbule Cave, at the Animal Camp, and the Gazluk Keep.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Gazluk NPCs&lt;br /&gt;
  notcategory = New Prestonbule Cave NPCs&lt;br /&gt;
  notcategory = Gazluk Keep NPCs&lt;br /&gt;
  notcategory = Amaluk Valley Cave NPCs&lt;br /&gt;
  notcategory = No-Name Cave NPCs&lt;br /&gt;
  notcategory = Snowblood Shadow Cave NPCs&lt;br /&gt;
  notcategory = Windy View Cave NPCs&lt;br /&gt;
 include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Prestonbule Cave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = New Prestonbule Cave NPCs&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gazluk Keep&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Gazluk Keep NPCs&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Amaluk Valley Cave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Amaluk Valley Cave NPCs&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No-Name Cave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: There are no NPCs in No-Name Cave at this time.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Snowblood Shadow Cave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Snowblood Shadow Cave NPCs&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Windy View Cave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: There are no NPCs in Windy View Cave at this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The region of Sun Vale ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NPCs encountered at the Gigantic Tree, and the Druid Groves.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Sun Vale NPCs&lt;br /&gt;
  notcategory = Molybdenum Mine NPCs&lt;br /&gt;
  notcategory = Sacrificial Sea Cave NPCs&lt;br /&gt;
  notcategory = Winter Nexus NPCs&lt;br /&gt;
  notcategory = Fish Bowl Cavern NPCs&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fish Bowl Cavern&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: There are no NPCs in Fish Bowl Cavern at this time.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No-Name Cave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: There are no NPCs in No-Name Cave at this time.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sacrificial Sea Cave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Sacrificial Sea Cave NPCs&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Winter Nexus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Winter Nexus NPCs&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The deserts of Ilmari ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; The NPCs of Amulna and the surrounding wasteland &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Ilmari NPCs&lt;br /&gt;
  notcategory = Labyrinth&lt;br /&gt;
  notcategory = War Caches&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Labyrinth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: There are no NPCs in Labyrinth at this time.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;War Caches&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: There are no NPCs in the War Caches at this time.&lt;br /&gt;
&lt;br /&gt;
== Rahu ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; The NPCs of Rahu &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Rahu NPCs&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The region of Red Wing Casino ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NPCs encountered at Casino.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Red Wing Casino NPCs&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Fae Realm ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NPCs encountered in the Fae Realm.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Fae Realm NPCs&lt;br /&gt;
  notcategory = The Wintertide&lt;br /&gt;
  notcategory = Winter Nexus&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Wintertide&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = The Wintertide NPCS&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Povus ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NPCs encountered in Povus.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Povus NPCs&lt;br /&gt;
  notcategory = Fungal Fortress&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fungal Fortress&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: There are no NPCs in Fungal Fortress at this time.&lt;br /&gt;
&lt;br /&gt;
== Heavenly Sewers ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NPCs encountered in Heavenly Sewers.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Heavenly Sewers NPCs&lt;br /&gt;
  notcategory = Heavenly Sewers&lt;br /&gt;
  include    = #Hang Outs&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:80%&amp;quot;,Name,Hang Outs&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Litrevan</name></author>
	</entry>
</feed>