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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=ProjectGorgon%3AWarden%2FTreasure_Effects%3ABy_Ability</id>
	<title>ProjectGorgon:Warden/Treasure Effects:By Ability - Revision history</title>
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	<updated>2026-04-08T13:27:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Warden/Treasure_Effects:By_Ability&amp;diff=16440&amp;oldid=prev</id>
		<title>imported&gt;ExtraBot: Automatically generated. If there&#039;s an issue, please message Extractum11 on Discord - Subglacious#0413</title>
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		<updated>2022-11-18T17:42:58Z</updated>

		<summary type="html">&lt;p&gt;Automatically generated. If there&amp;#039;s an issue, please message &lt;a href=&quot;/index.php?title=User:Extractum11&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:Extractum11 (page does not exist)&quot;&gt;Extractum11&lt;/a&gt; on Discord - Subglacious#0413&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- Updated on November 17, 2022 from v374--&amp;gt;&lt;br /&gt;
==&amp;lt;!--start--&amp;gt;Warden Paired List==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Ability]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&amp;#039;t worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!&amp;lt;br&amp;gt;&lt;br /&gt;
Note that this only shows the max-level version of each treasure effect and ability.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;General Mods&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Warden Base Damage +40%&amp;lt;br&amp;gt;&lt;br /&gt;
* Warden Base Damage +40%&amp;lt;br&amp;gt;&lt;br /&gt;
* Indirect Fire Damage +57% when Warden is active&amp;lt;br&amp;gt;&lt;br /&gt;
* Indirect Fire Damage +57% when Warden is active&amp;lt;br&amp;gt;&lt;br /&gt;
* Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active&amp;lt;br&amp;gt;&lt;br /&gt;
* Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active&amp;lt;br&amp;gt;&lt;br /&gt;
* Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active&amp;lt;br&amp;gt;&lt;br /&gt;
* Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Aggression Deterrent 5&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Controlled Burn and Aggression Deterrent deal +108 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Controlled Burn and Aggression Deterrent deal +108 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Aggression Deterrent Damage +43%&amp;lt;br&amp;gt;&lt;br /&gt;
* Aggression Deterrent Damage +43%&amp;lt;br&amp;gt;&lt;br /&gt;
* Aggression Deterrent ignites all targets, dealing 264 Fire damage over 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Aggression Deterrent ignites all targets, dealing 264 Fire damage over 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Aggression Deterrent Power Cost -18&amp;lt;br&amp;gt;&lt;br /&gt;
* Aggression Deterrent Power Cost -18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Apprehend 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Conditioning Shock and Apprehend deal +85 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Conditioning Shock and Apprehend deal +85 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Apprehend Damage +46%&amp;lt;br&amp;gt;&lt;br /&gt;
* Apprehend Damage +46%&amp;lt;br&amp;gt;&lt;br /&gt;
* Apprehend costs -22 Power&amp;lt;br&amp;gt;&lt;br /&gt;
* Apprehend costs -22 Power&amp;lt;br&amp;gt;&lt;br /&gt;
* Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Apprehend deals +80 damage, and damage type is changed to Electricity&amp;lt;br&amp;gt;&lt;br /&gt;
* Apprehend deals +40 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Conditioning Shock 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Conditioning Shock Damage +46%&amp;lt;br&amp;gt;&lt;br /&gt;
* Conditioning Shock Damage +46%&amp;lt;br&amp;gt;&lt;br /&gt;
* Conditioning Shock deals +66 damage and causes the target to suffer +20% Fire damage for 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Conditioning Shock deals +66 damage and reuse time is 2 seconds sooner&amp;lt;br&amp;gt;&lt;br /&gt;
* Conditioning Shock causes target&amp;#039;s next ability to deal -48 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Conditioning Shock causes target&amp;#039;s next ability to deal -48 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Conditioning Shock and Apprehend deal +85 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Conditioning Shock and Apprehend deal +85 damage&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Controlled Burn 5&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Apprehend deals +40 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)&amp;lt;br&amp;gt;&lt;br /&gt;
* Controlled Burn Damage +46%&amp;lt;br&amp;gt;&lt;br /&gt;
* Controlled Burn Damage +46%&amp;lt;br&amp;gt;&lt;br /&gt;
* Controlled Burn deals 366 indirect Fire damage over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Controlled Burn deals 366 indirect Fire damage over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Controlled Burn deals +128 damage and taunts +400 to all targets&amp;lt;br&amp;gt;&lt;br /&gt;
* Controlled Burn deals +128 damage and taunts +400 to all targets&amp;lt;br&amp;gt;&lt;br /&gt;
* Controlled Burn costs -27 Power&amp;lt;br&amp;gt;&lt;br /&gt;
* Controlled Burn and Aggression Deterrent deal +108 damage&amp;lt;br&amp;gt;&lt;br /&gt;
* Controlled Burn and Aggression Deterrent deal +108 damage&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Coordinated Assault 4&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Coordinated Assault causes all allies&amp;#039; Melee attacks to cost -11 Power for 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Coordinated Assault increases all allies&amp;#039; Max Health +45 for 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Coordinated Assault increases all allies&amp;#039; Max Armor +67 for 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Coordinated Assault causes all allies&amp;#039; melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Coordinated Assault causes all allies&amp;#039; melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Coordinated Assault grants all allies +8 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Coordinated Assault grants all allies +8 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Lethal Force 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Lethal Force Damage +43%&amp;lt;br&amp;gt;&lt;br /&gt;
* Lethal Force Damage +43%&amp;lt;br&amp;gt;&lt;br /&gt;
* Lethal Force Damage +160 and Power Cost -32&amp;lt;br&amp;gt;&lt;br /&gt;
* Lethal Force Damage +160 and Power Cost -32&amp;lt;br&amp;gt;&lt;br /&gt;
* Lethal Force deals +208 damage and reuse time is -5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Lethal Force deals +208 damage and reuse time is -5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Lethal Force deals 640 additional Fire damage over 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Lethal Force deals 640 additional Fire damage over 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Privacy Field 5&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Privacy Field deals +38% damage to melee attackers&amp;lt;br&amp;gt;&lt;br /&gt;
* Privacy Field deals +38% damage to melee attackers&amp;lt;br&amp;gt;&lt;br /&gt;
* Privacy Field deals +47 damage to all melee attackers, and the first melee attacker is knocked away&amp;lt;br&amp;gt;&lt;br /&gt;
* Privacy Field causes you to recover 16 Power when a melee attack deals damage to you&amp;lt;br&amp;gt;&lt;br /&gt;
* Privacy Field also deals its damage when you are hit by burst attacks, and damage is +70&amp;lt;br&amp;gt;&lt;br /&gt;
* Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +45&amp;lt;br&amp;gt;&lt;br /&gt;
* When Privacy Field deals damage, it also ignites the suspect, dealing 132 damage over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* When Privacy Field deals damage, it also ignites the suspect, dealing 132 damage over 12 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Pursuit Mode 3&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Stun Trap 5&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Stun Trap deals +272 damage to all nearby targets (when it activates)&amp;lt;br&amp;gt;&lt;br /&gt;
* Stun Trap deals +272 damage to all nearby targets (when it activates)&amp;lt;br&amp;gt;&lt;br /&gt;
* Stun Trap deals +45% damage to all nearby targets (when it activates)&amp;lt;br&amp;gt;&lt;br /&gt;
* Stun Trap deals +45% damage to all nearby targets (when it activates)&amp;lt;br&amp;gt;&lt;br /&gt;
* Stun Trap reuse timer is 10 seconds faster&amp;lt;br&amp;gt;&lt;br /&gt;
* Stun Trap deals +122 damage, and there&amp;#039;s a 50% chance you&amp;#039;ll place an extra trap&amp;lt;br&amp;gt;&lt;br /&gt;
* Stun Trap deals +122 damage, and there&amp;#039;s a 50% chance you&amp;#039;ll place an extra trap&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Warning Jolt 6&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Warning Jolt restores 8 Power, and ability range is increased 5 meters&amp;lt;br&amp;gt;&lt;br /&gt;
* Warning Jolt restores 8 Power, and ability range is increased 5 meters&amp;lt;br&amp;gt;&lt;br /&gt;
* Warning Jolt restores 16 Armor and taunts +400&amp;lt;br&amp;gt;&lt;br /&gt;
* Warning Jolt restores 16 Armor and taunts +400&amp;lt;br&amp;gt;&lt;br /&gt;
* Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
* Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;ExtraBot</name></author>
	</entry>
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