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	<title>ProjectGorgon:Necromancy/Treasure Effects:By Ability - Revision history</title>
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	<updated>2026-04-08T14:53:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Necromancy/Treasure_Effects:By_Ability&amp;diff=10288&amp;oldid=prev</id>
		<title>imported&gt;ExtraBot: Automatically generated. If there&#039;s an issue, please message Extractum11 on Discord - Subglacious#0413</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Necromancy/Treasure_Effects:By_Ability&amp;diff=10288&amp;oldid=prev"/>
		<updated>2022-11-18T17:42:45Z</updated>

		<summary type="html">&lt;p&gt;Automatically generated. If there&amp;#039;s an issue, please message &lt;a href=&quot;/index.php?title=User:Extractum11&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:Extractum11 (page does not exist)&quot;&gt;Extractum11&lt;/a&gt; on Discord - Subglacious#0413&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- Updated on November 17, 2022 from v374--&amp;gt;&lt;br /&gt;
==&amp;lt;!--start--&amp;gt;Necromancy Paired List==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Ability]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&amp;#039;t worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!&amp;lt;br&amp;gt;&lt;br /&gt;
Note that this only shows the max-level version of each treasure effect and ability.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;General Mods&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Necromancy Base Damage +40%&amp;lt;br&amp;gt;&lt;br /&gt;
* Necromancy Base Damage +40%&amp;lt;br&amp;gt;&lt;br /&gt;
* Indirect Psychic Damage +40% when Necromancy is active&amp;lt;br&amp;gt;&lt;br /&gt;
* Indirect Psychic Damage +40% when Necromancy is active&amp;lt;br&amp;gt;&lt;br /&gt;
* Indirect Fire Damage +40% when Necromancy is active&amp;lt;br&amp;gt;&lt;br /&gt;
* Indirect Fire Damage +40% when Necromancy is active&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Death&amp;#039;s Hold 7&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Death&amp;#039;s Hold ignites the target, dealing 228 Fire damage over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Death&amp;#039;s Hold ignites the target, dealing 228 Fire damage over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Death&amp;#039;s Hold Damage +98%&amp;lt;br&amp;gt;&lt;br /&gt;
* Death&amp;#039;s Hold Damage +98%&amp;lt;br&amp;gt;&lt;br /&gt;
* Death&amp;#039;s Hold causes target to take +14% damage from Slashing for 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Death&amp;#039;s Hold causes target to take +14% damage from Electricity for 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Death&amp;#039;s Hold causes target to take +9.5% damage from Darkness for 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Deathgaze 7&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)&amp;lt;br&amp;gt;&lt;br /&gt;
* Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)&amp;lt;br&amp;gt;&lt;br /&gt;
* Deathgaze deals +84 damage and restores 83 armor to you&amp;lt;br&amp;gt;&lt;br /&gt;
* Deathgaze deals +84 damage and restores 83 armor to you&amp;lt;br&amp;gt;&lt;br /&gt;
* Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Deathgaze deals +104 damage and reuse timer is -3 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Deathgaze deals +104 damage and reuse timer is -3 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Heal Undead 8&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Heal Undead and Rebuild Undead restore +26 Health/Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Heal Undead and Rebuild Undead restore +26 Health/Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack&amp;lt;br&amp;gt;&lt;br /&gt;
* Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack&amp;lt;br&amp;gt;&lt;br /&gt;
* Heal Undead restores +20 and has a 25% chance to boost targets&amp;#039; mitigation +35 for 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Heal Undead restores +20 and has a 25% chance to boost targets&amp;#039; mitigation +35 for 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Heart&amp;#039;s Power 2&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Heart&amp;#039;s Power has a 28% chance to not actually consume the heart(s) &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(DEPRECATED)&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Life Crush 7&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Life Steal 7&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Life Steal restores 34 Health&amp;lt;br&amp;gt;&lt;br /&gt;
* Life Steal restores 34 Health&amp;lt;br&amp;gt;&lt;br /&gt;
* Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23&amp;lt;br&amp;gt;&lt;br /&gt;
* Life Steal reaps 35 additional health&amp;lt;br&amp;gt;&lt;br /&gt;
* Life Steal reaps 35 additional health&amp;lt;br&amp;gt;&lt;br /&gt;
* Life Steal deals 220 Psychic damage over 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Life Steal deals 220 Psychic damage over 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Provoke Undead 7&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Provoke Undead causes your minions to deal +35 damage for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Provoke Undead causes your minions to deal +35 damage for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Raise Skeletal Archer 7&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons deal +17% direct damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons deal +17% direct damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons have +50 health&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons have +50 health&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons have +76 armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons have +76 armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletal Archers and Mages deal +28 direct damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletal Archers and Mages deal +28 direct damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Raise Skeletal Battle Mage 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons deal +17% direct damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons deal +17% direct damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons have +50 health&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons have +50 health&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons have +76 armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons have +76 armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletal Archers and Mages deal +28 direct damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletal Archers and Mages deal +28 direct damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Raise Skeletal Swordsman 7&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons deal +17% direct damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons deal +17% direct damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons have +50 health&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons have +50 health&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons have +76 armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons have +76 armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletal Swordsmen have +108 armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletal Swordsmen have +108 armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletal Swordsmen taunt as if they did 850% more damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletal Swordsmen taunt as if they did 850% more damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(DEPRECATED)&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Raise Zombie 8&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)&amp;lt;br&amp;gt;&lt;br /&gt;
* Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)&amp;lt;br&amp;gt;&lt;br /&gt;
* Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)&amp;lt;br&amp;gt;&lt;br /&gt;
* Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)&amp;lt;br&amp;gt;&lt;br /&gt;
* Raised Zombies deal +21% damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Raised Zombies deal +21% damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Raised Zombies deal +39 damage and taunt as if they did +200% more damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Raised Zombies deal +39 damage and taunt as if they did +200% more damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Raised Zombies deal +20 damage and speed is +10&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Rebuild Undead 8&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Rebuild Undead Healing +71&amp;lt;br&amp;gt;&lt;br /&gt;
* Rebuild Undead Healing +71&amp;lt;br&amp;gt;&lt;br /&gt;
* Rebuild Undead restores 55 Health to you&amp;lt;br&amp;gt;&lt;br /&gt;
* Rebuild Undead restores 55 Health to you&amp;lt;br&amp;gt;&lt;br /&gt;
* Rebuild Undead restores 110 health/armor to your undead after a 10 second delay&amp;lt;br&amp;gt;&lt;br /&gt;
* Rebuild Undead restores 110 health/armor to your undead after a 10 second delay&amp;lt;br&amp;gt;&lt;br /&gt;
* Rebuild Undead Power Cost -34&amp;lt;br&amp;gt;&lt;br /&gt;
* Heal Undead and Rebuild Undead restore +26 Health/Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Heal Undead and Rebuild Undead restore +26 Health/Armor&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Spark of Death 7&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Spark of Death Damage +40%&amp;lt;br&amp;gt;&lt;br /&gt;
* Spark of Death Damage +40%&amp;lt;br&amp;gt;&lt;br /&gt;
* Spark of Death deals 180 Psychic damage over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Spark of Death deals 180 Psychic damage over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Spark of Death deals +28% damage and taunts +360&amp;lt;br&amp;gt;&lt;br /&gt;
* Spark of Death deals +28% damage and taunts +360&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Spleen&amp;#039;s Power 2&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Wave of Darkness 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Wave of Darkness Damage +44%&amp;lt;br&amp;gt;&lt;br /&gt;
* Wave of Darkness Damage +44%&amp;lt;br&amp;gt;&lt;br /&gt;
* Wave of Darkness deals 228 Psychic damage over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Wave of Darkness deals 228 Psychic damage over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Wave of Darkness deals +83 damage and reuse timer is -1 second&amp;lt;br&amp;gt;&lt;br /&gt;
* Wave of Darkness deals +83 damage and reuse timer is -1 second&amp;lt;br&amp;gt;&lt;br /&gt;
* Wave of Darkness deals +160 damage to sentient creatures&amp;lt;br&amp;gt;&lt;br /&gt;
* Wave of Darkness deals +160 damage to sentient creatures&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;ExtraBot</name></author>
	</entry>
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