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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3AShield%2FTreasure_Effects%3ABy_Ability</id>
	<title>ProjectGorgon:Shield/Treasure Effects:By Ability - Revision history</title>
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	<updated>2026-04-08T14:46:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Shield/Treasure_Effects:By_Ability&amp;diff=13144&amp;oldid=prev</id>
		<title>imported&gt;ExtraBot: Automatically generated. If there&#039;s an issue, please message Extractum11 on Discord - Subglacious#0413</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Shield/Treasure_Effects:By_Ability&amp;diff=13144&amp;oldid=prev"/>
		<updated>2022-11-18T17:42:53Z</updated>

		<summary type="html">&lt;p&gt;Automatically generated. If there&amp;#039;s an issue, please message &lt;a href=&quot;/index.php?title=User:Extractum11&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:Extractum11 (page does not exist)&quot;&gt;Extractum11&lt;/a&gt; on Discord - Subglacious#0413&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- Updated on November 17, 2022 from v374--&amp;gt;&lt;br /&gt;
==&amp;lt;!--start--&amp;gt;Shield Paired List==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Ability]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&amp;#039;t worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!&amp;lt;br&amp;gt;&lt;br /&gt;
Note that this only shows the max-level version of each treasure effect and ability.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;General Mods&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Shield Mastery Base Damage +40%&amp;lt;br&amp;gt;&lt;br /&gt;
* Shield Mastery Base Damage +40%&amp;lt;br&amp;gt;&lt;br /&gt;
* All types of shield Bash attacks restore 21 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* All types of shield Bash attacks restore 21 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.)&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield attacks have a 22% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield attacks have a 22% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times&amp;lt;br&amp;gt;&lt;br /&gt;
* Max Armor +60 when Shield is active&amp;lt;br&amp;gt;&lt;br /&gt;
* While Shield skill active: Mitigate Slashing +12, Piercing +12, and Crushing +12. Versus Elite attackers, these values are doubled&amp;lt;br&amp;gt;&lt;br /&gt;
* While Shield skill active: Mitigate Slashing +12, Piercing +12, and Crushing +12. Versus Elite attackers, these values are doubled&amp;lt;br&amp;gt;&lt;br /&gt;
* Max Armor +48, Direct Acid Mitigation +32, and Indirect Acid Mitigation +4 while Shield skill active&amp;lt;br&amp;gt;&lt;br /&gt;
* Max Armor +64 when Shield is active&amp;lt;br&amp;gt;&lt;br /&gt;
* When you are hit, all Shield abilities taunt +182 for 20 seconds (stacks up to 10 times)&amp;lt;br&amp;gt;&lt;br /&gt;
* Shield Team grants all allies 17% evasion of burst attacks for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Shield Team grants all allies 17% evasion of burst attacks for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Shield Team grants all allies +16 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Shield Team grants all allies +16 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20%&amp;lt;br&amp;gt;&lt;br /&gt;
* Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20%&amp;lt;br&amp;gt;&lt;br /&gt;
* Chance to Miraculously Avoid Death +115% when Shield is active&amp;lt;br&amp;gt;&lt;br /&gt;
* Chance to Miraculously Avoid Death +115% when Shield is active&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Bulwark Mode 3&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* While Bulwark Mode is enabled you recover 26 Armor per second&amp;lt;br&amp;gt;&lt;br /&gt;
* While Bulwark Mode is enabled you recover 26 Armor per second&amp;lt;br&amp;gt;&lt;br /&gt;
* While Bulwark Mode is enabled, other abilities cost -10 Power to use&amp;lt;br&amp;gt;&lt;br /&gt;
* While Bulwark Mode is active all your attacks taunt +50% and restore 17 Health to you&amp;lt;br&amp;gt;&lt;br /&gt;
* While Bulwark Mode is active all your attacks taunt +50% and restore 26 Armor to you&amp;lt;br&amp;gt;&lt;br /&gt;
* While Bulwark Mode is active all your attacks taunt +50% and restore 26 Armor to you&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Disrupting Bash 8&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities Damage +20%&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities Damage +20%&amp;lt;br&amp;gt;&lt;br /&gt;
* Disrupting Bash further reduces target&amp;#039;s Rage by 740&amp;lt;br&amp;gt;&lt;br /&gt;
* Disrupting Bash further reduces target&amp;#039;s Rage by 740&amp;lt;br&amp;gt;&lt;br /&gt;
* Disrupting Bash Damage +67%&amp;lt;br&amp;gt;&lt;br /&gt;
* Disrupting Bash Damage +67%&amp;lt;br&amp;gt;&lt;br /&gt;
* Disrupting Bash causes the next attack that hits you to deal 29 less damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Disrupting Bash causes the next attack that hits you to deal 29 less damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Disrupting Bash causes the target to take +10% damage from Crushing attacks for 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Disrupting Bash causes the target to take +10% damage from Crushing attacks for 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Elemental Ward 4&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Elemental Ward mitigates +54 Darkness damage for 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Elemental Ward mitigates +55 direct Trauma damage for 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Elemental Ward boosts your direct and indirect Electricity damage +40 for 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Elemental Ward boosts your direct and indirect Electricity damage +40 for 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Elemental Ward mitigates +32 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +32 more&amp;lt;br&amp;gt;&lt;br /&gt;
* Elemental Ward mitigates +32 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +32 more&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Emergency Bash 8&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities Damage +20%&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities Damage +20%&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Fight Me You Fools 8&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Fight Me You Fools Damage +53%&amp;lt;br&amp;gt;&lt;br /&gt;
* Fight Me You Fools Damage +53%&amp;lt;br&amp;gt;&lt;br /&gt;
* Fight Me You Fools deals +43% damage and taunts +500&amp;lt;br&amp;gt;&lt;br /&gt;
* Fight Me You Fools deals +43% damage and taunts +500&amp;lt;br&amp;gt;&lt;br /&gt;
* Fight Me You Fools deals +18% damage and restores 96 Health over 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Fight Me You Fools deals +18% damage and restores 96 Health over 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Fight Me You Fools boosts Core Attack Damage +200 for 6 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Fight Me You Fools boosts Core Attack Damage +200 for 6 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Finish It 7&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Finish It Damage +64%&amp;lt;br&amp;gt;&lt;br /&gt;
* Finish It Damage +64%&amp;lt;br&amp;gt;&lt;br /&gt;
* Finish It Damage +34% and Power Cost -19&amp;lt;br&amp;gt;&lt;br /&gt;
* Finish It Damage +34% and Power Cost -19&amp;lt;br&amp;gt;&lt;br /&gt;
* Finish It Restores 68 Health&amp;lt;br&amp;gt;&lt;br /&gt;
* Finish It Restores 68 Health&amp;lt;br&amp;gt;&lt;br /&gt;
* When you are hit, Finish It damage is +64 for 20 seconds (stacks up to 10 times)&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Fire Shield 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Shield boosts your direct and indirect Cold mitigation +16 for 20 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Shield boosts your direct and indirect Fire mitigation +16 for 20 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Shield causes melee attackers to ignite, dealing 120 Fire damage over 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Shield deals +96 Fire damage to melee attackers&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Shield deals +96 Fire damage to melee attackers&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Infuriating Bash 7&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities Damage +20%&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities Damage +20%&amp;lt;br&amp;gt;&lt;br /&gt;
* Infuriating Bash reduces the Power cost of melee attacks by 10 for 6 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Infuriating Bash reduces the Power cost of melee attacks by 10 for 6 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Infuriating Bash Damage +55%&amp;lt;br&amp;gt;&lt;br /&gt;
* Infuriating Bash Damage +55%&amp;lt;br&amp;gt;&lt;br /&gt;
* Infuriating Bash deals +36% damage and taunts +330&amp;lt;br&amp;gt;&lt;br /&gt;
* Infuriating Bash deals +36% damage and taunts +330&amp;lt;br&amp;gt;&lt;br /&gt;
* Infuriating Bash deals +48 damage and boosts your Indirect Acid Damage +54 for 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Infuriating Bash deals +48 damage and boosts your Indirect Acid Damage +54 for 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Quick Bash 8&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities Damage +20%&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities Damage +20%&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Rapid Recovery 7&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Reinforce 8&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Reinforce restores +105 Armor and Shield Team restores +53 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Reinforce restores +105 Armor and Shield Team restores +53 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Reinforce causes your Major Healing abilities to restore +52 for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Reinforce causes your Major Healing abilities to restore +52 for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* When you are hit by a monster&amp;#039;s Rage Attack, Reinforce restores +42 Armor for 60 seconds (stacks up to 10 times)&amp;lt;br&amp;gt;&lt;br /&gt;
* When you are hit by a monster&amp;#039;s Rage Attack, Reinforce restores +42 Armor for 60 seconds (stacks up to 10 times)&amp;lt;br&amp;gt;&lt;br /&gt;
* Reinforce boosts your Nice Attack Damage +160 for 9 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Reinforce boosts your Nice Attack Damage +160 for 9 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Shield Team 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Reinforce restores +105 Armor and Shield Team restores +53 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Reinforce restores +105 Armor and Shield Team restores +53 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Shield Team causes all targets&amp;#039; Survival Utility abilities to restore 100 Armor to them. Lasts 20 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Shield Team causes all targets&amp;#039; Survival Utility abilities to restore 100 Armor to them. Lasts 20 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Strategic Preparation 5&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Strategic Preparation boosts your Indirect Acid Damage +25% for 20 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Strategic Preparation boosts your in-combat Armor regeneration +28 for 20 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Strategic Preparation boosts your in-combat Armor regeneration +28 for 20 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Strategic Preparation causes your next attack to deal +130 damage if it is a Crushing, Slashing, or Piercing attack&amp;lt;br&amp;gt;&lt;br /&gt;
* Strategic Preparation causes your next attack to deal +130 damage if it is a Crushing, Slashing, or Piercing attack&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Stunning Bash 8&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities Damage +20%&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities Damage +20%&amp;lt;br&amp;gt;&lt;br /&gt;
* When you are hit by a monster&amp;#039;s Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +80 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* When you are hit by a monster&amp;#039;s Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +80 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Stunning Bash Damage +80%&amp;lt;br&amp;gt;&lt;br /&gt;
* Stunning Bash Damage +80%&amp;lt;br&amp;gt;&lt;br /&gt;
* Stunning Bash causes the target to take 210 Trauma damage over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Stunning Bash causes the target to take 210 Trauma damage over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Take The Lead 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Take the Lead heals you for 96 Health after a 15 second delay&amp;lt;br&amp;gt;&lt;br /&gt;
* Take the Lead heals you for 96 Health after a 15 second delay&amp;lt;br&amp;gt;&lt;br /&gt;
* Take the Lead boosts your movement speed +2.5 and you recover 48 Power after a 15 second delay&amp;lt;br&amp;gt;&lt;br /&gt;
* Take the Lead boosts your movement speed +2.5 and you recover 48 Power after a 15 second delay&amp;lt;br&amp;gt;&lt;br /&gt;
* Take the Lead boosts the taunt of all your attacks +160%&amp;lt;br&amp;gt;&lt;br /&gt;
* Take the Lead boosts the taunt of all your attacks +160%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;ExtraBot</name></author>
	</entry>
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