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	<title>ProjectGorgon:Weather Witching/Treasure Effects:By Slot - Revision history</title>
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	<updated>2026-04-08T09:51:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=ProjectGorgon:Weather_Witching/Treasure_Effects:By_Slot&amp;diff=16547&amp;oldid=prev</id>
		<title>imported&gt;Typedeck at 13:49, 18 September 2025</title>
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		<updated>2025-09-18T13:49:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Weather Witching Base Damage +50.0%&amp;lt;br/&amp;gt;Tempest Flight Speed 1.5 || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Every other use of Dampen restores 39 Power || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge deals an additional 161 nature damage over 7 seconds.&lt;br /&gt;
For 7 seconds, target has a 15% chance to Miss with any Melee attack. || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you use Summon Tornado 3 or higher, you summon a second tornado that is 2 ability-tiers weaker. In addition all summoned Tornadoes deal +15% Damage || Epic || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lightning Bolt deals +60 damage and hastens the current reuse timer of Summon Tornado by 3 seconds || Rare || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies restores 42 Armor every other second to allies in the area || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Shocking Grasp Damage +95. Shocking Grasp has a 100% chance to stun the target || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami Damage +116, Targets also take +30% damage from sentient weather phenomena for 30 seconds || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || When Wind Ward ends, you recover 243 Armor || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm damage +198 || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield increases target pet&amp;#039;s Poison Damage and Acid Damage (both direct and indirect) +20% for 15 seconds || Rare || Head, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Nature Damage +48.0% || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dampen debuffs the target so that it takes +12.5% damage from future Nature attacks for 10 seconds || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge deals +102 damage on contact and increases the target&amp;#039;s Poison Vulnerability and Electricity Vulnerability +18% for 30 seconds (non-stacking) || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summoned Tornadoes have +162 Max Health || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you trigger your Cloud Trick, you recover 142 Health || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies restores 33 Power every three seconds to allies in the area || Rare || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami Direct Damage +36.0% || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wind Ward absorbs +119 damage before dissipating || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Wind Ward is active, you gain +14.3% Burst Evasion || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm boosts the damage of your Nice Attacks +195 for 10 seconds || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield boosts target pet&amp;#039;s non-Rage Attack damage +58 for 15 seconds || Uncommon || OffHand, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dampen damage +60. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge damage +195 and hits all enemies within 7 meters of your target || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +200 damage. || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lightning Bolt damage +80. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target. || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || While your Cloud Trick is active (before you teleport), you gain +20% Projectile Evasion and +10% Melee Evasion || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you trigger Cloud Trick, your next attack deals +336 damage if it deals Nature damage || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Shocking Grasp Damage +23%. Range is increased +7 meters (but is still a Melee attack) || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami Damage +252, Every other casting resets the timer on Summon Tornado (so it can be used again immediately) || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Wind Ward is active, you gain +10.5% Melee Evasion || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm boosts your Cold Damage +12.5% for 15 seconds || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield grants target pet +67 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned. || Epic || Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Weather Witching Base Damage +50.0%&amp;lt;br/&amp;gt;Tempest Flight Speed 1.5 || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Using Dampen, Lightning Bolt, Shocking Grasp, or Hailstorm while simultaneously channeling a different Weather Witching ability boosts your next attack (which is typically the channeled ability, unless it&amp;#039;s not an attack) damage +34% || Epic || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge Damage +41% || Epic || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lightning Bolt deals +45 damage and range is +10 meters || Rare || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you trigger Cloud Trick, you recover 115 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly) || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies restores 38 Health every other second to allies in the area || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami Damage +355 || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wind Ward absorbs +62 damage before dissipating.&lt;br /&gt;
While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wind Ward Reuse Time -5&amp;lt;br/&amp;gt;Wind Ward Power Cost -80 || Epic || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm damage +67% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield boosts target pet&amp;#039;s Burst Evasion and Projectile Evasion +20% for 15 seconds || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Storm Shield targets all ally pets within 20 meters, but ability reuse time is increased +5 seconds || Epic || MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Electricity Damage (Direct &amp;amp; Per-Tick) +10.0% || Uncommon || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Every other use of Dampen restores 39 Power || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summoned Tornadoes have +162 Max Health || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you trigger Cloud Trick, you recover 115 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly) || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies restores 38 Health every other second to allies in the area || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Shocking Grasp Damage +95. Shocking Grasp has a 100% chance to stun the target || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Shocking Grasp Damage +100 and Accuracy +25 || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Shocking Grasp Reuse Time -5.5 || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami deals +560 Nature damage over 7 seconds || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wind Ward absorbs +119 damage before dissipating || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm boosts the damage of your Nice Attacks +195 for 10 seconds || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield boosts target pet&amp;#039;s non-Rage Attack damage +58 for 15 seconds || Uncommon || Chest, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Using Dampen, Lightning Bolt, Shocking Grasp, or Hailstorm while simultaneously channeling a different Weather Witching ability boosts your next attack (which is typically the channeled ability, unless it&amp;#039;s not an attack) damage +34% || Epic || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge Damage +41% || Epic || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +200 damage. || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lightning Bolt damage +50% || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you trigger your Cloud Trick, you recover 103 Power || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cloud Trick Reuse Time -7&amp;lt;br/&amp;gt;Cloud Trick Power Cost -77 || Rare || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies restores 42 Armor every other second to allies in the area || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami Damage +116, Targets also take +30% damage from sentient weather phenomena for 30 seconds || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || When Wind Ward ends, you recover 154 Health || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm damage +52% and Hailstorm damage type becomes Nature || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield increases target pet&amp;#039;s Electricity Damage and Nature Damage (both direct and indirect) +20% for 15 seconds || Rare || Ring, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Electricity Damage (Direct &amp;amp; Per-Tick) +10.0% || Uncommon || Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dampen deals Cold damage and debuffs the target so that it takes +12.5% damage from future Cold attacks for 10 seconds || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge deals +102 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards. || Epic || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lightning Bolt damage +50% || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you trigger your Cloud Trick, you recover 142 Health || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies Reset Time -5 seconds&lt;br /&gt;
Calm Skies Power Cost -20 || Epic || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami Direct Damage +36.0% || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || When Wind Ward ends, you recover 243 Armor || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm damage +198 || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm deals 325 Nature damage over 10 seconds || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield increases target pet&amp;#039;s Poison Damage and Acid Damage (both direct and indirect) +20% for 15 seconds || Rare || Necklace, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Nature Damage +48.0% || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge deals an additional 378 nature damage over 7 seconds || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summoned Tornado attacks deal +160 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking). || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you trigger your Cloud Trick, you recover 103 Power || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies restores 33 Power every three seconds to allies in the area || Rare || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Shocking Grasp Damage +54% || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami deals +560 Nature damage over 7 seconds || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || When Wind Ward ends, you recover 154 Health || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm damage +67% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield boosts target pet&amp;#039;s Burst Evasion and Projectile Evasion +20% for 15 seconds || Uncommon || Legs, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge deals an additional 378 nature damage over 7 seconds || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summoned Tornadoes move much faster and their attacks deal +32% damage || Rare || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lightning Bolt damage +133 || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +66 Power || Epic || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies Reset Time -5 seconds&lt;br /&gt;
Calm Skies Power Cost -20 || Epic || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami Damage +355 || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|50 || Channeled Weather Witching ablilities are not aborted if you are attacked while channeling. || Epic || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Wind Ward is active, you gain +20% Ranged Evasion || Epic || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm deals 325 Nature damage over 10 seconds || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield increases target pet&amp;#039;s Electricity Damage and Nature Damage (both direct and indirect) +20% for 15 seconds || Rare || Feet, Ring&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Typedeck</name></author>
	</entry>
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