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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3AUnarmed%2FTreasure_Effects%3ABy_Ability</id>
	<title>ProjectGorgon:Unarmed/Treasure Effects:By Ability - Revision history</title>
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	<updated>2026-04-08T10:10:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Unarmed/Treasure_Effects:By_Ability&amp;diff=16062&amp;oldid=prev</id>
		<title>imported&gt;ExtraBot: Automatically generated. If there&#039;s an issue, please message Extractum11 on Discord - Subglacious#0413</title>
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		<updated>2022-11-18T17:42:56Z</updated>

		<summary type="html">&lt;p&gt;Automatically generated. If there&amp;#039;s an issue, please message &lt;a href=&quot;/index.php?title=User:Extractum11&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:Extractum11 (page does not exist)&quot;&gt;Extractum11&lt;/a&gt; on Discord - Subglacious#0413&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- Updated on November 17, 2022 from v374--&amp;gt;&lt;br /&gt;
==&amp;lt;!--start--&amp;gt;Unarmed Paired List==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Ability]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&amp;#039;t worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!&amp;lt;br&amp;gt;&lt;br /&gt;
Note that this only shows the max-level version of each treasure effect and ability.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;General Mods&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Unarmed Base Damage +40%&amp;lt;br&amp;gt;&lt;br /&gt;
* Unarmed Base Damage +40%&amp;lt;br&amp;gt;&lt;br /&gt;
* Unarmed attacks deal +20% damage when you have 33% or less of your Armor left&amp;lt;br&amp;gt;&lt;br /&gt;
* Unarmed attacks deal +20% damage when you have 33% or less of your Armor left&amp;lt;br&amp;gt;&lt;br /&gt;
* Unarmed attacks deal +42 Armor damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Unarmed attacks deal +42 Armor damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)&amp;lt;br&amp;gt;&lt;br /&gt;
* Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)&amp;lt;br&amp;gt;&lt;br /&gt;
* While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Taunt From Attack Damage +80% when Unarmed is active&amp;lt;br&amp;gt;&lt;br /&gt;
* Taunt From Attack Damage +80% when Unarmed is active&amp;lt;br&amp;gt;&lt;br /&gt;
* Chance to Ignore Knockbacks +30% when Unarmed is active&amp;lt;br&amp;gt;&lt;br /&gt;
* Chance to Ignore Knockbacks +30% when Unarmed is active&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Barrage 7&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)&amp;lt;br&amp;gt;&lt;br /&gt;
* Barrage Damage +54%&amp;lt;br&amp;gt;&lt;br /&gt;
* Barrage Damage +54%&amp;lt;br&amp;gt;&lt;br /&gt;
* Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Barrage costs -14 Power and restores 23 Armor to you&amp;lt;br&amp;gt;&lt;br /&gt;
* Barrage costs -14 Power and restores 23 Armor to you&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Bodyslam 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Hip Throw and Bodyslam deal +22% damage and generate -390 Rage&amp;lt;br&amp;gt;&lt;br /&gt;
* Hip Throw and Bodyslam deal +22% damage and generate -390 Rage&amp;lt;br&amp;gt;&lt;br /&gt;
* Bodyslam Damage +47%&amp;lt;br&amp;gt;&lt;br /&gt;
* Bodyslam Damage +47%&amp;lt;br&amp;gt;&lt;br /&gt;
* Bodyslam deals +80 damage and grants you immunity to direct damage for 3 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Bodyslam deals +435 damage to non-Elite enemies&amp;lt;br&amp;gt;&lt;br /&gt;
* Bodyslam deals +435 damage to non-Elite enemies&amp;lt;br&amp;gt;&lt;br /&gt;
* Bodyslam heals you for 130 health&amp;lt;br&amp;gt;&lt;br /&gt;
* Bodyslam heals you for 130 health&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Bruising Blow 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Bruising Blow causes the target to take +24% damage from Poison for 20 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Bruising Blow Damage +55%&amp;lt;br&amp;gt;&lt;br /&gt;
* Bruising Blow Damage +55%&amp;lt;br&amp;gt;&lt;br /&gt;
* Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Bruising Blow and Headbutt restore 28 Health&amp;lt;br&amp;gt;&lt;br /&gt;
* Bruising Blow and Headbutt restore 28 Health&amp;lt;br&amp;gt;&lt;br /&gt;
* Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Claw Barrage 3&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Claw Barrage Damage +119&amp;lt;br&amp;gt;&lt;br /&gt;
* Claw Barrage Damage +119&amp;lt;br&amp;gt;&lt;br /&gt;
* Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Cobra Strike 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Cobra Strike and Mamba Strike Damage +51%&amp;lt;br&amp;gt;&lt;br /&gt;
* Cobra Strike and Mamba Strike Damage +51%&amp;lt;br&amp;gt;&lt;br /&gt;
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Cobra Strike and Mamba Strike restore 42 Armor to you&amp;lt;br&amp;gt;&lt;br /&gt;
* Cobra Strike and Mamba Strike restore 42 Armor to you&amp;lt;br&amp;gt;&lt;br /&gt;
* Cobra Strike Damage +80&amp;lt;br&amp;gt;&lt;br /&gt;
* Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Front Kick 7&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Mamba Strike and Front Kick damage +68&amp;lt;br&amp;gt;&lt;br /&gt;
* Mamba Strike and Front Kick damage +68&amp;lt;br&amp;gt;&lt;br /&gt;
* Kick Damage +80&amp;lt;br&amp;gt;&lt;br /&gt;
* Kick Damage +80&amp;lt;br&amp;gt;&lt;br /&gt;
* Kick Damage +80&amp;lt;br&amp;gt;&lt;br /&gt;
* Kick attacks restore 42 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Kick attacks restore 42 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Front Kick Damage +40%&amp;lt;br&amp;gt;&lt;br /&gt;
* Kick attacks deal +18% damage and slow target&amp;#039;s movement speed by 45%&amp;lt;br&amp;gt;&lt;br /&gt;
* Kick attacks deal +34% damage when you have 33% or less of your Armor left&amp;lt;br&amp;gt;&lt;br /&gt;
* Kick attacks deal +34% damage when you have 33% or less of your Armor left&amp;lt;br&amp;gt;&lt;br /&gt;
* While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate&amp;lt;br&amp;gt;&lt;br /&gt;
* While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Headbutt 8&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)&amp;lt;br&amp;gt;&lt;br /&gt;
* Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)&amp;lt;br&amp;gt;&lt;br /&gt;
* Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Headbutt and Knee Kick Damage +108&amp;lt;br&amp;gt;&lt;br /&gt;
* Headbutt and Knee Kick Damage +108&amp;lt;br&amp;gt;&lt;br /&gt;
* Headbutt Damage +44%&amp;lt;br&amp;gt;&lt;br /&gt;
* Headbutt Damage +44%&amp;lt;br&amp;gt;&lt;br /&gt;
* Bruising Blow and Headbutt restore 28 Health&amp;lt;br&amp;gt;&lt;br /&gt;
* Bruising Blow and Headbutt restore 28 Health&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Hip Throw 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Hip Throw Damage +50%&amp;lt;br&amp;gt;&lt;br /&gt;
* Hip Throw Damage +50%&amp;lt;br&amp;gt;&lt;br /&gt;
* Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack&amp;#039;s total regular damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack&amp;#039;s total regular damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Hip Throw and Bodyslam deal +22% damage and generate -390 Rage&amp;lt;br&amp;gt;&lt;br /&gt;
* Hip Throw and Bodyslam deal +22% damage and generate -390 Rage&amp;lt;br&amp;gt;&lt;br /&gt;
* Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Infuriating Fist 5&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Jab and Infuriating Fist Damage +64&amp;lt;br&amp;gt;&lt;br /&gt;
* Jab and Infuriating Fist Damage +64&amp;lt;br&amp;gt;&lt;br /&gt;
* Punch, Jab, and Infuriating Fist restore 18 Health to you&amp;lt;br&amp;gt;&lt;br /&gt;
* Punch, Jab, and Infuriating Fist restore 18 Health to you&amp;lt;br&amp;gt;&lt;br /&gt;
* While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate&amp;lt;br&amp;gt;&lt;br /&gt;
* While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate&amp;lt;br&amp;gt;&lt;br /&gt;
* While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate&amp;lt;br&amp;gt;&lt;br /&gt;
* While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate&amp;lt;br&amp;gt;&lt;br /&gt;
* Infuriating Fist deals +40% damage and taunts +400&amp;lt;br&amp;gt;&lt;br /&gt;
* Infuriating Fist deals +40% damage and taunts +400&amp;lt;br&amp;gt;&lt;br /&gt;
* Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.&amp;lt;br&amp;gt;&lt;br /&gt;
* Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.&amp;lt;br&amp;gt;&lt;br /&gt;
* Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Jab 8&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Jab and Infuriating Fist Damage +64&amp;lt;br&amp;gt;&lt;br /&gt;
* Jab and Infuriating Fist Damage +64&amp;lt;br&amp;gt;&lt;br /&gt;
* Punch, Jab, and Infuriating Fist restore 18 Health to you&amp;lt;br&amp;gt;&lt;br /&gt;
* Punch, Jab, and Infuriating Fist restore 18 Health to you&amp;lt;br&amp;gt;&lt;br /&gt;
* While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate&amp;lt;br&amp;gt;&lt;br /&gt;
* While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate&amp;lt;br&amp;gt;&lt;br /&gt;
* While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate&amp;lt;br&amp;gt;&lt;br /&gt;
* While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Knee Kick 7&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Knee Kick Damage +44%&amp;lt;br&amp;gt;&lt;br /&gt;
* Knee Kick Damage +44%&amp;lt;br&amp;gt;&lt;br /&gt;
* Kick Damage +80&amp;lt;br&amp;gt;&lt;br /&gt;
* Kick Damage +80&amp;lt;br&amp;gt;&lt;br /&gt;
* Kick Damage +80&amp;lt;br&amp;gt;&lt;br /&gt;
* Kick attacks restore 42 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Kick attacks restore 42 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
* Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Kick attacks deal +18% damage and slow target&amp;#039;s movement speed by 45%&amp;lt;br&amp;gt;&lt;br /&gt;
* Kick attacks deal +34% damage when you have 33% or less of your Armor left&amp;lt;br&amp;gt;&lt;br /&gt;
* Kick attacks deal +34% damage when you have 33% or less of your Armor left&amp;lt;br&amp;gt;&lt;br /&gt;
* While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate&amp;lt;br&amp;gt;&lt;br /&gt;
* While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate&amp;lt;br&amp;gt;&lt;br /&gt;
* Headbutt and Knee Kick Damage +108&amp;lt;br&amp;gt;&lt;br /&gt;
* Headbutt and Knee Kick Damage +108&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Mamba Strike 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Mamba Strike Damage +47 and Reuse Time -1 sec&amp;lt;br&amp;gt;&lt;br /&gt;
* Mamba Strike Damage +47 and Reuse Time -1 sec&amp;lt;br&amp;gt;&lt;br /&gt;
* Mamba Strike and Front Kick damage +68&amp;lt;br&amp;gt;&lt;br /&gt;
* Mamba Strike and Front Kick damage +68&amp;lt;br&amp;gt;&lt;br /&gt;
* Cobra Strike and Mamba Strike Damage +51%&amp;lt;br&amp;gt;&lt;br /&gt;
* Cobra Strike and Mamba Strike Damage +51%&amp;lt;br&amp;gt;&lt;br /&gt;
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Cobra Strike and Mamba Strike restore 42 Armor to you&amp;lt;br&amp;gt;&lt;br /&gt;
* Cobra Strike and Mamba Strike restore 42 Armor to you&amp;lt;br&amp;gt;&lt;br /&gt;
* Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Punch 8&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Punch, Jab, and Infuriating Fist restore 18 Health to you&amp;lt;br&amp;gt;&lt;br /&gt;
* Punch, Jab, and Infuriating Fist restore 18 Health to you&amp;lt;br&amp;gt;&lt;br /&gt;
* While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate&amp;lt;br&amp;gt;&lt;br /&gt;
* While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate&amp;lt;br&amp;gt;&lt;br /&gt;
* While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate&amp;lt;br&amp;gt;&lt;br /&gt;
* While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Slashing Strike 4&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Slashing Strike Damage +31%&amp;lt;br&amp;gt;&lt;br /&gt;
* Slashing Strike Damage +31%&amp;lt;br&amp;gt;&lt;br /&gt;
* Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;ExtraBot</name></author>
	</entry>
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