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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3ABrian_Canary</id>
	<title>StarCitizen:Brian Canary - Revision history</title>
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	<updated>2026-04-09T13:15:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Brian_Canary&amp;diff=53607&amp;oldid=prev</id>
		<title>imported&gt;TheBookfinder: cat</title>
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		<updated>2026-01-16T19:20:27Z</updated>

		<summary type="html">&lt;p&gt;cat&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Brian Canary&amp;#039;&amp;#039;&amp;#039; is Senior Lead Game Designer at [[StarCitizen:Cloud Imperium Games Ltd.|Cloud Imperium Games]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=u2XUmY-O1sw Inside Star Citizen: Align and Mine], Star Citizen, Youtube, 27 march 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Work at CIG ==&lt;br /&gt;
He joined CIG in September 2024 as Senior Principal AI Designer before becoming Senior Lead AI Designer and Senior Lead Game Designer.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.linkedin.com/in/briancanary/details/experience/ Brian Canary], linkedin&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Works ==&lt;br /&gt;
&lt;br /&gt;
He Lead Tester at Sony Interactive Studios America in 1994, then became Designer / Associate Producer there, working on &amp;#039;&amp;#039;EverQuest&amp;#039;&amp;#039;. In 2000 he co-founded eMusement, working on the [[StarCitizen:MMO]] &amp;#039;&amp;#039;Heroes and Villains.&amp;#039;&amp;#039; In 2002 he became Lead Designer / Associate Producer at Lucky Chicken Games where he Directed design and production on &amp;#039;&amp;#039;Aquaman: Battle for Atlantis, Robotech, Tonka: Rescue Patrol&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Underworld: The Eternal War&amp;#039;&amp;#039;. In 2005 he became Content Developer at EA Mythic where he worked on &amp;#039;&amp;#039;Dark Age of Camelot: Darkness Rising&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Warhammer: Age of Reckoning&amp;#039;&amp;#039;. In 2006 he joined Cryptic Studios as Game Designer, working on &amp;#039;&amp;#039;Marvel Universe Online&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Champions Online&amp;#039;&amp;#039;. In 2008 he became Senior Designer at Trion World Network working on &amp;#039;&amp;#039;Rift: Planes of Telara&amp;#039;&amp;#039;. In 2009 he was Game Designer at Sparkplay Media working on Earth Eternal before joining Storm8 the same year working on Iphone games. In 2010 he went to Moblyng as Lead Game Designer and in 2011 he went to Bigpoint Inc as Lead Designer working on &amp;#039;&amp;#039;Battlestar Galactica Online&amp;#039;&amp;#039;. In 2012 he joined Disney Interactive Media Group as Senior Designer working on &amp;#039;&amp;#039;Nemo’s Reef, Toy Story Smash, Monsters U&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;Tiny Death Star&amp;#039;&amp;#039;. He then joined Kabam in 2014 as Senior Game Designer working on the &amp;#039;&amp;#039;Star Wars: Uprising&amp;#039;&amp;#039; mobile game. In 2018 He joined Splash Damage working as Lead Games Designer on &amp;#039;&amp;#039;Star Wars: Hunters&amp;#039;&amp;#039; and several unannounced and unreleased projects before joining CIG.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
[[Category:Worked on Star Wars]]&lt;br /&gt;
[[Category:Worked on Warhammer]]&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
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