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	<title>StarCitizen:Artificial Intelligence (development) - Revision history</title>
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	<updated>2026-04-09T13:13:47Z</updated>
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		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Artificial_Intelligence_(development)&amp;diff=52831&amp;oldid=prev</id>
		<title>imported&gt;TheBookfinder: see also</title>
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		<updated>2025-11-18T19:59:34Z</updated>

		<summary type="html">&lt;p&gt;see also&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{For|in-game lore|Artificial Intelligence}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Artificial Intelligence&amp;#039;&amp;#039;&amp;#039;, also known as AI, is used by [[StarCitizen:Cloud Imperium Games Ltd.|Cloud Imperium Games]] developers in toolsets, tooling, work, to manage large datasets&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://youtu.be/GWFC4TXOOv0?feature=shared&amp;amp;t=1887 Quantum Vegas 2955: Session 1: &amp;quot;Tech &amp;amp; Tools&amp;quot; with Sean Tracy], Quantum Vegas 2955, Youtube,  21 July 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s little bits and pieces of LLMs that are leveraged for toolsets. It&amp;#039;s one of the best query languages in the world, where any kind of data can be queried in any language and the AI will figure its way through it. For example a developer can ask the LLM to query the entire dataforge directory and ask &amp;quot;What&amp;#039;s the recoil characteristics on every single weapon, is there one that&amp;#039;s way out, show me a diagram&amp;quot;, and the AI will parse through it and show the diagram.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NPC AI ==&lt;br /&gt;
On the scale of &amp;#039;&amp;#039;[[StarCitizen:Star Citizen]]&amp;#039;&amp;#039;, CIG would need billions of conversations happening with [[StarCitizen:Non-player Character|NPCs]], but that would mean people to write that much. AI would solve that scaling problem, but technically it becomes very problematic. AI needs powerful GPU hardware to run on, while gamers don&amp;#039;t want a large chunk of their GPU being used just for that. This means a CPU approach, which is going to be slower and needs to be worked smarter. [[StarCitizen:Marco Corbetta]] has some ideas and is working on some R&amp;amp;D.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Voice AI ==&lt;br /&gt;
CIG partenered with ElevenLabs, a company that has built an AI voice platform.&amp;lt;ref&amp;gt;&amp;quot;[https://elevenlabs.io/press &amp;lt;nowiki&amp;gt;ElevenLabs is a growth-stage startup that has built the most realistic AI voice platform [...] and partnered with [...] gaming studios (Paradox, Cloud Imperium Games, Don’t Nod).&amp;lt;/nowiki&amp;gt;]&amp;quot;, elevenlabs.io, January 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other AI ==&lt;br /&gt;
If AI can be included, it could potentially be used in various says, such as a [[StarCitizen:MobiGlas]] assistant, a MobiGlas copilot, custom in-game advertisements, random advertisements, random text, etc.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:Kythera]]&lt;br /&gt;
* [[StarCitizen:CryAI]]&lt;br /&gt;
* [[StarCitizen:Subsumption]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Short description|IRL Artificial Intelligence}}&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
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