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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AArena_Commander</id>
	<title>StarCitizen:Arena Commander - Revision history</title>
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	<updated>2026-04-09T14:33:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Arena_Commander&amp;diff=52674&amp;oldid=prev</id>
		<title>imported&gt;TheBookfinder: cat</title>
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		<updated>2025-12-21T15:25:29Z</updated>

		<summary type="html">&lt;p&gt;cat&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Arena Commander Logo.jpg|thumb|400px]]&lt;br /&gt;
[[File:Arena Commander 300i.jpg|thumb|300px|[[300i]] in Arena Commander]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Arena Commander&amp;#039;&amp;#039;&amp;#039; is an in-universe spaceflight simulation by [[StarCitizen:Original Systems]] that is used for entertainment and training. For players, it serves as a no-risk way to experiment with new [[StarCitizen:Ships]], fight off hordes of [[StarCitizen:Vanduul]] or [[StarCitizen:Pirates]], and practice for future engagements.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;&amp;gt;{{Cite RSI|url=module/arena-commander|text=Arena Commander}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
Arena Commander has a variety of game modes for players to join and play; whether by themselves, with friends, or with other online players. The current set of game modes include:&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
*Dying Star ([[StarCitizen:Pyro I]])&lt;br /&gt;
*Broken Moon (Between [[StarCitizen:Taranis II]] and [[StarCitizen:Broken Moon|Taranis 2a, Broken Moon]])&lt;br /&gt;
*New Horizon Speedway ([[StarCitizen:Green]], [[StarCitizen:Ellis system|Ellis]]) &amp;#039;&amp;#039;(Racing only)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Single Player (&amp;quot;Drone Sim&amp;quot;)===&lt;br /&gt;
*Arena Commander Tutorial&lt;br /&gt;
*Vanduul Swarm&lt;br /&gt;
*Pirate Swarm&lt;br /&gt;
*Free Flight&lt;br /&gt;
*Murray Cup Racing&lt;br /&gt;
&lt;br /&gt;
===Multiplayer (&amp;quot;Spectrum&amp;quot;)===&lt;br /&gt;
*Battle Royale&lt;br /&gt;
*Squadron Battle&lt;br /&gt;
*Capture the Core&lt;br /&gt;
*Vanduul Swarm co-op&lt;br /&gt;
*Murray Cup Racing&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
**Old Vanderal (difficulty: easy)&lt;br /&gt;
**Rikkord Memorial Raceway (difficulty: medium)&lt;br /&gt;
**Defford Link (difficulty: hard)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Inspiration===&lt;br /&gt;
In the early [[StarCitizen:2940]]s, [[StarCitizen:Tristan Blair]], [[StarCitizen:Charlie Bass]], and [[StarCitizen:Henry Garrity]] from [[StarCitizen:Original Systems]] were abroad a chartered flight back to [[StarCitizen:Terra]] after attending a convention on [[StarCitizen:Jalan]] to promote their latest title, [[StarCitizen:Times of Myth|&amp;#039;&amp;#039;Times of Myth&amp;#039;&amp;#039;]]. While their cruiser was waiting for traffic, a [[StarCitizen:UEE Navy|navy]] squadron intercepted a [[StarCitizen:Vanduul]] swarm directly in the traffic lane. The pilot of the cruiser calmly guided the ship out of the battle while the others on the ship panicked. That pilot&amp;#039;s reaction inspired Tristan to develop a game to help people fly better, to adopt flying as their second nature.&amp;lt;ref&amp;gt;{{Cite RSI|url=media/1c1bbpmb3uat3r/source/AC-Manual-1-1a-V11.pdf|text=Arena Commander Manual (1.1a V11)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
Unlike the previous series ULTIMATE and other games on the market, Arena Commander focuses on visceral immersion: playing the game is as close to flying a present-day [[StarCitizen:Aurora]] or [[StarCitizen:Hornet]] space fighter as it is possible to simulate with modern technology. [[StarCitizen:UEE Navy|Military]] pilots were used to help test the game during its development to ensure the quality of simulation. Also unlike ULTIMATE, Arena Commander is not developed for [[StarCitizen:MobiGlas]]. Instead, it makes use of the highest powered computers possible. It can be played on everything from dedicated gaming desktops to the internal computers found aboard starships.&amp;lt;ref name=&amp;quot;robertsspaceindustries.com&amp;quot;&amp;gt;{{Cite RSI|text=Comm-Link:Galactic Guide - Original Systems|int=Comm-Link:Galactic Guide - Original Systems|url=https://robertsspaceindustries.com/comm-link/transmission/13886-Galactic-Guide-Original-Systems}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Release===&lt;br /&gt;
Arena Commander was released in [[StarCitizen:2943]]. The game features in-depth simulation and its functionality can be expanded with a series of optional expansion packs, each adding more ships and scenarios for an additional fee. [[StarCitizen:UEE Navy|Military]] pilots claimed that there has never been such an accurate space combat simulation available for home users. Arena Commander has created a dedicated fan base across the [[StarCitizen:UEE]], lauded by gamers around the galaxy and by every reviewer from [[StarCitizen:Optimum Glas]] (the only six-star review ever issued) to the [[StarCitizen:New Terran Journal]], Arena Commander has completely changed Original Systems&amp;#039; reputation and altered how games are developed.&amp;lt;ref name=&amp;quot;robertsspaceindustries.com&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Arena Commander was originally revealed as Arena mode [[StarCitizen:Stretch Goals|stretch goal]]&amp;lt;ref&amp;gt;{{Cite RSI|text=Comm-Link:$16 Million!|int=Comm-Link:$16 Million!|url=https://robertsspaceindustries.com/comm-link/transmission/13226-16-Million}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
. Early in its history it was known as the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Dogfighting Module&amp;quot;&amp;#039;&amp;#039;&amp;#039;. It is the second stage of [[StarCitizen:Star Citizen]] playable modules that was released to the community on June 4, 2014.&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/transmission/13909-Arena-Commander-Launched|text= Arena Commander launched!}}&amp;lt;/ref&amp;gt; The name of dogfighting module has dropped after the release of [[StarCitizen:Star Citizen Patch V1.1.0|Star Citizen 1.1]] on March 15, 2015.&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/transmission/14651-Note-From-The-Chairman-Version-Numbering|text=Note from the Chairman: Version Numbering}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
it&amp;#039;s a great test bed for features that aren&amp;#039;t quiete ready for content, for an actual patch, like resources networks or engineering.&amp;lt;ref&amp;gt;[https://youtu.be/nyl6SquV4rY?feature=shared&amp;amp;t=2847 Star Citizen Live Q&amp;amp;A: Alpha 3.23 and Beyond], Star Citizen, YouTube, 4 May 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* There is a boxed copy of Arena Commander with [[StarCitizen:Wing Commander (series)|Wing Commander]] box art in the [[StarCitizen:Locker From Another Universe]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{Link RSI|url=media/1c1bbpmb3uat3r/source/AC-Manual-1-1a-V11.pdf|text=Arena Commander Manual (1.1a V11)}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navplate manufacturers|Original Systems}}&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Game Module]]&lt;br /&gt;
[[Category:Video_games_(lore)]]&lt;br /&gt;
[[Category:Video_games_by_Original Systems]]&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
	</entry>
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