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	<title>StarCitizen:Billy Lord - Revision history</title>
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	<updated>2026-04-09T21:27:10Z</updated>
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		<title>imported&gt;TheBookfinder: internal links</title>
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		<updated>2024-04-21T02:29:25Z</updated>

		<summary type="html">&lt;p&gt;internal links&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Billy Lord.png|thumb|Billy Lord]]&amp;#039;&amp;#039;&amp;#039;Billy Lord&amp;#039;&amp;#039;&amp;#039; is a Character Artist who worked at [[StarCitizen:Cloud Imperium|Cloud Imperium Games]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=IO1kjjpnHk0&amp;amp;t=1s Meet the Devs: Austin Art Team (2015.02.24)], Star Citizen, YouTube&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14278-Monthly-Report-October-2014|text=David Jennison and Billy Lord are doing their best to ensure that they live up to the high standards of the rest of the game|accessdate=2015-11-05}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Works at CIG==&lt;br /&gt;
He worked at CIG from February 2014 to November 2015 on [[StarCitizen:Arena Commander]], [[StarCitizen:Star Marine]] and the [[StarCitizen:Persistent Universe]].&amp;lt;ref&amp;gt;[https://www.linkedin.com/in/billylord Billy Lord], Linkedin&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.artstation.com/willlord/profile About], Billy Lord, artstation.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
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CIG decided it was best for them to move the character team to the studio in Manchester, England and though Billy Lord was offered the opportunity to move to England, he declined.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://80.lv/articles/working-at-facial-details-of-the-game-characters/ Working at Facial Details of the Game Character], 80.lv, 04 September 2018&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Other Works==&lt;br /&gt;
He started his career in 2012 as a Texture Artist for smaller mobile app development studio Mirar.  They worked on product visualization and accessibility apps like the Glasses.com Virtual Try On, to “try on” hundreds of brand name eyeglasses from the comfort of one&amp;#039;s home on an iPad.  However Billy Lord  yearned to use his skills in the games industry.  His former teacher and friend, Isaac Oster was doing some freelance for Liquid Development and pitched his name to the management. So he started burning the candle at both ends, working at Mirar by day and Liquid Development by night.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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After Mirar, he  had the opportunity to start the character team at Cloud Imperium Games with his friend and mentor [[StarCitizen:David Jennison]].&amp;lt;ref&amp;gt;[https://youtu.be/yavfOREH8sA?feature=shared&amp;amp;t=70 Wingman&amp;#039;s Hangar ep055 . February 5, 2014], Star Citizen, YouTube&amp;lt;/ref&amp;gt;&lt;br /&gt;
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After CIG, Arkane Studios had a senior character artist opening to which he applied. This was a dream come true for him as he had always wanted to work under the Zenimax umbrella. It has been a great experience and they have since shipped &amp;#039;&amp;#039;PREY&amp;#039;&amp;#039; and &amp;#039;&amp;#039;PREY: Moon Crash&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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==Quotes==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;It was a maelstrom of ideas and techniques to help bring [[StarCitizen:Chris Roberts]]‘ visions to life for [[StarCitizen:Star Citizen]].  It was there I was exposed to some of the most cutting-edge techniques and tools that the industry had available, from facial scanning and [[StarCitizen:motion capture]] to hair and [[StarCitizen:Starcloth|cloth]] generation. &amp;quot; -Billy Lord&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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==References==&lt;br /&gt;
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[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
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