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	<title>StarCitizen:Base building - Revision history</title>
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	<updated>2026-04-09T16:24:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Base_building&amp;diff=53336&amp;oldid=prev</id>
		<title>imported&gt;Karinoir: /* Industry */</title>
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		<updated>2026-03-24T15:18:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Industry&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Base building concept art 3.jpg|thumb|400x400px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Base building&amp;#039;&amp;#039;&amp;#039; is an intended feature in &amp;#039;&amp;#039;[[StarCitizen:Star Citizen]]&amp;#039;&amp;#039;, where [[StarCitizen:player]]s will be able to build and own different structures, ranging from small homes to warehouses or communal buildings. Homesteads can be built inside or outside of a [[StarCitizen:Land Claim]], but those built outside a Land Claim will forfeit property rights or protection by [[StarCitizen:United Empire of Earth]] (UEE) and local law enforcement agencies&amp;lt;ref name=&amp;quot;CC53&amp;quot;&amp;gt;[https://youtu.be/RJUMsq_Bdt0?si=JrAX-xDqUtPSVh3c|text=CitizenCon 2953: Destination Adventure] on YouTube&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;CC54CH&amp;quot;&amp;gt;{{Cite RSI|url=https://www.youtube.com/watch?v=AmwKD_flLmw|text=CitizenCon 2954: Crafting Your Home}}  on YouTube&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;SCLQAC&amp;quot;&amp;gt;{{Cite RSI|url=https://www.youtube.com/watch?v=JR8CtbQXLw8|text=Star Citizen Live: Q&amp;amp;A Crafting and Base Building}}  on YouTube&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Structures==&lt;br /&gt;
[[File:Grav-cart.png|thumb|437x437px|The Grav-Cart is used for building small structures.]]&lt;br /&gt;
Players can build structures on their lands employing a variety of devices like [[StarCitizen::Category:Construction vehicles|construction vehicles]]&amp;lt;ref name=&amp;quot;CC53&amp;quot; /&amp;gt;, the [[StarCitizen:Grav-Cart]] or the [[StarCitizen:Construction Hub]]&amp;lt;ref name=&amp;quot;CC54CH&amp;quot; /&amp;gt;, ranging from the Surveyor to the [[StarCitizen:Pioneer]]. The vehicle employed will determine which structures (Small, Medium, Large, Extra-large) can be build.&lt;br /&gt;
&lt;br /&gt;
Construction devices initially allow players to [[StarCitizen:Land Claim|claim land]]. &lt;br /&gt;
&lt;br /&gt;
=== Building process ===&lt;br /&gt;
[[File:Base building structure creation select concept.png|thumb|Building selection mode.]]&lt;br /&gt;
When deployed, the construction device spawns at least two drones. The survey drone provides an overview of the surrounding area using augmented reality to analyze the terrain. Once a suitable location has been selected, the player enters building creation mode, which allows him to choose the type of structure to construct and position it correctly.&amp;lt;ref name=&amp;quot;CC54CH&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Building a structure requires a  supply of specific [[StarCitizen:Commodity|resources]], similar to the [[StarCitizen:Crafting|crafting system]]. Higher-quality materials result in a better-quality structure.&lt;br /&gt;
[[File:Base building structure creation build concept.png|thumb|Small habs building requierements.]]&lt;br /&gt;
Once the building process has begun, the construction drones take off from their devicess, gather nearby resources and build the structure in real time. They repeatedly refill their internal storage as needed until the project is complete. The construction site must remain supplied with resources to avoid delays or interruptions. Build times can range from several hours for smaller structures to days, weeks, or even months depending on its scale. Having multiple construction drones allows several buildings to be constructed simultaneously. Large drones can build small structures faster.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=k-mlcAxu53I&amp;amp;t=1150s CitizenCon 2954: Captains of Industry]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drones continue working even if the player is AFK or offline. If they cannot return to their home ship after completing their task, they will self-destruct and must be repaired or replaced. It is not possible to interfere with or land on a construction site while building is in progress.&amp;lt;ref name=&amp;quot;SCLQAC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Terrain ====&lt;br /&gt;
Terrain selection is essential when choosing where to build a structure. The survey drone provides a detailed view of the area, indicating whether the construction zone is restricted or not, and whether the terrain is sufficiently flat for building.&amp;lt;ref name=&amp;quot;CC54CH&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also allows players to detect underground resource deposits, including their quantity and quality, as well as whether they are gaseous, liquid, or solid.&lt;br /&gt;
&lt;br /&gt;
For solving the problem of the terrain, player can set foundations tiles. Foundations are a simple type of structure that can extend from very large structures such as hangar bays and which smaller structures such as freight elevators can be built upon. Foundations also permit the usage of decal placement, which can be useful for such things as denoting where vehicles should land or park on the foundation.&lt;br /&gt;
&lt;br /&gt;
Some buildings do light terrain change, like to match stairs to terrain.&lt;br /&gt;
&lt;br /&gt;
There is exclusion zone around your plot so no one can buy/build to box you in.&amp;lt;ref name=&amp;quot;SCLQAC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Natural reserves prohibit base construction, as do areas located near major cities.&lt;br /&gt;
&lt;br /&gt;
=== Power supply ===&lt;br /&gt;
[[File:Base building ressource management concept.png|thumb|350x350px|A generator can power several buildings.]]&lt;br /&gt;
Each structure has either a powered or unpowered state, making energy essential for the operation of a base.&amp;lt;ref name=&amp;quot;CC54CH&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Energy is required to make the interior atmosphere breathable, power lighting systems, operate doors, and enable all building-specific functionalities, particularly for crafting and resource production facilities. It is therefore a critical component of base functionality.&lt;br /&gt;
&lt;br /&gt;
Generators are the structures responsible for producing energy. There are several types of energy generators: geothermal, solar, fusion. They can be connected to buildings through a resource management system, allowing players to monitor consumption, needs, and potential shortages. However, these systems require regular maintenance, including replacing fuses, managing resource flows, and performing general upkeep to prevent interruptions.&amp;lt;ref name=&amp;quot;CC54CH&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Statistics and upgrades ===&lt;br /&gt;
Structures can be upgraded from tier 1 to tier 3. Better [[StarCitizen:Commodity|materials]] allow for better upgrades. Building upgrades improve the building&amp;#039;s statistics.&amp;lt;ref name=&amp;quot;CC54CH&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Here are the main statistics of a typical building :&lt;br /&gt;
&lt;br /&gt;
* integrity&lt;br /&gt;
* wear resistance&lt;br /&gt;
* Power requierement&lt;br /&gt;
* water requierement&lt;br /&gt;
* signature&lt;br /&gt;
* [[StarCitizen:hacking]] level&lt;br /&gt;
&lt;br /&gt;
=== Decorations ===&lt;br /&gt;
[[File:Decorative augmented reality mode.png|thumb|250x250px|Decorative augmented reality mode.]]&lt;br /&gt;
Players can furnish their spaces with [[StarCitizen::Category:Furniture|furniture]], machines, and decorative items.&lt;br /&gt;
&lt;br /&gt;
With the decorative augmented reality mode, objects are handled as holograms, making it easier to place them even in tight spaces. It is also possible to lock items in place to prevent other players from moving them, allowing for the creation of various environments such as hospitals, workshops, or luxurious living spaces.&amp;lt;ref name=&amp;quot;CC54CH&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players can apply different colors and skins to their structures, for visual identity. Some skins can be obtained in-game, unlocked through progression, or tied to specific activities.&amp;lt;ref name=&amp;quot;SCLQAC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to colors, custom markings such as [[StarCitizen:Player organizations|organization]] names or symbols can be added. Buildings can also feature different [[StarCitizen:Architecture|architectural]] styles.&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
[[File:Large solid extractor.png|thumb|Large solid extractor.]]&lt;br /&gt;
Players can install different types of extractors to harvest underground [[StarCitizen:Commodity|resources]] (solid, liquid, gaseous, or biological). Extractors degrade over time with use, requiring [[StarCitizen:fuse]] replacement and structural repairs using crafting materials, as well as a continuous power supply.&lt;br /&gt;
&lt;br /&gt;
The raw resources collected can be processed into [[StarCitizen:Refining|refined]] materials using refineries. There are three types of refineries: solid, liquid, and gaseous. A terminal allows players to select which [[StarCitizen:blueprint]] to use and which refining method to apply.&lt;br /&gt;
&lt;br /&gt;
It is also possible to build [[StarCitizen:crafting]] facilities to construct [[StarCitizen:Ground vehicles|vehicles]] and [[StarCitizen:ships]], ranging from small to large sizes.&amp;lt;ref name=&amp;quot;CC54CH&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[StarCitizen:pioneer]] is a vehicle capable of [[StarCitizen:crafting]] and resource extraction.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Storage ===&lt;br /&gt;
Storage can be managed using [[StarCitizen:Freight elevator|freight elevators]]. These can be connected together to form an interconnected freight elevator network, allowing a shared inventory across multiple points of the base. There is a maximum connection distance between two elevators.&amp;lt;ref name=&amp;quot;CC54CH&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also possible to build [[StarCitizen:Hangar|hangars]] of different sizes to store [[StarCitizen:ships]].&lt;br /&gt;
&lt;br /&gt;
Storage can also be shared with other players.&lt;br /&gt;
&lt;br /&gt;
== Protection ==&lt;br /&gt;
[[File:Defensive structures &amp;quot;New Manchester&amp;quot;.png|thumb|400x400px|Defensive structures consisting of walls and turrets.]]&lt;br /&gt;
Base can be located in High Security, Low Security and No Security areas. High Security areas are located in [[StarCitizen:United Empire of Earth|UEE]] controlled territory. Low Security areas are located in an area controlled by an independent [[StarCitizen::Category:Companies|corporation]], [[StarCitizen::Category:Outlaw organizations|gang]] or faction. No Security areas are unprotected. Base located in High and Low Security areas are subjected to taxes and/or fees, whereas those in lawless areas require no official fees or taxes&amp;lt;ref name=&amp;quot;CC53&amp;quot; /&amp;gt;.&lt;br /&gt;
It is possible to grant other [[StarCitizen:Player characters|players]] or [[StarCitizen:Player organizations|organizations]] access to your base. Authorized players can build within the land claim area and share storage. Players can also set their spawn point there.&lt;br /&gt;
&lt;br /&gt;
Planetary shields make bases completely invulnerable, even from the outside of the shield.&lt;br /&gt;
&lt;br /&gt;
Players can also set up their own defenses. These include perimeter walls, [[StarCitizen:shields]] that prevent aerial bombardment, and a range of automated turrets (such as [[StarCitizen:Point Defense Turret|PDT]]&amp;lt;nowiki/&amp;gt;s) capable of shooting down [[StarCitizen:Missile|missiles]], with anti-air, anti-vehicle, and anti-personnel systems.&amp;lt;ref name=&amp;quot;CC54CH&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attacks are only allowed on [[StarCitizen:Shard|shards]] where the player is connected. If the player is offline, the building remains as a visitable and functional replica, but cannot be attacked.&amp;lt;ref name=&amp;quot;SCLQAC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In lawless areas, bases can be attacked even while the player is offline, which makes automated defenses and camouflage especially important.&amp;lt;ref name=&amp;quot;SCLQAC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;High Security&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Low Security&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;No Security&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Land Claim&lt;br /&gt;
|Land Claim&lt;br /&gt;
|No Land Claim&lt;br /&gt;
|-&lt;br /&gt;
|Full protection&lt;br /&gt;
|Low protection&lt;br /&gt;
|No protection&lt;br /&gt;
|-&lt;br /&gt;
|High taxes and fees&lt;br /&gt;
|Low taxes or fees&lt;br /&gt;
|No taxes or fees&lt;br /&gt;
|-&lt;br /&gt;
|Low risk, low reward&lt;br /&gt;
|Medium risk, medium reward&lt;br /&gt;
|High risk, high reward&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Insurance==&lt;br /&gt;
Structures built inside a proper registered land claim will be able to be [[StarCitizen:insurance|insured]].&amp;lt;ref name=&amp;quot;QALicense02&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/engineering/16319-Q-A-UEE-Land-Claim-Licenses-Part-2/|text=Q&amp;amp;A: UEE Land Claim Licenses 2|int=Comm-Link:Q-A-Land-Claim-License 2}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
It is possible to  create a terminal with a list of [[StarCitizen:items]] for sale link to the freight elevator. Stores can also be in the form of objects directly on display. Shops can be visited even if the player is offline.&lt;br /&gt;
&lt;br /&gt;
===Structure overview===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Structure&lt;br /&gt;
![[StarCitizen:Architecture|Available styles]]&lt;br /&gt;
|Submodule&lt;br /&gt;
!Cost (UEC)&lt;br /&gt;
!Purpose&lt;br /&gt;
|-&lt;br /&gt;
| Big Warehouse&lt;br /&gt;
|[[StarCitizen:Colonial Style|Colonial]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Increases the quantity of raw ore, refined materials, organic products, and supplies that may be held at the outpost at a given time&lt;br /&gt;
|-&lt;br /&gt;
| Communal building&lt;br /&gt;
|[[StarCitizen:Colonial Style|Colonial]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Provides common facilities and services for organizations and dwellers&lt;br /&gt;
|-&lt;br /&gt;
| Communication tower&lt;br /&gt;
|[[StarCitizen:Colonial Style|Colonial]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[StarCitizen::Category:Fabricators|Fabricator]]&lt;br /&gt;
|[[StarCitizen:Colonial Style|Colonial]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Enables the production of [[StarCitizen:Items]], [[StarCitizen::Category:Furniture|furniture]], structures and [[StarCitizen::Category:Vehicles|vehicles]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[StarCitizen:Habitation Module]]&lt;br /&gt;
| [[StarCitizen:Colonial Style|Colonial]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| Enables authorized users to respawn at that location&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Armory&lt;br /&gt;
| &lt;br /&gt;
| Small arms storage locker, intended to ensure that any defenders of the establishment have sufficient firepower on hand to repel intruders&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Cooling station&lt;br /&gt;
|&lt;br /&gt;
| A 4 m x 5 m addon intended to help cool server racks for data storage and processing.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[StarCitizen:Garage module|Garage, small]]&lt;br /&gt;
|&lt;br /&gt;
| An addon used to store, services and repair vehicles. Capable to hold at least an [[StarCitizen:Ursa Rover]].&amp;lt;ref name=&amp;quot;ISC210225&amp;quot;&amp;gt;[https://youtu.be/LmQ9P5lNgUA?si=U7HJjY-l5XtufGrm|text=Inside Star Citizen: On the Gun, Off the Trolley - Winter 2021] 2024-02-06 on YouTube&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Liquid silo array&lt;br /&gt;
|[[StarCitizen:Colonial Style|Colonial]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Structure able to store liquid materials in great quantities.&lt;br /&gt;
|-&lt;br /&gt;
| Material silos&lt;br /&gt;
|[[StarCitizen:Colonial Style|Colonial]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Structure able to store solid granular materials in great quantities.&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Scanner&lt;br /&gt;
|[[StarCitizen:Colonial Style|Colonial]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Power plant&lt;br /&gt;
|[[StarCitizen:Colonial Style|Colonial]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| A 6 m x 13 m standalone structure that generates power through the use of fuel.&lt;br /&gt;
|-&lt;br /&gt;
| Refinery&lt;br /&gt;
|[[StarCitizen:Colonial Style|Colonial]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Production facility composed of a group of chemical engineering unit processes and unit operations refining raw [[StarCitizen:ore]] into refined materials.&lt;br /&gt;
|-&lt;br /&gt;
| [[StarCitizen:Small Home (Colonial Style)|Small home]]&lt;br /&gt;
|[[StarCitizen:Colonial Style|Colonial]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Consists of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time.&lt;br /&gt;
|-&lt;br /&gt;
| Warehouse&lt;br /&gt;
|[[StarCitizen:Colonial Style|Colonial]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Increases the quantity of raw ore, refined materials, organic products, and supplies that may be held at the outpost at a given time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[StarCitizen:Architecture]]&lt;br /&gt;
*[[StarCitizen:Land Claim]]&lt;br /&gt;
*[[StarCitizen:Player space station]]&lt;br /&gt;
&lt;br /&gt;
==Gallery== &lt;br /&gt;
{{for|a full gallery|:Category:Base building images}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Concept=&lt;br /&gt;
{{gallery&lt;br /&gt;
|Base building concept art 1.png&lt;br /&gt;
|Base building concept art 2.png&lt;br /&gt;
|Base building concept art 4.png&lt;br /&gt;
|Base building concept art 5.png&lt;br /&gt;
|Base building concept art 6.png&lt;br /&gt;
|Base building concept art 7.png&lt;br /&gt;
|Base building concept art 8.png&lt;br /&gt;
|Base building concept art 9.png&lt;br /&gt;
|Base building concept art 10.png&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Gameplay_Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Karinoir</name></author>
	</entry>
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